1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #define EXTERN // horrible hack |
25 | #define EXTERN // horrible hack |
26 | |
26 | |
27 | #include <global.h> |
27 | #include <global.h> |
… | |
… | |
72 | DATADIR, |
72 | DATADIR, |
73 | LOCALDIR, |
73 | LOCALDIR, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
76 | TMPDIR, |
76 | TMPDIR, |
|
|
77 | PK_LUCK_PENALTY, |
77 | STAT_LOSS_ON_DEATH, |
78 | STAT_LOSS_ON_DEATH, |
78 | PK_LUCK_PENALTY, |
|
|
79 | PERMANENT_EXPERIENCE_RATIO, |
79 | PERMANENT_EXPERIENCE_RATIO, |
80 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
81 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
82 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
83 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
84 | SIMPLE_EXP, |
84 | SIMPLE_EXP, |
85 | RESET_LOCATION_TIME, |
|
|
86 | SET_TITLE, |
85 | SET_TITLE, |
87 | RESURRECTION, |
86 | RESURRECTION, |
88 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
89 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
90 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
91 | CASTING_TIME, |
90 | SET_FRIENDLY_FIRE, |
92 | REAL_WIZ, |
91 | 0, |
|
|
92 | 0, |
93 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
94 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
95 | SET_FRIENDLY_FIRE, |
|
|
96 | MOTD, |
95 | MOTD, |
97 | "rules", |
96 | "rules", |
98 | "news", |
97 | "news", |
99 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
100 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
… | |
… | |
105 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
106 | ARMOR_WEIGHT_REDUCTION, |
105 | ARMOR_WEIGHT_REDUCTION, |
107 | ARMOR_WEIGHT_LINEAR, |
106 | ARMOR_WEIGHT_LINEAR, |
108 | ARMOR_SPEED_IMPROVEMENT, |
107 | ARMOR_SPEED_IMPROVEMENT, |
109 | ARMOR_SPEED_LINEAR, |
108 | ARMOR_SPEED_LINEAR, |
110 | 1, /* no_player_stealing */ |
|
|
111 | 1, /* create_home_portals */ |
|
|
112 | }; |
109 | }; |
113 | |
110 | |
114 | /* perhaps not the best place for this, but needs to be |
111 | /* perhaps not the best place for this, but needs to be |
115 | * in some file in the common area so that standalone |
112 | * in some file in the common area so that standalone |
116 | * programs, like the random map generator, can be built. |
113 | * programs, like the random map generator, can be built. |
… | |
… | |
147 | * init_hash_table if you are doing any object loading. |
144 | * init_hash_table if you are doing any object loading. |
148 | */ |
145 | */ |
149 | void |
146 | void |
150 | init_library (void) |
147 | init_library (void) |
151 | { |
148 | { |
152 | init_environ (); |
|
|
153 | init_globals (); |
149 | init_globals (); |
154 | init_vars (); |
|
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155 | init_block (); |
150 | init_block (); |
156 | ReadBmapNames (); |
|
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157 | ReadSmooth (); |
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158 | init_anim (); /* Must be after we read in the bitmaps */ |
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159 | init_archetypes (); /* Reads all archetypes from file */ |
|
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160 | init_dynamic (); |
151 | init_dynamic (); |
161 | init_attackmess (); |
152 | init_attackmess (); |
162 | init_clocks (); |
|
|
163 | init_experience (); |
153 | init_experience (); |
164 | } |
154 | } |
165 | |
|
|
166 | |
155 | |
167 | /* init_environ initialises values from the environmental variables. |
156 | /* init_environ initialises values from the environmental variables. |
168 | * it needs to be called very early, since command line options should |
157 | * it needs to be called very early, since command line options should |
169 | * overwrite these if specified. |
158 | * overwrite these if specified. |
170 | */ |
159 | */ |
… | |
… | |
174 | char *cp; |
163 | char *cp; |
175 | |
164 | |
176 | cp = getenv ("CROSSFIRE_LIBDIR"); |
165 | cp = getenv ("CROSSFIRE_LIBDIR"); |
177 | if (cp) |
166 | if (cp) |
178 | settings.datadir = cp; |
167 | settings.datadir = cp; |
|
|
168 | |
179 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
169 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
180 | if (cp) |
170 | if (cp) |
181 | settings.localdir = cp; |
171 | settings.localdir = cp; |
|
|
172 | |
182 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
173 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
183 | if (cp) |
174 | if (cp) |
184 | settings.playerdir = cp; |
175 | settings.playerdir = cp; |
|
|
176 | |
185 | cp = getenv ("CROSSFIRE_MAPDIR"); |
177 | cp = getenv ("CROSSFIRE_MAPDIR"); |
186 | if (cp) |
178 | if (cp) |
187 | settings.mapdir = cp; |
179 | settings.mapdir = cp; |
|
|
180 | |
188 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
181 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
189 | if (cp) |
182 | if (cp) |
190 | settings.archetypes = cp; |
183 | settings.archetypes = cp; |
|
|
184 | |
191 | cp = getenv ("CROSSFIRE_TREASURES"); |
185 | cp = getenv ("CROSSFIRE_TREASURES"); |
192 | if (cp) |
186 | if (cp) |
193 | settings.treasures = cp; |
187 | settings.treasures = cp; |
|
|
188 | |
194 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
189 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
195 | if (cp) |
190 | if (cp) |
196 | settings.uniquedir = cp; |
191 | settings.uniquedir = cp; |
|
|
192 | |
197 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
