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Comparing deliantra/server/common/init.C (file contents):
Revision 1.6 by pippijn, Thu Sep 7 09:37:11 2006 UTC vs.
Revision 1.21 by pippijn, Wed Jan 3 00:21:35 2007 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.6 2006/09/07 09:37:11 pippijn Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#define EXTERN 24#define EXTERN // horrible hack
30#define INIT_C 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const char *const resist_plus[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) # plus,
37# include "attackinc.h"
38# undef def
39};
40
41extern const char *const change_resist_msg[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # change,
43# include "attackinc.h"
44# undef def
45};
46
47int resist_table[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) ATNR_ ## uc,
49# include "attackinc.h"
50# undef def
51};
52
34/* You unforunately need to looking in include/global.h to see what these 53/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 54 * correspond to.
36 */ 55 */
37struct Settings settings = { 56struct Settings settings = {
38LOGFILE, /* Logfile */ 57 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 58 CSPORT, /* Client/server port */
40 59
41/* Debug level */ 60/* Debug level */
42#ifdef DEBUG 61#ifdef DEBUG
43 llevDebug, 62 llevDebug,
44#else 63#else
45 llevInfo, 64 llevInfo,
46#endif 65#endif
47 66
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 67 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 68 0, /* argc */
50NULL, /* argv */ 69 NULL, /* argv */
51CONFDIR, 70 CONFDIR,
52DATADIR, 71 DATADIR,
53LOCALDIR, 72 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 75 TMPDIR,
57STAT_LOSS_ON_DEATH, 76 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 77 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 82 NOT_PERMADETH,
64SIMPLE_EXP, 83 SIMPLE_EXP,
65RESET_LOCATION_TIME, 84 RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 CASTING_TIME,
72REAL_WIZ, 91 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 92 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 0,
900,
911.0, 101 1.0,
102
92/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 109 1, /* no_player_stealing */
991, /* create_home_portals */ 110 1, /* create_home_portals */
100}; 111};
101 112
102/* perhaps not the best place for this, but needs to be 113/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 114 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 115 * programs, like the random map generator, can be built.
105 */ 116 */
106const char* const spellpathnames[NRSPELLPATHS] = { 117const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 118 "Protection",
108 "Fire", 119 "Fire",
109 "Frost", 120 "Frost",
110 "Electricity", 121 "Electricity",
111 "Missiles", 122 "Missiles",
112 "Self", 123 "Self",
113 "Summoning", 124 "Summoning",
114 "Abjuration", 125 "Abjuration",
115 "Restoration", 126 "Restoration",
116 "Detonation", 127 "Detonation",
117 "Mind", 128 "Mind",
118 "Creation", 129 "Creation",
119 "Teleportation", 130 "Teleportation",
120 "Information", 131 "Information",
121 "Transmutation", 132 "Transmutation",
122 "Transferrence", 133 "Transferrence",
123 "Turning", 134 "Turning",
124 "Wounding", 135 "Wounding",
125 "Death", 136 "Death",
126 "Light" 137 "Light"
127}; 138};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 139
172/* 140/*
173 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
174 * using this library. 142 * using this library.
175 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
179 */ 147 */
180 148void
181void init_library(void) { 149init_library (void)
150{
182 init_environ(); 151 init_environ ();
183 init_globals(); 152 init_globals ();
184 init_objects();
185 init_vars(); 153 init_vars ();
186 init_block(); 154 init_block ();
187 ReadBmapNames (); 155 ReadBmapNames ();
188 ReadSmooth(); 156 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 157 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 158 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 159 init_dynamic ();
192 init_attackmess(); 160 init_attackmess ();
193 init_clocks(); 161 init_clocks ();
194 init_emergency_mappath();
195 init_experience(); 162 init_experience ();
196} 163}
197 164
198 165
199/* init_environ initializes values from the environmental variables. 166/* init_environ initialises values from the environmental variables.
