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Comparing deliantra/server/common/init.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.11 by root, Wed Sep 13 02:05:18 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.1 2006/08/13 17:16:00 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22*/
28 23
29#define EXTERN 24#define EXTERN // horrible hack
30#define INIT_C 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h"
38# undef def
39};
40
41extern const char *const resist_plus[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # plus,
43# include "attackinc.h"
44# undef def
45};
46
47extern const char *const change_resist_msg[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) # change,
49# include "attackinc.h"
50# undef def
51};
52
53int resist_table[NROFATTACKS] = {
54# define def(uc, lc, name, plus, change) ATNR_ ## uc,
55# include "attackinc.h"
56# undef def
57};
58
34/* You unforunately need to looking in include/global.h to see what these 59/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 60 * correspond to.
36 */ 61 */
37struct Settings settings = { 62struct Settings settings = {
38LOGFILE, /* Logfile */ 63 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 64 CSPORT, /* Client/server port */
40 65
41/* Debug level */ 66/* Debug level */
42#ifdef DEBUG 67#ifdef DEBUG
43 llevDebug, 68 llevDebug,
44#else 69#else
45 llevInfo, 70 llevInfo,
46#endif 71#endif
47 72
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 73 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 74 0, /* argc */
50NULL, /* argv */ 75 NULL, /* argv */
51CONFDIR, 76 CONFDIR,
52DATADIR, 77 DATADIR,
53LOCALDIR, 78 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 79 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 80 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 81 TMPDIR,
57STAT_LOSS_ON_DEATH, 82 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 83 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 84 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 85 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 86 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 87 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 88 NOT_PERMADETH,
64SIMPLE_EXP, 89 SIMPLE_EXP,
65RESET_LOCATION_TIME, 90 RESET_LOCATION_TIME,
66SET_TITLE, 91 SET_TITLE,
67RESURRECTION, 92 RESURRECTION,
68SEARCH_ITEMS, 93 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 94 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 95 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 96 CASTING_TIME,
72REAL_WIZ, 97 REAL_WIZ,
73RECYCLE_TMP_MAPS, 98 RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 99 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 100 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 101 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */ 102 "", /* Who format specifier */
78"", /* who wiz format specifier */ 103 "", /* who wiz format specifier */
79MOTD, 104 MOTD,
80"rules", 105 "rules",
81"news", 106 "news",
82"", /* DM_MAIL */ 107 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */ 108 0, /* This and the next 3 values are metaserver values */
84"", 109 "",
85"", 110 "",
860, 111 0,
87"", 112 "",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900, 115 0,
911.0, 116 1.0,
117
92/* Armor enchantment stuff */ 118/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 119 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 120 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 121 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 122 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 123 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 124 1, /* no_player_stealing */
991, /* create_home_portals */ 125 1, /* create_home_portals */
100}; 126};
101 127
102/* perhaps not the best place for this, but needs to be 128/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 129 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 130 * programs, like the random map generator, can be built.
105 */ 131 */
106const char* const spellpathnames[NRSPELLPATHS] = { 132const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 133 "Protection",
108 "Fire", 134 "Fire",
109 "Frost", 135 "Frost",
110 "Electricity", 136 "Electricity",
111 "Missiles", 137 "Missiles",
112 "Self", 138 "Self",
113 "Summoning", 139 "Summoning",
114 "Abjuration", 140 "Abjuration",
115 "Restoration", 141 "Restoration",
116 "Detonation", 142 "Detonation",
117 "Mind", 143 "Mind",
118 "Creation", 144 "Creation",
119 "Teleportation", 145 "Teleportation",
120 "Information", 146 "Information",
121 "Transmutation", 147 "Transmutation",
122 "Transferrence", 148 "Transferrence",
123 "Turning", 149 "Turning",
124 "Wounding", 150 "Wounding",
125 "Death", 151 "Death",
126 "Light" 152 "Light"
127}; 153};
128 154
129 155
130/* This loads the emergency map information from a 156/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes 157 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need 158 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that 159 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems 160 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that. 161 * like there should be little reason to do that.
