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/cvs/deliantra/server/common/init.C
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Comparing deliantra/server/common/init.C (file contents):
Revision 1.26 by root, Tue Mar 6 14:01:10 2007 UTC vs.
Revision 1.34 by root, Thu May 17 13:24:54 2007 UTC

72 DATADIR, 72 DATADIR,
73 LOCALDIR, 73 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 83 NOT_PERMADETH,
84 SIMPLE_EXP, 84 SIMPLE_EXP,
85 RESET_LOCATION_TIME,
86 SET_TITLE, 85 SET_TITLE,
87 RESURRECTION, 86 RESURRECTION,
88 SEARCH_ITEMS, 87 SEARCH_ITEMS,
89 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
90 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 SET_FRIENDLY_FIRE,
91 CASTING_TIME, 91 CASTING_TIME,
92 REAL_WIZ, 92 REAL_WIZ,
93 EXPLORE_MODE, 93 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD, 95 MOTD,
97 "rules", 96 "rules",
98 "news", 97 "news",
99 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
149void 148void
150init_library (void) 149init_library (void)
151{ 150{
152 init_globals (); 151 init_globals ();
153 init_block (); 152 init_block ();
154 ReadBmapNames ();
155 ReadSmooth ();
156 init_anim (); /* Must be after we read in the bitmaps */
157 init_archetypes (); /* Reads all archetypes from file */
158 init_dynamic (); 153 init_dynamic ();
159 init_attackmess (); 154 init_attackmess ();
160 init_clocks ();
161 init_experience (); 155 init_experience ();
162} 156}
163
164 157
165/* init_environ initialises values from the environmental variables. 158/* init_environ initialises values from the environmental variables.
166 * it needs to be called very early, since command line options should 159 * it needs to be called very early, since command line options should
167 * overwrite these if specified. 160 * overwrite these if specified.
168 */ 161 */
172 char *cp; 165 char *cp;
173 166
174 cp = getenv ("CROSSFIRE_LIBDIR"); 167 cp = getenv ("CROSSFIRE_LIBDIR");
175 if (cp) 168 if (cp)
176 settings.datadir = cp; 169 settings.datadir = cp;
170
177 cp = getenv ("CROSSFIRE_LOCALDIR"); 171 cp = getenv ("CROSSFIRE_LOCALDIR");
178 if (cp) 172 if (cp)
179 settings.localdir = cp; 173 settings.localdir = cp;
174
180 cp = getenv ("CROSSFIRE_PLAYERDIR"); 175 cp = getenv ("CROSSFIRE_PLAYERDIR");
181 if (cp) 176 if (cp)
182 settings.playerdir = cp; 177 settings.playerdir = cp;
178
183 cp = getenv ("CROSSFIRE_MAPDIR"); 179 cp = getenv ("CROSSFIRE_MAPDIR");
184 if (cp) 180 if (cp)
185 settings.mapdir = cp; 181 settings.mapdir = cp;
182
186 cp = getenv ("CROSSFIRE_ARCHETYPES"); 183 cp = getenv ("CROSSFIRE_ARCHETYPES");
187 if (cp) 184 if (cp)
188 settings.archetypes = cp; 185 settings.archetypes = cp;
186
189 cp = getenv ("CROSSFIRE_TREASURES"); 187 cp = getenv ("CROSSFIRE_TREASURES");
190 if (cp) 188 if (cp)
191 settings.treasures = cp; 189 settings.treasures = cp;
190
192 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 191 cp = getenv ("CROSSFIRE_UNIQUEDIR");
193 if (cp) 192 if (cp)
194 settings.uniquedir = cp; 193 settings.uniquedir = cp;
194
195 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 195 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
196 if (cp) 196 if (cp)
197 settings.templatedir = cp; 197 settings.templatedir = cp;
198
198 cp = getenv ("CROSSFIRE_TMPDIR"); 199 cp = getenv ("CROSSFIRE_TMPDIR");
199 if (cp) 200 if (cp)
200 settings.tmpdir = cp; 201 settings.tmpdir = cp;
201} 202}
202 203
238 } 239 }
239 240
240 at = at->next; 241 at = at->next;
241 } 242 }
242 243
243 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 244 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
244 exit (-1); 245 exit (-1);
245}
246
247unsigned long todtick;
248
249/*
250 * Write out the current time to the file so time does not
251 * reset every time the server reboots.
252 */
253void
254write_todclock (void)
255{
256 char filename[MAX_BUF];
257 FILE *fp;
258
259 sprintf (filename, "%s/clockdata", settings.localdir);
260 if ((fp = fopen (filename, "w")) == NULL)
261 {
262 LOG (llevError, "Cannot open %s for writing\n", filename);
263 return;
264 }
265 fprintf (fp, "%lu", todtick);
266 fclose (fp);
267}
268
269/*
270 * initialises the gametime and TOD counters
271 * Called by init_library().
272 */
273void
274init_clocks (void)
275{
276 char filename[MAX_BUF];
277 FILE *fp;
278 static int has_been_done = 0;
279
280 if (has_been_done)
281 return;
282 else
283 has_been_done = 1;
284
285 sprintf (filename, "%s/clockdata", settings.localdir);
286 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
287 if ((fp = fopen (filename, "r")) == NULL)
288 {
289 LOG (llevError, "Can't open %s.\n", filename);
290 todtick = 0;
291 write_todclock ();
292 return;
293 }
294
295 fscanf (fp, "%lu", &todtick);
296 LOG (llevDebug, "todtick=%lu\n", todtick);
297 fclose (fp);
298} 246}
299 247
300/* 248/*
301 * initialises the attack messages. 249 * initialises the attack messages.
302 * Called by init_library(). 250 * Called by init_library().

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