--- deliantra/server/common/init.C 2006/09/10 16:00:23 1.10
+++ deliantra/server/common/init.C 2007/07/01 05:00:17 1.38
@@ -1,65 +1,53 @@
-
/*
- * static char *rcsid_init_c =
- * "$Id: init.C,v 1.10 2006/09/10 16:00:23 root Exp $";
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ *
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992,2007 Frank Tore Johansen
+ *
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ *
+ * The authors can be reached via e-mail to
*/
-/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The authors can be reached via e-mail at crossfire-devel@real-time.com
-*/
-
#define EXTERN // horrible hack
#include
#include
extern const char *const attacktype_desc[NROFATTACKS] = {
-#define def(uc, lc, name, plus, change) # name,
-#include "attackinc.h"
-#undef def
-};
-
-extern const keyword resist_save[NROFATTACKS] = {
-#define def(uc, lc, name, plus, change) KW_resist_ ## lc,
-#include "attackinc.h"
-#undef def
+# define def(uc, lc, name, plus, change) # name,
+# include "attackinc.h"
+# undef def
};
extern const char *const resist_plus[NROFATTACKS] = {
-#define def(uc, lc, name, plus, change) # plus,
-#include "attackinc.h"
-#undef def
+# define def(uc, lc, name, plus, change) # plus,
+# include "attackinc.h"
+# undef def
};
extern const char *const change_resist_msg[NROFATTACKS] = {
-#define def(uc, lc, name, plus, change) # change,
-#include "attackinc.h"
-#undef def
+# define def(uc, lc, name, plus, change) # change,
+# include "attackinc.h"
+# undef def
};
int resist_table[NROFATTACKS] = {
-#define def(uc, lc, name, plus, change) ATNR_ ## uc,
-#include "attackinc.h"
-#undef def
+# define def(uc, lc, name, plus, change) ATNR_ ## uc,
+# include "attackinc.h"
+# undef def
};
/* You unforunately need to looking in include/global.h to see what these
@@ -85,39 +73,29 @@
PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
UNIQUE_DIR, TEMPLATE_DIR,
TMPDIR,
- STAT_LOSS_ON_DEATH,
PK_LUCK_PENALTY,
+ STAT_LOSS_ON_DEATH,
PERMANENT_EXPERIENCE_RATIO,
DEATH_PENALTY_RATIO,
DEATH_PENALTY_LEVEL,
BALANCED_STAT_LOSS,
NOT_PERMADETH,
SIMPLE_EXP,
- RESET_LOCATION_TIME,
SET_TITLE,
RESURRECTION,
SEARCH_ITEMS,
SPELL_ENCUMBRANCE,
SPELL_FAILURE_EFFECTS,
- CASTING_TIME,
- REAL_WIZ,
- RECYCLE_TMP_MAPS,
+ SET_FRIENDLY_FIRE,
+ 0,
+ 0,
EXPLORE_MODE,
SPELLPOINT_LEVEL_DEPEND,
- SET_FRIENDLY_FIRE,
- "", /* Who format specifier */
- "", /* who wiz format specifier */
MOTD,
"rules",
"news",
"", /* DM_MAIL */
- 0, /* This and the next 3 values are metaserver values */
- "",
- "",
- 0,
- "",
0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
- EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
0,
1.0,
@@ -127,8 +105,6 @@
ARMOR_WEIGHT_LINEAR,
ARMOR_SPEED_IMPROVEMENT,
ARMOR_SPEED_LINEAR,
- 1, /* no_player_stealing */
- 1, /* create_home_portals */
};
/* perhaps not the best place for this, but needs to be
@@ -158,56 +134,6 @@
"Light"
};
-
-/* This loads the emergency map information from a
- * .emergency file in the map directory. Doing this makes
- * it easier to switch between map distributions (don't need
- * to recompile. Note that there is no reason I see that
- * this could not be re-loaded during play, but it seems
- * like there should be little reason to do that.
