1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #define EXTERN // horrible hack |
25 | #define EXTERN // horrible hack |
26 | |
26 | |
27 | #include <global.h> |
27 | #include <global.h> |
… | |
… | |
72 | DATADIR, |
72 | DATADIR, |
73 | LOCALDIR, |
73 | LOCALDIR, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
76 | TMPDIR, |
76 | TMPDIR, |
|
|
77 | PK_LUCK_PENALTY, |
77 | STAT_LOSS_ON_DEATH, |
78 | STAT_LOSS_ON_DEATH, |
78 | PK_LUCK_PENALTY, |
|
|
79 | PERMANENT_EXPERIENCE_RATIO, |
79 | PERMANENT_EXPERIENCE_RATIO, |
80 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
81 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
82 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
83 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
… | |
… | |
85 | SET_TITLE, |
85 | SET_TITLE, |
86 | RESURRECTION, |
86 | RESURRECTION, |
87 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
90 | SET_FRIENDLY_FIRE, |
91 | REAL_WIZ, |
91 | 0, |
|
|
92 | 0, |
92 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
93 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
94 | SET_FRIENDLY_FIRE, |
|
|
95 | MOTD, |
95 | MOTD, |
96 | "rules", |
96 | "rules", |
97 | "news", |
97 | "news", |
98 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
… | |
… | |
104 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
105 | ARMOR_WEIGHT_REDUCTION, |
105 | ARMOR_WEIGHT_REDUCTION, |
106 | ARMOR_WEIGHT_LINEAR, |
106 | ARMOR_WEIGHT_LINEAR, |
107 | ARMOR_SPEED_IMPROVEMENT, |
107 | ARMOR_SPEED_IMPROVEMENT, |
108 | ARMOR_SPEED_LINEAR, |
108 | ARMOR_SPEED_LINEAR, |
109 | 1, /* no_player_stealing */ |
|
|
110 | 1, /* create_home_portals */ |
|
|
111 | }; |
109 | }; |
112 | |
110 | |
113 | /* perhaps not the best place for this, but needs to be |
111 | /* perhaps not the best place for this, but needs to be |
114 | * in some file in the common area so that standalone |
112 | * in some file in the common area so that standalone |
115 | * programs, like the random map generator, can be built. |
113 | * programs, like the random map generator, can be built. |
… | |
… | |
148 | void |
146 | void |
149 | init_library (void) |
147 | init_library (void) |
150 | { |
148 | { |
151 | init_globals (); |
149 | init_globals (); |
152 | init_block (); |
150 | init_block (); |
153 | ReadSmooth (); |
|
|
154 | init_anim (); /* Must be after we read in the bitmaps */ |
|
|
155 | init_archetypes (); /* Reads all archetypes from file */ |
|
|
156 | init_dynamic (); |
151 | init_dynamic (); |
157 | init_attackmess (); |
152 | init_attackmess (); |
158 | init_clocks (); |
|
|
159 | init_experience (); |
153 | init_experience (); |
160 | } |
154 | } |
161 | |
|
|
162 | |
155 | |
163 | /* init_environ initialises values from the environmental variables. |
156 | /* init_environ initialises values from the environmental variables. |
164 | * it needs to be called very early, since command line options should |
157 | * it needs to be called very early, since command line options should |
165 | * overwrite these if specified. |
158 | * overwrite these if specified. |
166 | */ |
159 | */ |
… | |
… | |
170 | char *cp; |
163 | char *cp; |
171 | |
164 | |
172 | cp = getenv ("CROSSFIRE_LIBDIR"); |
165 | cp = getenv ("CROSSFIRE_LIBDIR"); |
173 | if (cp) |
166 | if (cp) |
174 | settings.datadir = cp; |
167 | settings.datadir = cp; |
|
|
168 | |
175 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
169 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
176 | if (cp) |
170 | if (cp) |
177 | settings.localdir = cp; |
171 | settings.localdir = cp; |
|
|
172 | |
178 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
173 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
179 | if (cp) |
174 | if (cp) |
180 | settings.playerdir = cp; |
175 | settings.playerdir = cp; |
|
|
176 | |
181 | cp = getenv ("CROSSFIRE_MAPDIR"); |
177 | cp = getenv ("CROSSFIRE_MAPDIR"); |
182 | if (cp) |
178 | if (cp) |
183 | settings.mapdir = cp; |
