1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #define EXTERN // horrible hack |
25 | #define EXTERN // horrible hack |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <object.h> |
28 | #include <object.h> |
… | |
… | |
79 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
81 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
82 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
83 | SIMPLE_EXP, |
84 | SIMPLE_EXP, |
84 | RESET_LOCATION_TIME, |
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85 | SET_TITLE, |
85 | SET_TITLE, |
86 | RESURRECTION, |
86 | RESURRECTION, |
87 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
90 | CASTING_TIME, |
91 | REAL_WIZ, |
91 | REAL_WIZ, |
92 | RECYCLE_TMP_MAPS, |
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93 | EXPLORE_MODE, |
92 | EXPLORE_MODE, |
94 | SPELLPOINT_LEVEL_DEPEND, |
93 | SPELLPOINT_LEVEL_DEPEND, |
95 | SET_FRIENDLY_FIRE, |
94 | SET_FRIENDLY_FIRE, |
96 | "", /* Who format specifier */ |
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97 | "", /* who wiz format specifier */ |
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98 | MOTD, |
95 | MOTD, |
99 | "rules", |
96 | "rules", |
100 | "news", |
97 | "news", |
101 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
102 | 0, /* This and the next 3 values are metaserver values */ |
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103 | "", |
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104 | "", |
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105 | 0, |
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106 | "", |
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107 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
108 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
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109 | 0, |
100 | 0, |
110 | 1.0, |
101 | 1.0, |
111 | |
102 | |
112 | /* Armor enchantment stuff */ |
103 | /* Armor enchantment stuff */ |
113 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
… | |
… | |
144 | "Wounding", |
135 | "Wounding", |
145 | "Death", |
136 | "Death", |
146 | "Light" |
137 | "Light" |
147 | }; |
138 | }; |
148 | |
139 | |
149 | |
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150 | /* This loads the emergency map information from a |
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151 | * .emergency file in the map directory. Doing this makes |
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152 | * it easier to switch between map distributions (don't need |
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153 | * to recompile. Note that there is no reason I see that |
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154 | * this could not be re-loaded during play, but it seems |
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155 | * like there should be little reason to do that. |
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156 | */ |
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157 | static void |
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158 | init_emergency_mappath (void) |
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159 | { |
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160 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
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161 | FILE *fp; |
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162 | int online = 0; |
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163 | |
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164 | /* If this file doesn't exist, not a big deal */ |
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165 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
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166 | if ((fp = fopen (filename, "r")) != NULL) |
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167 | { |
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168 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
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169 | { |
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170 | if (tmpbuf[0] == '#') |
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171 | continue; /* ignore comments */ |
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172 | |
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173 | if (online == 0) |
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174 | { |
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175 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
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176 | settings.emergency_mapname = strdup_local (tmpbuf); |
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177 | } |
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178 | else if (online == 1) |
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179 | { |
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180 | settings.emergency_x = atoi (tmpbuf); |
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181 | } |
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182 | |
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183 | else if (online == 2) |
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184 | { |
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185 | settings.emergency_y = atoi (tmpbuf); |
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186 | } |
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187 | online++; |
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188 | if (online > 2) |
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189 | break; |
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190 | } |
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191 | fclose (fp); |
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192 | if (online <= 2) |
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193 | LOG (llevError, "Online read partial data from %s\n", filename); |
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194 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
