1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #define EXTERN // horrible hack |
24 | #define EXTERN // horrible hack |
26 | |
25 | |
27 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
133 | "Wounding", |
132 | "Wounding", |
134 | "Death", |
133 | "Death", |
135 | "Light" |
134 | "Light" |
136 | }; |
135 | }; |
137 | |
136 | |
138 | /* |
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139 | * It is vital that init_library() is called by any functions |
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140 | * using this library. |
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141 | * If you want to lessen the size of the program using the library, |
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142 | * you can replace the call to init_library() with init_globals() and |
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143 | * init_function_pointers(). Good idea to also call init_vars and |
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144 | * init_hash_table if you are doing any object loading. |
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145 | */ |
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146 | void |
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147 | init_library (void) |
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148 | { |
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149 | init_globals (); |
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150 | init_block (); |
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151 | init_dynamic (); |
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152 | init_attackmess (); |
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153 | init_experience (); |
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154 | } |
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155 | |
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156 | /* init_environ initialises values from the environmental variables. |
137 | /* init_environ initialises values from the environmental variables. |
157 | * it needs to be called very early, since command line options should |
138 | * it needs to be called very early, since command line options should |
158 | * overwrite these if specified. |
139 | * overwrite these if specified. |
159 | */ |
140 | */ |
160 | void |
141 | void |
161 | init_environ (void) |
142 | init_environ (void) |
162 | { |
143 | { |
163 | char *cp; |
144 | char *cp; |
164 | |
145 | |
165 | cp = getenv ("CROSSFIRE_LIBDIR"); |
146 | cp = getenv ("DELIANTRA_LIBDIR"); |
166 | if (cp) |
147 | if (cp) |
167 | settings.datadir = cp; |
148 | settings.datadir = cp; |
168 | |
149 | |
169 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
150 | cp = getenv ("DELIANTRA_LOCALDIR"); |
170 | if (cp) |
151 | if (cp) |
171 | settings.localdir = cp; |
152 | settings.localdir = cp; |
172 | |
153 | |
173 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
154 | cp = getenv ("DELIANTRA_PLAYERDIR"); |
174 | if (cp) |
155 | if (cp) |
175 | settings.playerdir = cp; |
156 | settings.playerdir = cp; |
176 | |
157 | |
177 | cp = getenv ("CROSSFIRE_MAPDIR"); |
158 | cp = getenv ("DELIANTRA_MAPDIR"); |
178 | if (cp) |
159 | if (cp) |
179 | settings.mapdir = cp; |
160 | settings.mapdir = cp; |
180 | |
161 | |
181 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
162 | cp = getenv ("DELIANTRA_ARCHETYPES"); |
182 | if (cp) |
163 | if (cp) |
183 | settings.archetypes = cp; |
164 | settings.archetypes = cp; |
184 | |
165 | |
185 | cp = getenv ("CROSSFIRE_TREASURES"); |
166 | cp = getenv ("DELIANTRA_TREASURES"); |
186 | if (cp) |
167 | if (cp) |
187 | settings.treasures = cp; |
168 | settings.treasures = cp; |
188 | |
169 | |
189 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
170 | cp = getenv ("DELIANTRA_UNIQUEDIR"); |
190 | if (cp) |
171 | if (cp) |
191 | settings.uniquedir = cp; |
172 | settings.uniquedir = cp; |
192 | |
173 | |
193 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
174 | cp = getenv ("DELIANTRA_TEMPLATEDIR"); |
194 | if (cp) |
175 | if (cp) |
195 | settings.templatedir = cp; |
176 | settings.templatedir = cp; |
196 | |
177 | |
197 | cp = getenv ("CROSSFIRE_TMPDIR"); |
178 | cp = getenv ("DELIANTRA_TMPDIR"); |
198 | if (cp) |
179 | if (cp) |
199 | settings.tmpdir = cp; |
180 | settings.tmpdir = cp; |
200 | } |
181 | } |
201 | |
182 | |
202 | /* |
183 | /* |
… | |
… | |
218 | } |
199 | } |
219 | |
200 | |
220 | void |
201 | void |
221 | init_dynamic (void) |
202 | init_dynamic (void) |
222 | { |
203 | { |
223 | archetype *at = first_archetype; |
204 | first_map_ext_path = "/start/HallsOfSelection"; |
224 | |
205 | first_map_path = "/HallOfSelection"; |
225 | while (at) |
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226 | { |
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227 | if (at->clone.type == MAP) |
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228 | { |
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229 | if (at->clone.race) |
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230 | first_map_ext_path = at->clone.race; |
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231 | |
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232 | if (EXIT_PATH (&at->clone)) |
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233 | { |
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234 | first_map_path = EXIT_PATH (&at->clone); |
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235 | return; |
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236 | } |
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237 | } |
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238 | |
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239 | at = at->next; |
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240 | } |
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241 | |
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242 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
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243 | exit (-1); |
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244 | } |
206 | } |
245 | |
207 | |
246 | /* |
208 | /* |
247 | * initialises the attack messages. |
209 | * initialises the attack messages. |
248 | * Called by init_library(). |
210 | * Called by init_library(). |