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Comparing deliantra/server/common/init.C (file contents):
Revision 1.26 by root, Tue Mar 6 14:01:10 2007 UTC vs.
Revision 1.47 by root, Tue Sep 23 04:51:11 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#define EXTERN // horrible hack 24#define EXTERN // horrible hack
26 25
27#include <global.h> 26#include <global.h>
72 DATADIR, 71 DATADIR,
73 LOCALDIR, 72 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 82 NOT_PERMADETH,
84 SIMPLE_EXP, 83 SIMPLE_EXP,
85 RESET_LOCATION_TIME,
86 SET_TITLE, 84 SET_TITLE,
87 RESURRECTION, 85 RESURRECTION,
88 SEARCH_ITEMS, 86 SEARCH_ITEMS,
89 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
90 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
91 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
92 REAL_WIZ, 90 0,
91 0,
93 EXPLORE_MODE, 92 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD, 94 MOTD,
97 "rules", 95 "rules",
98 "news", 96 "news",
99 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
105 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
106 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
107 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
108 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
109 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
110 1, /* no_player_stealing */
111 1, /* create_home_portals */
112}; 108};
113 109
114/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
115 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
116 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
136 "Wounding", 132 "Wounding",
137 "Death", 133 "Death",
138 "Light" 134 "Light"
139}; 135};
140 136
141/*
142 * It is vital that init_library() is called by any functions
143 * using this library.
144 * If you want to lessen the size of the program using the library,
145 * you can replace the call to init_library() with init_globals() and
146 * init_function_pointers(). Good idea to also call init_vars and
147 * init_hash_table if you are doing any object loading.
148 */
149void
150init_library (void)
151{
152 init_globals ();
153 init_block ();
154 ReadBmapNames ();
155 ReadSmooth ();
156 init_anim (); /* Must be after we read in the bitmaps */
157 init_archetypes (); /* Reads all archetypes from file */
158 init_dynamic ();
159 init_attackmess ();
160 init_clocks ();
161 init_experience ();
162}
163
164
165/* init_environ initialises values from the environmental variables. 137/* init_environ initialises values from the environmental variables.
166 * it needs to be called very early, since command line options should 138 * it needs to be called very early, since command line options should
167 * overwrite these if specified. 139 * overwrite these if specified.
168 */ 140 */
169void 141void
170init_environ (void) 142init_environ (void)
171{ 143{
172 char *cp; 144 const char *cp;
173 145
174 cp = getenv ("CROSSFIRE_LIBDIR"); 146 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
175 if (cp) 147 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
176 settings.datadir = cp; 148 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
177 cp = getenv ("CROSSFIRE_LOCALDIR"); 149 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
178 if (cp) 150 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
179 settings.localdir = cp; 151 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
180 cp = getenv ("CROSSFIRE_PLAYERDIR"); 152 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
181 if (cp) 153 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
182 settings.playerdir = cp; 154 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
183 cp = getenv ("CROSSFIRE_MAPDIR"); 155 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
184 if (cp) 156
185 settings.mapdir = cp; 157 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
186 cp = getenv ("CROSSFIRE_ARCHETYPES");
187 if (cp)
188 settings.archetypes = cp;
189 cp = getenv ("CROSSFIRE_TREASURES");
190 if (cp)
191 settings.treasures = cp;
192 cp = getenv ("CROSSFIRE_UNIQUEDIR");
193 if (cp)
194 settings.uniquedir = cp;
195 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
196 if (cp)
197 settings.templatedir = cp;
198 cp = getenv ("CROSSFIRE_TMPDIR");
199 if (cp)
200 settings.tmpdir = cp;
201} 158}
202 159
203/* 160/*
204 * Initialises all global variables. 161 * Initialises all global variables.
205 * Might use environment-variables as default for some of them. 162 * Might use environment-variables as default for some of them.
