1 |
|
2 |
/* |
3 |
* static char *rcsid_init_c = |
4 |
* "$Id: init.C,v 1.9 2006-09-09 23:49:06 root Exp $"; |
5 |
*/ |
6 |
|
7 |
/* |
8 |
CrossFire, A Multiplayer game for X-windows |
9 |
|
10 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 |
Copyright (C) 1992 Frank Tore Johansen |
12 |
|
13 |
This program is free software; you can redistribute it and/or modify |
14 |
it under the terms of the GNU General Public License as published by |
15 |
the Free Software Foundation; either version 2 of the License, or |
16 |
(at your option) any later version. |
17 |
|
18 |
This program is distributed in the hope that it will be useful, |
19 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 |
GNU General Public License for more details. |
22 |
|
23 |
You should have received a copy of the GNU General Public License |
24 |
along with this program; if not, write to the Free Software |
25 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 |
|
27 |
The authors can be reached via e-mail at crossfire-devel@real-time.com |
28 |
*/ |
29 |
|
30 |
#define EXTERN // horrible hack |
31 |
|
32 |
#include <global.h> |
33 |
#include <object.h> |
34 |
|
35 |
extern const char *const attacktype_desc[NROFATTACKS] = { |
36 |
#define def(uc, lc, name, plus, change) # name, |
37 |
#include "attackinc.h" |
38 |
#undef def |
39 |
}; |
40 |
|
41 |
extern const keyword resist_save[NROFATTACKS] = { |
42 |
#define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
43 |
#include "attackinc.h" |
44 |
#undef def |
45 |
}; |
46 |
|
47 |
extern const char *const resist_plus[NROFATTACKS] = { |
48 |
#define def(uc, lc, name, plus, change) # plus, |
49 |
#include "attackinc.h" |
50 |
#undef def |
51 |
}; |
52 |
|
53 |
extern const char *const change_resist_msg[NROFATTACKS] = { |
54 |
#define def(uc, lc, name, plus, change) # change, |
55 |
#include "attackinc.h" |
56 |
#undef def |
57 |
}; |
58 |
|
59 |
int resist_table[NROFATTACKS] = { |
60 |
#define def(uc, lc, name, plus, change) ATNR_ ## uc, |
61 |
#include "attackinc.h" |
62 |
#undef def |
63 |
}; |
64 |
|
65 |
/* You unforunately need to looking in include/global.h to see what these |
66 |
* correspond to. |
67 |
*/ |
68 |
struct Settings settings = { |
69 |
LOGFILE, /* Logfile */ |
70 |
CSPORT, /* Client/server port */ |
71 |
|
72 |
/* Debug level */ |
73 |
#ifdef DEBUG |
74 |
llevDebug, |
75 |
#else |
76 |
llevInfo, |
77 |
#endif |
78 |
|
79 |
0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ |
80 |
0, /* argc */ |
81 |
NULL, /* argv */ |
82 |
CONFDIR, |
83 |
DATADIR, |
84 |
LOCALDIR, |
85 |
PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
86 |
UNIQUE_DIR, TEMPLATE_DIR, |
87 |
TMPDIR, |
88 |
STAT_LOSS_ON_DEATH, |
89 |
PK_LUCK_PENALTY, |
90 |
PERMANENT_EXPERIENCE_RATIO, |
91 |
DEATH_PENALTY_RATIO, |
92 |
DEATH_PENALTY_LEVEL, |
93 |
BALANCED_STAT_LOSS, |
94 |
NOT_PERMADETH, |
95 |
SIMPLE_EXP, |
96 |
RESET_LOCATION_TIME, |
97 |
SET_TITLE, |
98 |
RESURRECTION, |
99 |
SEARCH_ITEMS, |
100 |
SPELL_ENCUMBRANCE, |
101 |
SPELL_FAILURE_EFFECTS, |
102 |
CASTING_TIME, |
103 |
REAL_WIZ, |
104 |
RECYCLE_TMP_MAPS, |
105 |
EXPLORE_MODE, |
106 |
SPELLPOINT_LEVEL_DEPEND, |
107 |
SET_FRIENDLY_FIRE, |
108 |
"", /* Who format specifier */ |
109 |
"", /* who wiz format specifier */ |
110 |
MOTD, |
111 |
"rules", |
112 |
"news", |
113 |
"", /* DM_MAIL */ |
114 |
0, /* This and the next 3 values are metaserver values */ |
115 |
"", |
116 |
"", |
117 |
0, |
118 |
"", |
119 |
0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
120 |
EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
121 |
0, |
122 |
1.0, |
123 |
|
124 |
/* Armor enchantment stuff */ |
125 |
ARMOR_MAX_ENCHANT, |
