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Comparing deliantra/server/common/init.C (file contents):
Revision 1.21 by pippijn, Wed Jan 3 00:21:35 2007 UTC vs.
Revision 1.31 by root, Thu Apr 12 14:18:04 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
79 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 83 NOT_PERMADETH,
83 SIMPLE_EXP, 84 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
146 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
147 */ 147 */
148void 148void
149init_library (void) 149init_library (void)
150{ 150{
151 init_environ ();
152 init_globals (); 151 init_globals ();
153 init_vars ();
154 init_block (); 152 init_block ();
155 ReadBmapNames ();
156 ReadSmooth ();
157 init_anim (); /* Must be after we read in the bitmaps */
158 init_archetypes (); /* Reads all archetypes from file */ 153 init_archetypes (); /* Reads all archetypes from file */
159 init_dynamic (); 154 init_dynamic ();
160 init_attackmess (); 155 init_attackmess ();
161 init_clocks ();
162 init_experience (); 156 init_experience ();
163} 157}
164 158
165 159
166/* init_environ initialises values from the environmental variables. 160/* init_environ initialises values from the environmental variables.
199 cp = getenv ("CROSSFIRE_TMPDIR"); 193 cp = getenv ("CROSSFIRE_TMPDIR");
200 if (cp) 194 if (cp)
201 settings.tmpdir = cp; 195 settings.tmpdir = cp;
202} 196}
203 197
204
205/* 198/*
206 * Initialises all global variables. 199 * Initialises all global variables.
207 * Might use environment-variables as default for some of them. 200 * Might use environment-variables as default for some of them.
208 */ 201 */
209
210void 202void
211init_globals (void) 203init_globals (void)
212{ 204{
213 if (settings.logfilename[0] == 0) 205 if (settings.logfilename[0] == 0)
214 logfile = stderr; 206 logfile = stderr;
243 at = at->next; 235 at = at->next;
244 } 236 }
245 237
246 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 238 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
247 exit (-1); 239 exit (-1);
248}
249
250unsigned long todtick;
251
252/*
253 * Write out the current time to the file so time does not
254 * reset every time the server reboots.
255 */
256
257void
258write_todclock (void)
259{
260 char filename[MAX_BUF];
261 FILE *fp;
262
263 sprintf (filename, "%s/clockdata", settings.localdir);
264 if ((fp = fopen (filename, "w")) == NULL)
265 {
266 LOG (llevError, "Cannot open %s for writing\n", filename);
267 return;
268 }
269 fprintf (fp, "%lu", todtick);
270 fclose (fp);
271}
272
273/*
274 * initialises the gametime and TOD counters
275 * Called by init_library().
276 */
277
278void
279init_clocks (void)
280{
281 char filename[MAX_BUF];
282 FILE *fp;
283 static int has_been_done = 0;
284
285 if (has_been_done)
286 return;
287 else
288 has_been_done = 1;
289
290 sprintf (filename, "%s/clockdata", settings.localdir);
291 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
292 if ((fp = fopen (filename, "r")) == NULL)
293 {
294 LOG (llevError, "Can't open %s.\n", filename);
295 todtick = 0;
296 write_todclock ();
297 return;
298 }
299 fscanf (fp, "%lu", &todtick);
300 LOG (llevDebug, "todtick=%lu\n", todtick);
301 fclose (fp);
302} 240}
303 241
304/* 242/*
305 * initialises the attack messages. 243 * initialises the attack messages.
306 * Called by init_library(). 244 * Called by init_library().

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