206 */ 163 */
207void 164void
208init_globals (void) 165init_globals (void)
209{ 166{
210 if (settings.logfilename[0] == 0) 167 if (settings.logfilename[0] == 0)
211 logfile = stderr; 168 set_logfd (-1);
212 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 169 else
213 { 170 {
171 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
172
173 if (logfd >= 0)
174 set_logfd (logfd);
175 else
176 {
177 set_logfd (-1);
214 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 178 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
215 logfile = stderr; 179 }
216 } 180 }
217 else
218 setvbuf (logfile, NULL, _IOLBF, 0);
219} 181}
220 182
221void 183void
222init_dynamic (void) 184init_dynamic (void)
223{ 185{
224 archetype *at = first_archetype; 186 first_map_ext_path = "/start/HallsOfSelection";
225 187 first_map_path = "/HallOfSelection";
226 while (at)
227 {
228 if (at->clone.type == MAP)
229 {
230 if (at->clone.race)
231 first_map_ext_path = at->clone.race;
232
233 if (EXIT_PATH (&at->clone))
234 {
235 first_map_path = EXIT_PATH (&at->clone);
236 return;
237 }
238 }
239
240 at = at->next;
241 }
242
243 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
244 exit (-1);
245}
246
247unsigned long todtick;
248
249/*
250 * Write out the current time to the file so time does not
251 * reset every time the server reboots.
252 */
253void
254write_todclock (void)
255{
256 char filename[MAX_BUF];
257 FILE *fp;
258
259 sprintf (filename, "%s/clockdata", settings.localdir);
260 if ((fp = fopen (filename, "w")) == NULL)
261 {
262 LOG (llevError, "Cannot open %s for writing\n", filename);
263 return;
264 }
265 fprintf (fp, "%lu", todtick);
266 fclose (fp);
267}
268
269/*
270 * initialises the gametime and TOD counters
271 * Called by init_library().
272 */
273void
274init_clocks (void)
275{
276 char filename[MAX_BUF];
277 FILE *fp;
278 static int has_been_done = 0;
279
280 if (has_been_done)
281 return;
282 else
283 has_been_done = 1;
284
285 sprintf (filename, "%s/clockdata", settings.localdir);
286 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
287 if ((fp = fopen (filename, "r")) == NULL)
288 {
289 LOG (llevError, "Can't open %s.\n", filename);
290 todtick = 0;
291 write_todclock ();
292 return;
293 }
294
295 fscanf (fp, "%lu", &todtick);
296 LOG (llevDebug, "todtick=%lu\n", todtick);
297 fclose (fp);
298} 188}
299 189
300/* 190/*
301 * initialises the attack messages. 191 * initialises the attack messages.
302 * Called by init_library(). 192 * Called by init_library().
331 level = 0; 221 level = 0;
332 while (fgets (buf, MAX_BUF, fp) != NULL) 222 while (fgets (buf, MAX_BUF, fp) != NULL)
333 { 223 {
334 if (*buf == '#') 224 if (*buf == '#')
335 continue; 225 continue;
226
336 if ((cp = strchr (buf, '\n')) != NULL) 227 if ((cp = strchr (buf, '\n')) != NULL)
337 *cp = '\0'; 228 *cp = '\0';
229
338 cp = buf; 230 cp = buf;
339 while (*cp == ' ') /* Skip blanks */ 231 while (*cp == ' ') /* Skip blanks */
340 cp++; 232 cp++;
341 233
342 if (strncmp (cp, "TYPE:", 5) == 0) 234 if (strncmp (cp, "TYPE:", 5) == 0)
348 attack_mess[mess][level].level = -1; 240 attack_mess[mess][level].level = -1;
349 attack_mess[mess][level].buf1 = NULL; 241 attack_mess[mess][level].buf1 = NULL;
350 attack_mess[mess][level].buf2 = NULL; 242 attack_mess[mess][level].buf2 = NULL;
351 attack_mess[mess][level].buf3 = NULL; 243 attack_mess[mess][level].buf3 = NULL;
352 } 244 }
245
353 level = 0; 246 level = 0;
354 mess = atoi (p); 247 mess = atoi (p);
355 mode = 1; 248 mode = 1;
356 continue; 249 continue;
357 } 250 }
251
358 if (mode == 1) 252 if (mode == 1)
359 { 253 {
360 p = strtok (buf, "="); 254 p = strtok (buf, "=");
361 attack_mess[mess][level].level = atoi (buf); 255 attack_mess[mess][level].level = atoi (buf);
362 p = strtok (NULL, "="); 256 p = strtok (NULL, "=");
392 level++; 286 level++;
393 total++; 287 total++;
394 continue; 288 continue;
395 } 289 }
396 } 290 }
291
397 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 292 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
398 close_and_delete (fp, comp); 293 close_and_delete (fp, comp);
399} 294}
295

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