200 * it needs to be called very early, since command line options should 167 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 168 * overwrite these if specified.
202 */ 169 */
170void
203void init_environ(void) { 171init_environ (void)
172{
204 char *cp; 173 char *cp;
205 174
206 cp=getenv("CROSSFIRE_LIBDIR"); 175 cp = getenv ("CROSSFIRE_LIBDIR");
176 if (cp)
207 if (cp) settings.datadir=cp; 177 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 178 cp = getenv ("CROSSFIRE_LOCALDIR");
179 if (cp)
209 if (cp) settings.localdir=cp; 180 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 181 cp = getenv ("CROSSFIRE_PLAYERDIR");
182 if (cp)
211 if (cp) settings.playerdir=cp; 183 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 184 cp = getenv ("CROSSFIRE_MAPDIR");
185 if (cp)
213 if (cp) settings.mapdir=cp; 186 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 187 cp = getenv ("CROSSFIRE_ARCHETYPES");
188 if (cp)
215 if (cp) settings.archetypes=cp; 189 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 190 cp = getenv ("CROSSFIRE_TREASURES");
191 if (cp)
217 if (cp) settings.treasures=cp; 192 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 193 cp = getenv ("CROSSFIRE_UNIQUEDIR");
194 if (cp)
219 if (cp) settings.uniquedir=cp; 195 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 196 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
197 if (cp)
221 if (cp) settings.templatedir=cp; 198 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 199 cp = getenv ("CROSSFIRE_TMPDIR");
200 if (cp)
223 if (cp) settings.tmpdir=cp; 201 settings.tmpdir = cp;
224} 202}
225 203
226 204
227/* 205/*
228 * Initialises all global variables. 206 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 207 * Might use environment-variables as default for some of them.
230 */ 208 */
231 209
210void
232void init_globals(void) { 211init_globals (void)
212{
233 if (settings.logfilename[0] == 0) { 213 if (settings.logfilename[0] == 0)
214 logfile = stderr;
215 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
216 {
217 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 218 logfile = stderr;
235 } 219 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 220 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 221 setvbuf (logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263} 222}
264 223
265/*
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271void 224void
272init_objects(void)
273{
274 /* Initialize all objects: */
275 objects = NULL;
276 active_objects = NULL;
277}
278
279/*
280 * Initialises global variables which can be changed by options.
281 * Called by init_library().
282 */
283
284void init_defaults(void) {
285 editor=0;
286 nroferrors=0;
287}
288
289
290void init_dynamic (void) { 225init_dynamic (void)
226{
291 archetype *at = first_archetype; 227 archetype *at = first_archetype;
228
292 while (at) { 229 while (at)
230 {
293 if (at->clone.type == MAP) { 231 if (at->clone.type == MAP)
232 {
294 if (at->clone.race) { 233 if (at->clone.race)
295 strcpy (first_map_ext_path, at->clone.race); 234 first_map_ext_path = at->clone.race;
296 } 235
297 if (EXIT_PATH (&at->clone)) { 236 if (EXIT_PATH (&at->clone))
237 {
298 strcpy (first_map_path, EXIT_PATH (&at->clone)); 238 first_map_path = EXIT_PATH (&at->clone);
299 return; 239 return;
300 } 240 }
301 } 241 }
242
302 at = at->next; 243 at = at->next;
303 } 244 }
245
304 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 246 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
305 exit (-1); 247 exit (-1);
306} 248}
307 249
308unsigned long todtick; 250unsigned long todtick;
309 251
310/* 252/*
311 * Write out the current time to the file so time does not 253 * Write out the current time to the file so time does not
312 * reset every time the server reboots. 254 * reset every time the server reboots.
