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Comparing deliantra/server/common/init.C (file contents):
Revision 1.17 by root, Mon Dec 18 02:35:00 2006 UTC vs.
Revision 1.37 by root, Mon Jun 4 13:04:00 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
8 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
9 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
10 (at your option) any later version. 11 * any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
15 GNU General Public License for more details. 16 * for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
18 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
71 DATADIR, 72 DATADIR,
72 LOCALDIR, 73 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
75 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 83 NOT_PERMADETH,
83 SIMPLE_EXP, 84 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 90 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 91 0,
92 0,
92 EXPLORE_MODE, 93 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 95 MOTD,
96 "rules", 96 "rules",
97 "news", 97 "news",
98 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
100 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
101 0, 100 0,
102 1.0, 101 1.0,
103 102
104/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
105 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
106 ARMOR_WEIGHT_REDUCTION, 105 ARMOR_WEIGHT_REDUCTION,
107 ARMOR_WEIGHT_LINEAR, 106 ARMOR_WEIGHT_LINEAR,
108 ARMOR_SPEED_IMPROVEMENT, 107 ARMOR_SPEED_IMPROVEMENT,
109 ARMOR_SPEED_LINEAR, 108 ARMOR_SPEED_LINEAR,
110 1, /* no_player_stealing */
111 1, /* create_home_portals */
112}; 109};
113 110
114/* perhaps not the best place for this, but needs to be 111/* perhaps not the best place for this, but needs to be
115 * in some file in the common area so that standalone 112 * in some file in the common area so that standalone
116 * programs, like the random map generator, can be built. 113 * programs, like the random map generator, can be built.
136 "Wounding", 133 "Wounding",
137 "Death", 134 "Death",
138 "Light" 135 "Light"
139}; 136};
140 137
141
142/* This loads the emergency map information from a
143 * .emergency file in the map directory. Doing this makes
144 * it easier to switch between map distributions (don't need
145 * to recompile. Note that there is no reason I see that
146 * this could not be re-loaded during play, but it seems
147 * like there should be little reason to do that.
148 */
149static void
150init_emergency_mappath (void)
151{
152 char filename[MAX_BUF], tmpbuf[MAX_BUF];
153 FILE *fp;
154 int online = 0;
155
156 /* If this file doesn't exist, not a big deal */
157 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
158 if ((fp = fopen (filename, "r")) != NULL)
159 {
160 while (fgets (tmpbuf, MAX_BUF - 1, fp))
161 {
162 if (tmpbuf[0] == '#')
163 continue; /* ignore comments */
164
165 if (online == 0)
166 {
167 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
168 settings.emergency_mapname = strdup (tmpbuf);
169 }
170 else if (online == 1)
171 {
172 settings.emergency_x = atoi (tmpbuf);
173 }
174
175 else if (online == 2)
176 {
177 settings.emergency_y = atoi (tmpbuf);
178 }
179 online++;
180 if (online > 2)
181 break;
182 }
183 fclose (fp);
184 if (online <= 2)
185 LOG (llevError, "Online read partial data from %s\n", filename);
186 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
187 }
188}
189
190
191/* 138/*
192 * It is vital that init_library() is called by any functions 139 * It is vital that init_library() is called by any functions
193 * using this library. 140 * using this library.
194 * If you want to lessen the size of the program using the library, 141 * If you want to lessen the size of the program using the library,
195 * you can replace the call to init_library() with init_globals() and 142 * you can replace the call to init_library() with init_globals() and
196 * init_function_pointers(). Good idea to also call init_vars and 143 * init_function_pointers(). Good idea to also call init_vars and
197 * init_hash_table if you are doing any object loading. 144 * init_hash_table if you are doing any object loading.
198 */ 145 */
199
200void 146void
201init_library (void) 147init_library (void)
202{ 148{
203 init_environ ();
204 init_globals (); 149 init_globals ();
205 init_vars ();
206 init_block (); 150 init_block ();
207 ReadBmapNames ();
208 ReadSmooth ();
209 init_anim (); /* Must be after we read in the bitmaps */
210 init_archetypes (); /* Reads all archetypes from file */
211 init_dynamic (); 151 init_dynamic ();
212 init_attackmess (); 152 init_attackmess ();
213 init_clocks ();
214 init_emergency_mappath ();
215 init_experience (); 153 init_experience ();
216} 154}
217 155
218
219/* init_environ initializes values from the environmental variables. 156/* init_environ initialises values from the environmental variables.
220 * it needs to be called very early, since command line options should 157 * it needs to be called very early, since command line options should
221 * overwrite these if specified. 158 * overwrite these if specified.
