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Comparing deliantra/server/common/init.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.25 by root, Tue Mar 6 03:06:00 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.3 2006/09/03 00:18:39 root Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29#define EXTERN 25#define EXTERN // horrible hack
30#define INIT_C 26
31#include <global.h> 27#include <global.h>
32#include <object.h> 28#include <object.h>
33 29
30extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h"
33# undef def
34};
35
36extern const char *const resist_plus[NROFATTACKS] = {
37# define def(uc, lc, name, plus, change) # plus,
38# include "attackinc.h"
39# undef def
40};
41
42extern const char *const change_resist_msg[NROFATTACKS] = {
43# define def(uc, lc, name, plus, change) # change,
44# include "attackinc.h"
45# undef def
46};
47
48int resist_table[NROFATTACKS] = {
49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
50# include "attackinc.h"
51# undef def
52};
53
34/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 55 * correspond to.
36 */ 56 */
37struct Settings settings = { 57struct Settings settings = {
38LOGFILE, /* Logfile */ 58 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 59 CSPORT, /* Client/server port */
40 60
41/* Debug level */ 61/* Debug level */
42#ifdef DEBUG 62#ifdef DEBUG
43 llevDebug, 63 llevDebug,
44#else 64#else
45 llevInfo, 65 llevInfo,
46#endif 66#endif
47 67
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 68 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 69 0, /* argc */
50NULL, /* argv */ 70 NULL, /* argv */
51CONFDIR, 71 CONFDIR,
52DATADIR, 72 DATADIR,
53LOCALDIR, 73 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 76 TMPDIR,
57STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 78 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 83 NOT_PERMADETH,
64SIMPLE_EXP, 84 SIMPLE_EXP,
65RESET_LOCATION_TIME, 85 RESET_LOCATION_TIME,
66SET_TITLE, 86 SET_TITLE,
67RESURRECTION, 87 RESURRECTION,
68SEARCH_ITEMS, 88 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 89 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 90 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 91 CASTING_TIME,
72REAL_WIZ, 92 REAL_WIZ,
73RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 93 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 95 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 96 MOTD,
80"rules", 97 "rules",
81"news", 98 "news",
82"", /* DM_MAIL */ 99 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 101 0,
900,
911.0, 102 1.0,
103
92/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 106 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 107 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 108 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 109 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 110 1, /* no_player_stealing */
991, /* create_home_portals */ 111 1, /* create_home_portals */
100}; 112};
101 113
102/* perhaps not the best place for this, but needs to be 114/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 115 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 116 * programs, like the random map generator, can be built.
105 */ 117 */
106const char* const spellpathnames[NRSPELLPATHS] = { 118const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 119 "Protection",
108 "Fire", 120 "Fire",
109 "Frost", 121 "Frost",
110 "Electricity", 122 "Electricity",
111 "Missiles", 123 "Missiles",
112 "Self", 124 "Self",
113 "Summoning", 125 "Summoning",
114 "Abjuration", 126 "Abjuration",
115 "Restoration", 127 "Restoration",
116 "Detonation", 128 "Detonation",
117 "Mind", 129 "Mind",
118 "Creation", 130 "Creation",
119 "Teleportation", 131 "Teleportation",
120 "Information", 132 "Information",
121 "Transmutation", 133 "Transmutation",
122 "Transferrence", 134 "Transferrence",
123 "Turning", 135 "Turning",
124 "Wounding", 136 "Wounding",
125 "Death", 137 "Death",
126 "Light" 138 "Light"
127}; 139};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 140
172/* 141/*
173 * It is vital that init_library() is called by any functions 142 * It is vital that init_library() is called by any functions
174 * using this library. 143 * using this library.
175 * If you want to lessen the size of the program using the library, 144 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 145 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 146 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 147 * init_hash_table if you are doing any object loading.
179 */ 148 */
180 149void
181void init_library(void) { 150init_library (void)
182 init_environ(); 151{
183 init_globals(); 152 init_globals ();
184 init_objects();
185 init_vars();
186 init_block(); 153 init_block ();
187 ReadBmapNames (); 154 ReadBmapNames ();
188 ReadSmooth(); 155 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 156 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 157 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 158 init_dynamic ();
192 init_attackmess(); 159 init_attackmess ();
193 init_clocks(); 160 init_clocks ();
194 init_emergency_mappath();
195 init_experience(); 161 init_experience ();
196} 162}
197 163
198 164
199/* init_environ initializes values from the environmental variables. 165/* init_environ initialises values from the environmental variables.