136 */ 162 */
163static void
137static void init_emergency_mappath(void) 164init_emergency_mappath (void)
138{ 165{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF]; 166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp; 167 FILE *fp;
141 int online=0; 168 int online = 0;
142 169
143 /* If this file doesn't exist, not a big deal */ 170 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); 171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) { 172 if ((fp = fopen (filename, "r")) != NULL)
173 {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) { 174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
147 if (tmpbuf[0] == '#') continue; /* ignore comments */ 175 {
148 176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
149 if (online == 0) { 179 if (online == 0)
180 {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ 181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf); 182 settings.emergency_mapname = strdup_local (tmpbuf);
152 } 183 }
153 else if (online == 1) { 184 else if (online == 1)
185 {
154 settings.emergency_x = atoi(tmpbuf); 186 settings.emergency_x = atoi (tmpbuf);
155 } 187 }
156 188
157 else if (online == 2) { 189 else if (online == 2)
190 {
158 settings.emergency_y = atoi(tmpbuf); 191 settings.emergency_y = atoi (tmpbuf);
159 } 192 }
160 online++; 193 online++;
161 if (online>2) break; 194 if (online > 2)
162 } 195 break;
163 fclose(fp); 196 }
197 fclose (fp);
164 if (online<=2) 198 if (online <= 2)
165 LOG(llevError,"Online read partial data from %s\n", filename); 199 LOG (llevError, "Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, 200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170 201 }
202}
203
171 204
172/* 205/*
173 * It is vital that init_library() is called by any functions 206 * It is vital that init_library() is called by any functions
174 * using this library. 207 * using this library.
175 * If you want to lessen the size of the program using the library, 208 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 209 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 210 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 211 * init_hash_table if you are doing any object loading.
179 */ 212 */
180 213
214void
181void init_library(void) { 215init_library (void)
216{
182 init_environ(); 217 init_environ ();
183 init_globals(); 218 init_globals ();
184 init_hash_table();
185 init_objects(); 219 init_objects ();
186 init_vars(); 220 init_vars ();
187 init_block(); 221 init_block ();
188 ReadBmapNames (); 222 ReadBmapNames ();
189 ReadSmooth(); 223 ReadSmooth ();
190 init_anim(); /* Must be after we read in the bitmaps */ 224 init_anim (); /* Must be after we read in the bitmaps */
191 init_archetypes(); /* Reads all archetypes from file */ 225 init_archetypes (); /* Reads all archetypes from file */
192 init_dynamic (); 226 init_dynamic ();
193 init_attackmess(); 227 init_attackmess ();
194 init_clocks(); 228 init_clocks ();
195 init_emergency_mappath(); 229 init_emergency_mappath ();
196 init_experience(); 230 init_experience ();
197} 231}
198 232
199 233
200/* init_environ initializes values from the environmental variables. 234/* init_environ initializes values from the environmental variables.
201 * it needs to be called very early, since command line options should 235 * it needs to be called very early, since command line options should
202 * overwrite these if specified. 236 * overwrite these if specified.
203 */ 237 */
238void
204void init_environ(void) { 239init_environ (void)
240{
205 char *cp; 241 char *cp;
206 242
207 cp=getenv("CROSSFIRE_LIBDIR"); 243 cp = getenv ("CROSSFIRE_LIBDIR");
244 if (cp)
208 if (cp) settings.datadir=cp; 245 settings.datadir = cp;
209 cp=getenv("CROSSFIRE_LOCALDIR"); 246 cp = getenv ("CROSSFIRE_LOCALDIR");
247 if (cp)
210 if (cp) settings.localdir=cp; 248 settings.localdir = cp;
211 cp=getenv("CROSSFIRE_PLAYERDIR"); 249 cp = getenv ("CROSSFIRE_PLAYERDIR");
250 if (cp)
212 if (cp) settings.playerdir=cp; 251 settings.playerdir = cp;
213 cp=getenv("CROSSFIRE_MAPDIR"); 252 cp = getenv ("CROSSFIRE_MAPDIR");
253 if (cp)
214 if (cp) settings.mapdir=cp; 254 settings.mapdir = cp;
215 cp=getenv("CROSSFIRE_ARCHETYPES"); 255 cp = getenv ("CROSSFIRE_ARCHETYPES");
256 if (cp)
216 if (cp) settings.archetypes=cp; 257 settings.archetypes = cp;
217 cp=getenv("CROSSFIRE_TREASURES"); 258 cp = getenv ("CROSSFIRE_TREASURES");
259 if (cp)
218 if (cp) settings.treasures=cp; 260 settings.treasures = cp;
219 cp=getenv("CROSSFIRE_UNIQUEDIR"); 261 cp = getenv ("CROSSFIRE_UNIQUEDIR");
262 if (cp)
220 if (cp) settings.uniquedir=cp; 263 settings.uniquedir = cp;
221 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 264 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
265 if (cp)
222 if (cp) settings.templatedir=cp; 266 settings.templatedir = cp;
223 cp=getenv("CROSSFIRE_TMPDIR"); 267 cp = getenv ("CROSSFIRE_TMPDIR");
268 if (cp)
224 if (cp) settings.tmpdir=cp; 269 settings.tmpdir = cp;
225} 270}
226 271
227 272
228/* 273/*
229 * Initialises all global variables. 274 * Initialises all global variables.