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195 | } |
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196 | } |
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197 | |
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198 | |
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199 | /* |
140 | /* |
200 | * It is vital that init_library() is called by any functions |
141 | * It is vital that init_library() is called by any functions |
201 | * using this library. |
142 | * using this library. |
202 | * If you want to lessen the size of the program using the library, |
143 | * If you want to lessen the size of the program using the library, |
203 | * you can replace the call to init_library() with init_globals() and |
144 | * you can replace the call to init_library() with init_globals() and |
204 | * init_function_pointers(). Good idea to also call init_vars and |
145 | * init_function_pointers(). Good idea to also call init_vars and |
205 | * init_hash_table if you are doing any object loading. |
146 | * init_hash_table if you are doing any object loading. |
206 | */ |
147 | */ |
207 | |
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208 | void |
148 | void |
209 | init_library (void) |
149 | init_library (void) |
210 | { |
150 | { |
211 | init_environ (); |
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212 | init_globals (); |
151 | init_globals (); |
213 | init_vars (); |
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214 | init_block (); |
152 | init_block (); |
215 | ReadBmapNames (); |
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216 | ReadSmooth (); |
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217 | init_anim (); /* Must be after we read in the bitmaps */ |
153 | init_anim (); /* Must be after we read in the bitmaps */ |
218 | init_archetypes (); /* Reads all archetypes from file */ |
154 | init_archetypes (); /* Reads all archetypes from file */ |
219 | init_dynamic (); |
155 | init_dynamic (); |
220 | init_attackmess (); |
156 | init_attackmess (); |
221 | init_clocks (); |
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222 | init_emergency_mappath (); |
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223 | init_experience (); |
157 | init_experience (); |
224 | } |
158 | } |
225 | |
159 | |
226 | |
160 | |
227 | /* init_environ initializes values from the environmental variables. |
161 | /* init_environ initialises values from the environmental variables. |
228 | * it needs to be called very early, since command line options should |
162 | * it needs to be called very early, since command line options should |
229 | * overwrite these if specified. |
163 | * overwrite these if specified. |
230 | */ |
164 | */ |
231 | void |
165 | void |
232 | init_environ (void) |
166 | init_environ (void) |
… | |
… | |
259 | settings.templatedir = cp; |
193 | settings.templatedir = cp; |
260 | cp = getenv ("CROSSFIRE_TMPDIR"); |
194 | cp = getenv ("CROSSFIRE_TMPDIR"); |
261 | if (cp) |
195 | if (cp) |
262 | settings.tmpdir = cp; |
196 | settings.tmpdir = cp; |
263 | } |
197 | } |
264 | |
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265 | |
198 | |
266 | /* |
199 | /* |
267 | * Initialises all global variables. |
200 | * Initialises all global variables. |
268 | * Might use environment-variables as default for some of them. |
201 | * Might use environment-variables as default for some of them. |
269 | */ |
202 | */ |
270 | |
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271 | void |
203 | void |
272 | init_globals (void) |
204 | init_globals (void) |
273 | { |
205 | { |
274 | if (settings.logfilename[0] == 0) |
206 | if (settings.logfilename[0] == 0) |
275 | logfile = stderr; |
207 | logfile = stderr; |
… | |
… | |
290 | while (at) |
222 | while (at) |
291 | { |
223 | { |
292 | if (at->clone.type == MAP) |
224 | if (at->clone.type == MAP) |
293 | { |
225 | { |
294 | if (at->clone.race) |
226 | if (at->clone.race) |
295 | strcpy (first_map_ext_path, at->clone.race); |
227 | first_map_ext_path = at->clone.race; |
296 | |
228 | |
297 | if (EXIT_PATH (&at->clone)) |
229 | if (EXIT_PATH (&at->clone)) |
298 | { |
230 | { |
299 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
231 | first_map_path = EXIT_PATH (&at->clone); |
300 | return; |
232 | return; |
301 | } |
233 | } |
302 | } |
234 | } |
303 | |
235 | |
304 | at = at->next; |
236 | at = at->next; |
… | |
… | |
306 | |
238 | |
307 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
239 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
308 | exit (-1); |
240 | exit (-1); |
309 | } |
241 | } |
310 | |
242 | |
311 | unsigned long todtick; |
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312 | |
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313 | /* |
243 | /* |
314 | * Write out the current time to the file so time does not |
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315 | * reset every time the server reboots. |
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316 | */ |
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317 | |
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318 | void |
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319 | write_todclock (void) |
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320 | { |
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321 | char filename[MAX_BUF]; |
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322 | FILE *fp; |
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323 | |
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324 | sprintf (filename, "%s/clockdata", settings.localdir); |
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325 | if ((fp = fopen (filename, "w")) == NULL) |
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326 | { |
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327 | LOG (llevError, "Cannot open %s for writing\n", filename); |
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328 | return; |
