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Comparing deliantra/server/common/init.C (file contents):
Revision 1.27 by root, Tue Mar 6 19:02:35 2007 UTC vs.
Revision 1.47 by root, Tue Sep 23 04:51:11 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#define EXTERN // horrible hack 24#define EXTERN // horrible hack
26 25
27#include <global.h> 26#include <global.h>
72 DATADIR, 71 DATADIR,
73 LOCALDIR, 72 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 82 NOT_PERMADETH,
85 SET_TITLE, 84 SET_TITLE,
86 RESURRECTION, 85 RESURRECTION,
87 SEARCH_ITEMS, 86 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 90 0,
91 0,
92 EXPLORE_MODE, 92 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 94 MOTD,
96 "rules", 95 "rules",
97 "news", 96 "news",
98 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
104 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
105 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
106 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
107 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
108 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
109 1, /* no_player_stealing */
110 1, /* create_home_portals */
111}; 108};
112 109
113/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
114 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
115 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
135 "Wounding", 132 "Wounding",
136 "Death", 133 "Death",
137 "Light" 134 "Light"
138}; 135};
139 136
140/*
141 * It is vital that init_library() is called by any functions
142 * using this library.
143 * If you want to lessen the size of the program using the library,
144 * you can replace the call to init_library() with init_globals() and
145 * init_function_pointers(). Good idea to also call init_vars and
146 * init_hash_table if you are doing any object loading.
147 */
148void
149init_library (void)
150{
151 init_globals ();
152 init_block ();
153 ReadBmapNames ();
154 ReadSmooth ();
155 init_anim (); /* Must be after we read in the bitmaps */
156 init_archetypes (); /* Reads all archetypes from file */
157 init_dynamic ();
158 init_attackmess ();
159 init_clocks ();
160 init_experience ();
161}
162
163
164/* init_environ initialises values from the environmental variables. 137/* init_environ initialises values from the environmental variables.
165 * it needs to be called very early, since command line options should 138 * it needs to be called very early, since command line options should
166 * overwrite these if specified. 139 * overwrite these if specified.
167 */ 140 */
168void 141void
169init_environ (void) 142init_environ (void)
170{ 143{
171 char *cp; 144 const char *cp;
172 145
173 cp = getenv ("CROSSFIRE_LIBDIR"); 146 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
174 if (cp) 147 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
175 settings.datadir = cp; 148 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
176 cp = getenv ("CROSSFIRE_LOCALDIR"); 149 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
177 if (cp) 150 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
178 settings.localdir = cp; 151 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
179 cp = getenv ("CROSSFIRE_PLAYERDIR"); 152 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
180 if (cp) 153 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
181 settings.playerdir = cp; 154 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
182 cp = getenv ("CROSSFIRE_MAPDIR"); 155 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
183 if (cp) 156
184 settings.mapdir = cp; 157 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
185 cp = getenv ("CROSSFIRE_ARCHETYPES");
186 if (cp)
187 settings.archetypes = cp;
188 cp = getenv ("CROSSFIRE_TREASURES");
189 if (cp)
190 settings.treasures = cp;
191 cp = getenv ("CROSSFIRE_UNIQUEDIR");
192 if (cp)
193 settings.uniquedir = cp;
194 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
195 if (cp)
196 settings.templatedir = cp;
197 cp = getenv ("CROSSFIRE_TMPDIR");
198 if (cp)
199 settings.tmpdir = cp;
200} 158}
201 159
202/* 160/*
203 * Initialises all global variables. 161 * Initialises all global variables.
204 * Might use environment-variables as default for some of them. 162 * Might use environment-variables as default for some of them.
