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Comparing deliantra/server/common/init.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.23 by pippijn, Mon Jan 15 21:06:18 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.1 2006/08/13 17:16:00 elmex Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h"
33# undef def
34};
35
36extern const char *const resist_plus[NROFATTACKS] = {
37# define def(uc, lc, name, plus, change) # plus,
38# include "attackinc.h"
39# undef def
40};
41
42extern const char *const change_resist_msg[NROFATTACKS] = {
43# define def(uc, lc, name, plus, change) # change,
44# include "attackinc.h"
45# undef def
46};
47
48int resist_table[NROFATTACKS] = {
49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
50# include "attackinc.h"
51# undef def
52};
53
34/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 55 * correspond to.
36 */ 56 */
37struct Settings settings = { 57struct Settings settings = {
38LOGFILE, /* Logfile */ 58 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 59 CSPORT, /* Client/server port */
40 60
41/* Debug level */ 61/* Debug level */
42#ifdef DEBUG 62#ifdef DEBUG
43 llevDebug, 63 llevDebug,
44#else 64#else
45 llevInfo, 65 llevInfo,
46#endif 66#endif
47 67
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 69 0, /* argc */
50NULL, /* argv */ 70 NULL, /* argv */
51CONFDIR, 71 CONFDIR,
52DATADIR, 72 DATADIR,
53LOCALDIR, 73 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 76 TMPDIR,
57STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 78 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 83 NOT_PERMADETH,
64SIMPLE_EXP, 84 SIMPLE_EXP,
65RESET_LOCATION_TIME, 85 RESET_LOCATION_TIME,
66SET_TITLE, 86 SET_TITLE,
67RESURRECTION, 87 RESURRECTION,
68SEARCH_ITEMS, 88 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 89 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 90 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 91 CASTING_TIME,
72REAL_WIZ, 92 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 93 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 95 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 96 MOTD,
80"rules", 97 "rules",
81"news", 98 "news",
82"", /* DM_MAIL */ 99 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 101 0,
900,
911.0, 102 1.0,
103
92/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 106 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 107 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 108 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 109 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 110 1, /* no_player_stealing */
991, /* create_home_portals */ 111 1, /* create_home_portals */
100}; 112};
101 113
102/* perhaps not the best place for this, but needs to be 114/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 115 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 116 * programs, like the random map generator, can be built.
105 */ 117 */
106const char* const spellpathnames[NRSPELLPATHS] = { 118const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 119 "Protection",
108 "Fire", 120 "Fire",
109 "Frost", 121 "Frost",
110 "Electricity", 122 "Electricity",
111 "Missiles", 123 "Missiles",
112 "Self", 124 "Self",
113 "Summoning", 125 "Summoning",
114 "Abjuration", 126 "Abjuration",
115 "Restoration", 127 "Restoration",
116 "Detonation", 128 "Detonation",
117 "Mind", 129 "Mind",
118 "Creation", 130 "Creation",
119 "Teleportation", 131 "Teleportation",
120 "Information", 132 "Information",
121 "Transmutation", 133 "Transmutation",
122 "Transferrence", 134 "Transferrence",
123 "Turning", 135 "Turning",
124 "Wounding", 136 "Wounding",
125 "Death", 137 "Death",
126 "Light" 138 "Light"
127}; 139};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 140
172/* 141/*
173 * It is vital that init_library() is called by any functions 142 * It is vital that init_library() is called by any functions
174 * using this library. 143 * using this library.
175 * If you want to lessen the size of the program using the library, 144 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 145 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 146 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 147 * init_hash_table if you are doing any object loading.
179 */ 148 */
180 149void
181void init_library(void) { 150init_library (void)
151{
182 init_environ(); 152 init_environ ();
183 init_globals(); 153 init_globals ();
184 init_hash_table();
185 init_objects();
186 init_vars(); 154 init_vars ();
187 init_block(); 155 init_block ();
188 ReadBmapNames (); 156 ReadBmapNames ();
189 ReadSmooth(); 157 ReadSmooth ();
190 init_anim(); /* Must be after we read in the bitmaps */ 158 init_anim (); /* Must be after we read in the bitmaps */
191 init_archetypes(); /* Reads all archetypes from file */ 159 init_archetypes (); /* Reads all archetypes from file */
192 init_dynamic (); 160 init_dynamic ();
193 init_attackmess(); 161 init_attackmess ();
194 init_clocks(); 162 init_clocks ();
195 init_emergency_mappath();
196 init_experience(); 163 init_experience ();
197} 164}
198 165
199 166
200/* init_environ initializes values from the environmental variables. 167/* init_environ initialises values from the environmental variables.
201 * it needs to be called very early, since command line options should 168 * it needs to be called very early, since command line options should
202 * overwrite these if specified. 169 * overwrite these if specified.