230 * Might use environment-variables as default for some of them. 275 * Might use environment-variables as default for some of them.
231 */ 276 */
232 277
278void
233void init_globals(void) { 279init_globals (void)
280{
234 if (settings.logfilename[0] == 0) { 281 if (settings.logfilename[0] == 0)
282 {
235 logfile = stderr; 283 logfile = stderr;
236 } 284 }
237 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 285 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
286 {
238 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 287 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
239 settings.logfilename);
240 logfile = stderr; 288 logfile = stderr;
289 }
290 else
241 } 291 {
242 else {
243 setvbuf(logfile, NULL, _IOLBF, 0); 292 setvbuf (logfile, NULL, _IOLBF, 0);
244 } 293 }
245 exiting = 0; 294 exiting = 0;
246 first_player=NULL; 295 first_player = NULL;
247 first_friendly_object=NULL; 296 first_friendly_object = NULL;
248 first_map=NULL; 297 first_map = NULL;
249 first_treasurelist=NULL; 298 first_treasurelist = NULL;
250 first_artifactlist=NULL; 299 first_artifactlist = NULL;
251 first_archetype=NULL; 300 first_archetype = NULL;
252 *first_map_ext_path=0; 301 *first_map_ext_path = 0;
253 warn_archetypes=0; 302 warn_archetypes = 0;
254 nroftreasures = 0; 303 nroftreasures = 0;
255 nrofartifacts = 0; 304 nrofartifacts = 0;
256 nrofallowedstr=0; 305 nrofallowedstr = 0;
257 ring_arch = NULL; 306 ring_arch = NULL;
258 amulet_arch = NULL; 307 amulet_arch = NULL;
259 staff_arch = NULL; 308 staff_arch = NULL;
260 undead_name = add_string("undead");
261 trying_emergency_save = 0; 309 trying_emergency_save = 0;
262 num_animations=0; 310 num_animations = 0;
263 animations=NULL;
264 animations_allocated=0; 311 animations_allocated = 0;
265 init_defaults(); 312 init_defaults ();
266} 313}
267 314
268/* 315/*
269 * Sets up and initialises the linked list of free and used objects. 316 * Sets up and initialises the linked list of free and used objects.
270 * Allocates a certain chunk of objects and puts them on the free list. 317 * Allocates a certain chunk of objects and puts them on the free list.
271 * Called by init_library(); 318 * Called by init_library();
272 */ 319 */
273 320
321void
274void init_objects(void) { 322init_objects (void)
275 int i; 323{
276/* Initialize all objects: */ 324 /* Initialize all objects: */
277 objects=NULL; 325 objects = NULL;
278 active_objects = NULL; 326 active_objects = NULL;
279
280#ifdef MEMORY_DEBUG
281 free_objects=NULL;
282#else
283 free_objects=objarray;
284 objarray[0].prev=NULL,
285 objarray[0].next= &objarray[1],
286 SET_FLAG(&objarray[0], FLAG_REMOVED);
287 SET_FLAG(&objarray[0], FLAG_FREED);
288 for(i=1;i<STARTMAX-1;i++) {
289 objarray[i].next= &objarray[i+1];
290 objarray[i].prev= &objarray[i-1];
291 SET_FLAG(&objarray[i], FLAG_REMOVED);
292 SET_FLAG(&objarray[i], FLAG_FREED);
293 }
294 objarray[STARTMAX-1].next=NULL;
295 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
296 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
297 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
298#endif
299} 327}
300 328
301/* 329/*
302 * Initialises global variables which can be changed by options. 330 * Initialises global variables which can be changed by options.
303 * Called by init_library(). 331 * Called by init_library().
