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Comparing deliantra/server/common/init.C (file contents):
Revision 1.27 by root, Tue Mar 6 19:02:35 2007 UTC vs.
Revision 1.38 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#define EXTERN // horrible hack 24#define EXTERN // horrible hack
26 25
27#include <global.h> 26#include <global.h>
72 DATADIR, 71 DATADIR,
73 LOCALDIR, 72 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 82 NOT_PERMADETH,
85 SET_TITLE, 84 SET_TITLE,
86 RESURRECTION, 85 RESURRECTION,
87 SEARCH_ITEMS, 86 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 90 0,
91 0,
92 EXPLORE_MODE, 92 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 94 MOTD,
96 "rules", 95 "rules",
97 "news", 96 "news",
98 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
104 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 108};
112 109
113/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
148void 145void
149init_library (void) 146init_library (void)
150{ 147{
151 init_globals (); 148 init_globals ();
152 init_block (); 149 init_block ();
153 ReadBmapNames ();
154 ReadSmooth ();
155 init_anim (); /* Must be after we read in the bitmaps */
156 init_archetypes (); /* Reads all archetypes from file */
157 init_dynamic (); 150 init_dynamic ();
158 init_attackmess (); 151 init_attackmess ();
159 init_clocks ();
160 init_experience (); 152 init_experience ();
161} 153}
162
163 154
164/* init_environ initialises values from the environmental variables. 155/* init_environ initialises values from the environmental variables.
165 * it needs to be called very early, since command line options should 156 * it needs to be called very early, since command line options should
166 * overwrite these if specified. 157 * overwrite these if specified.
167 */ 158 */
171 char *cp; 162 char *cp;
172 163
173 cp = getenv ("CROSSFIRE_LIBDIR"); 164 cp = getenv ("CROSSFIRE_LIBDIR");
174 if (cp) 165 if (cp)
175 settings.datadir = cp; 166 settings.datadir = cp;
167
176 cp = getenv ("CROSSFIRE_LOCALDIR"); 168 cp = getenv ("CROSSFIRE_LOCALDIR");
177 if (cp) 169 if (cp)
178 settings.localdir = cp; 170 settings.localdir = cp;
171
179 cp = getenv ("CROSSFIRE_PLAYERDIR"); 172 cp = getenv ("CROSSFIRE_PLAYERDIR");
180 if (cp) 173 if (cp)
181 settings.playerdir = cp; 174 settings.playerdir = cp;
175
182 cp = getenv ("CROSSFIRE_MAPDIR"); 176 cp = getenv ("CROSSFIRE_MAPDIR");
183 if (cp) 177 if (cp)
184 settings.mapdir = cp; 178 settings.mapdir = cp;
179
185 cp = getenv ("CROSSFIRE_ARCHETYPES"); 180 cp = getenv ("CROSSFIRE_ARCHETYPES");
186 if (cp) 181 if (cp)
187 settings.archetypes = cp; 182 settings.archetypes = cp;
183
188 cp = getenv ("CROSSFIRE_TREASURES"); 184 cp = getenv ("CROSSFIRE_TREASURES");
189 if (cp) 185 if (cp)
190 settings.treasures = cp; 186 settings.treasures = cp;
187
191 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 188 cp = getenv ("CROSSFIRE_UNIQUEDIR");
192 if (cp) 189 if (cp)
193 settings.uniquedir = cp; 190 settings.uniquedir = cp;
191
194 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
195 if (cp) 193 if (cp)
196 settings.templatedir = cp; 194 settings.templatedir = cp;
195
197 cp = getenv ("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
198 if (cp) 197 if (cp)
199 settings.tmpdir = cp; 198 settings.tmpdir = cp;
200} 199}
201 200
218} 217}
219 218
220void 219void
221init_dynamic (void) 220init_dynamic (void)
222{ 221{
223 archetype *at = first_archetype; 222 for_all_archetypes (at)
224
225 while (at)
226 { 223 {
227 if (at->clone.type == MAP) 224 if (at->type == MAP)
228 { 225 {
229 if (at->clone.race) 226 if (at->race)
230 first_map_ext_path = at->clone.race; 227 first_map_ext_path = at->race;
231 228
232 if (EXIT_PATH (&at->clone)) 229 if (EXIT_PATH (at))
233 { 230 {
234 first_map_path = EXIT_PATH (&at->clone); 231 first_map_path = EXIT_PATH (at);
235 return; 232 return;
236 } 233 }
237 } 234 }
238
239 at = at->next;
240 } 235 }
241 236
242 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 237 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
243 exit (-1); 238 exit (-1);
244}
245
246unsigned long todtick;
247
248/*
249 * Write out the current time to the file so time does not
250 * reset every time the server reboots.
251 */
252void
253write_todclock (void)
254{
255 char filename[MAX_BUF];
256 FILE *fp;
257
258 sprintf (filename, "%s/clockdata", settings.localdir);
259 if ((fp = fopen (filename, "w")) == NULL)
260 {
261 LOG (llevError, "Cannot open %s for writing\n", filename);
262 return;
263 }
264 fprintf (fp, "%lu", todtick);
265 fclose (fp);
266}
267
268/*
269 * initialises the gametime and TOD counters
270 * Called by init_library().
271 */
272void
273init_clocks (void)
274{
275 char filename[MAX_BUF];
276 FILE *fp;
277 static int has_been_done = 0;
278
279 if (has_been_done)
280 return;
281 else
282 has_been_done = 1;
283
284 sprintf (filename, "%s/clockdata", settings.localdir);
285 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
286 if ((fp = fopen (filename, "r")) == NULL)
287 {
288 LOG (llevError, "Can't open %s.\n", filename);
289 todtick = 0;
290 write_todclock ();
291 return;
292 }
293
294 fscanf (fp, "%lu", &todtick);
295 LOG (llevDebug, "todtick=%lu\n", todtick);
296 fclose (fp);
297} 239}
298 240
299/* 241/*
300 * initialises the attack messages. 242 * initialises the attack messages.
301 * Called by init_library(). 243 * Called by init_library().

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