- */
-static void
-init_emergency_mappath (void)
-{
- char filename[MAX_BUF], tmpbuf[MAX_BUF];
- FILE *fp;
- int online = 0;
-
- /* If this file doesn't exist, not a big deal */
- sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
- if ((fp = fopen (filename, "r")) != NULL)
- {
- while (fgets (tmpbuf, MAX_BUF - 1, fp))
- {
- if (tmpbuf[0] == '#')
- continue; /* ignore comments */
-
- if (online == 0)
- {
- tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
- settings.emergency_mapname = strdup_local (tmpbuf);
- }
- else if (online == 1)
- {
- settings.emergency_x = atoi (tmpbuf);
- }
-
- else if (online == 2)
- {
- settings.emergency_y = atoi (tmpbuf);
- }
- online++;
- if (online > 2)
- break;
- }
- fclose (fp);
- if (online <= 2)
- LOG (llevError, "Online read partial data from %s\n", filename);
- LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
- }
-}
-
-
/*
* It is vital that init_library() is called by any functions
* using this library.
@@ -216,28 +142,17 @@
* init_function_pointers(). Good idea to also call init_vars and
* init_hash_table if you are doing any object loading.
*/
-
void
init_library (void)
{
- init_environ ();
init_globals ();
- init_objects ();
- init_vars ();
init_block ();
- ReadBmapNames ();
- ReadSmooth ();
- init_anim (); /* Must be after we read in the bitmaps */
- init_archetypes (); /* Reads all archetypes from file */
init_dynamic ();
init_attackmess ();
- init_clocks ();
- init_emergency_mappath ();
init_experience ();
}
-
-/* init_environ initializes values from the environmental variables.
+/* init_environ initialises values from the environmental variables.
* it needs to be called very early, since command line options should
* overwrite these if specified.
*/
@@ -249,183 +164,82 @@
cp = getenv ("CROSSFIRE_LIBDIR");
if (cp)
settings.datadir = cp;
+
cp = getenv ("CROSSFIRE_LOCALDIR");
if (cp)
settings.localdir = cp;
+
cp = getenv ("CROSSFIRE_PLAYERDIR");
if (cp)
settings.playerdir = cp;
+
cp = getenv ("CROSSFIRE_MAPDIR");
if (cp)
settings.mapdir = cp;
+
cp = getenv ("CROSSFIRE_ARCHETYPES");
if (cp)
settings.archetypes = cp;
+
cp = getenv ("CROSSFIRE_TREASURES");
if (cp)
settings.treasures = cp;
+
cp = getenv ("CROSSFIRE_UNIQUEDIR");
if (cp)
settings.uniquedir = cp;
+
cp = getenv ("CROSSFIRE_TEMPLATEDIR");
if (cp)
settings.templatedir = cp;
+
cp = getenv ("CROSSFIRE_TMPDIR");
if (cp)
settings.tmpdir = cp;
}
-
/*
* Initialises all global variables.
* Might use environment-variables as default for some of them.
*/
-
void
init_globals (void)
{
if (settings.logfilename[0] == 0)
- {
- logfile = stderr;
- }
+ logfile = stderr;
else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
{
fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
logfile = stderr;
}
else
- {
- setvbuf (logfile, NULL, _IOLBF, 0);
- }
- exiting = 0;
- first_player = NULL;
- first_friendly_object = NULL;
- first_map = NULL;
- first_treasurelist = NULL;
- first_artifactlist = NULL;
- first_archetype = NULL;
- *first_map_ext_path = 0;
- warn_archetypes = 0;
- nroftreasures = 0;
- nrofartifacts = 0;
- nrofallowedstr = 0;
- ring_arch = NULL;
- amulet_arch = NULL;
- staff_arch = NULL;
- trying_emergency_save = 0;
- num_animations = 0;
- animations_allocated = 0;
- init_defaults ();
-}
-
-/*
- * Sets up and initialises the linked list of free and used objects.
- * Allocates a certain chunk of objects and puts them on the free list.
- * Called by init_library();
- */
-
-void
-init_objects (void)
-{
- /* Initialize all objects: */
- objects = NULL;
- active_objects = NULL;
-}
-
-/*
- * Initialises global variables which can be changed by options.