313 */ 255 */
314 256
257void
315void write_todclock(void) 258write_todclock (void)
316{ 259{
317 char filename[MAX_BUF]; 260 char filename[MAX_BUF];
318 FILE *fp; 261 FILE *fp;
319 262
320 sprintf(filename, "%s/clockdata", settings.localdir); 263 sprintf (filename, "%s/clockdata", settings.localdir);
321 if ((fp = fopen(filename, "w")) == NULL) { 264 if ((fp = fopen (filename, "w")) == NULL)
265 {
322 LOG(llevError, "Cannot open %s for writing\n", filename); 266 LOG (llevError, "Cannot open %s for writing\n", filename);
323 return; 267 return;
324 } 268 }
325 fprintf(fp, "%lu", todtick); 269 fprintf (fp, "%lu", todtick);
326 fclose(fp); 270 fclose (fp);
327} 271}
328 272
329/* 273/*
330 * Initializes the gametime and TOD counters 274 * initialises the gametime and TOD counters
331 * Called by init_library(). 275 * Called by init_library().
332 */ 276 */
333 277
278void
334void init_clocks(void) 279init_clocks (void)
335{ 280{
336 char filename[MAX_BUF]; 281 char filename[MAX_BUF];
337 FILE *fp; 282 FILE *fp;
338 static int has_been_done=0; 283 static int has_been_done = 0;
339 284
340 if (has_been_done) 285 if (has_been_done)
341 return; 286 return;
342 else 287 else
343 has_been_done = 1; 288 has_been_done = 1;
344 289
345 sprintf(filename, "%s/clockdata", settings.localdir); 290 sprintf (filename, "%s/clockdata", settings.localdir);
346 LOG(llevDebug, "Reading clockdata from %s...", filename); 291 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
347 if ((fp = fopen(filename, "r")) == NULL) { 292 if ((fp = fopen (filename, "r")) == NULL)
293 {
348 LOG(llevError, "Can't open %s.\n", filename); 294 LOG (llevError, "Can't open %s.\n", filename);
349 todtick = 0; 295 todtick = 0;
350 write_todclock(); 296 write_todclock ();
351 return; 297 return;
352 } 298 }
353 fscanf(fp, "%lu", &todtick); 299 fscanf (fp, "%lu", &todtick);
354 LOG(llevDebug, "todtick=%lu\n", todtick); 300 LOG (llevDebug, "todtick=%lu\n", todtick);
355 fclose(fp); 301 fclose (fp);
356} 302}
357 303
358/* 304/*
359 * Initializes the attack messages. 305 * initialises the attack messages.
360 * Called by init_library(). 306 * Called by init_library().
361 */ 307 */
362 308
363//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 309//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
364 310
311void
365void init_attackmess(void){ 312init_attackmess (void)
313{
366 char buf[MAX_BUF]; 314 char buf[MAX_BUF];
367 char filename[MAX_BUF]; 315 char filename[MAX_BUF];
368 char *cp, *p; 316 char *cp, *p;
369 FILE *fp; 317 FILE *fp;
370 static int has_been_done=0; 318 static int has_been_done = 0;
371 int mess, level, comp; 319 int mess, level, comp;
372 int mode=0, total=0; 320 int mode = 0, total = 0;
373 321
374 if (has_been_done) 322 if (has_been_done)
375 return; 323 return;
376 else 324 else
377 has_been_done = 1; 325 has_been_done = 1;
378 326
379 sprintf(filename, "%s/attackmess", settings.datadir); 327 sprintf (filename, "%s/attackmess", settings.datadir);
380 LOG(llevDebug, "Reading attack messages from %s...", filename); 328 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
381 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 329 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
330 {
382 LOG(llevError, "Can't open %s.\n", filename); 331 LOG (llevError, "Can't open %s.\n", filename);