179 | settings.mapdir = cp; |
|
|
180 | |
184 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
181 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
185 | if (cp) |
182 | if (cp) |
186 | settings.archetypes = cp; |
183 | settings.archetypes = cp; |
|
|
184 | |
187 | cp = getenv ("CROSSFIRE_TREASURES"); |
185 | cp = getenv ("CROSSFIRE_TREASURES"); |
188 | if (cp) |
186 | if (cp) |
189 | settings.treasures = cp; |
187 | settings.treasures = cp; |
|
|
188 | |
190 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
189 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
191 | if (cp) |
190 | if (cp) |
192 | settings.uniquedir = cp; |
191 | settings.uniquedir = cp; |
|
|
192 | |
193 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
193 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
194 | if (cp) |
194 | if (cp) |
195 | settings.templatedir = cp; |
195 | settings.templatedir = cp; |
|
|
196 | |
196 | cp = getenv ("CROSSFIRE_TMPDIR"); |
197 | cp = getenv ("CROSSFIRE_TMPDIR"); |
197 | if (cp) |
198 | if (cp) |
198 | settings.tmpdir = cp; |
199 | settings.tmpdir = cp; |
199 | } |
200 | } |
200 | |
201 | |
… | |
… | |
217 | } |
218 | } |
218 | |
219 | |
219 | void |
220 | void |
220 | init_dynamic (void) |
221 | init_dynamic (void) |
221 | { |
222 | { |
222 | archetype *at = first_archetype; |
223 | for_all_archetypes (at) |
223 | |
|
|
224 | while (at) |
|
|
225 | { |
224 | { |
226 | if (at->clone.type == MAP) |
225 | if (at->type == MAP) |
227 | { |
226 | { |
228 | if (at->clone.race) |
227 | if (at->race) |
229 | first_map_ext_path = at->clone.race; |
228 | first_map_ext_path = at->race; |
230 | |
229 | |
231 | if (EXIT_PATH (&at->clone)) |
230 | if (EXIT_PATH (at)) |
232 | { |
231 | { |
233 | first_map_path = EXIT_PATH (&at->clone); |
232 | first_map_path = EXIT_PATH (at); |
234 | return; |
233 | return; |
235 | } |
234 | } |
236 | } |
235 | } |
237 | |
|
|
238 | at = at->next; |
|
|
239 | } |
236 | } |
240 | |
237 | |
241 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
238 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
242 | exit (-1); |
239 | exit (-1); |
243 | } |
|
|
244 | |
|
|
245 | unsigned long todtick; |
|
|
246 | |
|
|
247 | /* |
|
|
248 | * Write out the current time to the file so time does not |
|
|
249 | * reset every time the server reboots. |
|
|
250 | */ |
|
|
251 | void |
|
|
252 | write_todclock (void) |
|
|
253 | { |
|
|
254 | char filename[MAX_BUF]; |
|
|
255 | FILE *fp; |
|
|
256 | |
|
|
257 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
|
258 | if ((fp = fopen (filename, "w")) == NULL) |
|
|
259 | { |
|
|
260 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
|
261 | return; |
|
|
262 | } |
|
|
263 | fprintf (fp, "%lu", todtick); |
|
|
264 | fclose (fp); |
|
|
265 | } |
|
|
266 | |
|
|
267 | /* |
|
|
268 | * initialises the gametime and TOD counters |
|
|
269 | * Called by init_library(). |
|
|
270 | */ |
|
|
271 | void |
|
|
272 | init_clocks (void) |
|
|
273 | { |
|
|
274 | char filename[MAX_BUF]; |
|
|
275 | FILE *fp; |
|
|
276 | static int has_been_done = 0; |
|
|
277 | |
|
|
278 | if (has_been_done) |
|
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279 | return; |
|
|
280 | else |
|
|
281 | has_been_done = 1; |
|
|
282 | |
|
|
283 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
|
284 | LOG (llevDebug, "Reading clockdata from %s...\n", filename); |
|
|
285 | if ((fp = fopen (filename, "r")) == NULL) |
|
|
286 | { |
|
|
287 | LOG (llevError, "Can't open %s.\n", filename); |
|
|
288 | todtick = 0; |
|
|
289 | write_todclock (); |
|
|
290 | return; |
|
|
291 | } |
|
|
292 | |
|
|
293 | fscanf (fp, "%lu", &todtick); |
|
|
294 | LOG (llevDebug, "todtick=%lu\n", todtick); |
|
|
295 | fclose (fp); |
|
|
296 | } |
240 | } |
297 | |
241 | |
298 | /* |
242 | /* |
299 | * initialises the attack messages. |
243 | * initialises the attack messages. |
300 | * Called by init_library(). |
244 | * Called by init_library(). |