203 */ 170 */
171void
204void init_environ(void) { 172init_environ (void)
173{
205 char *cp; 174 char *cp;
206 175
207 cp=getenv("CROSSFIRE_LIBDIR"); 176 cp = getenv ("CROSSFIRE_LIBDIR");
177 if (cp)
208 if (cp) settings.datadir=cp; 178 settings.datadir = cp;
209 cp=getenv("CROSSFIRE_LOCALDIR"); 179 cp = getenv ("CROSSFIRE_LOCALDIR");
180 if (cp)
210 if (cp) settings.localdir=cp; 181 settings.localdir = cp;
211 cp=getenv("CROSSFIRE_PLAYERDIR"); 182 cp = getenv ("CROSSFIRE_PLAYERDIR");
183 if (cp)
212 if (cp) settings.playerdir=cp; 184 settings.playerdir = cp;
213 cp=getenv("CROSSFIRE_MAPDIR"); 185 cp = getenv ("CROSSFIRE_MAPDIR");
186 if (cp)
214 if (cp) settings.mapdir=cp; 187 settings.mapdir = cp;
215 cp=getenv("CROSSFIRE_ARCHETYPES"); 188 cp = getenv ("CROSSFIRE_ARCHETYPES");
189 if (cp)
216 if (cp) settings.archetypes=cp; 190 settings.archetypes = cp;
217 cp=getenv("CROSSFIRE_TREASURES"); 191 cp = getenv ("CROSSFIRE_TREASURES");
192 if (cp)
218 if (cp) settings.treasures=cp; 193 settings.treasures = cp;
219 cp=getenv("CROSSFIRE_UNIQUEDIR"); 194 cp = getenv ("CROSSFIRE_UNIQUEDIR");
195 if (cp)
220 if (cp) settings.uniquedir=cp; 196 settings.uniquedir = cp;
221 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 197 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
198 if (cp)
222 if (cp) settings.templatedir=cp; 199 settings.templatedir = cp;
223 cp=getenv("CROSSFIRE_TMPDIR"); 200 cp = getenv ("CROSSFIRE_TMPDIR");
201 if (cp)
224 if (cp) settings.tmpdir=cp; 202 settings.tmpdir = cp;
225} 203}
226 204
227 205
228/* 206/*
229 * Initialises all global variables. 207 * Initialises all global variables.
230 * Might use environment-variables as default for some of them. 208 * Might use environment-variables as default for some of them.
231 */ 209 */
232 210
211void
233void init_globals(void) { 212init_globals (void)
213{
234 if (settings.logfilename[0] == 0) { 214 if (settings.logfilename[0] == 0)
235 logfile = stderr; 215 logfile = stderr;
236 }
237 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 216 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
217 {
238 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 218 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
239 settings.logfilename);
240 logfile = stderr; 219 logfile = stderr;
241 } 220 }
242 else { 221 else
243 setvbuf(logfile, NULL, _IOLBF, 0); 222 setvbuf (logfile, NULL, _IOLBF, 0);
244 }
245 exiting = 0;
246 first_player=NULL;
247 first_friendly_object=NULL;
248 first_map=NULL;
249 first_treasurelist=NULL;
250 first_artifactlist=NULL;
251 first_archetype=NULL;
252 *first_map_ext_path=0;
253 warn_archetypes=0;
254 nroftreasures = 0;
255 nrofartifacts = 0;
256 nrofallowedstr=0;
257 ring_arch = NULL;
258 amulet_arch = NULL;
259 staff_arch = NULL;
260 undead_name = add_string("undead");
261 trying_emergency_save = 0;
262 num_animations=0;
263 animations=NULL;
264 animations_allocated=0;
265 init_defaults();
266} 223}
267 224
268/* 225void
269 * Sets up and initialises the linked list of free and used objects.
270 * Allocates a certain chunk of objects and puts them on the free list.
271 * Called by init_library();
272 */
273
274void init_objects(void) {
275 int i;
276/* Initialize all objects: */
277 objects=NULL;
278 active_objects = NULL;
279
280#ifdef MEMORY_DEBUG
281 free_objects=NULL;
282#else
283 free_objects=objarray;
284 objarray[0].prev=NULL,
285 objarray[0].next= &objarray[1],
286 SET_FLAG(&objarray[0], FLAG_REMOVED);
287 SET_FLAG(&objarray[0], FLAG_FREED);
288 for(i=1;i<STARTMAX-1;i++) {
289 objarray[i].next= &objarray[i+1];
290 objarray[i].prev= &objarray[i-1];
291 SET_FLAG(&objarray[i], FLAG_REMOVED);
292 SET_FLAG(&objarray[i], FLAG_FREED);
293 }
294 objarray[STARTMAX-1].next=NULL;
295 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
296 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
297 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
298#endif
299}
300
301/*
302 * Initialises global variables which can be changed by options.
