ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/init.C
(Generate patch)

Comparing deliantra/server/common/init.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.17 by root, Mon Dec 18 02:35:00 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.1 2006/08/13 17:16:00 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29#define EXTERN 24#define EXTERN // horrible hack
30#define INIT_C 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const char *const resist_plus[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) # plus,
37# include "attackinc.h"
38# undef def
39};
40
41extern const char *const change_resist_msg[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # change,
43# include "attackinc.h"
44# undef def
45};
46
47int resist_table[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) ATNR_ ## uc,
49# include "attackinc.h"
50# undef def
51};
52
34/* You unforunately need to looking in include/global.h to see what these 53/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 54 * correspond to.
36 */ 55 */
37struct Settings settings = { 56struct Settings settings = {
38LOGFILE, /* Logfile */ 57 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 58 CSPORT, /* Client/server port */
40 59
41/* Debug level */ 60/* Debug level */
42#ifdef DEBUG 61#ifdef DEBUG
43 llevDebug, 62 llevDebug,
44#else 63#else
45 llevInfo, 64 llevInfo,
46#endif 65#endif
47 66
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 67 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 68 0, /* argc */
50NULL, /* argv */ 69 NULL, /* argv */
51CONFDIR, 70 CONFDIR,
52DATADIR, 71 DATADIR,
53LOCALDIR, 72 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 75 TMPDIR,
57STAT_LOSS_ON_DEATH, 76 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 77 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 82 NOT_PERMADETH,
64SIMPLE_EXP, 83 SIMPLE_EXP,
65RESET_LOCATION_TIME, 84 RESET_LOCATION_TIME,
66SET_TITLE, 85 SET_TITLE,
67RESURRECTION, 86 RESURRECTION,
68SEARCH_ITEMS, 87 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 90 CASTING_TIME,
72REAL_WIZ, 91 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 92 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 95 MOTD,
80"rules", 96 "rules",
81"news", 97 "news",
82"", /* DM_MAIL */ 98 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 100 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900, 101 0,
911.0, 102 1.0,
103
92/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 106 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 107 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 108 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 109 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 110 1, /* no_player_stealing */
991, /* create_home_portals */ 111 1, /* create_home_portals */
100}; 112};
101 113
102/* perhaps not the best place for this, but needs to be 114/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 115 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 116 * programs, like the random map generator, can be built.
105 */ 117 */
106const char* const spellpathnames[NRSPELLPATHS] = { 118const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 119 "Protection",
108 "Fire", 120 "Fire",
109 "Frost", 121 "Frost",
110 "Electricity", 122 "Electricity",
111 "Missiles", 123 "Missiles",
112 "Self", 124 "Self",
113 "Summoning", 125 "Summoning",
114 "Abjuration", 126 "Abjuration",
115 "Restoration", 127 "Restoration",
116 "Detonation", 128 "Detonation",
117 "Mind", 129 "Mind",
118 "Creation", 130 "Creation",
119 "Teleportation", 131 "Teleportation",
120 "Information", 132 "Information",
121 "Transmutation", 133 "Transmutation",
122 "Transferrence", 134 "Transferrence",
123 "Turning", 135 "Turning",
124 "Wounding", 136 "Wounding",
125 "Death", 137 "Death",
126 "Light" 138 "Light"
127}; 139};
128 140
129 141
130/* This loads the emergency map information from a 142/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes 143 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need 144 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that 145 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems 146 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that. 147 * like there should be little reason to do that.