126 |
ARMOR_WEIGHT_REDUCTION, |
127 |
ARMOR_WEIGHT_LINEAR, |
128 |
ARMOR_SPEED_IMPROVEMENT, |
129 |
ARMOR_SPEED_LINEAR, |
130 |
1, /* no_player_stealing */ |
131 |
1, /* create_home_portals */ |
132 |
}; |
133 |
|
134 |
/* perhaps not the best place for this, but needs to be |
135 |
* in some file in the common area so that standalone |
136 |
* programs, like the random map generator, can be built. |
137 |
*/ |
138 |
const char *const spellpathnames[NRSPELLPATHS] = { |
139 |
"Protection", |
140 |
"Fire", |
141 |
"Frost", |
142 |
"Electricity", |
143 |
"Missiles", |
144 |
"Self", |
145 |
"Summoning", |
146 |
"Abjuration", |
147 |
"Restoration", |
148 |
"Detonation", |
149 |
"Mind", |
150 |
"Creation", |
151 |
"Teleportation", |
152 |
"Information", |
153 |
"Transmutation", |
154 |
"Transferrence", |
155 |
"Turning", |
156 |
"Wounding", |
157 |
"Death", |
158 |
"Light" |
159 |
}; |
160 |
|
161 |
|
162 |
/* This loads the emergency map information from a |
163 |
* .emergency file in the map directory. Doing this makes |
164 |
* it easier to switch between map distributions (don't need |
165 |
* to recompile. Note that there is no reason I see that |
166 |
* this could not be re-loaded during play, but it seems |
167 |
* like there should be little reason to do that. |
168 |
*/ |
169 |
static void |
170 |
init_emergency_mappath (void) |
171 |
{ |
172 |
char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
173 |
FILE *fp; |
174 |
int online = 0; |
175 |
|
176 |
/* If this file doesn't exist, not a big deal */ |
177 |
sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
178 |
if ((fp = fopen (filename, "r")) != NULL) |
179 |
{ |
180 |
while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
181 |
{ |
182 |
if (tmpbuf[0] == '#') |
183 |
continue; /* ignore comments */ |
184 |
|
185 |
if (online == 0) |
186 |
{ |
187 |
tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
188 |
settings.emergency_mapname = strdup_local (tmpbuf); |
189 |
} |
190 |
else if (online == 1) |
191 |
{ |
192 |
settings.emergency_x = atoi (tmpbuf); |
193 |
} |
194 |
|
195 |
else if (online == 2) |
196 |
{ |
197 |
settings.emergency_y = atoi (tmpbuf); |
198 |
} |
199 |
online++; |
200 |
if (online > 2) |
201 |
break; |
202 |
} |
203 |
fclose (fp); |
204 |
if (online <= 2) |
205 |
LOG (llevError, "Online read partial data from %s\n", filename); |
206 |
LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
207 |
} |
208 |
} |
209 |
|
210 |
|
211 |
/* |
212 |
* It is vital that init_library() is called by any functions |
213 |
* using this library. |
214 |
* If you want to lessen the size of the program using the library, |
215 |
* you can replace the call to init_library() with init_globals() and |
216 |
* init_function_pointers(). Good idea to also call init_vars and |
217 |
* init_hash_table if you are doing any object loading. |
218 |
*/ |
219 |
|
220 |
void |
221 |
init_library (void) |
222 |
{ |
223 |
init_environ (); |
224 |
init_globals (); |
225 |
init_objects (); |
226 |
init_vars (); |
227 |
init_block (); |
228 |
ReadBmapNames (); |
229 |
ReadSmooth (); |
230 |
init_anim (); /* Must be after we read in the bitmaps */ |
231 |
init_archetypes (); /* Reads all archetypes from file */ |
232 |
init_dynamic (); |
233 |
init_attackmess (); |
234 |
init_clocks (); |
235 |
init_emergency_mappath (); |
236 |
init_experience (); |
237 |
} |
238 |
|
239 |
|
240 |
/* init_environ initializes values from the environmental variables. |
241 |
* it needs to be called very early, since command line options should |
242 |
* overwrite these if specified. |
243 |
*/ |
244 |
void |
245 |
init_environ (void) |
246 |
{ |
247 |
char *cp; |
248 |
