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Comparing deliantra/server/common/init.C (file contents):
Revision 1.4 by root, Sun Sep 3 07:57:54 2006 UTC vs.
Revision 1.15 by root, Wed Dec 13 02:55:49 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.4 2006/09/03 07:57:54 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#define EXTERN 24#define EXTERN // horrible hack
30#define INIT_C 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const char *const resist_plus[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) # plus,
37# include "attackinc.h"
38# undef def
39};
40
41extern const char *const change_resist_msg[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # change,
43# include "attackinc.h"
44# undef def
45};
46
47int resist_table[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) ATNR_ ## uc,
49# include "attackinc.h"
50# undef def
51};
52
34/* You unforunately need to looking in include/global.h to see what these 53/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 54 * correspond to.
36 */ 55 */
37struct Settings settings = { 56struct Settings settings = {
38LOGFILE, /* Logfile */ 57 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 58 CSPORT, /* Client/server port */
40 59
41/* Debug level */ 60/* Debug level */
42#ifdef DEBUG 61#ifdef DEBUG
43 llevDebug, 62 llevDebug,
44#else 63#else
45 llevInfo, 64 llevInfo,
46#endif 65#endif
47 66
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 67 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 68 0, /* argc */
50NULL, /* argv */ 69 NULL, /* argv */
51CONFDIR, 70 CONFDIR,
52DATADIR, 71 DATADIR,
53LOCALDIR, 72 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 75 TMPDIR,
57STAT_LOSS_ON_DEATH, 76 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 77 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 82 NOT_PERMADETH,
64SIMPLE_EXP, 83 SIMPLE_EXP,
65RESET_LOCATION_TIME, 84 RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 CASTING_TIME,
72REAL_WIZ, 91 REAL_WIZ,
73RECYCLE_TMP_MAPS, 92 RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 93 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 95 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 96 MOTD,
80"rules", 97 "rules",
81"news", 98 "news",
82"", /* DM_MAIL */ 99 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 101 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900, 102 0,
911.0, 103 1.0,
104
92/* Armor enchantment stuff */ 105/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 106 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 107 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 108 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 109 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 110 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 111 1, /* no_player_stealing */
991, /* create_home_portals */ 112 1, /* create_home_portals */
100}; 113};
101 114
102/* perhaps not the best place for this, but needs to be 115/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 116 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 117 * programs, like the random map generator, can be built.
105 */ 118 */
106const char* const spellpathnames[NRSPELLPATHS] = { 119const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 120 "Protection",
108 "Fire", 121 "Fire",
109 "Frost", 122 "Frost",
110 "Electricity", 123 "Electricity",
111 "Missiles", 124 "Missiles",
112 "Self", 125 "Self",
113 "Summoning", 126 "Summoning",
114 "Abjuration", 127 "Abjuration",
115 "Restoration", 128 "Restoration",
116 "Detonation", 129 "Detonation",
117 "Mind", 130 "Mind",
118 "Creation", 131 "Creation",
119 "Teleportation", 132 "Teleportation",
120 "Information", 133 "Information",
121 "Transmutation", 134 "Transmutation",
122 "Transferrence", 135 "Transferrence",
123 "Turning", 136 "Turning",
124 "Wounding", 137 "Wounding",
125 "Death", 138 "Death",
126 "Light" 139 "Light"
127}; 140};
128 141
129 142
130/* This loads the emergency map information from a 143/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes 144 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need 145 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that 146 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems 147 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that. 148 * like there should be little reason to do that.
136 */ 149 */
150static void
137static void init_emergency_mappath(void) 151init_emergency_mappath (void)
138{ 152{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF]; 153 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp; 154 FILE *fp;
141 int online=0; 155 int online = 0;
142 156
143 /* If this file doesn't exist, not a big deal */ 157 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); 158 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) { 159 if ((fp = fopen (filename, "r")) != NULL)
160 {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) { 161 while (fgets (tmpbuf, MAX_BUF - 1, fp))
147 if (tmpbuf[0] == '#') continue; /* ignore comments */ 162 {
163 if (tmpbuf[0] == '#')
164 continue; /* ignore comments */
165
166 if (online == 0)
148 167 {
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ 168 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf); 169 settings.emergency_mapname = strdup_local (tmpbuf);
152 } 170 }
153 else if (online == 1) { 171 else if (online == 1)
172 {
154 settings.emergency_x = atoi(tmpbuf); 173 settings.emergency_x = atoi (tmpbuf);
155 } 174 }
156 175
157 else if (online == 2) { 176 else if (online == 2)
177 {
158 settings.emergency_y = atoi(tmpbuf); 178 settings.emergency_y = atoi (tmpbuf);
159 } 179 }
160 online++; 180 online++;
161 if (online>2) break; 181 if (online > 2)
182 break;
162 } 183 }
163 fclose(fp); 184 fclose (fp);
164 if (online<=2) 185 if (online <= 2)
165 LOG(llevError,"Online read partial data from %s\n", filename); 186 LOG (llevError, "Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, 187 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170 188 }
189}
190
171 191
172/* 192/*
173 * It is vital that init_library() is called by any functions 193 * It is vital that init_library() is called by any functions
174 * using this library. 194 * using this library.