136 */ 148 */
149static void
137static void init_emergency_mappath(void) 150init_emergency_mappath (void)
138{ 151{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF]; 152 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp; 153 FILE *fp;
141 int online=0; 154 int online = 0;
142 155
143 /* If this file doesn't exist, not a big deal */ 156 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); 157 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) { 158 if ((fp = fopen (filename, "r")) != NULL)
159 {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) { 160 while (fgets (tmpbuf, MAX_BUF - 1, fp))
147 if (tmpbuf[0] == '#') continue; /* ignore comments */ 161 {
148 162 if (tmpbuf[0] == '#')
163 continue; /* ignore comments */
164
149 if (online == 0) { 165 if (online == 0)
166 {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ 167 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf); 168 settings.emergency_mapname = strdup (tmpbuf);
152 } 169 }
153 else if (online == 1) { 170 else if (online == 1)
171 {
154 settings.emergency_x = atoi(tmpbuf); 172 settings.emergency_x = atoi (tmpbuf);
155 } 173 }
156 174
157 else if (online == 2) { 175 else if (online == 2)
176 {
158 settings.emergency_y = atoi(tmpbuf); 177 settings.emergency_y = atoi (tmpbuf);
159 } 178 }
160 online++; 179 online++;
161 if (online>2) break; 180 if (online > 2)
162 } 181 break;
163 fclose(fp); 182 }
183 fclose (fp);
164 if (online<=2) 184 if (online <= 2)
165 LOG(llevError,"Online read partial data from %s\n", filename); 185 LOG (llevError, "Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, 186 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170 187 }
188}
189
171 190
172/* 191/*
173 * It is vital that init_library() is called by any functions 192 * It is vital that init_library() is called by any functions
174 * using this library. 193 * using this library.
175 * If you want to lessen the size of the program using the library, 194 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 195 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 196 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 197 * init_hash_table if you are doing any object loading.
179 */ 198 */
180 199
200void
181void init_library(void) { 201init_library (void)
202{
182 init_environ(); 203 init_environ ();
183 init_globals(); 204 init_globals ();
184 init_hash_table();
185 init_objects();
186 init_vars(); 205 init_vars ();
187 init_block(); 206 init_block ();
188 ReadBmapNames (); 207 ReadBmapNames ();
189 ReadSmooth(); 208 ReadSmooth ();
190 init_anim(); /* Must be after we read in the bitmaps */ 209 init_anim (); /* Must be after we read in the bitmaps */
191 init_archetypes(); /* Reads all archetypes from file */ 210 init_archetypes (); /* Reads all archetypes from file */
192 init_dynamic (); 211 init_dynamic ();
193 init_attackmess(); 212 init_attackmess ();
194 init_clocks(); 213 init_clocks ();
195 init_emergency_mappath(); 214 init_emergency_mappath ();
196 init_experience(); 215 init_experience ();
197} 216}
198 217
199 218
200/* init_environ initializes values from the environmental variables. 219/* init_environ initializes values from the environmental variables.
201 * it needs to be called very early, since command line options should 220 * it needs to be called very early, since command line options should
202 * overwrite these if specified. 221 * overwrite these if specified.
203 */ 222 */
223void
204void init_environ(void) { 224init_environ (void)
225{
205 char *cp; 226 char *cp;
206 227
207 cp=getenv("CROSSFIRE_LIBDIR"); 228 cp = getenv ("CROSSFIRE_LIBDIR");
229 if (cp)
208 if (cp) settings.datadir=cp; 230 settings.datadir = cp;
209 cp=getenv("CROSSFIRE_LOCALDIR"); 231 cp = getenv ("CROSSFIRE_LOCALDIR");
232 if (cp)
210 if (cp) settings.localdir=cp; 233 settings.localdir = cp;
211 cp=getenv("CROSSFIRE_PLAYERDIR"); 234 cp = getenv ("CROSSFIRE_PLAYERDIR");
235 if (cp)
212 if (cp) settings.playerdir=cp; 236 settings.playerdir = cp;
213 cp=getenv("CROSSFIRE_MAPDIR"); 237 cp = getenv ("CROSSFIRE_MAPDIR");
238 if (cp)
214 if (cp) settings.mapdir=cp; 239 settings.mapdir = cp;
215 cp=getenv("CROSSFIRE_ARCHETYPES"); 240 cp = getenv ("CROSSFIRE_ARCHETYPES");
241 if (cp)
216 if (cp) settings.archetypes=cp; 242 settings.archetypes = cp;
217 cp=getenv("CROSSFIRE_TREASURES"); 243 cp = getenv ("CROSSFIRE_TREASURES");
244 if (cp)
218 if (cp) settings.treasures=cp; 245 settings.treasures = cp;
219 cp=getenv("CROSSFIRE_UNIQUEDIR"); 246 cp = getenv ("CROSSFIRE_UNIQUEDIR");
247 if (cp)
220 if (cp) settings.uniquedir=cp; 248 settings.uniquedir = cp;
221 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 249 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
250 if (cp)
222 if (cp) settings.templatedir=cp; 251 settings.templatedir = cp;
223 cp=getenv("CROSSFIRE_TMPDIR"); 252 cp = getenv ("CROSSFIRE_TMPDIR");
253 if (cp)
224 if (cp) settings.tmpdir=cp; 254 settings.tmpdir = cp;
225} 255}
226 256
227 257
228/* 258/*
229 * Initialises all global variables. 259 * Initialises all global variables.