|
249 |
cp = getenv ("CROSSFIRE_LIBDIR"); |
250 |
if (cp) |
251 |
settings.datadir = cp; |
252 |
cp = getenv ("CROSSFIRE_LOCALDIR"); |
253 |
if (cp) |
254 |
settings.localdir = cp; |
255 |
cp = getenv ("CROSSFIRE_PLAYERDIR"); |
256 |
if (cp) |
257 |
settings.playerdir = cp; |
258 |
cp = getenv ("CROSSFIRE_MAPDIR"); |
259 |
if (cp) |
260 |
settings.mapdir = cp; |
261 |
cp = getenv ("CROSSFIRE_ARCHETYPES"); |
262 |
if (cp) |
263 |
settings.archetypes = cp; |
264 |
cp = getenv ("CROSSFIRE_TREASURES"); |
265 |
if (cp) |
266 |
settings.treasures = cp; |
267 |
cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
268 |
if (cp) |
269 |
settings.uniquedir = cp; |
270 |
cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
271 |
if (cp) |
272 |
settings.templatedir = cp; |
273 |
cp = getenv ("CROSSFIRE_TMPDIR"); |
274 |
if (cp) |
275 |
settings.tmpdir = cp; |
276 |
} |
277 |
|
278 |
|
279 |
/* |
280 |
* Initialises all global variables. |
281 |
* Might use environment-variables as default for some of them. |
282 |
*/ |
283 |
|
284 |
void |
285 |
init_globals (void) |
286 |
{ |
287 |
if (settings.logfilename[0] == 0) |
288 |
{ |
289 |
logfile = stderr; |
290 |
} |
291 |
else if ((logfile = fopen (settings.logfilename, "a")) == NULL) |
292 |
{ |
293 |
fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); |
294 |
logfile = stderr; |
295 |
} |
296 |
else |
297 |
{ |
298 |
setvbuf (logfile, NULL, _IOLBF, 0); |
299 |
} |
300 |
exiting = 0; |
301 |
first_player = NULL; |
302 |
first_friendly_object = NULL; |
303 |
first_map = NULL; |
304 |
first_treasurelist = NULL; |
305 |
first_artifactlist = NULL; |
306 |
first_archetype = NULL; |
307 |
*first_map_ext_path = 0; |
308 |
warn_archetypes = 0; |
309 |
nroftreasures = 0; |
310 |
nrofartifacts = 0; |
311 |
nrofallowedstr = 0; |
312 |
ring_arch = NULL; |
313 |
amulet_arch = NULL; |
314 |
staff_arch = NULL; |
315 |
trying_emergency_save = 0; |
316 |
num_animations = 0; |
317 |
animations_allocated = 0; |
318 |
init_defaults (); |
319 |
} |
320 |
|
321 |
/* |
322 |
* Sets up and initialises the linked list of free and used objects. |
323 |
* Allocates a certain chunk of objects and puts them on the free list. |
324 |
* Called by init_library(); |
325 |
*/ |
326 |
|
327 |
void |
328 |
init_objects (void) |
329 |
{ |
330 |
/* Initialize all objects: */ |
331 |
objects = NULL; |
332 |
active_objects = NULL; |
333 |
} |
334 |
|
335 |
/* |
336 |
* Initialises global variables which can be changed by options. |
337 |
* Called by init_library(). |
338 |
*/ |
339 |
|
340 |
void |
341 |
init_defaults (void) |
342 |
{ |
343 |
editor = 0; |
344 |
nroferrors = 0; |
345 |
} |
346 |
|
347 |
|
348 |
void |
349 |
init_dynamic (void) |
350 |
{ |
351 |
archetype *at = first_archetype; |
352 |
|
353 |
while (at) |
354 |
{ |
355 |
if (at->clone.type == MAP) |
356 |
{ |
357 |
if (at->clone.race) |
358 |
{ |
359 |
strcpy (first_map_ext_path, at->clone.race); |
360 |
} |
361 |
if (EXIT_PATH (&at->clone)) |
362 |
{ |
363 |
strcpy (first_map_path, EXIT_PATH (&at->clone)); |
364 |
return; |
365 |
} |
366 |
} |
367 |
at = at->next; |
368 |
} |
369 |
LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
370 |
exit (-1); |
371 |
} |
372 |
|
373 |
unsigned long todtick; |
374 |
|
375 |
/* |
376 |
* Write out the current time to the file so time does not |
377 |
* reset every time the server reboots. |
378 |
*/ |
379 |
|
380 |
void |
381 |
write_todclock (void) |
382 |
{ |
383 |
char filename[MAX_BUF]; |
384 |
FILE *fp; |
385 |
|
386 |
sprintf (filename, "%s/clockdata", settings.localdir); |
387 |
if ((fp = fopen (filename, "w")) == NULL) |
388 |
{ |
389 |
LOG (llevError, "Cannot open %s for writing\n", filename); |
