1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #define EXTERN // horrible hack |
24 | #define EXTERN // horrible hack |
26 | |
25 | |
27 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
72 | DATADIR, |
71 | DATADIR, |
73 | LOCALDIR, |
72 | LOCALDIR, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
76 | TMPDIR, |
75 | TMPDIR, |
|
|
76 | PK_LUCK_PENALTY, |
77 | STAT_LOSS_ON_DEATH, |
77 | STAT_LOSS_ON_DEATH, |
78 | PK_LUCK_PENALTY, |
|
|
79 | PERMANENT_EXPERIENCE_RATIO, |
78 | PERMANENT_EXPERIENCE_RATIO, |
80 | DEATH_PENALTY_RATIO, |
79 | DEATH_PENALTY_RATIO, |
81 | DEATH_PENALTY_LEVEL, |
80 | DEATH_PENALTY_LEVEL, |
82 | BALANCED_STAT_LOSS, |
81 | BALANCED_STAT_LOSS, |
83 | NOT_PERMADETH, |
82 | NOT_PERMADETH, |
… | |
… | |
85 | SET_TITLE, |
84 | SET_TITLE, |
86 | RESURRECTION, |
85 | RESURRECTION, |
87 | SEARCH_ITEMS, |
86 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
87 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
88 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
89 | SET_FRIENDLY_FIRE, |
91 | REAL_WIZ, |
90 | 0, |
|
|
91 | 0, |
92 | EXPLORE_MODE, |
92 | EXPLORE_MODE, |
93 | SPELLPOINT_LEVEL_DEPEND, |
93 | SPELLPOINT_LEVEL_DEPEND, |
94 | SET_FRIENDLY_FIRE, |
|
|
95 | MOTD, |
94 | MOTD, |
96 | "rules", |
95 | "rules", |
97 | "news", |
96 | "news", |
98 | "", /* DM_MAIL */ |
97 | "", /* DM_MAIL */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
98 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
… | |
… | |
104 | ARMOR_MAX_ENCHANT, |
103 | ARMOR_MAX_ENCHANT, |
105 | ARMOR_WEIGHT_REDUCTION, |
104 | ARMOR_WEIGHT_REDUCTION, |
106 | ARMOR_WEIGHT_LINEAR, |
105 | ARMOR_WEIGHT_LINEAR, |
107 | ARMOR_SPEED_IMPROVEMENT, |
106 | ARMOR_SPEED_IMPROVEMENT, |
108 | ARMOR_SPEED_LINEAR, |
107 | ARMOR_SPEED_LINEAR, |
109 | 1, /* no_player_stealing */ |
|
|
110 | 1, /* create_home_portals */ |
|
|
111 | }; |
108 | }; |
112 | |
109 | |
113 | /* perhaps not the best place for this, but needs to be |
110 | /* perhaps not the best place for this, but needs to be |
114 | * in some file in the common area so that standalone |
111 | * in some file in the common area so that standalone |
115 | * programs, like the random map generator, can be built. |
112 | * programs, like the random map generator, can be built. |
… | |
… | |
220 | } |
217 | } |
221 | |
218 | |
222 | void |
219 | void |
223 | init_dynamic (void) |
220 | init_dynamic (void) |
224 | { |
221 | { |
225 | archetype *at = first_archetype; |
222 | for_all_archetypes (at) |
226 | |
|
|
227 | while (at) |
|
|
228 | { |
223 | { |
229 | if (at->clone.type == MAP) |
224 | if (at->type == MAP) |
230 | { |
225 | { |
231 | if (at->clone.race) |
226 | if (at->race) |
232 | first_map_ext_path = at->clone.race; |
227 | first_map_ext_path = at->race; |
233 | |
228 | |
234 | if (EXIT_PATH (&at->clone)) |
229 | if (EXIT_PATH (at)) |
235 | { |
230 | { |
236 | first_map_path = EXIT_PATH (&at->clone); |
231 | first_map_path = EXIT_PATH (at); |
237 | return; |
232 | return; |
238 | } |
233 | } |
239 | } |
234 | } |
240 | |
|
|
241 | at = at->next; |
|
|
242 | } |
235 | } |
243 | |
236 | |
244 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
237 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
245 | exit (-1); |
238 | exit (-1); |
246 | } |
239 | } |