230 * Might use environment-variables as default for some of them. 260 * Might use environment-variables as default for some of them.
231 */ 261 */
232 262
263void
233void init_globals(void) { 264init_globals (void)
265{
234 if (settings.logfilename[0] == 0) { 266 if (settings.logfilename[0] == 0)
235 logfile = stderr; 267 logfile = stderr;
236 }
237 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 268 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
269 {
238 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 270 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
239 settings.logfilename);
240 logfile = stderr; 271 logfile = stderr;
241 } 272 }
242 else { 273 else
243 setvbuf(logfile, NULL, _IOLBF, 0); 274 setvbuf (logfile, NULL, _IOLBF, 0);
244 }
245 exiting = 0;
246 first_player=NULL;
247 first_friendly_object=NULL;
248 first_map=NULL;
249 first_treasurelist=NULL;
250 first_artifactlist=NULL;
251 first_archetype=NULL;
252 *first_map_ext_path=0;
253 warn_archetypes=0;
254 nroftreasures = 0;
255 nrofartifacts = 0;
256 nrofallowedstr=0;
257 ring_arch = NULL;
258 amulet_arch = NULL;
259 staff_arch = NULL;
260 undead_name = add_string("undead");
261 trying_emergency_save = 0;
262 num_animations=0;
263 animations=NULL;
264 animations_allocated=0;
265 init_defaults();
266} 275}
267 276
268/* 277void
269 * Sets up and initialises the linked list of free and used objects.
270 * Allocates a certain chunk of objects and puts them on the free list.
271 * Called by init_library();
272 */
273
274void init_objects(void) {
275 int i;
276/* Initialize all objects: */
277 objects=NULL;
278 active_objects = NULL;
279
280#ifdef MEMORY_DEBUG
281 free_objects=NULL;
282#else
283 free_objects=objarray;
284 objarray[0].prev=NULL,
285 objarray[0].next= &objarray[1],
286 SET_FLAG(&objarray[0], FLAG_REMOVED);
287 SET_FLAG(&objarray[0], FLAG_FREED);
288 for(i=1;i<STARTMAX-1;i++) {
289 objarray[i].next= &objarray[i+1];
290 objarray[i].prev= &objarray[i-1];
291 SET_FLAG(&objarray[i], FLAG_REMOVED);
292 SET_FLAG(&objarray[i], FLAG_FREED);
293 }
294 objarray[STARTMAX-1].next=NULL;
295 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
296 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
297 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
298#endif
299}
300
301/*
302 * Initialises global variables which can be changed by options.
303 * Called by init_library().
304 */
305
306void init_defaults(void) {
307 editor=0;
308 nroferrors=0;
309}
310
311
312void init_dynamic (void) { 278init_dynamic (void)
279{
313 archetype *at = first_archetype; 280 archetype *at = first_archetype;
281
314 while (at) { 282 while (at)
283 {
315 if (at->clone.type == MAP) { 284 if (at->clone.type == MAP)
285 {
316 if (at->clone.race) { 286 if (at->clone.race)
317 strcpy (first_map_ext_path, at->clone.race); 287 strcpy (first_map_ext_path, at->clone.race);
288
289 if (EXIT_PATH (&at->clone))
290 {
291 strcpy (first_map_path, EXIT_PATH (&at->clone));
292 return;
318 } 293 }
319 if (EXIT_PATH (&at->clone)) {
320 strcpy (first_map_path, EXIT_PATH (&at->clone));
321 return;
322 } 294 }
323 } 295
324 at = at->next; 296 at = at->next;
325 } 297 }
298
326 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 299 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
327 exit (-1); 300 exit (-1);
328} 301}
329 302
330unsigned long todtick; 303unsigned long todtick;
331 304
332/* 305/*
333 * Write out the current time to the file so time does not 306 * Write out the current time to the file so time does not
334 * reset every time the server reboots. 307 * reset every time the server reboots.
