1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #define EXTERN // horrible hack |
24 | #define EXTERN // horrible hack |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
27 | #include <object.h> |
27 | #include <object.h> |
… | |
… | |
71 | DATADIR, |
71 | DATADIR, |
72 | LOCALDIR, |
72 | LOCALDIR, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | TMPDIR, |
75 | TMPDIR, |
|
|
76 | PK_LUCK_PENALTY, |
76 | STAT_LOSS_ON_DEATH, |
77 | STAT_LOSS_ON_DEATH, |
77 | PK_LUCK_PENALTY, |
|
|
78 | PERMANENT_EXPERIENCE_RATIO, |
78 | PERMANENT_EXPERIENCE_RATIO, |
79 | DEATH_PENALTY_RATIO, |
79 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_LEVEL, |
80 | DEATH_PENALTY_LEVEL, |
81 | BALANCED_STAT_LOSS, |
81 | BALANCED_STAT_LOSS, |
82 | NOT_PERMADETH, |
82 | NOT_PERMADETH, |
83 | SIMPLE_EXP, |
83 | SIMPLE_EXP, |
84 | RESET_LOCATION_TIME, |
|
|
85 | SET_TITLE, |
84 | SET_TITLE, |
86 | RESURRECTION, |
85 | RESURRECTION, |
87 | SEARCH_ITEMS, |
86 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
87 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
88 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
89 | SET_FRIENDLY_FIRE, |
91 | REAL_WIZ, |
90 | 0, |
92 | RECYCLE_TMP_MAPS, |
91 | 0, |
93 | EXPLORE_MODE, |
92 | EXPLORE_MODE, |
94 | SPELLPOINT_LEVEL_DEPEND, |
93 | SPELLPOINT_LEVEL_DEPEND, |
95 | SET_FRIENDLY_FIRE, |
|
|
96 | "", /* Who format specifier */ |
|
|
97 | "", /* who wiz format specifier */ |
|
|
98 | MOTD, |
94 | MOTD, |
99 | "rules", |
95 | "rules", |
100 | "news", |
96 | "news", |
101 | "", /* DM_MAIL */ |
97 | "", /* DM_MAIL */ |
102 | 0, /* This and the next 3 values are metaserver values */ |
|
|
103 | "", |
|
|
104 | "", |
|
|
105 | 0, |
|
|
106 | "", |
|
|
107 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
98 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
108 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
|
|
109 | 0, |
99 | 0, |
110 | 1.0, |
100 | 1.0, |
111 | |
101 | |
112 | /* Armor enchantment stuff */ |
102 | /* Armor enchantment stuff */ |
113 | ARMOR_MAX_ENCHANT, |
103 | ARMOR_MAX_ENCHANT, |
114 | ARMOR_WEIGHT_REDUCTION, |
104 | ARMOR_WEIGHT_REDUCTION, |
115 | ARMOR_WEIGHT_LINEAR, |
105 | ARMOR_WEIGHT_LINEAR, |
116 | ARMOR_SPEED_IMPROVEMENT, |
106 | ARMOR_SPEED_IMPROVEMENT, |
117 | ARMOR_SPEED_LINEAR, |
107 | ARMOR_SPEED_LINEAR, |
118 | 1, /* no_player_stealing */ |
|
|
119 | 1, /* create_home_portals */ |
|
|
120 | }; |
108 | }; |
121 | |
109 | |
122 | /* perhaps not the best place for this, but needs to be |
110 | /* perhaps not the best place for this, but needs to be |
123 | * in some file in the common area so that standalone |
111 | * in some file in the common area so that standalone |
124 | * programs, like the random map generator, can be built. |
112 | * programs, like the random map generator, can be built. |
… | |
… | |
144 | "Wounding", |
132 | "Wounding", |
145 | "Death", |
133 | "Death", |
146 | "Light" |
134 | "Light" |
147 | }; |
135 | }; |
148 | |
136 | |
149 | |
|
|
150 | /* This loads the emergency map information from a |
|
|
151 | * .emergency file in the map directory. Doing this makes |
|
|
152 | * it easier to switch between map distributions (don't need |
|
|
153 | * to recompile. Note that there is no reason I see that |
|
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154 | * this could not be re-loaded during play, but it seems |
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155 | * like there should be little reason to do that. |
|
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156 | */ |
|
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157 | static void |
|
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158 | init_emergency_mappath (void) |
|
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159 | { |
|
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160 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
|
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161 | FILE *fp; |
|
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162 | int online = 0; |
|
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163 | |
|
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164 | /* If this file doesn't exist, not a big deal */ |
|
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165 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
|
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166 | if ((fp = fopen (filename, "r")) != NULL) |
|
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167 | { |
|
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168 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
|
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169 | { |
|
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170 | if (tmpbuf[0] == '#') |
|
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171 | continue; /* ignore comments */ |
|
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172 | |
|
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173 | if (online == 0) |
|
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174 | { |
|
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175 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
|
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176 | settings.emergency_mapname = strdup_local (tmpbuf); |
|
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177 | } |
|