200 * it needs to be called very early, since command line options should 166 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 167 * overwrite these if specified.
202 */ 168 */
169void
203void init_environ(void) { 170init_environ (void)
171{
204 char *cp; 172 char *cp;
205 173
206 cp=getenv("CROSSFIRE_LIBDIR"); 174 cp = getenv ("CROSSFIRE_LIBDIR");
175 if (cp)
207 if (cp) settings.datadir=cp; 176 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 177 cp = getenv ("CROSSFIRE_LOCALDIR");
178 if (cp)
209 if (cp) settings.localdir=cp; 179 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 180 cp = getenv ("CROSSFIRE_PLAYERDIR");
181 if (cp)
211 if (cp) settings.playerdir=cp; 182 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 183 cp = getenv ("CROSSFIRE_MAPDIR");
184 if (cp)
213 if (cp) settings.mapdir=cp; 185 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 186 cp = getenv ("CROSSFIRE_ARCHETYPES");
187 if (cp)
215 if (cp) settings.archetypes=cp; 188 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 189 cp = getenv ("CROSSFIRE_TREASURES");
190 if (cp)
217 if (cp) settings.treasures=cp; 191 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 192 cp = getenv ("CROSSFIRE_UNIQUEDIR");
193 if (cp)
219 if (cp) settings.uniquedir=cp; 194 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 195 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
196 if (cp)
221 if (cp) settings.templatedir=cp; 197 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 198 cp = getenv ("CROSSFIRE_TMPDIR");
199 if (cp)
223 if (cp) settings.tmpdir=cp; 200 settings.tmpdir = cp;
224} 201}
225 202
226 203
227/* 204/*
228 * Initialises all global variables. 205 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 206 * Might use environment-variables as default for some of them.
230 */ 207 */
231 208
209void
232void init_globals(void) { 210init_globals (void)
211{
233 if (settings.logfilename[0] == 0) { 212 if (settings.logfilename[0] == 0)
213 logfile = stderr;
214 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
215 {
216 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
234 logfile = stderr; 217 logfile = stderr;
235 } 218 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n",
238 settings.logfilename);
239 logfile = stderr;
240 }
241 else { 219 else
242 setvbuf(logfile, NULL, _IOLBF, 0); 220 setvbuf (logfile, NULL, _IOLBF, 0);
243 }
244 exiting = 0;
245 first_player=NULL;
246 first_friendly_object=NULL;
247 first_map=NULL;
248 first_treasurelist=NULL;
249 first_artifactlist=NULL;
250 first_archetype=NULL;
251 *first_map_ext_path=0;
252 warn_archetypes=0;
253 nroftreasures = 0;
254 nrofartifacts = 0;
255 nrofallowedstr=0;
256 ring_arch = NULL;
257 amulet_arch = NULL;
258 staff_arch = NULL;
259 trying_emergency_save = 0;
260 num_animations=0;
261 animations=NULL;
262 animations_allocated=0;
263 init_defaults();
264} 221}
265 222
266/* 223void
267 * Sets up and initialises the linked list of free and used objects.
268 * Allocates a certain chunk of objects and puts them on the free list.
269 * Called by init_library();
270 */
271
272void init_objects(void) {
273 int i;
274/* Initialize all objects: */
275 objects=NULL;
276 active_objects = NULL;
277
278#ifdef MEMORY_DEBUG
279 free_objects=NULL;
280#else
281 free_objects=objarray;
282 objarray[0].prev=NULL,
283 objarray[0].next= &objarray[1],
284 SET_FLAG(&objarray[0], FLAG_REMOVED);
285 SET_FLAG(&objarray[0], FLAG_FREED);
286 for(i=1;i<STARTMAX-1;i++) {
287 objarray[i].next= &objarray[i+1];
288 objarray[i].prev= &objarray[i-1];
289 SET_FLAG(&objarray[i], FLAG_REMOVED);
290 SET_FLAG(&objarray[i], FLAG_FREED);
291 }
292 objarray[STARTMAX-1].next=NULL;
293 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
295 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
296#endif
297}
298
299/*
300 * Initialises global variables which can be changed by options.
301 * Called by init_library().
302 */
303
304void init_defaults(void) {
305 editor=0;
306 nroferrors=0;
307}
308
309
310void init_dynamic (void) { 224init_dynamic (void)
225{
311 archetype *at = first_archetype; 226 archetype *at = first_archetype;
227
312 while (at) { 228 while (at)
229 {
313 if (at->clone.type == MAP) { 230 if (at->clone.type == MAP)
231 {
314 if (at->clone.race) { 232 if (at->clone.race)
315 strcpy (first_map_ext_path, at->clone.race); 233 first_map_ext_path = at->clone.race;
316 } 234
317 if (EXIT_PATH (&at->clone)) { 235 if (EXIT_PATH (&at->clone))
236 {
318 strcpy (first_map_path, EXIT_PATH (&at->clone)); 237 first_map_path = EXIT_PATH (&at->clone);
319 return; 238 return;
320 } 239 }
321 } 240 }
241
322 at = at->next; 242 at = at->next;
323 } 243 }
244
324 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 245 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
325 exit (-1); 246 exit (-1);
326} 247}
327 248
328unsigned long todtick; 249unsigned long todtick;
329 250
330/* 251/*
331 * Write out the current time to the file so time does not 252 * Write out the current time to the file so time does not
332 * reset every time the server reboots. 253 * reset every time the server reboots.
333 */ 254 */
334 255
256void
335void write_todclock(void) 257write_todclock (void)
336{ 258{
337 char filename[MAX_BUF]; 259 char filename[MAX_BUF];
338 FILE *fp; 260 FILE *fp;
339 261
340 sprintf(filename, "%s/clockdata", settings.localdir); 262 sprintf (filename, "%s/clockdata", settings.localdir);
341 if ((fp = fopen(filename, "w")) == NULL) { 263 if ((fp = fopen (filename, "w")) == NULL)
264 {
342 LOG(llevError, "Cannot open %s for writing\n", filename); 265 LOG (llevError, "Cannot open %s for writing\n", filename);
343 return; 266 return;
344 } 267 }
345 fprintf(fp, "%lu", todtick); 268 fprintf (fp, "%lu", todtick);
346 fclose(fp); 269 fclose (fp);
347} 270}
348 271
349/* 272/*
350 * Initializes the gametime and TOD counters 273 * initialises the gametime and TOD counters
351 * Called by init_library(). 274 * Called by init_library().
352 */ 275 */
353 276
277void
354void init_clocks(void) 278init_clocks (void)
355{ 279{
356 char filename[MAX_BUF]; 280 char filename[MAX_BUF];
357 FILE *fp; 281 FILE *fp;
358 static int has_been_done=0; 282 static int has_been_done = 0;
359 283
360 if (has_been_done) 284 if (has_been_done)
361 return; 285 return;
362 else 286 else
363 has_been_done = 1; 287 has_been_done = 1;
364 288
365 sprintf(filename, "%s/clockdata", settings.localdir); 289 sprintf (filename, "%s/clockdata", settings.localdir);
366 LOG(llevDebug, "Reading clockdata from %s...", filename); 290 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
367 if ((fp = fopen(filename, "r")) == NULL) { 291 if ((fp = fopen (filename, "r")) == NULL)
292 {
368 LOG(llevError, "Can't open %s.\n", filename); 293 LOG (llevError, "Can't open %s.\n", filename);
369 todtick = 0; 294 todtick = 0;
370 write_todclock(); 295 write_todclock ();
371 return; 296 return;
372 } 297 }
373 fscanf(fp, "%lu", &todtick); 298 fscanf (fp, "%lu", &todtick);
374 LOG(llevDebug, "todtick=%lu\n", todtick); 299 LOG (llevDebug, "todtick=%lu\n", todtick);
375 fclose(fp); 300 fclose (fp);
376} 301}
377 302
378/* 303/*
379 * Initializes the attack messages. 304 * initialises the attack messages.
380 * Called by init_library(). 305 * Called by init_library().