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329 | } |
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330 | fprintf (fp, "%lu", todtick); |
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331 | fclose (fp); |
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332 | } |
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333 | |
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334 | /* |
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335 | * Initializes the gametime and TOD counters |
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336 | * Called by init_library(). |
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337 | */ |
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338 | |
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339 | void |
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340 | init_clocks (void) |
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341 | { |
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342 | char filename[MAX_BUF]; |
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343 | FILE *fp; |
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344 | static int has_been_done = 0; |
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345 | |
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346 | if (has_been_done) |
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347 | return; |
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348 | else |
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349 | has_been_done = 1; |
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350 | |
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351 | sprintf (filename, "%s/clockdata", settings.localdir); |
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352 | LOG (llevDebug, "Reading clockdata from %s...", filename); |
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353 | if ((fp = fopen (filename, "r")) == NULL) |
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354 | { |
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355 | LOG (llevError, "Can't open %s.\n", filename); |
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356 | todtick = 0; |
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357 | write_todclock (); |
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358 | return; |
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359 | } |
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360 | fscanf (fp, "%lu", &todtick); |
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361 | LOG (llevDebug, "todtick=%lu\n", todtick); |
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362 | fclose (fp); |
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363 | } |
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364 | |
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365 | /* |
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366 | * Initializes the attack messages. |
244 | * initialises the attack messages. |
367 | * Called by init_library(). |
245 | * Called by init_library(). |
368 | */ |
246 | */ |
369 | |
247 | |
370 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
248 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
371 | |
249 | |
… | |
… | |
384 | return; |
262 | return; |
385 | else |
263 | else |
386 | has_been_done = 1; |
264 | has_been_done = 1; |
387 | |
265 | |
388 | sprintf (filename, "%s/attackmess", settings.datadir); |
266 | sprintf (filename, "%s/attackmess", settings.datadir); |
389 | LOG (llevDebug, "Reading attack messages from %s...", filename); |
267 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
390 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
268 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
391 | { |
269 | { |
392 | LOG (llevError, "Can't open %s.\n", filename); |
270 | LOG (llevError, "Can't open %s.\n", filename); |
393 | return; |
271 | return; |
394 | } |
272 | } |
… | |
… | |
424 | { |
302 | { |
425 | p = strtok (buf, "="); |
303 | p = strtok (buf, "="); |
426 | attack_mess[mess][level].level = atoi (buf); |
304 | attack_mess[mess][level].level = atoi (buf); |
427 | p = strtok (NULL, "="); |
305 | p = strtok (NULL, "="); |
428 | if (p != NULL) |
306 | if (p != NULL) |
429 | attack_mess[mess][level].buf1 = strdup_local (p); |
307 | attack_mess[mess][level].buf1 = strdup (p); |
430 | else |
308 | else |
431 | attack_mess[mess][level].buf1 = strdup_local (""); |
309 | attack_mess[mess][level].buf1 = strdup (""); |
432 | mode = 2; |
310 | mode = 2; |
433 | continue; |
311 | continue; |
434 | } |
312 | } |
435 | else if (mode == 2) |
313 | else if (mode == 2) |
436 | { |
314 | { |
437 | p = strtok (buf, "="); |
315 | p = strtok (buf, "="); |
438 | attack_mess[mess][level].level = atoi (buf); |
316 | attack_mess[mess][level].level = atoi (buf); |
439 | p = strtok (NULL, "="); |
317 | p = strtok (NULL, "="); |
440 | if (p != NULL) |
318 | if (p != NULL) |
441 | attack_mess[mess][level].buf2 = strdup_local (p); |
319 | attack_mess[mess][level].buf2 = strdup (p); |
442 | else |
320 | else |
443 | attack_mess[mess][level].buf2 = strdup_local (""); |
321 | attack_mess[mess][level].buf2 = strdup (""); |
444 | mode = 3; |
322 | mode = 3; |
445 | continue; |
323 | continue; |
446 | } |
324 | } |
447 | else if (mode == 3) |
325 | else if (mode == 3) |
448 | { |
326 | { |
449 | p = strtok (buf, "="); |
327 | p = strtok (buf, "="); |
450 | attack_mess[mess][level].level = atoi (buf); |
328 | attack_mess[mess][level].level = atoi (buf); |
451 | p = strtok (NULL, "="); |
329 | p = strtok (NULL, "="); |
452 | if (p != NULL) |
330 | if (p != NULL) |
453 | attack_mess[mess][level].buf3 = strdup_local (p); |
331 | attack_mess[mess][level].buf3 = strdup (p); |
454 | else |
332 | else |
455 | attack_mess[mess][level].buf3 = strdup_local (""); |
333 | attack_mess[mess][level].buf3 = strdup (""); |
456 | mode = 1; |
334 | mode = 1; |
457 | level++; |
335 | level++; |
458 | total++; |
336 | total++; |
459 | continue; |
337 | continue; |
460 | } |
338 | } |