- * Called by init_library().
- */
-
-void
-init_defaults (void)
-{
- editor = 0;
- nroferrors = 0;
+ setvbuf (logfile, NULL, _IOLBF, 0);
}
-
void
init_dynamic (void)
{
- archetype *at = first_archetype;
-
- while (at)
+ for_all_archetypes (at)
{
- if (at->clone.type == MAP)
+ if (at->type == MAP)
{
- if (at->clone.race)
- {
- strcpy (first_map_ext_path, at->clone.race);
- }
- if (EXIT_PATH (&at->clone))
+ if (at->race)
+ first_map_ext_path = at->race;
+
+ if (EXIT_PATH (at))
{
- strcpy (first_map_path, EXIT_PATH (&at->clone));
+ first_map_path = EXIT_PATH (at);
return;
}
}
- at = at->next;
- }
- LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
- exit (-1);
-}
-
-unsigned long todtick;
-
-/*
- * Write out the current time to the file so time does not
- * reset every time the server reboots.
- */
-
-void
-write_todclock (void)
-{
- char filename[MAX_BUF];
- FILE *fp;
-
- sprintf (filename, "%s/clockdata", settings.localdir);
- if ((fp = fopen (filename, "w")) == NULL)
- {
- LOG (llevError, "Cannot open %s for writing\n", filename);
- return;
}
- fprintf (fp, "%lu", todtick);
- fclose (fp);
-}
-/*
- * Initializes the gametime and TOD counters
- * Called by init_library().
- */
-
-void
-init_clocks (void)
-{
- char filename[MAX_BUF];
- FILE *fp;
- static int has_been_done = 0;
-
- if (has_been_done)
- return;
- else
- has_been_done = 1;
-
- sprintf (filename, "%s/clockdata", settings.localdir);
- LOG (llevDebug, "Reading clockdata from %s...", filename);
- if ((fp = fopen (filename, "r")) == NULL)
- {
- LOG (llevError, "Can't open %s.\n", filename);
- todtick = 0;
- write_todclock ();
- return;
- }
- fscanf (fp, "%lu", &todtick);
- LOG (llevDebug, "todtick=%lu\n", todtick);
- fclose (fp);
+ LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
+ exit (-1);
}
/*
- * Initializes the attack messages.
+ * initialises the attack messages.
* Called by init_library().
*/
@@ -448,7 +262,7 @@
has_been_done = 1;
sprintf (filename, "%s/attackmess", settings.datadir);
- LOG (llevDebug, "Reading attack messages from %s...", filename);
+ LOG (llevDebug, "Reading attack messages from %s...\n", filename);
if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
{
LOG (llevError, "Can't open %s.\n", filename);
@@ -488,9 +302,9 @@
attack_mess[mess][level].level = atoi (buf);
p = strtok (NULL, "=");
if (p != NULL)
- attack_mess[mess][level].buf1 = strdup_local (p);
+ attack_mess[mess][level].buf1 = strdup (p);
else
- attack_mess[mess][level].buf1 = strdup_local ("");
+ attack_mess[mess][level].buf1 = strdup ("");
mode = 2;
continue;
}
@@ -500,9 +314,9 @@
attack_mess[mess][level].level = atoi (buf);
p = strtok (NULL, "=");
if (p != NULL)
- attack_mess[mess][level].buf2 = strdup_local (p);
+ attack_mess[mess][level].buf2 = strdup (p);
else
- attack_mess[mess][level].buf2 = strdup_local ("");
+ attack_mess[mess][level].buf2 = strdup ("");
mode = 3;
continue;
}
@@ -512,9 +326,9 @@
attack_mess[mess][level].level = atoi (buf);
p = strtok (NULL, "=");
if (p != NULL)
- attack_mess[mess][level].buf3 = strdup_local (p);
+ attack_mess[mess][level].buf3 = strdup (p);
else
- attack_mess[mess][level].buf3 = strdup_local ("");
+ attack_mess[mess][level].buf3 = strdup ("");
mode = 1;
level++;
total++;