205 */ 163 */
206void 164void
207init_globals (void) 165init_globals (void)
208{ 166{
209 if (settings.logfilename[0] == 0) 167 if (settings.logfilename[0] == 0)
210 logfile = stderr; 168 set_logfd (-1);
211 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 169 else
212 { 170 {
171 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
172
173 if (logfd >= 0)
174 set_logfd (logfd);
175 else
176 {
177 set_logfd (-1);
213 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 178 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
214 logfile = stderr; 179 }
215 } 180 }
216 else
217 setvbuf (logfile, NULL, _IOLBF, 0);
218} 181}
219 182
220void 183void
221init_dynamic (void) 184init_dynamic (void)
222{ 185{
223 archetype *at = first_archetype; 186 first_map_ext_path = "/start/HallsOfSelection";
224 187 first_map_path = "/HallOfSelection";
225 while (at)
226 {
227 if (at->clone.type == MAP)
228 {
229 if (at->clone.race)
230 first_map_ext_path = at->clone.race;
231
232 if (EXIT_PATH (&at->clone))
233 {
234 first_map_path = EXIT_PATH (&at->clone);
235 return;
236 }
237 }
238
239 at = at->next;
240 }
241
242 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
243 exit (-1);
244}
245
246unsigned long todtick;
247
248/*
249 * Write out the current time to the file so time does not
250 * reset every time the server reboots.
251 */
252void
253write_todclock (void)
254{
255 char filename[MAX_BUF];
256 FILE *fp;
257
258 sprintf (filename, "%s/clockdata", settings.localdir);
259 if ((fp = fopen (filename, "w")) == NULL)
260 {
261 LOG (llevError, "Cannot open %s for writing\n", filename);
262 return;
263 }
264 fprintf (fp, "%lu", todtick);
265 fclose (fp);
266}
267
268/*
269 * initialises the gametime and TOD counters
270 * Called by init_library().
271 */
272void
273init_clocks (void)
274{
275 char filename[MAX_BUF];
276 FILE *fp;
277 static int has_been_done = 0;
278
279 if (has_been_done)
280 return;
281 else
282 has_been_done = 1;
283
284 sprintf (filename, "%s/clockdata", settings.localdir);
285 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
286 if ((fp = fopen (filename, "r")) == NULL)
287 {
288 LOG (llevError, "Can't open %s.\n", filename);
289 todtick = 0;
290 write_todclock ();
291 return;
292 }
293
294 fscanf (fp, "%lu", &todtick);
295 LOG (llevDebug, "todtick=%lu\n", todtick);
296 fclose (fp);
297} 188}
298 189
299/* 190/*
300 * initialises the attack messages. 191 * initialises the attack messages.
301 * Called by init_library(). 192 * Called by init_library().
330 level = 0; 221 level = 0;
331 while (fgets (buf, MAX_BUF, fp) != NULL) 222 while (fgets (buf, MAX_BUF, fp) != NULL)
332 { 223 {
333 if (*buf == '#') 224 if (*buf == '#')
334 continue; 225 continue;
226
335 if ((cp = strchr (buf, '\n')) != NULL) 227 if ((cp = strchr (buf, '\n')) != NULL)
336 *cp = '\0'; 228 *cp = '\0';
229
337 cp = buf; 230 cp = buf;
338 while (*cp == ' ') /* Skip blanks */ 231 while (*cp == ' ') /* Skip blanks */
339 cp++; 232 cp++;
340 233
341 if (strncmp (cp, "TYPE:", 5) == 0) 234 if (strncmp (cp, "TYPE:", 5) == 0)
347 attack_mess[mess][level].level = -1; 240 attack_mess[mess][level].level = -1;
348 attack_mess[mess][level].buf1 = NULL; 241 attack_mess[mess][level].buf1 = NULL;
349 attack_mess[mess][level].buf2 = NULL; 242 attack_mess[mess][level].buf2 = NULL;
350 attack_mess[mess][level].buf3 = NULL; 243 attack_mess[mess][level].buf3 = NULL;
351 } 244 }
245
352 level = 0; 246 level = 0;
353 mess = atoi (p); 247 mess = atoi (p);
354 mode = 1; 248 mode = 1;
355 continue; 249 continue;
356 } 250 }
251
357 if (mode == 1) 252 if (mode == 1)
358 { 253 {
359 p = strtok (buf, "="); 254 p = strtok (buf, "=");
360 attack_mess[mess][level].level = atoi (buf); 255 attack_mess[mess][level].level = atoi (buf);
361 p = strtok (NULL, "="); 256 p = strtok (NULL, "=");
391 level++; 286 level++;
392 total++; 287 total++;
393 continue; 288 continue;
394 } 289 }
395 } 290 }
291
396 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 292 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
397 close_and_delete (fp, comp); 293 close_and_delete (fp, comp);
398} 294}
295

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