--- deliantra/server/common/init.C 2007/07/01 05:00:17 1.38 +++ deliantra/server/common/init.C 2007/08/20 22:09:04 1.40 @@ -134,24 +134,6 @@ "Light" }; -/* - * It is vital that init_library() is called by any functions - * using this library. - * If you want to lessen the size of the program using the library, - * you can replace the call to init_library() with init_globals() and - * init_function_pointers(). Good idea to also call init_vars and - * init_hash_table if you are doing any object loading. - */ -void -init_library (void) -{ - init_globals (); - init_block (); - init_dynamic (); - init_attackmess (); - init_experience (); -} - /* init_environ initialises values from the environmental variables. * it needs to be called very early, since command line options should * overwrite these if specified. @@ -219,23 +201,8 @@ void init_dynamic (void) { - for_all_archetypes (at) - { - if (at->type == MAP) - { - if (at->race) - first_map_ext_path = at->race; - - if (EXIT_PATH (at)) - { - first_map_path = EXIT_PATH (at); - return; - } - } - } - - LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); - exit (-1); + first_map_ext_path = "/start/HallsOfSelection"; + first_map_path = "/HallOfSelection"; } /*