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Comparing deliantra/server/common/init.C (file contents):
Revision 1.9 by root, Sat Sep 9 23:49:06 2006 UTC vs.
Revision 1.47 by root, Tue Sep 23 04:51:11 2008 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: init.C,v 1.9 2006/09/09 23:49:06 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29#define EXTERN // horrible hack 24#define EXTERN // horrible hack
30 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
34extern const char* const attacktype_desc[NROFATTACKS] = { 29extern const char *const attacktype_desc[NROFATTACKS] = {
35# define def(uc, lc, name, plus, change) # name, 30# define def(uc, lc, name, plus, change) # name,
36# include "attackinc.h" 31# include "attackinc.h"
37# undef def 32# undef def
38}; 33};
39 34
40extern const keyword resist_save[NROFATTACKS] = {
41# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
42# include "attackinc.h"
43# undef def
44};
45
46extern const char* const resist_plus[NROFATTACKS] = { 35extern const char *const resist_plus[NROFATTACKS] = {
47# define def(uc, lc, name, plus, change) # plus, 36# define def(uc, lc, name, plus, change) # plus,
48# include "attackinc.h" 37# include "attackinc.h"
49# undef def 38# undef def
50}; 39};
51 40
52extern const char* const change_resist_msg[NROFATTACKS] = { 41extern const char *const change_resist_msg[NROFATTACKS] = {
53# define def(uc, lc, name, plus, change) # change, 42# define def(uc, lc, name, plus, change) # change,
54# include "attackinc.h" 43# include "attackinc.h"
55# undef def 44# undef def
56}; 45};
57 46
63 52
64/* You unforunately need to looking in include/global.h to see what these 53/* You unforunately need to looking in include/global.h to see what these
65 * correspond to. 54 * correspond to.
66 */ 55 */
67struct Settings settings = { 56struct Settings settings = {
68LOGFILE, /* Logfile */ 57 LOGFILE, /* Logfile */
69CSPORT, /* Client/server port */ 58 CSPORT, /* Client/server port */
70 59
71/* Debug level */ 60/* Debug level */
72#ifdef DEBUG 61#ifdef DEBUG
73 llevDebug, 62 llevDebug,
74#else 63#else
75 llevInfo, 64 llevInfo,
76#endif 65#endif
77 66
780, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 67 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
790, /* argc */ 68 0, /* argc */
80NULL, /* argv */ 69 NULL, /* argv */
81CONFDIR, 70 CONFDIR,
82DATADIR, 71 DATADIR,
83LOCALDIR, 72 LOCALDIR,
84PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
85UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
86TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
87STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
88PK_LUCK_PENALTY,
89PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
90DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
91DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
92BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
93NOT_PERMADETH, 82 NOT_PERMADETH,
94SIMPLE_EXP, 83 SIMPLE_EXP,
95RESET_LOCATION_TIME,
96SET_TITLE, 84 SET_TITLE,
97RESURRECTION, 85 RESURRECTION,
98SEARCH_ITEMS, 86 SEARCH_ITEMS,
99SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
100SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
101CASTING_TIME, 89 SET_FRIENDLY_FIRE,
102REAL_WIZ, 90 0,
103RECYCLE_TMP_MAPS, 91 0,
104EXPLORE_MODE, 92 EXPLORE_MODE,
105SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
106SET_FRIENDLY_FIRE,
107"", /* Who format specifier */
108"", /* who wiz format specifier */
109MOTD, 94 MOTD,
110"rules", 95 "rules",
111"news", 96 "news",
112"", /* DM_MAIL */ 97 "", /* DM_MAIL */
1130, /* This and the next 3 values are metaserver values */
114"",
115"",
1160,
117"",
1180,0,0,0,0,0,0,0, /* worldmap settings*/ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
119EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 99 0,
1200,
1211.0, 100 1.0,
101
122/* Armor enchantment stuff */ 102/* Armor enchantment stuff */
123ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
124ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
125ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
126ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
127ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
1281, /* no_player_stealing */
1291, /* create_home_portals */
130}; 108};
131 109
132/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
133 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
134 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
135 */ 113 */
136const char* const spellpathnames[NRSPELLPATHS] = { 114const char *const spellpathnames[NRSPELLPATHS] = {
137 "Protection", 115 "Protection",
138 "Fire", 116 "Fire",
139 "Frost", 117 "Frost",
140 "Electricity", 118 "Electricity",
141 "Missiles", 119 "Missiles",
142 "Self", 120 "Self",
143 "Summoning", 121 "Summoning",
144 "Abjuration", 122 "Abjuration",
145 "Restoration", 123 "Restoration",
146 "Detonation", 124 "Detonation",
147 "Mind", 125 "Mind",
148 "Creation", 126 "Creation",
149 "Teleportation", 127 "Teleportation",
150 "Information", 128 "Information",
151 "Transmutation", 129 "Transmutation",
152 "Transferrence", 130 "Transferrence",
153 "Turning", 131 "Turning",
154 "Wounding", 132 "Wounding",
155 "Death", 133 "Death",
156 "Light" 134 "Light"
157}; 135};
158 136
159
160/* This loads the emergency map information from a
161 * .emergency file in the map directory. Doing this makes
162 * it easier to switch between map distributions (don't need
163 * to recompile. Note that there is no reason I see that
164 * this could not be re-loaded during play, but it seems
165 * like there should be little reason to do that.
