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Comparing deliantra/server/common/init.C (file contents):
Revision 1.11 by root, Wed Sep 13 02:05:18 2006 UTC vs.
Revision 1.40 by root, Mon Aug 20 22:09:04 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22*/ 22 */
23 23
24#define EXTERN // horrible hack 24#define EXTERN // horrible hack
25 25
26#include <global.h> 26#include <global.h>
27#include <object.h> 27#include <object.h>
28 28
29extern const char *const attacktype_desc[NROFATTACKS] = { 29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 31# include "attackinc.h"
38# undef def 32# undef def
39}; 33};
40 34
41extern const char *const resist_plus[NROFATTACKS] = { 35extern const char *const resist_plus[NROFATTACKS] = {
77 DATADIR, 71 DATADIR,
78 LOCALDIR, 72 LOCALDIR,
79 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
80 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
81 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
82 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
83 PK_LUCK_PENALTY,
84 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
85 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
86 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
87 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
88 NOT_PERMADETH, 82 NOT_PERMADETH,
89 SIMPLE_EXP, 83 SIMPLE_EXP,
90 RESET_LOCATION_TIME,
91 SET_TITLE, 84 SET_TITLE,
92 RESURRECTION, 85 RESURRECTION,
93 SEARCH_ITEMS, 86 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
96 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
97 REAL_WIZ, 90 0,
98 RECYCLE_TMP_MAPS, 91 0,
99 EXPLORE_MODE, 92 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD, 94 MOTD,
105 "rules", 95 "rules",
106 "news", 96 "news",
107 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0, 99 0,
116 1.0, 100 1.0,
117 101
118/* Armor enchantment stuff */ 102/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
120 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
121 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
122 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
123 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
124 1, /* no_player_stealing */
125 1, /* create_home_portals */
126}; 108};
127 109
128/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
129 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
130 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
150 "Wounding", 132 "Wounding",
151 "Death", 133 "Death",
152 "Light" 134 "Light"
153}; 135};
154 136
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/*
206 * It is vital that init_library() is called by any functions
207 * using this library.
208 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading.
212 */
213
214void
215init_library (void)
216{
217 init_environ ();
218 init_globals ();
219 init_objects ();
220 init_vars ();
221 init_block ();
222 ReadBmapNames ();
223 ReadSmooth ();
224 init_anim (); /* Must be after we read in the bitmaps */
225 init_archetypes (); /* Reads all archetypes from file */
226 init_dynamic ();
227 init_attackmess ();
228 init_clocks ();
229 init_emergency_mappath ();
230 init_experience ();
231}
232
233
234/* init_environ initializes values from the environmental variables. 137/* init_environ initialises values from the environmental variables.
235 * it needs to be called very early, since command line options should 138 * it needs to be called very early, since command line options should
236 * overwrite these if specified. 139 * overwrite these if specified.
237 */ 140 */
238void 141void
239init_environ (void) 142init_environ (void)
241 char *cp; 144 char *cp;
242 145
243 cp = getenv ("CROSSFIRE_LIBDIR"); 146 cp = getenv ("CROSSFIRE_LIBDIR");
244 if (cp) 147 if (cp)
245 settings.datadir = cp; 148 settings.datadir = cp;
149
246 cp = getenv ("CROSSFIRE_LOCALDIR"); 150 cp = getenv ("CROSSFIRE_LOCALDIR");
247 if (cp) 151 if (cp)
248 settings.localdir = cp; 152 settings.localdir = cp;
153
249 cp = getenv ("CROSSFIRE_PLAYERDIR"); 154 cp = getenv ("CROSSFIRE_PLAYERDIR");
250 if (cp) 155 if (cp)
251 settings.playerdir = cp; 156 settings.playerdir = cp;
157
252 cp = getenv ("CROSSFIRE_MAPDIR"); 158 cp = getenv ("CROSSFIRE_MAPDIR");
253 if (cp) 159 if (cp)
254 settings.mapdir = cp; 160 settings.mapdir = cp;
161
255 cp = getenv ("CROSSFIRE_ARCHETYPES"); 162 cp = getenv ("CROSSFIRE_ARCHETYPES");
256 if (cp) 163 if (cp)
257 settings.archetypes = cp; 164 settings.archetypes = cp;
165
258 cp = getenv ("CROSSFIRE_TREASURES"); 166 cp = getenv ("CROSSFIRE_TREASURES");
259 if (cp) 167 if (cp)
260 settings.treasures = cp; 168 settings.treasures = cp;
169
261 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 170 cp = getenv ("CROSSFIRE_UNIQUEDIR");
262 if (cp) 171 if (cp)
263 settings.uniquedir = cp; 172 settings.uniquedir = cp;
173
264 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 174 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
265 if (cp) 175 if (cp)
266 settings.templatedir = cp; 176 settings.templatedir = cp;
177
267 cp = getenv ("CROSSFIRE_TMPDIR"); 178 cp = getenv ("CROSSFIRE_TMPDIR");
268 if (cp) 179 if (cp)
269 settings.tmpdir = cp; 180 settings.tmpdir = cp;
270} 181}
271
272 182
273/* 183/*
274 * Initialises all global variables. 184 * Initialises all global variables.