304 */ 332 */
305 333
334void
306void init_defaults(void) { 335init_defaults (void)
336{
307 editor=0; 337 editor = 0;
308 nroferrors=0; 338 nroferrors = 0;
309} 339}
310 340
311 341
342void
312void init_dynamic (void) { 343init_dynamic (void)
344{
313 archetype *at = first_archetype; 345 archetype *at = first_archetype;
346
314 while (at) { 347 while (at)
348 {
315 if (at->clone.type == MAP) { 349 if (at->clone.type == MAP)
350 {
316 if (at->clone.race) { 351 if (at->clone.race)
352 {
317 strcpy (first_map_ext_path, at->clone.race); 353 strcpy (first_map_ext_path, at->clone.race);
318 } 354 }
319 if (EXIT_PATH (&at->clone)) { 355 if (EXIT_PATH (&at->clone))
356 {
320 strcpy (first_map_path, EXIT_PATH (&at->clone)); 357 strcpy (first_map_path, EXIT_PATH (&at->clone));
321 return; 358 return;
322 } 359 }
323 } 360 }
324 at = at->next; 361 at = at->next;
325 } 362 }
326 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 363 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
327 exit (-1); 364 exit (-1);
328} 365}
329 366
330unsigned long todtick; 367unsigned long todtick;
331 368
332/* 369/*
333 * Write out the current time to the file so time does not 370 * Write out the current time to the file so time does not
334 * reset every time the server reboots. 371 * reset every time the server reboots.
335 */ 372 */
336 373
374void
337void write_todclock(void) 375write_todclock (void)
338{ 376{
339 char filename[MAX_BUF]; 377 char filename[MAX_BUF];
340 FILE *fp; 378 FILE *fp;
341 379
342 sprintf(filename, "%s/clockdata", settings.localdir); 380 sprintf (filename, "%s/clockdata", settings.localdir);
343 if ((fp = fopen(filename, "w")) == NULL) { 381 if ((fp = fopen (filename, "w")) == NULL)
382 {
344 LOG(llevError, "Cannot open %s for writing\n", filename); 383 LOG (llevError, "Cannot open %s for writing\n", filename);
345 return; 384 return;
346 } 385 }
347 fprintf(fp, "%lu", todtick); 386 fprintf (fp, "%lu", todtick);
348 fclose(fp); 387 fclose (fp);
349} 388}
350 389
351/* 390/*
352 * Initializes the gametime and TOD counters 391 * Initializes the gametime and TOD counters
353 * Called by init_library(). 392 * Called by init_library().
354 */ 393 */
355 394
395void
356void init_clocks(void) 396init_clocks (void)
357{ 397{
358 char filename[MAX_BUF]; 398 char filename[MAX_BUF];
359 FILE *fp; 399 FILE *fp;
360 static int has_been_done=0; 400 static int has_been_done = 0;
361 401
362 if (has_been_done) 402 if (has_been_done)
363 return; 403 return;
364 else 404 else
365 has_been_done = 1; 405 has_been_done = 1;
366 406
367 sprintf(filename, "%s/clockdata", settings.localdir); 407 sprintf (filename, "%s/clockdata", settings.localdir);
368 LOG(llevDebug, "Reading clockdata from %s...", filename); 408 LOG (llevDebug, "Reading clockdata from %s...", filename);
369 if ((fp = fopen(filename, "r")) == NULL) { 409 if ((fp = fopen (filename, "r")) == NULL)
410 {
370 LOG(llevError, "Can't open %s.\n", filename); 411 LOG (llevError, "Can't open %s.\n", filename);
371 todtick = 0; 412 todtick = 0;
372 write_todclock(); 413 write_todclock ();
373 return; 414 return;
374 } 415 }
375 fscanf(fp, "%lu", &todtick); 416 fscanf (fp, "%lu", &todtick);
376 LOG(llevDebug, "todtick=%lu\n", todtick); 417 LOG (llevDebug, "todtick=%lu\n", todtick);
377 fclose(fp); 418 fclose (fp);
378} 419}
379 420
380/* 421/*
381 * Initializes the attack messages. 422 * Initializes the attack messages.
382 * Called by init_library(). 423 * Called by init_library().