166 */
167static void init_emergency_mappath(void)
168{
169 char filename[MAX_BUF], tmpbuf[MAX_BUF];
170 FILE *fp;
171 int online=0;
172
173 /* If this file doesn't exist, not a big deal */
174 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
175 if ((fp = fopen(filename, "r"))!=NULL) {
176 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
177 if (tmpbuf[0] == '#') continue; /* ignore comments */
178
179 if (online == 0) {
180 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
181 settings.emergency_mapname = strdup_local(tmpbuf);
182 }
183 else if (online == 1) {
184 settings.emergency_x = atoi(tmpbuf);
185 }
186
187 else if (online == 2) {
188 settings.emergency_y = atoi(tmpbuf);
189 }
190 online++;
191 if (online>2) break;
192 }
193 fclose(fp);
194 if (online<=2)
195 LOG(llevError,"Online read partial data from %s\n", filename);
196 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
197 settings.emergency_x, settings.emergency_y);
198 }
199}
200
201
202/*
203 * It is vital that init_library() is called by any functions
204 * using this library.
205 * If you want to lessen the size of the program using the library,
206 * you can replace the call to init_library() with init_globals() and
207 * init_function_pointers(). Good idea to also call init_vars and
208 * init_hash_table if you are doing any object loading.
209 */
210
211void init_library(void) {
212 init_environ();
213 init_globals();
214 init_objects();
215 init_vars();
216 init_block();
217 ReadBmapNames ();
218 ReadSmooth();
219 init_anim(); /* Must be after we read in the bitmaps */
220 init_archetypes(); /* Reads all archetypes from file */
221 init_dynamic ();
222 init_attackmess();
223 init_clocks();
224 init_emergency_mappath();
225 init_experience();
226}
227
228
229/* init_environ initializes values from the environmental variables. 137/* init_environ initialises values from the environmental variables.
230 * it needs to be called very early, since command line options should 138 * it needs to be called very early, since command line options should
231 * overwrite these if specified. 139 * overwrite these if specified.
232 */ 140 */
141void
233void init_environ(void) { 142init_environ (void)
143{
234 char *cp; 144 const char *cp;
235 145
236 cp=getenv("CROSSFIRE_LIBDIR"); 146 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
237 if (cp) settings.datadir=cp; 147 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
238 cp=getenv("CROSSFIRE_LOCALDIR"); 148 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
239 if (cp) settings.localdir=cp; 149 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
240 cp=getenv("CROSSFIRE_PLAYERDIR"); 150 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
241 if (cp) settings.playerdir=cp; 151 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
242 cp=getenv("CROSSFIRE_MAPDIR"); 152 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
243 if (cp) settings.mapdir=cp; 153 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
244 cp=getenv("CROSSFIRE_ARCHETYPES"); 154 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
245 if (cp) settings.archetypes=cp; 155 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
246 cp=getenv("CROSSFIRE_TREASURES"); 156
247 if (cp) settings.treasures=cp; 157 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
248 cp=getenv("CROSSFIRE_UNIQUEDIR");
249 if (cp) settings.uniquedir=cp;
250 cp=getenv("CROSSFIRE_TEMPLATEDIR");
251 if (cp) settings.templatedir=cp;
252 cp=getenv("CROSSFIRE_TMPDIR");
253 if (cp) settings.tmpdir=cp;
254} 158}
255
256 159
257/* 160/*
258 * Initialises all global variables. 161 * Initialises all global variables.
259 * Might use environment-variables as default for some of them. 162 * Might use environment-variables as default for some of them.
