1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
72 | DATADIR, |
72 | DATADIR, |
73 | LOCALDIR, |
73 | LOCALDIR, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
76 | TMPDIR, |
76 | TMPDIR, |
|
|
77 | PK_LUCK_PENALTY, |
77 | STAT_LOSS_ON_DEATH, |
78 | STAT_LOSS_ON_DEATH, |
78 | PK_LUCK_PENALTY, |
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|
79 | PERMANENT_EXPERIENCE_RATIO, |
79 | PERMANENT_EXPERIENCE_RATIO, |
80 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
81 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
82 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
83 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
… | |
… | |
85 | SET_TITLE, |
85 | SET_TITLE, |
86 | RESURRECTION, |
86 | RESURRECTION, |
87 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
90 | SET_FRIENDLY_FIRE, |
91 | REAL_WIZ, |
91 | 0, |
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|
92 | 0, |
92 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
93 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
94 | SET_FRIENDLY_FIRE, |
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|
95 | MOTD, |
95 | MOTD, |
96 | "rules", |
96 | "rules", |
97 | "news", |
97 | "news", |
98 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
… | |
… | |
104 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
105 | ARMOR_WEIGHT_REDUCTION, |
105 | ARMOR_WEIGHT_REDUCTION, |
106 | ARMOR_WEIGHT_LINEAR, |
106 | ARMOR_WEIGHT_LINEAR, |
107 | ARMOR_SPEED_IMPROVEMENT, |
107 | ARMOR_SPEED_IMPROVEMENT, |
108 | ARMOR_SPEED_LINEAR, |
108 | ARMOR_SPEED_LINEAR, |
109 | 1, /* no_player_stealing */ |
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|
110 | 1, /* create_home_portals */ |
|
|
111 | }; |
109 | }; |
112 | |
110 | |
113 | /* perhaps not the best place for this, but needs to be |
111 | /* perhaps not the best place for this, but needs to be |
114 | * in some file in the common area so that standalone |
112 | * in some file in the common area so that standalone |
115 | * programs, like the random map generator, can be built. |
113 | * programs, like the random map generator, can be built. |