175 * If you want to lessen the size of the program using the library, 195 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 196 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 197 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 198 * init_hash_table if you are doing any object loading.
179 */ 199 */
180 200
201void
181void init_library(void) { 202init_library (void)
203{
182 init_environ(); 204 init_environ ();
183 init_globals(); 205 init_globals ();
184 init_objects();
185 init_vars(); 206 init_vars ();
186 init_block(); 207 init_block ();
187 ReadBmapNames (); 208 ReadBmapNames ();
188 ReadSmooth(); 209 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 210 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 211 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 212 init_dynamic ();
192 init_attackmess(); 213 init_attackmess ();
193 init_clocks(); 214 init_clocks ();
194 init_emergency_mappath(); 215 init_emergency_mappath ();
195 init_experience(); 216 init_experience ();
196} 217}
197 218
198 219
199/* init_environ initializes values from the environmental variables. 220/* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should 221 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 222 * overwrite these if specified.
202 */ 223 */
224void
203void init_environ(void) { 225init_environ (void)
226{
204 char *cp; 227 char *cp;
205 228
206 cp=getenv("CROSSFIRE_LIBDIR"); 229 cp = getenv ("CROSSFIRE_LIBDIR");
230 if (cp)
207 if (cp) settings.datadir=cp; 231 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 232 cp = getenv ("CROSSFIRE_LOCALDIR");
233 if (cp)
209 if (cp) settings.localdir=cp; 234 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 235 cp = getenv ("CROSSFIRE_PLAYERDIR");
236 if (cp)
211 if (cp) settings.playerdir=cp; 237 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 238 cp = getenv ("CROSSFIRE_MAPDIR");
239 if (cp)
213 if (cp) settings.mapdir=cp; 240 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 241 cp = getenv ("CROSSFIRE_ARCHETYPES");
242 if (cp)
215 if (cp) settings.archetypes=cp; 243 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 244 cp = getenv ("CROSSFIRE_TREASURES");
245 if (cp)
217 if (cp) settings.treasures=cp; 246 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 247 cp = getenv ("CROSSFIRE_UNIQUEDIR");
248 if (cp)
219 if (cp) settings.uniquedir=cp; 249 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 250 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
251 if (cp)
221 if (cp) settings.templatedir=cp; 252 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 253 cp = getenv ("CROSSFIRE_TMPDIR");
254 if (cp)
223 if (cp) settings.tmpdir=cp; 255 settings.tmpdir = cp;
224} 256}
225 257
226 258
227/* 259/*
228 * Initialises all global variables. 260 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 261 * Might use environment-variables as default for some of them.
230 */ 262 */
231 263
264void
232void init_globals(void) { 265init_globals (void)
266{
233 if (settings.logfilename[0] == 0) { 267 if (settings.logfilename[0] == 0)
268 logfile = stderr;
269 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
270 {
271 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 272 logfile = stderr;
235 } 273 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 274 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 275 setvbuf (logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263} 276}
264 277
265/* 278void
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271void init_objects(void) {
272 int i;
273/* Initialize all objects: */
274 objects=NULL;
275 active_objects = NULL;
276
277#ifdef MEMORY_DEBUG
278 free_objects=NULL;
279#else
280 free_objects=objarray;
281 objarray[0].prev=NULL,
282 objarray[0].next= &objarray[1],
283 SET_FLAG(&objarray[0], FLAG_REMOVED);
284 SET_FLAG(&objarray[0], FLAG_FREED);
285 for(i=1;i<STARTMAX-1;i++) {
286 objarray[i].next= &objarray[i+1];
287 objarray[i].prev= &objarray[i-1];
288 SET_FLAG(&objarray[i], FLAG_REMOVED);
289 SET_FLAG(&objarray[i], FLAG_FREED);
290 }
291 objarray[STARTMAX-1].next=NULL;
292 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
293 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
295#endif
296}
297
298/*
299 * Initialises global variables which can be changed by options.
300 * Called by init_library().