260 */ 163 */
261 164void
262void init_globals(void) { 165init_globals (void)
166{
263 if (settings.logfilename[0] == 0) { 167 if (settings.logfilename[0] == 0)
264 logfile = stderr; 168 set_logfd (-1);
169 else
170 {
171 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
172
173 if (logfd >= 0)
174 set_logfd (logfd);
175 else
176 {
177 set_logfd (-1);
178 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
179 }
265 } 180 }
266 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 181}
267 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 182
268 settings.logfilename); 183void
269 logfile = stderr; 184init_dynamic (void)
185{
186 first_map_ext_path = "/start/HallsOfSelection";
187 first_map_path = "/HallOfSelection";
188}
189
190/*
191 * initialises the attack messages.
192 * Called by init_library().
193 */
194
195//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
196
197void
198init_attackmess (void)
199{
200 char buf[MAX_BUF];
201 char filename[MAX_BUF];
202 char *cp, *p;
203 FILE *fp;
204 static int has_been_done = 0;
205 int mess, level, comp;
206 int mode = 0, total = 0;
207
208 if (has_been_done)
209 return;
210 else
211 has_been_done = 1;
212
213 sprintf (filename, "%s/attackmess", settings.datadir);
214 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
215 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
216 {
217 LOG (llevError, "Can't open %s.\n", filename);
218 return;
270 } 219 }
271 else { 220
272 setvbuf(logfile, NULL, _IOLBF, 0); 221 level = 0;
222 while (fgets (buf, MAX_BUF, fp) != NULL)
223 {
224 if (*buf == '#')
225 continue;
226
227 if ((cp = strchr (buf, '\n')) != NULL)
228 *cp = '\0';
229
230 cp = buf;
231 while (*cp == ' ') /* Skip blanks */
232 cp++;
233
234 if (strncmp (cp, "TYPE:", 5) == 0)
235 {
236 p = strtok (buf, ":");
237 p = strtok (NULL, ":");
238 if (mode == 1)
239 {
240 attack_mess[mess][level].level = -1;
241 attack_mess[mess][level].buf1 = NULL;
242 attack_mess[mess][level].buf2 = NULL;
243 attack_mess[mess][level].buf3 = NULL;
244 }
245
246 level = 0;
247 mess = atoi (p);
248 mode = 1;
249 continue;
250 }
251
252 if (mode == 1)
253 {
254 p = strtok (buf, "=");
255 attack_mess[mess][level].level = atoi (buf);
256 p = strtok (NULL, "=");
257 if (p != NULL)
258 attack_mess[mess][level].buf1 = strdup (p);
259 else
260 attack_mess[mess][level].buf1 = strdup ("");
261 mode = 2;
262 continue;
263 }
264 else if (mode == 2)
265 {
266 p = strtok (buf, "=");
267 attack_mess[mess][level].level = atoi (buf);
268 p = strtok (NULL, "=");
269 if (p != NULL)
270 attack_mess[mess][level].buf2 = strdup (p);
271 else
272 attack_mess[mess][level].buf2 = strdup ("");
273 mode = 3;
274 continue;
275 }
276 else if (mode == 3)
277 {
278 p = strtok (buf, "=");
279 attack_mess[mess][level].level = atoi (buf);
280 p = strtok (NULL, "=");
281 if (p != NULL)
282 attack_mess[mess][level].buf3 = strdup (p);
283 else
284 attack_mess[mess][level].buf3 = strdup ("");
285 mode = 1;
286 level++;
287 total++;
288 continue;
289 }
273 } 290 }
274 exiting = 0;
275 first_player=NULL;
276 first_friendly_object=NULL;
277 first_map=NULL;
278 first_treasurelist=NULL;
279 first_artifactlist=NULL;
280 first_archetype=NULL;
281 *first_map_ext_path=0;
282 warn_archetypes=0;
283 nroftreasures = 0;
284 nrofartifacts = 0;
285 nrofallowedstr=0;
286 ring_arch = NULL;
287 amulet_arch = NULL;
288 staff_arch = NULL;
289 trying_emergency_save = 0;
290 num_animations=0;
291 animations_allocated=0;
292 init_defaults();
293}
294 291
295/*
296 * Sets up and initialises the linked list of free and used objects.
297 * Allocates a certain chunk of objects and puts them on the free list.
298 * Called by init_library();
299 */
300
301void
302init_objects(void)
303{
304 /* Initialize all objects: */
305 objects = NULL;
306 active_objects = NULL;
307}
308
309/*
310 * Initialises global variables which can be changed by options.
311 * Called by init_library().