193 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
198 | if (cp) |
194 | if (cp) |
199 | settings.templatedir = cp; |
195 | settings.templatedir = cp; |
|
|
196 | |
200 | cp = getenv ("CROSSFIRE_TMPDIR"); |
197 | cp = getenv ("CROSSFIRE_TMPDIR"); |
201 | if (cp) |
198 | if (cp) |
202 | settings.tmpdir = cp; |
199 | settings.tmpdir = cp; |
203 | } |
200 | } |
204 | |
|
|
205 | |
201 | |
206 | /* |
202 | /* |
207 | * Initialises all global variables. |
203 | * Initialises all global variables. |
208 | * Might use environment-variables as default for some of them. |
204 | * Might use environment-variables as default for some of them. |
209 | */ |
205 | */ |
210 | |
|
|
211 | void |
206 | void |
212 | init_globals (void) |
207 | init_globals (void) |
213 | { |
208 | { |
214 | if (settings.logfilename[0] == 0) |
209 | if (settings.logfilename[0] == 0) |
215 | logfile = stderr; |
210 | logfile = stderr; |
… | |
… | |
242 | } |
237 | } |
243 | |
238 | |
244 | at = at->next; |
239 | at = at->next; |
245 | } |
240 | } |
246 | |
241 | |
247 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
242 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
248 | exit (-1); |
243 | exit (-1); |
249 | } |
|
|
250 | |
|
|
251 | unsigned long todtick; |
|
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252 | |
|
|
253 | /* |
|
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254 | * Write out the current time to the file so time does not |
|
|
255 | * reset every time the server reboots. |
|
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256 | */ |
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257 | |
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258 | void |
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259 | write_todclock (void) |
|
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260 | { |
|
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261 | char filename[MAX_BUF]; |
|
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262 | FILE *fp; |
|
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263 | |
|
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264 | sprintf (filename, "%s/clockdata", settings.localdir); |
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265 | if ((fp = fopen (filename, "w")) == NULL) |
|
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266 | { |
|
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267 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
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268 | return; |
|
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269 | } |
|
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270 | fprintf (fp, "%lu", todtick); |
|
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271 | fclose (fp); |
|
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272 | } |
|
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273 | |
|
|
274 | /* |
|
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275 | * initialises the gametime and TOD counters |
|
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276 | * Called by init_library(). |
|
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277 | */ |
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278 | |
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279 | void |
|
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280 | init_clocks (void) |
|
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281 | { |
|
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282 | char filename[MAX_BUF]; |
|
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283 | FILE *fp; |
|
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284 | static int has_been_done = 0; |
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285 | |
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286 | if (has_been_done) |
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287 | return; |
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288 | else |
|
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289 | has_been_done = 1; |
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290 | |
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291 | sprintf (filename, "%s/clockdata", settings.localdir); |
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292 | LOG (llevDebug, "Reading clockdata from %s...\n", filename); |
|
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293 | if ((fp = fopen (filename, "r")) == NULL) |
|
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294 | { |
|
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295 | LOG (llevError, "Can't open %s.\n", filename); |
|
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296 | todtick = 0; |
|
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297 | write_todclock (); |
|
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298 | return; |
|
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299 | } |
|
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300 | fscanf (fp, "%lu", &todtick); |
|
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301 | LOG (llevDebug, "todtick=%lu\n", todtick); |
|
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302 | fclose (fp); |
|
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303 | } |
244 | } |
304 | |
245 | |
305 | /* |
246 | /* |
306 | * initialises the attack messages. |
247 | * initialises the attack messages. |
307 | * Called by init_library(). |
248 | * Called by init_library(). |