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Comparing deliantra/server/common/init.C (file contents):
Revision 1.4 by root, Sun Sep 3 07:57:54 2006 UTC vs.
Revision 1.17 by root, Mon Dec 18 02:35:00 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.4 2006/09/03 07:57:54 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#define EXTERN 24#define EXTERN // horrible hack
30#define INIT_C 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const char *const resist_plus[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) # plus,
37# include "attackinc.h"
38# undef def
39};
40
41extern const char *const change_resist_msg[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # change,
43# include "attackinc.h"
44# undef def
45};
46
47int resist_table[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) ATNR_ ## uc,
49# include "attackinc.h"
50# undef def
51};
52
34/* You unforunately need to looking in include/global.h to see what these 53/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 54 * correspond to.
36 */ 55 */
37struct Settings settings = { 56struct Settings settings = {
38LOGFILE, /* Logfile */ 57 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 58 CSPORT, /* Client/server port */
40 59
41/* Debug level */ 60/* Debug level */
42#ifdef DEBUG 61#ifdef DEBUG
43 llevDebug, 62 llevDebug,
44#else 63#else
45 llevInfo, 64 llevInfo,
46#endif 65#endif
47 66
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 67 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 68 0, /* argc */
50NULL, /* argv */ 69 NULL, /* argv */
51CONFDIR, 70 CONFDIR,
52DATADIR, 71 DATADIR,
53LOCALDIR, 72 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 75 TMPDIR,
57STAT_LOSS_ON_DEATH, 76 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 77 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 82 NOT_PERMADETH,
64SIMPLE_EXP, 83 SIMPLE_EXP,
65RESET_LOCATION_TIME, 84 RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 CASTING_TIME,
72REAL_WIZ, 91 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 92 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900, 101 0,
911.0, 102 1.0,
103
92/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 106 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 107 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 108 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 109 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 110 1, /* no_player_stealing */
991, /* create_home_portals */ 111 1, /* create_home_portals */
100}; 112};
101 113
102/* perhaps not the best place for this, but needs to be 114/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 115 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 116 * programs, like the random map generator, can be built.
105 */ 117 */
106const char* const spellpathnames[NRSPELLPATHS] = { 118const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 119 "Protection",
108 "Fire", 120 "Fire",
109 "Frost", 121 "Frost",
110 "Electricity", 122 "Electricity",
111 "Missiles", 123 "Missiles",
112 "Self", 124 "Self",
113 "Summoning", 125 "Summoning",
114 "Abjuration", 126 "Abjuration",
115 "Restoration", 127 "Restoration",
116 "Detonation", 128 "Detonation",
117 "Mind", 129 "Mind",
118 "Creation", 130 "Creation",
119 "Teleportation", 131 "Teleportation",
120 "Information", 132 "Information",
121 "Transmutation", 133 "Transmutation",
122 "Transferrence", 134 "Transferrence",
123 "Turning", 135 "Turning",
124 "Wounding", 136 "Wounding",
125 "Death", 137 "Death",
126 "Light" 138 "Light"
127}; 139};
128 140
129 141
130/* This loads the emergency map information from a 142/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes 143 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need 144 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that 145 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems 146 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that. 147 * like there should be little reason to do that.
136 */ 148 */
149static void
137static void init_emergency_mappath(void) 150init_emergency_mappath (void)
138{ 151{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF]; 152 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp; 153 FILE *fp;
141 int online=0; 154 int online = 0;
142 155
143 /* If this file doesn't exist, not a big deal */ 156 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); 157 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) { 158 if ((fp = fopen (filename, "r")) != NULL)
159 {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) { 160 while (fgets (tmpbuf, MAX_BUF - 1, fp))
147 if (tmpbuf[0] == '#') continue; /* ignore comments */ 161 {
162 if (tmpbuf[0] == '#')
163 continue; /* ignore comments */
164
165 if (online == 0)
148 166 {
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ 167 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf); 168 settings.emergency_mapname = strdup (tmpbuf);
152 } 169 }
153 else if (online == 1) { 170 else if (online == 1)
171 {
154 settings.emergency_x = atoi(tmpbuf); 172 settings.emergency_x = atoi (tmpbuf);
155 } 173 }
156 174
157 else if (online == 2) { 175 else if (online == 2)
176 {
158 settings.emergency_y = atoi(tmpbuf); 177 settings.emergency_y = atoi (tmpbuf);
159 } 178 }
160 online++; 179 online++;
161 if (online>2) break; 180 if (online > 2)
181 break;
162 } 182 }
163 fclose(fp); 183 fclose (fp);
164 if (online<=2) 184 if (online <= 2)
165 LOG(llevError,"Online read partial data from %s\n", filename); 185 LOG (llevError, "Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, 186 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170 187 }
188}
189
171 190
172/* 191/*
173 * It is vital that init_library() is called by any functions 192 * It is vital that init_library() is called by any functions
174 * using this library. 193 * using this library.