312 */
313
314void init_defaults(void) {
315 editor=0;
316 nroferrors=0;
317}
318
319
320void init_dynamic (void) {
321 archetype *at = first_archetype;
322 while (at) {
323 if (at->clone.type == MAP) {
324 if (at->clone.race) {
325 strcpy (first_map_ext_path, at->clone.race);
326 }
327 if (EXIT_PATH (&at->clone)) {
328 strcpy (first_map_path, EXIT_PATH (&at->clone));
329 return;
330 }
331 }
332 at = at->next;
333 }
334 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
335 exit (-1);
336}
337
338unsigned long todtick;
339
340/*
341 * Write out the current time to the file so time does not
342 * reset every time the server reboots.
343 */
344
345void write_todclock(void)
346{
347 char filename[MAX_BUF];
348 FILE *fp;
349
350 sprintf(filename, "%s/clockdata", settings.localdir);
351 if ((fp = fopen(filename, "w")) == NULL) {
352 LOG(llevError, "Cannot open %s for writing\n", filename);
353 return;
354 }
355 fprintf(fp, "%lu", todtick);
356 fclose(fp);
357}
358
359/*
360 * Initializes the gametime and TOD counters
361 * Called by init_library().
362 */
363
364void init_clocks(void)
365{
366 char filename[MAX_BUF];
367 FILE *fp;
368 static int has_been_done=0;
369
370 if (has_been_done)
371 return;
372 else
373 has_been_done = 1;
374
375 sprintf(filename, "%s/clockdata", settings.localdir);
376 LOG(llevDebug, "Reading clockdata from %s...", filename);
377 if ((fp = fopen(filename, "r")) == NULL) {
378 LOG(llevError, "Can't open %s.\n", filename);
379 todtick = 0;
380 write_todclock();
381 return;
382 }
383 fscanf(fp, "%lu", &todtick);
384 LOG(llevDebug, "todtick=%lu\n", todtick);
385 fclose(fp);
386}
387
388/*
389 * Initializes the attack messages.
390 * Called by init_library().
391 */
392
393//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
394
395void init_attackmess(void){
396 char buf[MAX_BUF];
397 char filename[MAX_BUF];
398 char *cp, *p;
399 FILE *fp;
400 static int has_been_done=0;
401 int mess, level, comp;
402 int mode=0, total=0;
403
404 if (has_been_done)
405 return;
406 else
407 has_been_done = 1;
408
409 sprintf(filename, "%s/attackmess", settings.datadir);
410 LOG(llevDebug, "Reading attack messages from %s...", filename);
411 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
412 LOG(llevError, "Can't open %s.\n", filename);
413 return;
414 }
415
416 level = 0;
417 while (fgets(buf, MAX_BUF, fp)!=NULL) {
418 if (*buf=='#') continue;
419 if((cp=strchr(buf,'\n'))!=NULL)
420 *cp='\0';
421 cp=buf;
422 while(*cp==' ') /* Skip blanks */
423 cp++;
424
425 if (strncmp(cp, "TYPE:", 5)==0) {
426 p = strtok(buf, ":");
427 p = strtok(NULL, ":");
428 if (mode == 1) {
429 attack_mess[mess][level].level = -1;
430 attack_mess[mess][level].buf1 = NULL;
431 attack_mess[mess][level].buf2 = NULL;
432 attack_mess[mess][level].buf3 = NULL;
433 }
434 level = 0;
435 mess = atoi(p);
436 mode = 1;
437 continue;
438 }
439 if (mode==1) {
440 p = strtok(buf, "=");
441 attack_mess[mess][level].level = atoi(buf);
442 p = strtok(NULL, "=");
443 if (p != NULL)
444 attack_mess[mess][level].buf1 = strdup_local(p);
445 else
446 attack_mess[mess][level].buf1 = strdup_local("");
447 mode = 2;
448 continue;
449 } else if (mode==2) {
450 p = strtok(buf, "=");
451 attack_mess[mess][level].level = atoi(buf);
452 p = strtok(NULL, "=");
453 if (p != NULL)
454 attack_mess[mess][level].buf2 = strdup_local(p);
455 else
456 attack_mess[mess][level].buf2 = strdup_local("");
457 mode = 3;
458 continue;
459 } else if (mode==3) {
460 p = strtok(buf, "=");
461 attack_mess[mess][level].level = atoi(buf);
462 p = strtok(NULL, "=");
463 if (p != NULL)
464 attack_mess[mess][level].buf3 = strdup_local(p);
465 else
466 attack_mess[mess][level].buf3 = strdup_local("");
467 mode = 1;
468 level++;
469 total++;
470 continue;
471 }
472 }
473 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 292 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
474 close_and_delete(fp, comp); 293 close_and_delete (fp, comp);
475} 294}
295

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