390 |
return; |
391 |
} |
392 |
fprintf (fp, "%lu", todtick); |
393 |
fclose (fp); |
394 |
} |
395 |
|
396 |
/* |
397 |
* Initializes the gametime and TOD counters |
398 |
* Called by init_library(). |
399 |
*/ |
400 |
|
401 |
void |
402 |
init_clocks (void) |
403 |
{ |
404 |
char filename[MAX_BUF]; |
405 |
FILE *fp; |
406 |
static int has_been_done = 0; |
407 |
|
408 |
if (has_been_done) |
409 |
return; |
410 |
else |
411 |
has_been_done = 1; |
412 |
|
413 |
sprintf (filename, "%s/clockdata", settings.localdir); |
414 |
LOG (llevDebug, "Reading clockdata from %s...", filename); |
415 |
if ((fp = fopen (filename, "r")) == NULL) |
416 |
{ |
417 |
LOG (llevError, "Can't open %s.\n", filename); |
418 |
todtick = 0; |
419 |
write_todclock (); |
420 |
return; |
421 |
} |
422 |
fscanf (fp, "%lu", &todtick); |
423 |
LOG (llevDebug, "todtick=%lu\n", todtick); |
424 |
fclose (fp); |
425 |
} |
426 |
|
427 |
/* |
428 |
* Initializes the attack messages. |
429 |
* Called by init_library(). |
430 |
*/ |
431 |
|
432 |
//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
433 |
|
434 |
void |
435 |
init_attackmess (void) |
436 |
{ |
437 |
char buf[MAX_BUF]; |
438 |
char filename[MAX_BUF]; |
439 |
char *cp, *p; |
440 |
FILE *fp; |
441 |
static int has_been_done = 0; |
442 |
int mess, level, comp; |
443 |
int mode = 0, total = 0; |
444 |
|
445 |
if (has_been_done) |
446 |
return; |
447 |
else |
448 |
has_been_done = 1; |
449 |
|
450 |
sprintf (filename, "%s/attackmess", settings.datadir); |
451 |
LOG (llevDebug, "Reading attack messages from %s...", filename); |
452 |
if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
453 |
{ |
454 |
LOG (llevError, "Can't open %s.\n", filename); |
455 |
return; |
456 |
} |
457 |
|
458 |
level = 0; |
459 |
while (fgets (buf, MAX_BUF, fp) != NULL) |
460 |
{ |
461 |
if (*buf == '#') |
462 |
continue; |
463 |
if ((cp = strchr (buf, '\n')) != NULL) |
464 |
*cp = '\0'; |
465 |
cp = buf; |
466 |
while (*cp == ' ') /* Skip blanks */ |
467 |
cp++; |
468 |
|
469 |
if (strncmp (cp, "TYPE:", 5) == 0) |
470 |
{ |
471 |
p = strtok (buf, ":"); |
472 |
p = strtok (NULL, ":"); |
473 |
if (mode == 1) |
474 |
{ |
475 |
attack_mess[mess][level].level = -1; |
476 |
attack_mess[mess][level].buf1 = NULL; |
477 |
attack_mess[mess][level].buf2 = NULL; |
478 |
attack_mess[mess][level].buf3 = NULL; |
479 |
} |
480 |
level = 0; |
481 |
mess = atoi (p); |
482 |
mode = 1; |
483 |
continue; |
484 |
} |
485 |
if (mode == 1) |
486 |
{ |
487 |
p = strtok (buf, "="); |
488 |
attack_mess[mess][level].level = atoi (buf); |
489 |
p = strtok (NULL, "="); |
490 |
if (p != NULL) |
491 |
attack_mess[mess][level].buf1 = strdup_local (p); |
492 |
else |
493 |
attack_mess[mess][level].buf1 = strdup_local (""); |
494 |
mode = 2; |
495 |
continue; |
496 |
} |
497 |
else if (mode == 2) |
498 |
{ |
499 |
p = strtok (buf, "="); |
500 |
attack_mess[mess][level].level = atoi (buf); |
501 |
p = strtok (NULL, "="); |
502 |
if (p != NULL) |
503 |
attack_mess[mess][level].buf2 = strdup_local (p); |
504 |
else |
505 |
attack_mess[mess][level].buf2 = strdup_local (""); |
506 |
mode = 3; |
507 |
continue; |
508 |
} |
509 |
else if (mode == 3) |
510 |
{ |
511 |
p = strtok (buf, "="); |
512 |
attack_mess[mess][level].level = atoi (buf); |
513 |
p = strtok (NULL, "="); |
514 |
if (p != NULL) |
515 |
attack_mess[mess][level].buf3 = strdup_local (p); |
516 |
else |
517 |
attack_mess[mess][level].buf3 = strdup_local (""); |
518 |
mode = 1; |
519 |
level++; |
520 |
total++; |
521 |
continue; |
522 |
} |
523 |
} |
524 |
LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); |
525 |
close_and_delete (fp, comp); |
526 |
} |