1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * |
7 | * |
… | |
… | |
72 | DATADIR, |
72 | DATADIR, |
73 | LOCALDIR, |
73 | LOCALDIR, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
76 | TMPDIR, |
76 | TMPDIR, |
|
|
77 | PK_LUCK_PENALTY, |
77 | STAT_LOSS_ON_DEATH, |
78 | STAT_LOSS_ON_DEATH, |
78 | PK_LUCK_PENALTY, |
|
|
79 | PERMANENT_EXPERIENCE_RATIO, |
79 | PERMANENT_EXPERIENCE_RATIO, |
80 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
81 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
82 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
83 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
… | |
… | |
85 | SET_TITLE, |
85 | SET_TITLE, |
86 | RESURRECTION, |
86 | RESURRECTION, |
87 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
90 | CASTING_TIME, |
90 | SET_FRIENDLY_FIRE, |
91 | REAL_WIZ, |
91 | 0, |
|
|
92 | 0, |
92 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
93 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
94 | SET_FRIENDLY_FIRE, |
|
|
95 | MOTD, |
95 | MOTD, |
96 | "rules", |
96 | "rules", |
97 | "news", |
97 | "news", |
98 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
… | |
… | |
104 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
105 | ARMOR_WEIGHT_REDUCTION, |
105 | ARMOR_WEIGHT_REDUCTION, |
106 | ARMOR_WEIGHT_LINEAR, |
106 | ARMOR_WEIGHT_LINEAR, |
107 | ARMOR_SPEED_IMPROVEMENT, |
107 | ARMOR_SPEED_IMPROVEMENT, |
108 | ARMOR_SPEED_LINEAR, |
108 | ARMOR_SPEED_LINEAR, |
109 | 1, /* no_player_stealing */ |
|
|
110 | 1, /* create_home_portals */ |
|
|
111 | }; |
109 | }; |
112 | |
110 | |
113 | /* perhaps not the best place for this, but needs to be |
111 | /* perhaps not the best place for this, but needs to be |
114 | * in some file in the common area so that standalone |
112 | * in some file in the common area so that standalone |
115 | * programs, like the random map generator, can be built. |
113 | * programs, like the random map generator, can be built. |
… | |
… | |
148 | void |
146 | void |
149 | init_library (void) |
147 | init_library (void) |
150 | { |
148 | { |
151 | init_globals (); |
149 | init_globals (); |
152 | init_block (); |
150 | init_block (); |
153 | init_archetypes (); /* Reads all archetypes from file */ |
|
|
154 | init_dynamic (); |
151 | init_dynamic (); |
155 | init_attackmess (); |
152 | init_attackmess (); |
156 | init_experience (); |
153 | init_experience (); |
157 | } |
154 | } |
158 | |
155 | |
159 | |
|
|
160 | /* init_environ initialises values from the environmental variables. |
156 | /* init_environ initialises values from the environmental variables. |
161 | * it needs to be called very early, since command line options should |
157 | * it needs to be called very early, since command line options should |
162 | * overwrite these if specified. |
158 | * overwrite these if specified. |
163 | */ |
159 | */ |
164 | void |
160 | void |
… | |
… | |
167 | char *cp; |
163 | char *cp; |
168 | |
164 | |
169 | cp = getenv ("CROSSFIRE_LIBDIR"); |
165 | cp = getenv ("CROSSFIRE_LIBDIR"); |
170 | if (cp) |
166 | if (cp) |
171 | settings.datadir = cp; |
167 | settings.datadir = cp; |
|
|
168 | |
172 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
169 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
173 | if (cp) |
170 | if (cp) |
174 | settings.localdir = cp; |
171 | settings.localdir = cp; |
|
|
172 | |
175 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
173 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
176 | if (cp) |
174 | if (cp) |
177 | settings.playerdir = cp; |
175 | settings.playerdir = cp; |
|
|
176 | |
178 | cp = getenv ("CROSSFIRE_MAPDIR"); |
177 | cp = getenv ("CROSSFIRE_MAPDIR"); |
179 | if (cp) |
178 | if (cp) |
180 | settings.mapdir = cp; |
179 | settings.mapdir = cp; |
|
|
180 | |
181 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
181 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
182 | if (cp) |
182 | if (cp) |
183 | settings.archetypes = cp; |
183 | settings.archetypes = cp; |
|
|
184 | |
184 | cp = getenv ("CROSSFIRE_TREASURES"); |
185 | cp = getenv ("CROSSFIRE_TREASURES"); |
185 | if (cp) |
186 | if (cp) |
186 | settings.treasures = cp; |
187 | settings.treasures = cp; |
|
|
188 | |
187 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
189 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
188 | if (cp) |
190 | if (cp) |
189 | settings.uniquedir = cp; |
191 | settings.uniquedir = cp; |
|
|
192 | |
190 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
193 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
191 | if (cp) |
194 | if (cp) |
192 | settings.templatedir = cp; |
195 | settings.templatedir = cp; |
|
|
196 | |
193 | cp = getenv ("CROSSFIRE_TMPDIR"); |
197 | cp = getenv ("CROSSFIRE_TMPDIR"); |
194 | if (cp) |
198 | if (cp) |
195 | settings.tmpdir = cp; |
199 | settings.tmpdir = cp; |
196 | } |
200 | } |
197 | |
201 | |