383 */ 424 */
384 425
385//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 426//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
386 427
428void
387void init_attackmess(void){ 429init_attackmess (void)
430{
388 char buf[MAX_BUF]; 431 char buf[MAX_BUF];
389 char filename[MAX_BUF]; 432 char filename[MAX_BUF];
390 char *cp, *p; 433 char *cp, *p;
391 FILE *fp; 434 FILE *fp;
392 static int has_been_done=0; 435 static int has_been_done = 0;
393 int mess, level, comp; 436 int mess, level, comp;
394 int mode=0, total=0; 437 int mode = 0, total = 0;
395 438
396 if (has_been_done) 439 if (has_been_done)
397 return; 440 return;
398 else 441 else
399 has_been_done = 1; 442 has_been_done = 1;
400 443
401 sprintf(filename, "%s/attackmess", settings.datadir); 444 sprintf (filename, "%s/attackmess", settings.datadir);
402 LOG(llevDebug, "Reading attack messages from %s...", filename); 445 LOG (llevDebug, "Reading attack messages from %s...", filename);
403 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 446 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
447 {
404 LOG(llevError, "Can't open %s.\n", filename); 448 LOG (llevError, "Can't open %s.\n", filename);
405 return; 449 return;
406 } 450 }
407 451
408 level = 0; 452 level = 0;
409 while (fgets(buf, MAX_BUF, fp)!=NULL) { 453 while (fgets (buf, MAX_BUF, fp) != NULL)
410 if (*buf=='#') continue; 454 {
455 if (*buf == '#')
456 continue;
411 if((cp=strchr(buf,'\n'))!=NULL) 457 if ((cp = strchr (buf, '\n')) != NULL)
412 *cp='\0'; 458 *cp = '\0';
413 cp=buf; 459 cp = buf;
414 while(*cp==' ') /* Skip blanks */ 460 while (*cp == ' ') /* Skip blanks */
415 cp++; 461 cp++;
416 462
417 if (strncmp(cp, "TYPE:", 5)==0) { 463 if (strncmp (cp, "TYPE:", 5) == 0)
464 {
418 p = strtok(buf, ":"); 465 p = strtok (buf, ":");
419 p = strtok(NULL, ":"); 466 p = strtok (NULL, ":");
420 if (mode == 1) { 467 if (mode == 1)
468 {
421 attack_mess[mess][level].level = -1; 469 attack_mess[mess][level].level = -1;
422 attack_mess[mess][level].buf1 = NULL; 470 attack_mess[mess][level].buf1 = NULL;
423 attack_mess[mess][level].buf2 = NULL; 471 attack_mess[mess][level].buf2 = NULL;
424 attack_mess[mess][level].buf3 = NULL; 472 attack_mess[mess][level].buf3 = NULL;
425 } 473 }
426 level = 0; 474 level = 0;
427 mess = atoi(p); 475 mess = atoi (p);
428 mode = 1; 476 mode = 1;
429 continue; 477 continue;
430 } 478 }
431 if (mode==1) { 479 if (mode == 1)
480 {
432 p = strtok(buf, "="); 481 p = strtok (buf, "=");
433 attack_mess[mess][level].level = atoi(buf); 482 attack_mess[mess][level].level = atoi (buf);
434 p = strtok(NULL, "="); 483 p = strtok (NULL, "=");
435 if (p != NULL) 484 if (p != NULL)
436 attack_mess[mess][level].buf1 = strdup_local(p); 485 attack_mess[mess][level].buf1 = strdup_local (p);
437 else 486 else
438 attack_mess[mess][level].buf1 = strdup_local(""); 487 attack_mess[mess][level].buf1 = strdup_local ("");
439 mode = 2; 488 mode = 2;
440 continue; 489 continue;
490 }
441 } else if (mode==2) { 491 else if (mode == 2)
492 {
442 p = strtok(buf, "="); 493 p = strtok (buf, "=");
443 attack_mess[mess][level].level = atoi(buf); 494 attack_mess[mess][level].level = atoi (buf);
444 p = strtok(NULL, "="); 495 p = strtok (NULL, "=");
445 if (p != NULL) 496 if (p != NULL)
446 attack_mess[mess][level].buf2 = strdup_local(p); 497 attack_mess[mess][level].buf2 = strdup_local (p);
447 else 498 else
448 attack_mess[mess][level].buf2 = strdup_local(""); 499 attack_mess[mess][level].buf2 = strdup_local ("");
449 mode = 3; 500 mode = 3;
450 continue; 501 continue;
502 }
451 } else if (mode==3) { 503 else if (mode == 3)
504 {
452 p = strtok(buf, "="); 505 p = strtok (buf, "=");
453 attack_mess[mess][level].level = atoi(buf); 506 attack_mess[mess][level].level = atoi (buf);
454 p = strtok(NULL, "="); 507 p = strtok (NULL, "=");
455 if (p != NULL) 508 if (p != NULL)
456 attack_mess[mess][level].buf3 = strdup_local(p); 509 attack_mess[mess][level].buf3 = strdup_local (p);
457 else 510 else
458 attack_mess[mess][level].buf3 = strdup_local(""); 511 attack_mess[mess][level].buf3 = strdup_local ("");
459 mode = 1; 512 mode = 1;
460 level++; 513 level++;
461 total++; 514 total++;
462 continue; 515 continue;
463 } 516 }
464 } 517 }
465 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 518 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
466 close_and_delete(fp, comp); 519 close_and_delete (fp, comp);
467} 520}

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