175 * If you want to lessen the size of the program using the library, 194 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 195 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 196 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 197 * init_hash_table if you are doing any object loading.
179 */ 198 */
180 199
200void
181void init_library(void) { 201init_library (void)
202{
182 init_environ(); 203 init_environ ();
183 init_globals(); 204 init_globals ();
184 init_objects();
185 init_vars(); 205 init_vars ();
186 init_block(); 206 init_block ();
187 ReadBmapNames (); 207 ReadBmapNames ();
188 ReadSmooth(); 208 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 209 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 210 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 211 init_dynamic ();
192 init_attackmess(); 212 init_attackmess ();
193 init_clocks(); 213 init_clocks ();
194 init_emergency_mappath(); 214 init_emergency_mappath ();
195 init_experience(); 215 init_experience ();
196} 216}
197 217
198 218
199/* init_environ initializes values from the environmental variables. 219/* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should 220 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 221 * overwrite these if specified.
202 */ 222 */
223void
203void init_environ(void) { 224init_environ (void)
225{
204 char *cp; 226 char *cp;
205 227
206 cp=getenv("CROSSFIRE_LIBDIR"); 228 cp = getenv ("CROSSFIRE_LIBDIR");
229 if (cp)
207 if (cp) settings.datadir=cp; 230 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 231 cp = getenv ("CROSSFIRE_LOCALDIR");
232 if (cp)
209 if (cp) settings.localdir=cp; 233 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 234 cp = getenv ("CROSSFIRE_PLAYERDIR");
235 if (cp)
211 if (cp) settings.playerdir=cp; 236 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 237 cp = getenv ("CROSSFIRE_MAPDIR");
238 if (cp)
213 if (cp) settings.mapdir=cp; 239 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 240 cp = getenv ("CROSSFIRE_ARCHETYPES");
241 if (cp)
215 if (cp) settings.archetypes=cp; 242 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 243 cp = getenv ("CROSSFIRE_TREASURES");
244 if (cp)
217 if (cp) settings.treasures=cp; 245 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 246 cp = getenv ("CROSSFIRE_UNIQUEDIR");
247 if (cp)
219 if (cp) settings.uniquedir=cp; 248 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 249 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
250 if (cp)
221 if (cp) settings.templatedir=cp; 251 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 252 cp = getenv ("CROSSFIRE_TMPDIR");
253 if (cp)
223 if (cp) settings.tmpdir=cp; 254 settings.tmpdir = cp;
224} 255}
225 256
226 257
227/* 258/*
228 * Initialises all global variables. 259 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 260 * Might use environment-variables as default for some of them.
230 */ 261 */
231 262
263void
232void init_globals(void) { 264init_globals (void)
265{
233 if (settings.logfilename[0] == 0) { 266 if (settings.logfilename[0] == 0)
267 logfile = stderr;
268 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
269 {
270 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 271 logfile = stderr;
235 } 272 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 273 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 274 setvbuf (logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations_allocated=0;
262 init_defaults();
263} 275}
264 276
265/* 277void
266 * Sets up and initialises the linked list of free and used objects.
267 * Allocates a certain chunk of objects and puts them on the free list.
268 * Called by init_library();
269 */
270
271void init_objects(void) {
272 int i;
273/* Initialize all objects: */
274 objects=NULL;
275 active_objects = NULL;
276
277#ifdef MEMORY_DEBUG
278 free_objects=NULL;
279#else
280 free_objects=objarray;
281 objarray[0].prev=NULL,
282 objarray[0].next= &objarray[1],
283 SET_FLAG(&objarray[0], FLAG_REMOVED);
284 SET_FLAG(&objarray[0], FLAG_FREED);
285 for(i=1;i<STARTMAX-1;i++) {
286 objarray[i].next= &objarray[i+1];
287 objarray[i].prev= &objarray[i-1];
288 SET_FLAG(&objarray[i], FLAG_REMOVED);
289 SET_FLAG(&objarray[i], FLAG_FREED);
290 }
291 objarray[STARTMAX-1].next=NULL;
292 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
293 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
295#endif
296}
297
298/*
299 * Initialises global variables which can be changed by options.
300 * Called by init_library().