383 return; 332 return;
384 } 333 }
385 334
386 level = 0; 335 level = 0;
387 while (fgets(buf, MAX_BUF, fp)!=NULL) { 336 while (fgets (buf, MAX_BUF, fp) != NULL)
388 if (*buf=='#') continue; 337 {
338 if (*buf == '#')
339 continue;
389 if((cp=strchr(buf,'\n'))!=NULL) 340 if ((cp = strchr (buf, '\n')) != NULL)
390 *cp='\0'; 341 *cp = '\0';
391 cp=buf; 342 cp = buf;
392 while(*cp==' ') /* Skip blanks */ 343 while (*cp == ' ') /* Skip blanks */
393 cp++; 344 cp++;
394 345
395 if (strncmp(cp, "TYPE:", 5)==0) { 346 if (strncmp (cp, "TYPE:", 5) == 0)
347 {
396 p = strtok(buf, ":"); 348 p = strtok (buf, ":");
397 p = strtok(NULL, ":"); 349 p = strtok (NULL, ":");
398 if (mode == 1) { 350 if (mode == 1)
351 {
399 attack_mess[mess][level].level = -1; 352 attack_mess[mess][level].level = -1;
400 attack_mess[mess][level].buf1 = NULL; 353 attack_mess[mess][level].buf1 = NULL;
401 attack_mess[mess][level].buf2 = NULL; 354 attack_mess[mess][level].buf2 = NULL;
402 attack_mess[mess][level].buf3 = NULL; 355 attack_mess[mess][level].buf3 = NULL;
403 } 356 }
404 level = 0; 357 level = 0;
405 mess = atoi(p); 358 mess = atoi (p);
406 mode = 1; 359 mode = 1;
407 continue; 360 continue;
408 } 361 }
409 if (mode==1) { 362 if (mode == 1)
363 {
410 p = strtok(buf, "="); 364 p = strtok (buf, "=");
411 attack_mess[mess][level].level = atoi(buf); 365 attack_mess[mess][level].level = atoi (buf);
412 p = strtok(NULL, "="); 366 p = strtok (NULL, "=");
413 if (p != NULL) 367 if (p != NULL)
414 attack_mess[mess][level].buf1 = strdup_local(p); 368 attack_mess[mess][level].buf1 = strdup (p);
415 else 369 else
416 attack_mess[mess][level].buf1 = strdup_local(""); 370 attack_mess[mess][level].buf1 = strdup ("");
417 mode = 2; 371 mode = 2;
418 continue; 372 continue;
419 } else if (mode==2) {
420 p = strtok(buf, "=");
421 attack_mess[mess][level].level = atoi(buf);
422 p = strtok(NULL, "=");
423 if (p != NULL)
424 attack_mess[mess][level].buf2 = strdup_local(p);
425 else
426 attack_mess[mess][level].buf2 = strdup_local("");
427 mode = 3;
428 continue;
429 } else if (mode==3) {
430 p = strtok(buf, "=");
431 attack_mess[mess][level].level = atoi(buf);
432 p = strtok(NULL, "=");
433 if (p != NULL)
434 attack_mess[mess][level].buf3 = strdup_local(p);
435 else
436 attack_mess[mess][level].buf3 = strdup_local("");
437 mode = 1;
438 level++;
439 total++;
440 continue;
441 } 373 }
374 else if (mode == 2)
375 {
376 p = strtok (buf, "=");
377 attack_mess[mess][level].level = atoi (buf);
378 p = strtok (NULL, "=");
379 if (p != NULL)
380 attack_mess[mess][level].buf2 = strdup (p);
381 else
382 attack_mess[mess][level].buf2 = strdup ("");
383 mode = 3;
384 continue;
385 }
386 else if (mode == 3)
387 {
388 p = strtok (buf, "=");
389 attack_mess[mess][level].level = atoi (buf);
390 p = strtok (NULL, "=");
391 if (p != NULL)
392 attack_mess[mess][level].buf3 = strdup (p);
393 else
394 attack_mess[mess][level].buf3 = strdup ("");
395 mode = 1;
396 level++;
397 total++;
398 continue;
399 }
442 } 400 }
443 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 401 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
444 close_and_delete(fp, comp); 402 close_and_delete (fp, comp);
445} 403}

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