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178 | else if (online == 1) |
|
|
179 | { |
|
|
180 | settings.emergency_x = atoi (tmpbuf); |
|
|
181 | } |
|
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182 | |
|
|
183 | else if (online == 2) |
|
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184 | { |
|
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185 | settings.emergency_y = atoi (tmpbuf); |
|
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186 | } |
|
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187 | online++; |
|
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188 | if (online > 2) |
|
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189 | break; |
|
|
190 | } |
|
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191 | fclose (fp); |
|
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192 | if (online <= 2) |
|
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193 | LOG (llevError, "Online read partial data from %s\n", filename); |
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194 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
|
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195 | } |
|
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196 | } |
|
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197 | |
|
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198 | |
|
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199 | /* |
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200 | * It is vital that init_library() is called by any functions |
|
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201 | * using this library. |
|
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202 | * If you want to lessen the size of the program using the library, |
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203 | * you can replace the call to init_library() with init_globals() and |
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204 | * init_function_pointers(). Good idea to also call init_vars and |
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205 | * init_hash_table if you are doing any object loading. |
|
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206 | */ |
|
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207 | |
|
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208 | void |
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209 | init_library (void) |
|
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210 | { |
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211 | init_environ (); |
|
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212 | init_globals (); |
|
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213 | init_vars (); |
|
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214 | init_block (); |
|
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215 | ReadBmapNames (); |
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216 | ReadSmooth (); |
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217 | init_anim (); /* Must be after we read in the bitmaps */ |
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218 | init_archetypes (); /* Reads all archetypes from file */ |
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219 | init_dynamic (); |
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220 | init_attackmess (); |
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221 | init_clocks (); |
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222 | init_emergency_mappath (); |
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223 | init_experience (); |
|
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224 | } |
|
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225 | |
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226 | |
|
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227 | /* init_environ initializes values from the environmental variables. |
137 | /* init_environ initialises values from the environmental variables. |
228 | * it needs to be called very early, since command line options should |
138 | * it needs to be called very early, since command line options should |
229 | * overwrite these if specified. |
139 | * overwrite these if specified. |
230 | */ |
140 | */ |
231 | void |
141 | void |
232 | init_environ (void) |
142 | init_environ (void) |
… | |
… | |
234 | char *cp; |
144 | char *cp; |
235 | |
145 | |
236 | cp = getenv ("CROSSFIRE_LIBDIR"); |
146 | cp = getenv ("CROSSFIRE_LIBDIR"); |
237 | if (cp) |
147 | if (cp) |
238 | settings.datadir = cp; |
148 | settings.datadir = cp; |
|
|
149 | |
239 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
150 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
240 | if (cp) |
151 | if (cp) |
241 | settings.localdir = cp; |
152 | settings.localdir = cp; |
|
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153 | |
242 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
154 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
243 | if (cp) |
155 | if (cp) |
244 | settings.playerdir = cp; |
156 | settings.playerdir = cp; |
|
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157 | |
245 | cp = getenv ("CROSSFIRE_MAPDIR"); |
158 | cp = getenv ("CROSSFIRE_MAPDIR"); |
246 | if (cp) |
159 | if (cp) |
247 | settings.mapdir = cp; |
160 | settings.mapdir = cp; |
|
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161 | |