275 * Might use environment-variables as default for some of them. 185 * Might use environment-variables as default for some of them.
276 */ 186 */
277
278void 187void
279init_globals (void) 188init_globals (void)
280{ 189{
281 if (settings.logfilename[0] == 0) 190 if (settings.logfilename[0] == 0)
282 {
283 logfile = stderr; 191 logfile = stderr;
284 }
285 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 192 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
286 { 193 {
287 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 194 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
288 logfile = stderr; 195 logfile = stderr;
289 } 196 }
290 else 197 else
291 {
292 setvbuf (logfile, NULL, _IOLBF, 0); 198 setvbuf (logfile, NULL, _IOLBF, 0);
293 }
294 exiting = 0;
295 first_player = NULL;
296 first_friendly_object = NULL;
297 first_map = NULL;
298 first_treasurelist = NULL;
299 first_artifactlist = NULL;
300 first_archetype = NULL;
301 *first_map_ext_path = 0;
302 warn_archetypes = 0;
303 nroftreasures = 0;
304 nrofartifacts = 0;
305 nrofallowedstr = 0;
306 ring_arch = NULL;
307 amulet_arch = NULL;
308 staff_arch = NULL;
309 trying_emergency_save = 0;
310 num_animations = 0;
311 animations_allocated = 0;
312 init_defaults ();
313} 199}
314
315/*
316 * Sets up and initialises the linked list of free and used objects.
317 * Allocates a certain chunk of objects and puts them on the free list.
318 * Called by init_library();
319 */
320
321void
322init_objects (void)
323{
324 /* Initialize all objects: */
325 objects = NULL;
326 active_objects = NULL;
327}
328
329/*
330 * Initialises global variables which can be changed by options.
331 * Called by init_library().
332 */
333
334void
335init_defaults (void)
336{
337 editor = 0;
338 nroferrors = 0;
339}
340
341 200
342void 201void
343init_dynamic (void) 202init_dynamic (void)
344{ 203{
345 archetype *at = first_archetype; 204 first_map_ext_path = "/start/HallsOfSelection";
346 205 first_map_path = "/HallOfSelection";
347 while (at)
348 {
349 if (at->clone.type == MAP)
350 {
351 if (at->clone.race)
352 {
353 strcpy (first_map_ext_path, at->clone.race);
354 }
355 if (EXIT_PATH (&at->clone))
356 {
357 strcpy (first_map_path, EXIT_PATH (&at->clone));
358 return;
359 }
360 }
361 at = at->next;
362 }
363 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
364 exit (-1);
365} 206}
366 207
367unsigned long todtick;
368
369/* 208/*
370 * Write out the current time to the file so time does not
371 * reset every time the server reboots.
372 */
373
374void
375write_todclock (void)
376{
377 char filename[MAX_BUF];
378 FILE *fp;
379
380 sprintf (filename, "%s/clockdata", settings.localdir);
381 if ((fp = fopen (filename, "w")) == NULL)
382 {
383 LOG (llevError, "Cannot open %s for writing\n", filename);
384 return;
385 }
386 fprintf (fp, "%lu", todtick);
387 fclose (fp);
388}
389
390/*
391 * Initializes the gametime and TOD counters
392 * Called by init_library().