301 */
302
303void init_defaults(void) {
304 editor=0;
305 nroferrors=0;
306}
307
308
309void init_dynamic (void) { 278init_dynamic (void)
279{
310 archetype *at = first_archetype; 280 archetype *at = first_archetype;
281
311 while (at) { 282 while (at)
283 {
312 if (at->clone.type == MAP) { 284 if (at->clone.type == MAP)
285 {
313 if (at->clone.race) { 286 if (at->clone.race)
314 strcpy (first_map_ext_path, at->clone.race); 287 strcpy (first_map_ext_path, at->clone.race);
288
289 if (EXIT_PATH (&at->clone))
290 {
291 strcpy (first_map_path, EXIT_PATH (&at->clone));
292 return;
315 } 293 }
316 if (EXIT_PATH (&at->clone)) {
317 strcpy (first_map_path, EXIT_PATH (&at->clone));
318 return;
319 } 294 }
320 } 295
321 at = at->next; 296 at = at->next;
322 } 297 }
298
323 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 299 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
324 exit (-1); 300 exit (-1);
325} 301}
326 302
327unsigned long todtick; 303unsigned long todtick;
328 304
329/* 305/*
330 * Write out the current time to the file so time does not 306 * Write out the current time to the file so time does not
331 * reset every time the server reboots. 307 * reset every time the server reboots.
332 */ 308 */
333 309
310void
334void write_todclock(void) 311write_todclock (void)
335{ 312{
336 char filename[MAX_BUF]; 313 char filename[MAX_BUF];
337 FILE *fp; 314 FILE *fp;
338 315
339 sprintf(filename, "%s/clockdata", settings.localdir); 316 sprintf (filename, "%s/clockdata", settings.localdir);
340 if ((fp = fopen(filename, "w")) == NULL) { 317 if ((fp = fopen (filename, "w")) == NULL)
318 {
341 LOG(llevError, "Cannot open %s for writing\n", filename); 319 LOG (llevError, "Cannot open %s for writing\n", filename);
342 return; 320 return;
343 } 321 }
344 fprintf(fp, "%lu", todtick); 322 fprintf (fp, "%lu", todtick);
345 fclose(fp); 323 fclose (fp);
346} 324}
347 325
348/* 326/*
349 * Initializes the gametime and TOD counters 327 * Initializes the gametime and TOD counters
350 * Called by init_library(). 328 * Called by init_library().
351 */ 329 */
352 330
331void
353void init_clocks(void) 332init_clocks (void)
354{ 333{
355 char filename[MAX_BUF]; 334 char filename[MAX_BUF];
356 FILE *fp; 335 FILE *fp;
357 static int has_been_done=0; 336 static int has_been_done = 0;
358 337
359 if (has_been_done) 338 if (has_been_done)
360 return; 339 return;
361 else 340 else
362 has_been_done = 1; 341 has_been_done = 1;
363 342
364 sprintf(filename, "%s/clockdata", settings.localdir); 343 sprintf (filename, "%s/clockdata", settings.localdir);
365 LOG(llevDebug, "Reading clockdata from %s...", filename); 344 LOG (llevDebug, "Reading clockdata from %s...", filename);
366 if ((fp = fopen(filename, "r")) == NULL) { 345 if ((fp = fopen (filename, "r")) == NULL)
346 {
367 LOG(llevError, "Can't open %s.\n", filename); 347 LOG (llevError, "Can't open %s.\n", filename);
368 todtick = 0; 348 todtick = 0;
369 write_todclock(); 349 write_todclock ();
370 return; 350 return;
371 } 351 }
372 fscanf(fp, "%lu", &todtick); 352 fscanf (fp, "%lu", &todtick);
373 LOG(llevDebug, "todtick=%lu\n", todtick); 353 LOG (llevDebug, "todtick=%lu\n", todtick);
374 fclose(fp); 354 fclose (fp);
375} 355}
376 356
377/* 357/*
378 * Initializes the attack messages. 358 * Initializes the attack messages.
379 * Called by init_library(). 359 * Called by init_library().