222 */ 159 */
223void 160void
224init_environ (void) 161init_environ (void)
226 char *cp; 163 char *cp;
227 164
228 cp = getenv ("CROSSFIRE_LIBDIR"); 165 cp = getenv ("CROSSFIRE_LIBDIR");
229 if (cp) 166 if (cp)
230 settings.datadir = cp; 167 settings.datadir = cp;
168
231 cp = getenv ("CROSSFIRE_LOCALDIR"); 169 cp = getenv ("CROSSFIRE_LOCALDIR");
232 if (cp) 170 if (cp)
233 settings.localdir = cp; 171 settings.localdir = cp;
172
234 cp = getenv ("CROSSFIRE_PLAYERDIR"); 173 cp = getenv ("CROSSFIRE_PLAYERDIR");
235 if (cp) 174 if (cp)
236 settings.playerdir = cp; 175 settings.playerdir = cp;
176
237 cp = getenv ("CROSSFIRE_MAPDIR"); 177 cp = getenv ("CROSSFIRE_MAPDIR");
238 if (cp) 178 if (cp)
239 settings.mapdir = cp; 179 settings.mapdir = cp;
180
240 cp = getenv ("CROSSFIRE_ARCHETYPES"); 181 cp = getenv ("CROSSFIRE_ARCHETYPES");
241 if (cp) 182 if (cp)
242 settings.archetypes = cp; 183 settings.archetypes = cp;
184
243 cp = getenv ("CROSSFIRE_TREASURES"); 185 cp = getenv ("CROSSFIRE_TREASURES");
244 if (cp) 186 if (cp)
245 settings.treasures = cp; 187 settings.treasures = cp;
188
246 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
247 if (cp) 190 if (cp)
248 settings.uniquedir = cp; 191 settings.uniquedir = cp;
192
249 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 193 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
250 if (cp) 194 if (cp)
251 settings.templatedir = cp; 195 settings.templatedir = cp;
196
252 cp = getenv ("CROSSFIRE_TMPDIR"); 197 cp = getenv ("CROSSFIRE_TMPDIR");
253 if (cp) 198 if (cp)
254 settings.tmpdir = cp; 199 settings.tmpdir = cp;
255} 200}
256
257 201
258/* 202/*
259 * Initialises all global variables. 203 * Initialises all global variables.
260 * Might use environment-variables as default for some of them. 204 * Might use environment-variables as default for some of them.
261 */ 205 */
262
263void 206void
264init_globals (void) 207init_globals (void)
265{ 208{
266 if (settings.logfilename[0] == 0) 209 if (settings.logfilename[0] == 0)
267 logfile = stderr; 210 logfile = stderr;
275} 218}
276 219
277void 220void
278init_dynamic (void) 221init_dynamic (void)
279{ 222{
280 archetype *at = first_archetype; 223 for_all_archetypes (at)
281
282 while (at)
283 { 224 {
284 if (at->clone.type == MAP) 225 if (at->type == MAP)
285 { 226 {
286 if (at->clone.race) 227 if (at->race)
287 strcpy (first_map_ext_path, at->clone.race); 228 first_map_ext_path = at->race;
288 229
289 if (EXIT_PATH (&at->clone)) 230 if (EXIT_PATH (at))
290 { 231 {
291 strcpy (first_map_path, EXIT_PATH (&at->clone)); 232 first_map_path = EXIT_PATH (at);
292 return; 233 return;
293 } 234 }
294 } 235 }
295
296 at = at->next;
297 } 236 }
298 237
299 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 238 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
300 exit (-1); 239 exit (-1);
301} 240}
302 241
303unsigned long todtick;
304
305/* 242/*
306 * Write out the current time to the file so time does not
307 * reset every time the server reboots.
308 */
309
310void
311write_todclock (void)
312{
313 char filename[MAX_BUF];
314 FILE *fp;
315
316 sprintf (filename, "%s/clockdata", settings.localdir);
317 if ((fp = fopen (filename, "w")) == NULL)
318 {
319 LOG (llevError, "Cannot open %s for writing\n", filename);
320 return;
321 }
322 fprintf (fp, "%lu", todtick);
323 fclose (fp);
324}
325
326/*
327 * Initializes the gametime and TOD counters
328 * Called by init_library().
329 */
330
331void
332init_clocks (void)
333{
334 char filename[MAX_BUF];
335 FILE *fp;
336 static int has_been_done = 0;
337
338 if (has_been_done)
339 return;
340 else
341 has_been_done = 1;
342
343 sprintf (filename, "%s/clockdata", settings.localdir);
344 LOG (llevDebug, "Reading clockdata from %s...", filename);
345 if ((fp = fopen (filename, "r")) == NULL)
346 {
347 LOG (llevError, "Can't open %s.\n", filename);
348 todtick = 0;
349 write_todclock ();
350 return;
351 }
352 fscanf (fp, "%lu", &todtick);
353 LOG (llevDebug, "todtick=%lu\n", todtick);
354 fclose (fp);
355}
356
357/*
358 * Initializes the attack messages. 243 * initialises the attack messages.
359 * Called by init_library(). 244 * Called by init_library().
360 */ 245 */
361 246
362//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 247//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
363 248
376 return; 261 return;
377 else 262 else
378 has_been_done = 1; 263 has_been_done = 1;
379 264
380 sprintf (filename, "%s/attackmess", settings.datadir); 265 sprintf (filename, "%s/attackmess", settings.datadir);
381 LOG (llevDebug, "Reading attack messages from %s...", filename); 266 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
382 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 267 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
383 { 268 {
384 LOG (llevError, "Can't open %s.\n", filename); 269 LOG (llevError, "Can't open %s.\n", filename);
385 return; 270 return;
386 } 271 }

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