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Comparing deliantra/server/common/init.C (file contents):
Revision 1.29 by root, Wed Mar 14 00:04:58 2007 UTC vs.
Revision 1.56 by root, Sun Apr 11 17:27:51 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#define EXTERN // horrible hack 25#define EXTERN // horrible hack
26 26
27#include <global.h> 27#include <global.h>
28#include <object.h> 28#include <object.h>
29
30dynbuf_text msg_dynbuf (65536, 65536);
29 31
30extern const char *const attacktype_desc[NROFATTACKS] = { 32extern const char *const attacktype_desc[NROFATTACKS] = {
31# define def(uc, lc, name, plus, change) # name, 33# define def(uc, lc, name, plus, change) # name,
32# include "attackinc.h" 34# include "attackinc.h"
33# undef def 35# undef def
70 NULL, /* argv */ 72 NULL, /* argv */
71 CONFDIR, 73 CONFDIR,
72 DATADIR, 74 DATADIR,
73 LOCALDIR, 75 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 76 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 77 UNIQUE_DIR, "",
76 TMPDIR, 78 TMPDIR,
79 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 80 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 81 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 82 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 83 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 84 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 85 NOT_PERMADETH,
85 SET_TITLE, 87 SET_TITLE,
86 RESURRECTION, 88 RESURRECTION,
87 SEARCH_ITEMS, 89 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 90 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 91 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 92 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 93 0,
94 0,
92 EXPLORE_MODE, 95 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 96 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD,
96 "rules",
97 "news",
98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
100 0, 97 0,
101 1.0, 98 1.0,
102 99
103/* Armor enchantment stuff */ 100/* Armor enchantment stuff */
104 ARMOR_MAX_ENCHANT, 101 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 102 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 103 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 104 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 105 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 106};
112 107
113/* perhaps not the best place for this, but needs to be 108/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 109 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 110 * programs, like the random map generator, can be built.
135 "Wounding", 130 "Wounding",
136 "Death", 131 "Death",
137 "Light" 132 "Light"
138}; 133};
139 134
140/*
141 * It is vital that init_library() is called by any functions
142 * using this library.
143 * If you want to lessen the size of the program using the library,
144 * you can replace the call to init_library() with init_globals() and
145 * init_function_pointers(). Good idea to also call init_vars and
146 * init_hash_table if you are doing any object loading.
147 */
148void
149init_library (void)
150{
151 init_globals ();
152 init_block ();
153 init_anim (); /* Must be after we read in the bitmaps */
154 init_archetypes (); /* Reads all archetypes from file */
155 init_dynamic ();
156 init_attackmess ();
157 init_clocks ();
158 init_experience ();
159}
160
161
162/* init_environ initialises values from the environmental variables. 135/* init_environ initialises values from the environmental variables.
163 * it needs to be called very early, since command line options should 136 * it needs to be called very early, since command line options should
164 * overwrite these if specified. 137 * overwrite these if specified.
165 */ 138 */
166void 139void
167init_environ (void) 140init_environ ()
168{ 141{
169 char *cp; 142 const char *cp;
170 143
171 cp = getenv ("CROSSFIRE_LIBDIR"); 144 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
172 if (cp) 145 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
173 settings.datadir = cp; 146 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
174 cp = getenv ("CROSSFIRE_LOCALDIR"); 147 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
175 if (cp) 148 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
176 settings.localdir = cp; 149 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
177 cp = getenv ("CROSSFIRE_PLAYERDIR"); 150 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
178 if (cp) 151 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
179 settings.playerdir = cp; 152 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
180 cp = getenv ("CROSSFIRE_MAPDIR"); 153 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
181 if (cp) 154
182 settings.mapdir = cp; 155 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
183 cp = getenv ("CROSSFIRE_ARCHETYPES");
184 if (cp)
185 settings.archetypes = cp;
186 cp = getenv ("CROSSFIRE_TREASURES");
187 if (cp)
188 settings.treasures = cp;
189 cp = getenv ("CROSSFIRE_UNIQUEDIR");
190 if (cp)
191 settings.uniquedir = cp;
192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
193 if (cp)
194 settings.templatedir = cp;
195 cp = getenv ("CROSSFIRE_TMPDIR");
196 if (cp)
197 settings.tmpdir = cp;
198} 156}
199 157
200/* 158/*
201 * Initialises all global variables. 159 * Initialises all global variables.
202 * Might use environment-variables as default for some of them. 160 * Might use environment-variables as default for some of them.
203 */ 161 */
204void 162void
205init_globals (void) 163init_globals ()
206{ 164{
207 if (settings.logfilename[0] == 0) 165 if (settings.logfilename[0] == 0)
208 logfile = stderr; 166 log_setfd (-1);
209 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 167 else
210 { 168 {
169 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
170
171 if (logfd >= 0)
172 log_setfd (logfd);
173 else
174 {
175 log_setfd (-1);
211 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 176 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
212 logfile = stderr; 177 }
213 } 178 }
214 else
215 setvbuf (logfile, NULL, _IOLBF, 0);
216} 179}
217 180
218void 181void
219init_dynamic (void) 182init_dynamic ()
220{ 183{
221 archetype *at = first_archetype; 184 first_map_ext_path = "/start/HallsOfSelection";
222 185 first_map_path = "/HallOfSelection";
223 while (at)
224 {
225 if (at->clone.type == MAP)
226 {
227 if (at->clone.race)
228 first_map_ext_path = at->clone.race;
229
230 if (EXIT_PATH (&at->clone))
231 {
232 first_map_path = EXIT_PATH (&at->clone);
233 return;
234 }
235 }
236
237 at = at->next;
238 }
239
240 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
241 exit (-1);
242}
243
244unsigned long todtick;
245
246/*
247 * Write out the current time to the file so time does not
248 * reset every time the server reboots.
249 */
250void
251write_todclock (void)
252{
253 char filename[MAX_BUF];
254 FILE *fp;
255
256 sprintf (filename, "%s/clockdata", settings.localdir);
257 if ((fp = fopen (filename, "w")) == NULL)
258 {
259 LOG (llevError, "Cannot open %s for writing\n", filename);
260 return;
261 }
262 fprintf (fp, "%lu", todtick);
263 fclose (fp);
264}
265
266/*
267 * initialises the gametime and TOD counters
268 * Called by init_library().
269 */
270void
271init_clocks (void)
272{
273 char filename[MAX_BUF];
274 FILE *fp;
275 static int has_been_done = 0;
276
277 if (has_been_done)
278 return;
279 else
280 has_been_done = 1;
281
282 sprintf (filename, "%s/clockdata", settings.localdir);
283 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
284 if ((fp = fopen (filename, "r")) == NULL)
285 {
286 LOG (llevError, "Can't open %s.\n", filename);
287 todtick = 0;
288 write_todclock ();
289 return;
290 }
291
292 fscanf (fp, "%lu", &todtick);
293 LOG (llevDebug, "todtick=%lu\n", todtick);
294 fclose (fp);
295} 186}
296 187
297/* 188/*
298 * initialises the attack messages. 189 * initialises the attack messages.
299 * Called by init_library(). 190 * Called by init_library().
300 */ 191 */
301 192
302//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 193//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
303 194
304void 195void
305init_attackmess (void) 196init_attackmess ()
306{ 197{
307 char buf[MAX_BUF]; 198 char buf[MAX_BUF];
308 char filename[MAX_BUF]; 199 char filename[MAX_BUF];
309 char *cp, *p; 200 char *cp, *p;
310 FILE *fp; 201 FILE *fp;
311 static int has_been_done = 0; 202 static int has_been_done = 0;
312 int mess, level, comp; 203 int msgnum, level, comp;
313 int mode = 0, total = 0; 204 int mode = 0, total = 0;
314 205
315 if (has_been_done) 206 if (has_been_done)
316 return; 207 return;
317 else 208 else
328 level = 0; 219 level = 0;
329 while (fgets (buf, MAX_BUF, fp) != NULL) 220 while (fgets (buf, MAX_BUF, fp) != NULL)
330 { 221 {
331 if (*buf == '#') 222 if (*buf == '#')
332 continue; 223 continue;
224
333 if ((cp = strchr (buf, '\n')) != NULL) 225 if ((cp = strchr (buf, '\n')) != NULL)
334 *cp = '\0'; 226 *cp = '\0';
227
335 cp = buf; 228 cp = buf;
336 while (*cp == ' ') /* Skip blanks */ 229 while (*cp == ' ') /* Skip blanks */
337 cp++; 230 cp++;
338 231
339 if (strncmp (cp, "TYPE:", 5) == 0) 232 if (strncmp (cp, "TYPE:", 5) == 0)
340 { 233 {
341 p = strtok (buf, ":"); 234 p = strtok (buf, ":");
342 p = strtok (NULL, ":"); 235 p = strtok (NULL, ":");
236
343 if (mode == 1) 237 if (mode == 1)
344 { 238 {
345 attack_mess[mess][level].level = -1; 239 attack_mess[msgnum][level].level = -1;
346 attack_mess[mess][level].buf1 = NULL; 240 attack_mess[msgnum][level].buf1 = NULL;
347 attack_mess[mess][level].buf2 = NULL; 241 attack_mess[msgnum][level].buf2 = NULL;
348 attack_mess[mess][level].buf3 = NULL; 242 attack_mess[msgnum][level].buf3 = NULL;
349 } 243 }
244
350 level = 0; 245 level = 0;
351 mess = atoi (p); 246 msgnum = atoi (p);
352 mode = 1; 247 mode = 1;
353 continue;
354 } 248 }
355 if (mode == 1) 249 else if (mode == 1)
356 { 250 {
357 p = strtok (buf, "="); 251 p = strtok (buf, "=");
358 attack_mess[mess][level].level = atoi (buf); 252 attack_mess[msgnum][level].level = atoi (buf);
359 p = strtok (NULL, "="); 253 p = strtok (NULL, "=");
254
360 if (p != NULL) 255 if (p != NULL)
361 attack_mess[mess][level].buf1 = strdup (p); 256 attack_mess[msgnum][level].buf1 = strdup (p);
362 else 257 else
363 attack_mess[mess][level].buf1 = strdup (""); 258 attack_mess[msgnum][level].buf1 = strdup ("");
259
364 mode = 2; 260 mode = 2;
365 continue;
366 } 261 }
367 else if (mode == 2) 262 else if (mode == 2)
368 { 263 {
369 p = strtok (buf, "="); 264 p = strtok (buf, "=");
370 attack_mess[mess][level].level = atoi (buf); 265 attack_mess[msgnum][level].level = atoi (buf);
371 p = strtok (NULL, "="); 266 p = strtok (NULL, "=");
267
372 if (p != NULL) 268 if (p != NULL)
373 attack_mess[mess][level].buf2 = strdup (p); 269 attack_mess[msgnum][level].buf2 = strdup (p);
374 else 270 else
375 attack_mess[mess][level].buf2 = strdup (""); 271 attack_mess[msgnum][level].buf2 = strdup ("");
272
376 mode = 3; 273 mode = 3;
377 continue;
378 } 274 }
379 else if (mode == 3) 275 else if (mode == 3)
380 { 276 {
381 p = strtok (buf, "="); 277 p = strtok (buf, "=");
382 attack_mess[mess][level].level = atoi (buf); 278 attack_mess[msgnum][level].level = atoi (buf);
383 p = strtok (NULL, "="); 279 p = strtok (NULL, "=");
280
384 if (p != NULL) 281 if (p != NULL)
385 attack_mess[mess][level].buf3 = strdup (p); 282 attack_mess[msgnum][level].buf3 = strdup (p);
386 else 283 else
387 attack_mess[mess][level].buf3 = strdup (""); 284 attack_mess[msgnum][level].buf3 = strdup ("");
285
388 mode = 1; 286 mode = 1;
389 level++; 287 level++;
390 total++; 288 total++;
391 continue;
392 } 289 }
393 } 290 }
291
394 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 292 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
395 close_and_delete (fp, comp); 293 close_and_delete (fp, comp);
396} 294}
295

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