335 */ 308 */
336 309
310void
337void write_todclock(void) 311write_todclock (void)
338{ 312{
339 char filename[MAX_BUF]; 313 char filename[MAX_BUF];
340 FILE *fp; 314 FILE *fp;
341 315
342 sprintf(filename, "%s/clockdata", settings.localdir); 316 sprintf (filename, "%s/clockdata", settings.localdir);
343 if ((fp = fopen(filename, "w")) == NULL) { 317 if ((fp = fopen (filename, "w")) == NULL)
318 {
344 LOG(llevError, "Cannot open %s for writing\n", filename); 319 LOG (llevError, "Cannot open %s for writing\n", filename);
345 return; 320 return;
346 } 321 }
347 fprintf(fp, "%lu", todtick); 322 fprintf (fp, "%lu", todtick);
348 fclose(fp); 323 fclose (fp);
349} 324}
350 325
351/* 326/*
352 * Initializes the gametime and TOD counters 327 * Initializes the gametime and TOD counters
353 * Called by init_library(). 328 * Called by init_library().
354 */ 329 */
355 330
331void
356void init_clocks(void) 332init_clocks (void)
357{ 333{
358 char filename[MAX_BUF]; 334 char filename[MAX_BUF];
359 FILE *fp; 335 FILE *fp;
360 static int has_been_done=0; 336 static int has_been_done = 0;
361 337
362 if (has_been_done) 338 if (has_been_done)
363 return; 339 return;
364 else 340 else
365 has_been_done = 1; 341 has_been_done = 1;
366 342
367 sprintf(filename, "%s/clockdata", settings.localdir); 343 sprintf (filename, "%s/clockdata", settings.localdir);
368 LOG(llevDebug, "Reading clockdata from %s...", filename); 344 LOG (llevDebug, "Reading clockdata from %s...", filename);
369 if ((fp = fopen(filename, "r")) == NULL) { 345 if ((fp = fopen (filename, "r")) == NULL)
346 {
370 LOG(llevError, "Can't open %s.\n", filename); 347 LOG (llevError, "Can't open %s.\n", filename);
371 todtick = 0; 348 todtick = 0;
372 write_todclock(); 349 write_todclock ();
373 return; 350 return;
374 } 351 }
375 fscanf(fp, "%lu", &todtick); 352 fscanf (fp, "%lu", &todtick);
376 LOG(llevDebug, "todtick=%lu\n", todtick); 353 LOG (llevDebug, "todtick=%lu\n", todtick);
377 fclose(fp); 354 fclose (fp);
378} 355}
379 356
380/* 357/*
381 * Initializes the attack messages. 358 * Initializes the attack messages.
382 * Called by init_library(). 359 * Called by init_library().
383 */ 360 */
384 361
385//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 362//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
386 363
364void
387void init_attackmess(void){ 365init_attackmess (void)
366{
388 char buf[MAX_BUF]; 367 char buf[MAX_BUF];
389 char filename[MAX_BUF]; 368 char filename[MAX_BUF];
390 char *cp, *p; 369 char *cp, *p;
391 FILE *fp; 370 FILE *fp;
392 static int has_been_done=0; 371 static int has_been_done = 0;
393 int mess, level, comp; 372 int mess, level, comp;
394 int mode=0, total=0; 373 int mode = 0, total = 0;
395 374
396 if (has_been_done) 375 if (has_been_done)
397 return; 376 return;
398 else 377 else
399 has_been_done = 1; 378 has_been_done = 1;
400 379
401 sprintf(filename, "%s/attackmess", settings.datadir); 380 sprintf (filename, "%s/attackmess", settings.datadir);
402 LOG(llevDebug, "Reading attack messages from %s...", filename); 381 LOG (llevDebug, "Reading attack messages from %s...", filename);
403 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 382 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
383 {
404 LOG(llevError, "Can't open %s.\n", filename); 384 LOG (llevError, "Can't open %s.\n", filename);