248 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
162 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
249 | if (cp) |
163 | if (cp) |
250 | settings.archetypes = cp; |
164 | settings.archetypes = cp; |
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165 | |
251 | cp = getenv ("CROSSFIRE_TREASURES"); |
166 | cp = getenv ("CROSSFIRE_TREASURES"); |
252 | if (cp) |
167 | if (cp) |
253 | settings.treasures = cp; |
168 | settings.treasures = cp; |
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169 | |
254 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
170 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
255 | if (cp) |
171 | if (cp) |
256 | settings.uniquedir = cp; |
172 | settings.uniquedir = cp; |
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173 | |
257 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
174 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
258 | if (cp) |
175 | if (cp) |
259 | settings.templatedir = cp; |
176 | settings.templatedir = cp; |
|
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177 | |
260 | cp = getenv ("CROSSFIRE_TMPDIR"); |
178 | cp = getenv ("CROSSFIRE_TMPDIR"); |
261 | if (cp) |
179 | if (cp) |
262 | settings.tmpdir = cp; |
180 | settings.tmpdir = cp; |
263 | } |
181 | } |
264 | |
|
|
265 | |
182 | |
266 | /* |
183 | /* |
267 | * Initialises all global variables. |
184 | * Initialises all global variables. |
268 | * Might use environment-variables as default for some of them. |
185 | * Might use environment-variables as default for some of them. |
269 | */ |
186 | */ |
270 | |
|
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271 | void |
187 | void |
272 | init_globals (void) |
188 | init_globals (void) |
273 | { |
189 | { |
274 | if (settings.logfilename[0] == 0) |
190 | if (settings.logfilename[0] == 0) |
275 | logfile = stderr; |
191 | logfile = stderr; |
… | |
… | |
283 | } |
199 | } |
284 | |
200 | |
285 | void |
201 | void |
286 | init_dynamic (void) |
202 | init_dynamic (void) |
287 | { |
203 | { |
288 | archetype *at = first_archetype; |
204 | first_map_ext_path = "/start/HallsOfSelection"; |
289 | |
205 | first_map_path = "/HallOfSelection"; |
290 | while (at) |
|
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291 | { |
|
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292 | if (at->clone.type == MAP) |
|
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293 | { |
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294 | if (at->clone.race) |
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295 | strcpy (first_map_ext_path, at->clone.race); |
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296 | |
|
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297 | if (EXIT_PATH (&at->clone)) |
|
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298 | { |
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299 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
|
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300 | return; |
|
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301 | } |
|
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302 | } |
|
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303 | |
|
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304 | at = at->next; |
|
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305 | } |
|
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306 | |
|
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307 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
|
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308 | exit (-1); |
|
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309 | } |
206 | } |
310 | |
207 | |
311 | unsigned long todtick; |
|
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312 | |
|
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313 | /* |
208 | /* |
314 | * Write out the current time to the file so time does not |
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315 | * reset every time the server reboots. |
|
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316 | */ |
|
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317 | |
|
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318 | void |
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319 | write_todclock (void) |
|
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320 | { |
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321 | char filename[MAX_BUF]; |
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322 | FILE *fp; |
|
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323 | |
|
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324 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
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325 | if ((fp = fopen (filename, "w")) == NULL) |
|
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326 | { |
|
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327 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
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328 | return; |
|
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329 | } |
|
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330 | fprintf (fp, "%lu", todtick); |
|
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331 | fclose (fp); |
|
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332 | } |
|