393 */
394
395void
396init_clocks (void)
397{
398 char filename[MAX_BUF];
399 FILE *fp;
400 static int has_been_done = 0;
401
402 if (has_been_done)
403 return;
404 else
405 has_been_done = 1;
406
407 sprintf (filename, "%s/clockdata", settings.localdir);
408 LOG (llevDebug, "Reading clockdata from %s...", filename);
409 if ((fp = fopen (filename, "r")) == NULL)
410 {
411 LOG (llevError, "Can't open %s.\n", filename);
412 todtick = 0;
413 write_todclock ();
414 return;
415 }
416 fscanf (fp, "%lu", &todtick);
417 LOG (llevDebug, "todtick=%lu\n", todtick);
418 fclose (fp);
419}
420
421/*
422 * Initializes the attack messages. 209 * initialises the attack messages.
423 * Called by init_library(). 210 * Called by init_library().
424 */ 211 */
425 212
426//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 213//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
427 214
440 return; 227 return;
441 else 228 else
442 has_been_done = 1; 229 has_been_done = 1;
443 230
444 sprintf (filename, "%s/attackmess", settings.datadir); 231 sprintf (filename, "%s/attackmess", settings.datadir);
445 LOG (llevDebug, "Reading attack messages from %s...", filename); 232 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
446 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 233 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
447 { 234 {
448 LOG (llevError, "Can't open %s.\n", filename); 235 LOG (llevError, "Can't open %s.\n", filename);
449 return; 236 return;
450 } 237 }
480 { 267 {
481 p = strtok (buf, "="); 268 p = strtok (buf, "=");
482 attack_mess[mess][level].level = atoi (buf); 269 attack_mess[mess][level].level = atoi (buf);
483 p = strtok (NULL, "="); 270 p = strtok (NULL, "=");
484 if (p != NULL) 271 if (p != NULL)
485 attack_mess[mess][level].buf1 = strdup_local (p); 272 attack_mess[mess][level].buf1 = strdup (p);
486 else 273 else
487 attack_mess[mess][level].buf1 = strdup_local (""); 274 attack_mess[mess][level].buf1 = strdup ("");
488 mode = 2; 275 mode = 2;
489 continue; 276 continue;
490 } 277 }
491 else if (mode == 2) 278 else if (mode == 2)
492 { 279 {
493 p = strtok (buf, "="); 280 p = strtok (buf, "=");
494 attack_mess[mess][level].level = atoi (buf); 281 attack_mess[mess][level].level = atoi (buf);
495 p = strtok (NULL, "="); 282 p = strtok (NULL, "=");
496 if (p != NULL) 283 if (p != NULL)
497 attack_mess[mess][level].buf2 = strdup_local (p); 284 attack_mess[mess][level].buf2 = strdup (p);
498 else 285 else
499 attack_mess[mess][level].buf2 = strdup_local (""); 286 attack_mess[mess][level].buf2 = strdup ("");
500 mode = 3; 287 mode = 3;
501 continue; 288 continue;
502 } 289 }
503 else if (mode == 3) 290 else if (mode == 3)
504 { 291 {
505 p = strtok (buf, "="); 292 p = strtok (buf, "=");
506 attack_mess[mess][level].level = atoi (buf); 293 attack_mess[mess][level].level = atoi (buf);
507 p = strtok (NULL, "="); 294 p = strtok (NULL, "=");
508 if (p != NULL) 295 if (p != NULL)
509 attack_mess[mess][level].buf3 = strdup_local (p); 296 attack_mess[mess][level].buf3 = strdup (p);
510 else 297 else
511 attack_mess[mess][level].buf3 = strdup_local (""); 298 attack_mess[mess][level].buf3 = strdup ("");
512 mode = 1; 299 mode = 1;
513 level++; 300 level++;
514 total++; 301 total++;
515 continue; 302 continue;
516 } 303 }

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