381 */ 306 */
382 307
383//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 308//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
384 309
310void
385void init_attackmess(void){ 311init_attackmess (void)
312{
386 char buf[MAX_BUF]; 313 char buf[MAX_BUF];
387 char filename[MAX_BUF]; 314 char filename[MAX_BUF];
388 char *cp, *p; 315 char *cp, *p;
389 FILE *fp; 316 FILE *fp;
390 static int has_been_done=0; 317 static int has_been_done = 0;
391 int mess, level, comp; 318 int mess, level, comp;
392 int mode=0, total=0; 319 int mode = 0, total = 0;
393 320
394 if (has_been_done) 321 if (has_been_done)
395 return; 322 return;
396 else 323 else
397 has_been_done = 1; 324 has_been_done = 1;
398 325
399 sprintf(filename, "%s/attackmess", settings.datadir); 326 sprintf (filename, "%s/attackmess", settings.datadir);
400 LOG(llevDebug, "Reading attack messages from %s...", filename); 327 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
401 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 328 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
329 {
402 LOG(llevError, "Can't open %s.\n", filename); 330 LOG (llevError, "Can't open %s.\n", filename);
403 return; 331 return;
404 } 332 }
405 333
406 level = 0; 334 level = 0;
407 while (fgets(buf, MAX_BUF, fp)!=NULL) { 335 while (fgets (buf, MAX_BUF, fp) != NULL)
408 if (*buf=='#') continue; 336 {
337 if (*buf == '#')
338 continue;
409 if((cp=strchr(buf,'\n'))!=NULL) 339 if ((cp = strchr (buf, '\n')) != NULL)
410 *cp='\0'; 340 *cp = '\0';
411 cp=buf; 341 cp = buf;
412 while(*cp==' ') /* Skip blanks */ 342 while (*cp == ' ') /* Skip blanks */
413 cp++; 343 cp++;
414 344
415 if (strncmp(cp, "TYPE:", 5)==0) { 345 if (strncmp (cp, "TYPE:", 5) == 0)
346 {
416 p = strtok(buf, ":"); 347 p = strtok (buf, ":");
417 p = strtok(NULL, ":"); 348 p = strtok (NULL, ":");
418 if (mode == 1) { 349 if (mode == 1)
350 {
419 attack_mess[mess][level].level = -1; 351 attack_mess[mess][level].level = -1;
420 attack_mess[mess][level].buf1 = NULL; 352 attack_mess[mess][level].buf1 = NULL;
421 attack_mess[mess][level].buf2 = NULL; 353 attack_mess[mess][level].buf2 = NULL;
422 attack_mess[mess][level].buf3 = NULL; 354 attack_mess[mess][level].buf3 = NULL;
423 } 355 }
424 level = 0; 356 level = 0;
425 mess = atoi(p); 357 mess = atoi (p);
426 mode = 1; 358 mode = 1;
427 continue; 359 continue;
428 } 360 }
429 if (mode==1) { 361 if (mode == 1)
362 {
430 p = strtok(buf, "="); 363 p = strtok (buf, "=");
431 attack_mess[mess][level].level = atoi(buf); 364 attack_mess[mess][level].level = atoi (buf);
432 p = strtok(NULL, "="); 365 p = strtok (NULL, "=");
433 if (p != NULL) 366 if (p != NULL)
434 attack_mess[mess][level].buf1 = strdup_local(p); 367 attack_mess[mess][level].buf1 = strdup (p);
435 else 368 else
436 attack_mess[mess][level].buf1 = strdup_local(""); 369 attack_mess[mess][level].buf1 = strdup ("");
437 mode = 2; 370 mode = 2;
438 continue; 371 continue;
439 } else if (mode==2) {
440 p = strtok(buf, "=");
441 attack_mess[mess][level].level = atoi(buf);
442 p = strtok(NULL, "=");
443 if (p != NULL)
444 attack_mess[mess][level].buf2 = strdup_local(p);
445 else
446 attack_mess[mess][level].buf2 = strdup_local("");
447 mode = 3;
448 continue;
449 } else if (mode==3) {
450 p = strtok(buf, "=");
451 attack_mess[mess][level].level = atoi(buf);
452 p = strtok(NULL, "=");
453 if (p != NULL)
454 attack_mess[mess][level].buf3 = strdup_local(p);
455 else
456 attack_mess[mess][level].buf3 = strdup_local("");
457 mode = 1;
458 level++;
459 total++;
460 continue;
461 } 372 }
373 else if (mode == 2)
374 {
375 p = strtok (buf, "=");
376 attack_mess[mess][level].level = atoi (buf);
377 p = strtok (NULL, "=");
378 if (p != NULL)
379 attack_mess[mess][level].buf2 = strdup (p);
380 else
381 attack_mess[mess][level].buf2 = strdup ("");
382 mode = 3;
383 continue;
384 }
385 else if (mode == 3)
386 {
387 p = strtok (buf, "=");
388 attack_mess[mess][level].level = atoi (buf);
389 p = strtok (NULL, "=");
390 if (p != NULL)
391 attack_mess[mess][level].buf3 = strdup (p);
392 else
393 attack_mess[mess][level].buf3 = strdup ("");
394 mode = 1;
395 level++;
396 total++;
397 continue;
398 }
462 } 399 }
463 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 400 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
464 close_and_delete(fp, comp); 401 close_and_delete (fp, comp);
465} 402}

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> Changed lines