380 */ 360 */
381 361
382//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 362//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
383 363
364void
384void init_attackmess(void){ 365init_attackmess (void)
366{
385 char buf[MAX_BUF]; 367 char buf[MAX_BUF];
386 char filename[MAX_BUF]; 368 char filename[MAX_BUF];
387 char *cp, *p; 369 char *cp, *p;
388 FILE *fp; 370 FILE *fp;
389 static int has_been_done=0; 371 static int has_been_done = 0;
390 int mess, level, comp; 372 int mess, level, comp;
391 int mode=0, total=0; 373 int mode = 0, total = 0;
392 374
393 if (has_been_done) 375 if (has_been_done)
394 return; 376 return;
395 else 377 else
396 has_been_done = 1; 378 has_been_done = 1;
397 379
398 sprintf(filename, "%s/attackmess", settings.datadir); 380 sprintf (filename, "%s/attackmess", settings.datadir);
399 LOG(llevDebug, "Reading attack messages from %s...", filename); 381 LOG (llevDebug, "Reading attack messages from %s...", filename);
400 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 382 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
383 {
401 LOG(llevError, "Can't open %s.\n", filename); 384 LOG (llevError, "Can't open %s.\n", filename);
402 return; 385 return;
403 } 386 }
404 387
405 level = 0; 388 level = 0;
406 while (fgets(buf, MAX_BUF, fp)!=NULL) { 389 while (fgets (buf, MAX_BUF, fp) != NULL)
407 if (*buf=='#') continue; 390 {
391 if (*buf == '#')
392 continue;
408 if((cp=strchr(buf,'\n'))!=NULL) 393 if ((cp = strchr (buf, '\n')) != NULL)
409 *cp='\0'; 394 *cp = '\0';
410 cp=buf; 395 cp = buf;
411 while(*cp==' ') /* Skip blanks */ 396 while (*cp == ' ') /* Skip blanks */
412 cp++; 397 cp++;
413 398
414 if (strncmp(cp, "TYPE:", 5)==0) { 399 if (strncmp (cp, "TYPE:", 5) == 0)
400 {
415 p = strtok(buf, ":"); 401 p = strtok (buf, ":");
416 p = strtok(NULL, ":"); 402 p = strtok (NULL, ":");
417 if (mode == 1) { 403 if (mode == 1)
404 {
418 attack_mess[mess][level].level = -1; 405 attack_mess[mess][level].level = -1;
419 attack_mess[mess][level].buf1 = NULL; 406 attack_mess[mess][level].buf1 = NULL;
420 attack_mess[mess][level].buf2 = NULL; 407 attack_mess[mess][level].buf2 = NULL;
421 attack_mess[mess][level].buf3 = NULL; 408 attack_mess[mess][level].buf3 = NULL;
422 } 409 }
423 level = 0; 410 level = 0;
424 mess = atoi(p); 411 mess = atoi (p);
425 mode = 1; 412 mode = 1;
426 continue; 413 continue;
414 }
415 if (mode == 1)
427 } 416 {
428 if (mode==1) {
429 p = strtok(buf, "="); 417 p = strtok (buf, "=");
430 attack_mess[mess][level].level = atoi(buf); 418 attack_mess[mess][level].level = atoi (buf);
431 p = strtok(NULL, "="); 419 p = strtok (NULL, "=");
432 if (p != NULL) 420 if (p != NULL)
433 attack_mess[mess][level].buf1 = strdup_local(p); 421 attack_mess[mess][level].buf1 = strdup (p);
434 else 422 else
435 attack_mess[mess][level].buf1 = strdup_local(""); 423 attack_mess[mess][level].buf1 = strdup ("");
436 mode = 2; 424 mode = 2;
437 continue; 425 continue;
426 }
438 } else if (mode==2) { 427 else if (mode == 2)
428 {
439 p = strtok(buf, "="); 429 p = strtok (buf, "=");
440 attack_mess[mess][level].level = atoi(buf); 430 attack_mess[mess][level].level = atoi (buf);
441 p = strtok(NULL, "="); 431 p = strtok (NULL, "=");
442 if (p != NULL) 432 if (p != NULL)
443 attack_mess[mess][level].buf2 = strdup_local(p); 433 attack_mess[mess][level].buf2 = strdup (p);
444 else 434 else
445 attack_mess[mess][level].buf2 = strdup_local(""); 435 attack_mess[mess][level].buf2 = strdup ("");
446 mode = 3; 436 mode = 3;
447 continue; 437 continue;
438 }
448 } else if (mode==3) { 439 else if (mode == 3)
440 {
449 p = strtok(buf, "="); 441 p = strtok (buf, "=");
450 attack_mess[mess][level].level = atoi(buf); 442 attack_mess[mess][level].level = atoi (buf);
451 p = strtok(NULL, "="); 443 p = strtok (NULL, "=");
452 if (p != NULL) 444 if (p != NULL)
453 attack_mess[mess][level].buf3 = strdup_local(p); 445 attack_mess[mess][level].buf3 = strdup (p);
454 else 446 else
455 attack_mess[mess][level].buf3 = strdup_local(""); 447 attack_mess[mess][level].buf3 = strdup ("");
456 mode = 1; 448 mode = 1;
457 level++; 449 level++;
458 total++; 450 total++;
459 continue; 451 continue;
460 } 452 }
461 } 453 }
462 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 454 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
463 close_and_delete(fp, comp); 455 close_and_delete (fp, comp);
464} 456}

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