303 * Called by init_library().
304 */
305
306void init_defaults(void) {
307 editor=0;
308 nroferrors=0;
309}
310
311
312void init_dynamic (void) { 226init_dynamic (void)
227{
313 archetype *at = first_archetype; 228 archetype *at = first_archetype;
229
314 while (at) { 230 while (at)
231 {
315 if (at->clone.type == MAP) { 232 if (at->clone.type == MAP)
233 {
316 if (at->clone.race) { 234 if (at->clone.race)
317 strcpy (first_map_ext_path, at->clone.race); 235 first_map_ext_path = at->clone.race;
236
237 if (EXIT_PATH (&at->clone))
238 {
239 first_map_path = EXIT_PATH (&at->clone);
240 return;
318 } 241 }
319 if (EXIT_PATH (&at->clone)) {
320 strcpy (first_map_path, EXIT_PATH (&at->clone));
321 return;
322 } 242 }
323 } 243
324 at = at->next; 244 at = at->next;
325 } 245 }
246
326 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 247 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
327 exit (-1); 248 exit (-1);
328} 249}
329 250
330unsigned long todtick; 251unsigned long todtick;
331 252
332/* 253/*
333 * Write out the current time to the file so time does not 254 * Write out the current time to the file so time does not
334 * reset every time the server reboots. 255 * reset every time the server reboots.
335 */ 256 */
336 257
258void
337void write_todclock(void) 259write_todclock (void)
338{ 260{
339 char filename[MAX_BUF]; 261 char filename[MAX_BUF];
340 FILE *fp; 262 FILE *fp;
341 263
342 sprintf(filename, "%s/clockdata", settings.localdir); 264 sprintf (filename, "%s/clockdata", settings.localdir);
343 if ((fp = fopen(filename, "w")) == NULL) { 265 if ((fp = fopen (filename, "w")) == NULL)
266 {
344 LOG(llevError, "Cannot open %s for writing\n", filename); 267 LOG (llevError, "Cannot open %s for writing\n", filename);
345 return; 268 return;
346 } 269 }
347 fprintf(fp, "%lu", todtick); 270 fprintf (fp, "%lu", todtick);
348 fclose(fp); 271 fclose (fp);
349} 272}
350 273
351/* 274/*
352 * Initializes the gametime and TOD counters 275 * initialises the gametime and TOD counters
353 * Called by init_library(). 276 * Called by init_library().
354 */ 277 */
355 278
279void
356void init_clocks(void) 280init_clocks (void)
357{ 281{
358 char filename[MAX_BUF]; 282 char filename[MAX_BUF];
359 FILE *fp; 283 FILE *fp;
360 static int has_been_done=0; 284 static int has_been_done = 0;
361 285
362 if (has_been_done) 286 if (has_been_done)
363 return; 287 return;
364 else 288 else
365 has_been_done = 1; 289 has_been_done = 1;
366 290
367 sprintf(filename, "%s/clockdata", settings.localdir); 291 sprintf (filename, "%s/clockdata", settings.localdir);
368 LOG(llevDebug, "Reading clockdata from %s...", filename); 292 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
369 if ((fp = fopen(filename, "r")) == NULL) { 293 if ((fp = fopen (filename, "r")) == NULL)
294 {
370 LOG(llevError, "Can't open %s.\n", filename); 295 LOG (llevError, "Can't open %s.\n", filename);
371 todtick = 0; 296 todtick = 0;
372 write_todclock(); 297 write_todclock ();
373 return; 298 return;
374 } 299 }
375 fscanf(fp, "%lu", &todtick); 300 fscanf (fp, "%lu", &todtick);
376 LOG(llevDebug, "todtick=%lu\n", todtick); 301 LOG (llevDebug, "todtick=%lu\n", todtick);
377 fclose(fp); 302 fclose (fp);
378} 303}
379 304
380/* 305/*
381 * Initializes the attack messages. 306 * initialises the attack messages.
382 * Called by init_library(). 307 * Called by init_library().