301 */
302
303void init_defaults(void) {
304 editor=0;
305 nroferrors=0;
306}
307
308
309void init_dynamic (void) { 279init_dynamic (void)
280{
310 archetype *at = first_archetype; 281 archetype *at = first_archetype;
282
311 while (at) { 283 while (at)
284 {
312 if (at->clone.type == MAP) { 285 if (at->clone.type == MAP)
286 {
313 if (at->clone.race) { 287 if (at->clone.race)
314 strcpy (first_map_ext_path, at->clone.race); 288 strcpy (first_map_ext_path, at->clone.race);
289
290 if (EXIT_PATH (&at->clone))
291 {
292 strcpy (first_map_path, EXIT_PATH (&at->clone));
293 return;
315 } 294 }
316 if (EXIT_PATH (&at->clone)) {
317 strcpy (first_map_path, EXIT_PATH (&at->clone));
318 return;
319 } 295 }
320 } 296
321 at = at->next; 297 at = at->next;
322 } 298 }
299
323 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 300 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
324 exit (-1); 301 exit (-1);
325} 302}
326 303
327unsigned long todtick; 304unsigned long todtick;
328 305
329/* 306/*
330 * Write out the current time to the file so time does not 307 * Write out the current time to the file so time does not
331 * reset every time the server reboots. 308 * reset every time the server reboots.
332 */ 309 */
333 310
311void
334void write_todclock(void) 312write_todclock (void)
335{ 313{
336 char filename[MAX_BUF]; 314 char filename[MAX_BUF];
337 FILE *fp; 315 FILE *fp;
338 316
339 sprintf(filename, "%s/clockdata", settings.localdir); 317 sprintf (filename, "%s/clockdata", settings.localdir);
340 if ((fp = fopen(filename, "w")) == NULL) { 318 if ((fp = fopen (filename, "w")) == NULL)
319 {
341 LOG(llevError, "Cannot open %s for writing\n", filename); 320 LOG (llevError, "Cannot open %s for writing\n", filename);
342 return; 321 return;
343 } 322 }
344 fprintf(fp, "%lu", todtick); 323 fprintf (fp, "%lu", todtick);
345 fclose(fp); 324 fclose (fp);
346} 325}
347 326
348/* 327/*
349 * Initializes the gametime and TOD counters 328 * Initializes the gametime and TOD counters
350 * Called by init_library(). 329 * Called by init_library().
351 */ 330 */
352 331
332void
353void init_clocks(void) 333init_clocks (void)
354{ 334{
355 char filename[MAX_BUF]; 335 char filename[MAX_BUF];
356 FILE *fp; 336 FILE *fp;
357 static int has_been_done=0; 337 static int has_been_done = 0;
358 338
359 if (has_been_done) 339 if (has_been_done)
360 return; 340 return;
361 else 341 else
362 has_been_done = 1; 342 has_been_done = 1;
363 343
364 sprintf(filename, "%s/clockdata", settings.localdir); 344 sprintf (filename, "%s/clockdata", settings.localdir);
365 LOG(llevDebug, "Reading clockdata from %s...", filename); 345 LOG (llevDebug, "Reading clockdata from %s...", filename);
366 if ((fp = fopen(filename, "r")) == NULL) { 346 if ((fp = fopen (filename, "r")) == NULL)
347 {
367 LOG(llevError, "Can't open %s.\n", filename); 348 LOG (llevError, "Can't open %s.\n", filename);
368 todtick = 0; 349 todtick = 0;
369 write_todclock(); 350 write_todclock ();
370 return; 351 return;
371 } 352 }
372 fscanf(fp, "%lu", &todtick); 353 fscanf (fp, "%lu", &todtick);
373 LOG(llevDebug, "todtick=%lu\n", todtick); 354 LOG (llevDebug, "todtick=%lu\n", todtick);
374 fclose(fp); 355 fclose (fp);
375} 356}
376 357
377/* 358/*
378 * Initializes the attack messages. 359 * Initializes the attack messages.
379 * Called by init_library(). 360 * Called by init_library().
380 */ 361 */
381 362
382//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 363//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
383 364
365void
384void init_attackmess(void){ 366init_attackmess (void)
367{
385 char buf[MAX_BUF]; 368 char buf[MAX_BUF];
386 char filename[MAX_BUF]; 369 char filename[MAX_BUF];
387 char *cp, *p; 370 char *cp, *p;
388 FILE *fp; 371 FILE *fp;
389 static int has_been_done=0; 372 static int has_been_done = 0;
390 int mess, level, comp; 373 int mess, level, comp;
391 int mode=0, total=0; 374 int mode = 0, total = 0;
392 375
393 if (has_been_done) 376 if (has_been_done)
394 return; 377 return;
395 else 378 else
396 has_been_done = 1; 379 has_been_done = 1;
397 380
398 sprintf(filename, "%s/attackmess", settings.datadir); 381 sprintf (filename, "%s/attackmess", settings.datadir);
399 LOG(llevDebug, "Reading attack messages from %s...", filename); 382 LOG (llevDebug, "Reading attack messages from %s...", filename);
400 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 383 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
384 {
401 LOG(llevError, "Can't open %s.\n", filename); 385 LOG (llevError, "Can't open %s.\n", filename);
402 return; 386 return;
403 } 387 }
404 388
405 level = 0; 389 level = 0;
406 while (fgets(buf, MAX_BUF, fp)!=NULL) { 390 while (fgets (buf, MAX_BUF, fp) != NULL)
407 if (*buf=='#') continue; 391 {
392 if (*buf == '#')
393 continue;
408 if((cp=strchr(buf,'\n'))!=NULL) 394 if ((cp = strchr (buf, '\n')) != NULL)
409 *cp='\0'; 395 *cp = '\0';
410 cp=buf; 396 cp = buf;
411 while(*cp==' ') /* Skip blanks */ 397 while (*cp == ' ') /* Skip blanks */
412 cp++; 398 cp++;
413 399
414 if (strncmp(cp, "TYPE:", 5)==0) { 400 if (strncmp (cp, "TYPE:", 5) == 0)
401 {
415 p = strtok(buf, ":"); 402 p = strtok (buf, ":");
416 p = strtok(NULL, ":"); 403 p = strtok (NULL, ":");
417 if (mode == 1) { 404 if (mode == 1)
405 {
418 attack_mess[mess][level].level = -1; 406 attack_mess[mess][level].level = -1;
419 attack_mess[mess][level].buf1 = NULL; 407 attack_mess[mess][level].buf1 = NULL;
420 attack_mess[mess][level].buf2 = NULL; 408 attack_mess[mess][level].buf2 = NULL;
421 attack_mess[mess][level].buf3 = NULL; 409 attack_mess[mess][level].buf3 = NULL;
422 } 410 }
423 level = 0; 411 level = 0;
424 mess = atoi(p); 412 mess = atoi (p);
425 mode = 1; 413 mode = 1;
426 continue; 414 continue;
415 }
416 if (mode == 1)
427 } 417 {
428 if (mode==1) {
429 p = strtok(buf, "="); 418 p = strtok (buf, "=");
430 attack_mess[mess][level].level = atoi(buf); 419 attack_mess[mess][level].level = atoi (buf);
431 p = strtok(NULL, "="); 420 p = strtok (NULL, "=");
432 if (p != NULL) 421 if (p != NULL)
433 attack_mess[mess][level].buf1 = strdup_local(p); 422 attack_mess[mess][level].buf1 = strdup_local (p);
434 else 423 else
435 attack_mess[mess][level].buf1 = strdup_local(""); 424 attack_mess[mess][level].buf1 = strdup_local ("");
436 mode = 2; 425 mode = 2;
437 continue; 426 continue;
427 }
438 } else if (mode==2) { 428 else if (mode == 2)
429 {
439 p = strtok(buf, "="); 430 p = strtok (buf, "=");
440 attack_mess[mess][level].level = atoi(buf); 431 attack_mess[mess][level].level = atoi (buf);
441 p = strtok(NULL, "="); 432 p = strtok (NULL, "=");
442 if (p != NULL) 433 if (p != NULL)
443 attack_mess[mess][level].buf2 = strdup_local(p); 434 attack_mess[mess][level].buf2 = strdup_local (p);
444 else 435 else
445 attack_mess[mess][level].buf2 = strdup_local(""); 436 attack_mess[mess][level].buf2 = strdup_local ("");
446 mode = 3; 437 mode = 3;
447 continue; 438 continue;
439 }
448 } else if (mode==3) { 440 else if (mode == 3)
441 {
449 p = strtok(buf, "="); 442 p = strtok (buf, "=");
450 attack_mess[mess][level].level = atoi(buf); 443 attack_mess[mess][level].level = atoi (buf);
451 p = strtok(NULL, "="); 444 p = strtok (NULL, "=");
452 if (p != NULL) 445 if (p != NULL)
453 attack_mess[mess][level].buf3 = strdup_local(p); 446 attack_mess[mess][level].buf3 = strdup_local (p);
454 else 447 else
455 attack_mess[mess][level].buf3 = strdup_local(""); 448 attack_mess[mess][level].buf3 = strdup_local ("");
456 mode = 1; 449 mode = 1;
457 level++; 450 level++;
458 total++; 451 total++;
459 continue; 452 continue;
460 } 453 }
461 } 454 }
462 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 455 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
463 close_and_delete(fp, comp); 456 close_and_delete (fp, comp);
464} 457}

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