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333 | |
|
|
334 | /* |
|
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335 | * Initializes the gametime and TOD counters |
|
|
336 | * Called by init_library(). |
|
|
337 | */ |
|
|
338 | |
|
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339 | void |
|
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340 | init_clocks (void) |
|
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341 | { |
|
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342 | char filename[MAX_BUF]; |
|
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343 | FILE *fp; |
|
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344 | static int has_been_done = 0; |
|
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345 | |
|
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346 | if (has_been_done) |
|
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347 | return; |
|
|
348 | else |
|
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349 | has_been_done = 1; |
|
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350 | |
|
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351 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
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352 | LOG (llevDebug, "Reading clockdata from %s...", filename); |
|
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353 | if ((fp = fopen (filename, "r")) == NULL) |
|
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354 | { |
|
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355 | LOG (llevError, "Can't open %s.\n", filename); |
|
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356 | todtick = 0; |
|
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357 | write_todclock (); |
|
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358 | return; |
|
|
359 | } |
|
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360 | fscanf (fp, "%lu", &todtick); |
|
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361 | LOG (llevDebug, "todtick=%lu\n", todtick); |
|
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362 | fclose (fp); |
|
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363 | } |
|
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364 | |
|
|
365 | /* |
|
|
366 | * Initializes the attack messages. |
209 | * initialises the attack messages. |
367 | * Called by init_library(). |
210 | * Called by init_library(). |
368 | */ |
211 | */ |
369 | |
212 | |
370 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
213 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
371 | |
214 | |
… | |
… | |
384 | return; |
227 | return; |
385 | else |
228 | else |
386 | has_been_done = 1; |
229 | has_been_done = 1; |
387 | |
230 | |
388 | sprintf (filename, "%s/attackmess", settings.datadir); |
231 | sprintf (filename, "%s/attackmess", settings.datadir); |
389 | LOG (llevDebug, "Reading attack messages from %s...", filename); |
232 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
390 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
233 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
391 | { |
234 | { |
392 | LOG (llevError, "Can't open %s.\n", filename); |
235 | LOG (llevError, "Can't open %s.\n", filename); |
393 | return; |
236 | return; |
394 | } |
237 | } |
… | |
… | |
424 | { |
267 | { |
425 | p = strtok (buf, "="); |
268 | p = strtok (buf, "="); |
426 | attack_mess[mess][level].level = atoi (buf); |
269 | attack_mess[mess][level].level = atoi (buf); |
427 | p = strtok (NULL, "="); |
270 | p = strtok (NULL, "="); |
428 | if (p != NULL) |
271 | if (p != NULL) |
429 | attack_mess[mess][level].buf1 = strdup_local (p); |
272 | attack_mess[mess][level].buf1 = strdup (p); |
430 | else |
273 | else |
431 | attack_mess[mess][level].buf1 = strdup_local (""); |
274 | attack_mess[mess][level].buf1 = strdup (""); |
432 | mode = 2; |
275 | mode = 2; |
433 | continue; |
276 | continue; |
434 | } |
277 | } |
435 | else if (mode == 2) |
278 | else if (mode == 2) |
436 | { |
279 | { |
437 | p = strtok (buf, "="); |
280 | p = strtok (buf, "="); |
438 | attack_mess[mess][level].level = atoi (buf); |
281 | attack_mess[mess][level].level = atoi (buf); |
439 | p = strtok (NULL, "="); |
282 | p = strtok (NULL, "="); |
440 | if (p != NULL) |
283 | if (p != NULL) |
441 | attack_mess[mess][level].buf2 = strdup_local (p); |
284 | attack_mess[mess][level].buf2 = strdup (p); |
442 | else |
285 | else |
443 | attack_mess[mess][level].buf2 = strdup_local (""); |
286 | attack_mess[mess][level].buf2 = strdup (""); |
444 | mode = 3; |
287 | mode = 3; |
445 | continue; |
288 | continue; |
446 | } |
289 | } |
447 | else if (mode == 3) |
290 | else if (mode == 3) |
448 | { |
291 | { |
449 | p = strtok (buf, "="); |
292 | p = strtok (buf, "="); |
450 | attack_mess[mess][level].level = atoi (buf); |
293 | attack_mess[mess][level].level = atoi (buf); |
451 | p = strtok (NULL, "="); |
294 | p = strtok (NULL, "="); |
452 | if (p != NULL) |
295 | if (p != NULL) |
453 | attack_mess[mess][level].buf3 = strdup_local (p); |
296 | attack_mess[mess][level].buf3 = strdup (p); |
454 | else |
297 | else |
455 | attack_mess[mess][level].buf3 = strdup_local (""); |
298 | attack_mess[mess][level].buf3 = strdup (""); |
456 | mode = 1; |
299 | mode = 1; |
457 | level++; |
300 | level++; |
458 | total++; |
301 | total++; |
459 | continue; |
302 | continue; |
460 | } |
303 | } |