383 */ 308 */
384 309
385//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 310//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
386 311
312void
387void init_attackmess(void){ 313init_attackmess (void)
314{
388 char buf[MAX_BUF]; 315 char buf[MAX_BUF];
389 char filename[MAX_BUF]; 316 char filename[MAX_BUF];
390 char *cp, *p; 317 char *cp, *p;
391 FILE *fp; 318 FILE *fp;
392 static int has_been_done=0; 319 static int has_been_done = 0;
393 int mess, level, comp; 320 int mess, level, comp;
394 int mode=0, total=0; 321 int mode = 0, total = 0;
395 322
396 if (has_been_done) 323 if (has_been_done)
397 return; 324 return;
398 else 325 else
399 has_been_done = 1; 326 has_been_done = 1;
400 327
401 sprintf(filename, "%s/attackmess", settings.datadir); 328 sprintf (filename, "%s/attackmess", settings.datadir);
402 LOG(llevDebug, "Reading attack messages from %s...", filename); 329 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
403 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 330 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
331 {
404 LOG(llevError, "Can't open %s.\n", filename); 332 LOG (llevError, "Can't open %s.\n", filename);
405 return; 333 return;
406 } 334 }
407 335
408 level = 0; 336 level = 0;
409 while (fgets(buf, MAX_BUF, fp)!=NULL) { 337 while (fgets (buf, MAX_BUF, fp) != NULL)
410 if (*buf=='#') continue; 338 {
339 if (*buf == '#')
340 continue;
411 if((cp=strchr(buf,'\n'))!=NULL) 341 if ((cp = strchr (buf, '\n')) != NULL)
412 *cp='\0'; 342 *cp = '\0';
413 cp=buf; 343 cp = buf;
414 while(*cp==' ') /* Skip blanks */ 344 while (*cp == ' ') /* Skip blanks */
415 cp++; 345 cp++;
416 346
417 if (strncmp(cp, "TYPE:", 5)==0) { 347 if (strncmp (cp, "TYPE:", 5) == 0)
348 {
418 p = strtok(buf, ":"); 349 p = strtok (buf, ":");
419 p = strtok(NULL, ":"); 350 p = strtok (NULL, ":");
420 if (mode == 1) { 351 if (mode == 1)
352 {
421 attack_mess[mess][level].level = -1; 353 attack_mess[mess][level].level = -1;
422 attack_mess[mess][level].buf1 = NULL; 354 attack_mess[mess][level].buf1 = NULL;
423 attack_mess[mess][level].buf2 = NULL; 355 attack_mess[mess][level].buf2 = NULL;
424 attack_mess[mess][level].buf3 = NULL; 356 attack_mess[mess][level].buf3 = NULL;
425 } 357 }
426 level = 0; 358 level = 0;
427 mess = atoi(p); 359 mess = atoi (p);
428 mode = 1; 360 mode = 1;
429 continue; 361 continue;
430 } 362 }
431 if (mode==1) { 363 if (mode == 1)
364 {
432 p = strtok(buf, "="); 365 p = strtok (buf, "=");
433 attack_mess[mess][level].level = atoi(buf); 366 attack_mess[mess][level].level = atoi (buf);
434 p = strtok(NULL, "="); 367 p = strtok (NULL, "=");
435 if (p != NULL) 368 if (p != NULL)
436 attack_mess[mess][level].buf1 = strdup_local(p); 369 attack_mess[mess][level].buf1 = strdup (p);
437 else 370 else
438 attack_mess[mess][level].buf1 = strdup_local(""); 371 attack_mess[mess][level].buf1 = strdup ("");
439 mode = 2; 372 mode = 2;
440 continue; 373 continue;
374 }
441 } else if (mode==2) { 375 else if (mode == 2)
376 {
442 p = strtok(buf, "="); 377 p = strtok (buf, "=");
443 attack_mess[mess][level].level = atoi(buf); 378 attack_mess[mess][level].level = atoi (buf);
444 p = strtok(NULL, "="); 379 p = strtok (NULL, "=");
445 if (p != NULL) 380 if (p != NULL)
446 attack_mess[mess][level].buf2 = strdup_local(p); 381 attack_mess[mess][level].buf2 = strdup (p);
447 else 382 else
448 attack_mess[mess][level].buf2 = strdup_local(""); 383 attack_mess[mess][level].buf2 = strdup ("");
449 mode = 3; 384 mode = 3;
450 continue; 385 continue;
386 }
451 } else if (mode==3) { 387 else if (mode == 3)
388 {
452 p = strtok(buf, "="); 389 p = strtok (buf, "=");
453 attack_mess[mess][level].level = atoi(buf); 390 attack_mess[mess][level].level = atoi (buf);
454 p = strtok(NULL, "="); 391 p = strtok (NULL, "=");
455 if (p != NULL) 392 if (p != NULL)
456 attack_mess[mess][level].buf3 = strdup_local(p); 393 attack_mess[mess][level].buf3 = strdup (p);
457 else 394 else
458 attack_mess[mess][level].buf3 = strdup_local(""); 395 attack_mess[mess][level].buf3 = strdup ("");
459 mode = 1; 396 mode = 1;
460 level++; 397 level++;
461 total++; 398 total++;
462 continue; 399 continue;
463 } 400 }
464 } 401 }
465 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 402 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
466 close_and_delete(fp, comp); 403 close_and_delete (fp, comp);
467} 404}

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> Changed lines