/*
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Crossfire TRT is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
#define EXTERN // horrible hack
#include
#include
extern const char *const attacktype_desc[NROFATTACKS] = {
# define def(uc, lc, name, plus, change) # name,
# include "attackinc.h"
# undef def
};
extern const char *const resist_plus[NROFATTACKS] = {
# define def(uc, lc, name, plus, change) # plus,
# include "attackinc.h"
# undef def
};
extern const char *const change_resist_msg[NROFATTACKS] = {
# define def(uc, lc, name, plus, change) # change,
# include "attackinc.h"
# undef def
};
int resist_table[NROFATTACKS] = {
# define def(uc, lc, name, plus, change) ATNR_ ## uc,
# include "attackinc.h"
# undef def
};
/* You unforunately need to looking in include/global.h to see what these
* correspond to.
*/
struct Settings settings = {
LOGFILE, /* Logfile */
CSPORT, /* Client/server port */
/* Debug level */
#ifdef DEBUG
llevDebug,
#else
llevInfo,
#endif
0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
0, /* argc */
NULL, /* argv */
CONFDIR,
DATADIR,
LOCALDIR,
PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
UNIQUE_DIR, TEMPLATE_DIR,
TMPDIR,
PK_LUCK_PENALTY,
STAT_LOSS_ON_DEATH,
PERMANENT_EXPERIENCE_RATIO,
DEATH_PENALTY_RATIO,
DEATH_PENALTY_LEVEL,
BALANCED_STAT_LOSS,
NOT_PERMADETH,
SIMPLE_EXP,
SET_TITLE,
RESURRECTION,
SEARCH_ITEMS,
SPELL_ENCUMBRANCE,
SPELL_FAILURE_EFFECTS,
SET_FRIENDLY_FIRE,
0,
0,
EXPLORE_MODE,
SPELLPOINT_LEVEL_DEPEND,
MOTD,
"rules",
"news",
"", /* DM_MAIL */
0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
0,
1.0,
/* Armor enchantment stuff */
ARMOR_MAX_ENCHANT,
ARMOR_WEIGHT_REDUCTION,
ARMOR_WEIGHT_LINEAR,
ARMOR_SPEED_IMPROVEMENT,
ARMOR_SPEED_LINEAR,
};
/* perhaps not the best place for this, but needs to be
* in some file in the common area so that standalone
* programs, like the random map generator, can be built.
*/
const char *const spellpathnames[NRSPELLPATHS] = {
"Protection",
"Fire",
"Frost",
"Electricity",
"Missiles",
"Self",
"Summoning",
"Abjuration",
"Restoration",
"Detonation",
"Mind",
"Creation",
"Teleportation",
"Information",
"Transmutation",
"Transferrence",
"Turning",
"Wounding",
"Death",
"Light"
};
/*
* It is vital that init_library() is called by any functions
* using this library.
* If you want to lessen the size of the program using the library,
* you can replace the call to init_library() with init_globals() and
* init_function_pointers(). Good idea to also call init_vars and
* init_hash_table if you are doing any object loading.
*/
void
init_library (void)
{
init_globals ();
init_block ();
init_dynamic ();
init_attackmess ();
init_experience ();
}
/* init_environ initialises values from the environmental variables.
* it needs to be called very early, since command line options should
* overwrite these if specified.
*/
void
init_environ (void)
{
char *cp;
cp = getenv ("CROSSFIRE_LIBDIR");
if (cp)
settings.datadir = cp;
cp = getenv ("CROSSFIRE_LOCALDIR");
if (cp)
settings.localdir = cp;
cp = getenv ("CROSSFIRE_PLAYERDIR");
if (cp)
settings.playerdir = cp;
cp = getenv ("CROSSFIRE_MAPDIR");
if (cp)
settings.mapdir = cp;
cp = getenv ("CROSSFIRE_ARCHETYPES");
if (cp)
settings.archetypes = cp;
cp = getenv ("CROSSFIRE_TREASURES");
if (cp)
settings.treasures = cp;
cp = getenv ("CROSSFIRE_UNIQUEDIR");
if (cp)
settings.uniquedir = cp;
cp = getenv ("CROSSFIRE_TEMPLATEDIR");
if (cp)
settings.templatedir = cp;
cp = getenv ("CROSSFIRE_TMPDIR");
if (cp)
settings.tmpdir = cp;
}
/*
* Initialises all global variables.
* Might use environment-variables as default for some of them.
*/
void
init_globals (void)
{
if (settings.logfilename[0] == 0)
logfile = stderr;
else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
{
fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
logfile = stderr;
}
else
setvbuf (logfile, NULL, _IOLBF, 0);
}
void
init_dynamic (void)
{
for_all_archetypes (at)
{
if (at->type == MAP)
{
if (at->race)
first_map_ext_path = at->race;
if (EXIT_PATH (at))
{
first_map_path = EXIT_PATH (at);
return;
}
}
}
LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
exit (-1);
}
/*
* initialises the attack messages.
* Called by init_library().
*/
//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
void
init_attackmess (void)
{
char buf[MAX_BUF];
char filename[MAX_BUF];
char *cp, *p;
FILE *fp;
static int has_been_done = 0;
int mess, level, comp;
int mode = 0, total = 0;
if (has_been_done)
return;
else
has_been_done = 1;
sprintf (filename, "%s/attackmess", settings.datadir);
LOG (llevDebug, "Reading attack messages from %s...\n", filename);
if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
{
LOG (llevError, "Can't open %s.\n", filename);
return;
}
level = 0;
while (fgets (buf, MAX_BUF, fp) != NULL)
{
if (*buf == '#')
continue;
if ((cp = strchr (buf, '\n')) != NULL)
*cp = '\0';
cp = buf;
while (*cp == ' ') /* Skip blanks */
cp++;
if (strncmp (cp, "TYPE:", 5) == 0)
{
p = strtok (buf, ":");
p = strtok (NULL, ":");
if (mode == 1)
{
attack_mess[mess][level].level = -1;
attack_mess[mess][level].buf1 = NULL;
attack_mess[mess][level].buf2 = NULL;
attack_mess[mess][level].buf3 = NULL;
}
level = 0;
mess = atoi (p);
mode = 1;
continue;
}
if (mode == 1)
{
p = strtok (buf, "=");
attack_mess[mess][level].level = atoi (buf);
p = strtok (NULL, "=");
if (p != NULL)
attack_mess[mess][level].buf1 = strdup (p);
else
attack_mess[mess][level].buf1 = strdup ("");
mode = 2;
continue;
}
else if (mode == 2)
{
p = strtok (buf, "=");
attack_mess[mess][level].level = atoi (buf);
p = strtok (NULL, "=");
if (p != NULL)
attack_mess[mess][level].buf2 = strdup (p);
else
attack_mess[mess][level].buf2 = strdup ("");
mode = 3;
continue;
}
else if (mode == 3)
{
p = strtok (buf, "=");
attack_mess[mess][level].level = atoi (buf);
p = strtok (NULL, "=");
if (p != NULL)
attack_mess[mess][level].buf3 = strdup (p);
else
attack_mess[mess][level].buf3 = strdup ("");
mode = 1;
level++;
total++;
continue;
}
}
LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
close_and_delete (fp, comp);
}