405 return; 385 return;
406 } 386 }
407 387
408 level = 0; 388 level = 0;
409 while (fgets(buf, MAX_BUF, fp)!=NULL) { 389 while (fgets (buf, MAX_BUF, fp) != NULL)
410 if (*buf=='#') continue; 390 {
391 if (*buf == '#')
392 continue;
411 if((cp=strchr(buf,'\n'))!=NULL) 393 if ((cp = strchr (buf, '\n')) != NULL)
412 *cp='\0'; 394 *cp = '\0';
413 cp=buf; 395 cp = buf;
414 while(*cp==' ') /* Skip blanks */ 396 while (*cp == ' ') /* Skip blanks */
415 cp++; 397 cp++;
416 398
417 if (strncmp(cp, "TYPE:", 5)==0) { 399 if (strncmp (cp, "TYPE:", 5) == 0)
400 {
418 p = strtok(buf, ":"); 401 p = strtok (buf, ":");
419 p = strtok(NULL, ":"); 402 p = strtok (NULL, ":");
420 if (mode == 1) { 403 if (mode == 1)
404 {
421 attack_mess[mess][level].level = -1; 405 attack_mess[mess][level].level = -1;
422 attack_mess[mess][level].buf1 = NULL; 406 attack_mess[mess][level].buf1 = NULL;
423 attack_mess[mess][level].buf2 = NULL; 407 attack_mess[mess][level].buf2 = NULL;
424 attack_mess[mess][level].buf3 = NULL; 408 attack_mess[mess][level].buf3 = NULL;
425 } 409 }
426 level = 0; 410 level = 0;
427 mess = atoi(p); 411 mess = atoi (p);
428 mode = 1; 412 mode = 1;
429 continue; 413 continue;
430 } 414 }
431 if (mode==1) { 415 if (mode == 1)
416 {
432 p = strtok(buf, "="); 417 p = strtok (buf, "=");
433 attack_mess[mess][level].level = atoi(buf); 418 attack_mess[mess][level].level = atoi (buf);
434 p = strtok(NULL, "="); 419 p = strtok (NULL, "=");
435 if (p != NULL) 420 if (p != NULL)
436 attack_mess[mess][level].buf1 = strdup_local(p); 421 attack_mess[mess][level].buf1 = strdup (p);
437 else 422 else
438 attack_mess[mess][level].buf1 = strdup_local(""); 423 attack_mess[mess][level].buf1 = strdup ("");
439 mode = 2; 424 mode = 2;
440 continue; 425 continue;
426 }
441 } else if (mode==2) { 427 else if (mode == 2)
428 {
442 p = strtok(buf, "="); 429 p = strtok (buf, "=");
443 attack_mess[mess][level].level = atoi(buf); 430 attack_mess[mess][level].level = atoi (buf);
444 p = strtok(NULL, "="); 431 p = strtok (NULL, "=");
445 if (p != NULL) 432 if (p != NULL)
446 attack_mess[mess][level].buf2 = strdup_local(p); 433 attack_mess[mess][level].buf2 = strdup (p);
447 else 434 else
448 attack_mess[mess][level].buf2 = strdup_local(""); 435 attack_mess[mess][level].buf2 = strdup ("");
449 mode = 3; 436 mode = 3;
450 continue; 437 continue;
438 }
451 } else if (mode==3) { 439 else if (mode == 3)
440 {
452 p = strtok(buf, "="); 441 p = strtok (buf, "=");
453 attack_mess[mess][level].level = atoi(buf); 442 attack_mess[mess][level].level = atoi (buf);
454 p = strtok(NULL, "="); 443 p = strtok (NULL, "=");
455 if (p != NULL) 444 if (p != NULL)
456 attack_mess[mess][level].buf3 = strdup_local(p); 445 attack_mess[mess][level].buf3 = strdup (p);
457 else 446 else
458 attack_mess[mess][level].buf3 = strdup_local(""); 447 attack_mess[mess][level].buf3 = strdup ("");
459 mode = 1; 448 mode = 1;
460 level++; 449 level++;
461 total++; 450 total++;
462 continue; 451 continue;
463 } 452 }
464 } 453 }
465 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 454 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
466 close_and_delete(fp, comp); 455 close_and_delete (fp, comp);
467} 456}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines