ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/init.C
(Generate patch)

Comparing deliantra/server/common/init.C (file contents):
Revision 1.24 by root, Fri Feb 16 19:43:40 2007 UTC vs.
Revision 1.42 by root, Sat Nov 10 22:41:59 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#define EXTERN // horrible hack 24#define EXTERN // horrible hack
26 25
27#include <global.h> 26#include <global.h>
72 DATADIR, 71 DATADIR,
73 LOCALDIR, 72 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 82 NOT_PERMADETH,
84 SIMPLE_EXP, 83 SIMPLE_EXP,
85 RESET_LOCATION_TIME,
86 SET_TITLE, 84 SET_TITLE,
87 RESURRECTION, 85 RESURRECTION,
88 SEARCH_ITEMS, 86 SEARCH_ITEMS,
89 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
90 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
91 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
92 REAL_WIZ, 90 0,
91 0,
93 EXPLORE_MODE, 92 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD, 94 MOTD,
97 "rules", 95 "rules",
98 "news", 96 "news",
99 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
105 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
106 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
107 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
108 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
109 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
110 1, /* no_player_stealing */
111 1, /* create_home_portals */
112}; 108};
113 109
114/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
115 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
116 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
136 "Wounding", 132 "Wounding",
137 "Death", 133 "Death",
138 "Light" 134 "Light"
139}; 135};
140 136
141/*
142 * It is vital that init_library() is called by any functions
143 * using this library.
144 * If you want to lessen the size of the program using the library,
145 * you can replace the call to init_library() with init_globals() and
146 * init_function_pointers(). Good idea to also call init_vars and
147 * init_hash_table if you are doing any object loading.
148 */
149void
150init_library (void)
151{
152 init_environ ();
153 init_globals ();
154 init_block ();
155 ReadBmapNames ();
156 ReadSmooth ();
157 init_anim (); /* Must be after we read in the bitmaps */
158 init_archetypes (); /* Reads all archetypes from file */
159 init_dynamic ();
160 init_attackmess ();
161 init_clocks ();
162 init_experience ();
163}
164
165
166/* init_environ initialises values from the environmental variables. 137/* init_environ initialises values from the environmental variables.
167 * it needs to be called very early, since command line options should 138 * it needs to be called very early, since command line options should
168 * overwrite these if specified. 139 * overwrite these if specified.
169 */ 140 */
170void 141void
171init_environ (void) 142init_environ (void)
172{ 143{
173 char *cp; 144 char *cp;
174 145
175 cp = getenv ("CROSSFIRE_LIBDIR"); 146 cp = getenv ("DELIANTRA_LIBDIR");
176 if (cp) 147 if (cp)
177 settings.datadir = cp; 148 settings.datadir = cp;
149
178 cp = getenv ("CROSSFIRE_LOCALDIR"); 150 cp = getenv ("DELIANTRA_LOCALDIR");
179 if (cp) 151 if (cp)
180 settings.localdir = cp; 152 settings.localdir = cp;
153
181 cp = getenv ("CROSSFIRE_PLAYERDIR"); 154 cp = getenv ("DELIANTRA_PLAYERDIR");
182 if (cp) 155 if (cp)
183 settings.playerdir = cp; 156 settings.playerdir = cp;
157
184 cp = getenv ("CROSSFIRE_MAPDIR"); 158 cp = getenv ("DELIANTRA_MAPDIR");
185 if (cp) 159 if (cp)
186 settings.mapdir = cp; 160 settings.mapdir = cp;
161
187 cp = getenv ("CROSSFIRE_ARCHETYPES"); 162 cp = getenv ("DELIANTRA_ARCHETYPES");
188 if (cp) 163 if (cp)
189 settings.archetypes = cp; 164 settings.archetypes = cp;
165
190 cp = getenv ("CROSSFIRE_TREASURES"); 166 cp = getenv ("DELIANTRA_TREASURES");
191 if (cp) 167 if (cp)
192 settings.treasures = cp; 168 settings.treasures = cp;
169
193 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 170 cp = getenv ("DELIANTRA_UNIQUEDIR");
194 if (cp) 171 if (cp)
195 settings.uniquedir = cp; 172 settings.uniquedir = cp;
173
196 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 174 cp = getenv ("DELIANTRA_TEMPLATEDIR");
197 if (cp) 175 if (cp)
198 settings.templatedir = cp; 176 settings.templatedir = cp;
177
199 cp = getenv ("CROSSFIRE_TMPDIR"); 178 cp = getenv ("DELIANTRA_TMPDIR");
200 if (cp) 179 if (cp)
201 settings.tmpdir = cp; 180 settings.tmpdir = cp;
202} 181}
203
204 182
205/* 183/*
206 * Initialises all global variables. 184 * Initialises all global variables.
207 * Might use environment-variables as default for some of them. 185 * Might use environment-variables as default for some of them.
208 */ 186 */
209
210void 187void
211init_globals (void) 188init_globals (void)
212{ 189{
213 if (settings.logfilename[0] == 0) 190 if (settings.logfilename[0] == 0)
214 logfile = stderr; 191 logfile = stderr;
222} 199}
223 200
224void 201void
225init_dynamic (void) 202init_dynamic (void)
226{ 203{
227 archetype *at = first_archetype; 204 first_map_ext_path = "/start/HallsOfSelection";
228 205 first_map_path = "/HallOfSelection";
229 while (at)
230 {
231 if (at->clone.type == MAP)
232 {
233 if (at->clone.race)
234 first_map_ext_path = at->clone.race;
235
236 if (EXIT_PATH (&at->clone))
237 {
238 first_map_path = EXIT_PATH (&at->clone);
239 return;
240 }
241 }
242
243 at = at->next;
244 }
245
246 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
247 exit (-1);
248}
249
250unsigned long todtick;
251
252/*
253 * Write out the current time to the file so time does not
254 * reset every time the server reboots.
255 */
256
257void
258write_todclock (void)
259{
260 char filename[MAX_BUF];
261 FILE *fp;
262
263 sprintf (filename, "%s/clockdata", settings.localdir);
264 if ((fp = fopen (filename, "w")) == NULL)
265 {
266 LOG (llevError, "Cannot open %s for writing\n", filename);
267 return;
268 }
269 fprintf (fp, "%lu", todtick);
270 fclose (fp);
271}
272
273/*
274 * initialises the gametime and TOD counters
275 * Called by init_library().
276 */
277
278void
279init_clocks (void)
280{
281 char filename[MAX_BUF];
282 FILE *fp;
283 static int has_been_done = 0;
284
285 if (has_been_done)
286 return;
287 else
288 has_been_done = 1;
289
290 sprintf (filename, "%s/clockdata", settings.localdir);
291 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
292 if ((fp = fopen (filename, "r")) == NULL)
293 {
294 LOG (llevError, "Can't open %s.\n", filename);
295 todtick = 0;
296 write_todclock ();
297 return;
298 }
299 fscanf (fp, "%lu", &todtick);
300 LOG (llevDebug, "todtick=%lu\n", todtick);
301 fclose (fp);
302} 206}
303 207
304/* 208/*
305 * initialises the attack messages. 209 * initialises the attack messages.
306 * Called by init_library(). 210 * Called by init_library().

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines