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Comparing deliantra/server/common/init.C (file contents):
Revision 1.10 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.24 by root, Fri Feb 16 19:43:40 2007 UTC

1
2/* 1/*
3 * static char *rcsid_init_c =
4 * "$Id: init.C,v 1.10 2006/09/10 16:00:23 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 23 */
29 24
30#define EXTERN // horrible hack 25#define EXTERN // horrible hack
31 26
32#include <global.h> 27#include <global.h>
33#include <object.h> 28#include <object.h>
34 29
35extern const char *const attacktype_desc[NROFATTACKS] = { 30extern const char *const attacktype_desc[NROFATTACKS] = {
36#define def(uc, lc, name, plus, change) # name, 31# define def(uc, lc, name, plus, change) # name,
37#include "attackinc.h" 32# include "attackinc.h"
38#undef def 33# undef def
39};
40
41extern const keyword resist_save[NROFATTACKS] = {
42#define def(uc, lc, name, plus, change) KW_resist_ ## lc,
43#include "attackinc.h"
44#undef def
45}; 34};
46 35
47extern const char *const resist_plus[NROFATTACKS] = { 36extern const char *const resist_plus[NROFATTACKS] = {
48#define def(uc, lc, name, plus, change) # plus, 37# define def(uc, lc, name, plus, change) # plus,
49#include "attackinc.h" 38# include "attackinc.h"
50#undef def 39# undef def
51}; 40};
52 41
53extern const char *const change_resist_msg[NROFATTACKS] = { 42extern const char *const change_resist_msg[NROFATTACKS] = {
54#define def(uc, lc, name, plus, change) # change, 43# define def(uc, lc, name, plus, change) # change,
55#include "attackinc.h" 44# include "attackinc.h"
56#undef def 45# undef def
57}; 46};
58 47
59int resist_table[NROFATTACKS] = { 48int resist_table[NROFATTACKS] = {
60#define def(uc, lc, name, plus, change) ATNR_ ## uc, 49# define def(uc, lc, name, plus, change) ATNR_ ## uc,
61#include "attackinc.h" 50# include "attackinc.h"
62#undef def 51# undef def
63}; 52};
64 53
65/* You unforunately need to looking in include/global.h to see what these 54/* You unforunately need to looking in include/global.h to see what these
66 * correspond to. 55 * correspond to.
67 */ 56 */
99 SEARCH_ITEMS, 88 SEARCH_ITEMS,
100 SPELL_ENCUMBRANCE, 89 SPELL_ENCUMBRANCE,
101 SPELL_FAILURE_EFFECTS, 90 SPELL_FAILURE_EFFECTS,
102 CASTING_TIME, 91 CASTING_TIME,
103 REAL_WIZ, 92 REAL_WIZ,
104 RECYCLE_TMP_MAPS,
105 EXPLORE_MODE, 93 EXPLORE_MODE,
106 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
107 SET_FRIENDLY_FIRE, 95 SET_FRIENDLY_FIRE,
108 "", /* Who format specifier */
109 "", /* who wiz format specifier */
110 MOTD, 96 MOTD,
111 "rules", 97 "rules",
112 "news", 98 "news",
113 "", /* DM_MAIL */ 99 "", /* DM_MAIL */
114 0, /* This and the next 3 values are metaserver values */
115 "",
116 "",
117 0,
118 "",
119 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
120 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
121 0, 101 0,
122 1.0, 102 1.0,
123 103
124/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
125 ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
156 "Wounding", 136 "Wounding",
157 "Death", 137 "Death",
158 "Light" 138 "Light"
159}; 139};
160 140
161
162/* This loads the emergency map information from a
163 * .emergency file in the map directory. Doing this makes
164 * it easier to switch between map distributions (don't need
165 * to recompile. Note that there is no reason I see that
166 * this could not be re-loaded during play, but it seems
167 * like there should be little reason to do that.
168 */
169static void
170init_emergency_mappath (void)
171{
172 char filename[MAX_BUF], tmpbuf[MAX_BUF];
173 FILE *fp;
174 int online = 0;
175
176 /* If this file doesn't exist, not a big deal */
177 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
178 if ((fp = fopen (filename, "r")) != NULL)
179 {
180 while (fgets (tmpbuf, MAX_BUF - 1, fp))
181 {
182 if (tmpbuf[0] == '#')
183 continue; /* ignore comments */
184
185 if (online == 0)
186 {
187 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
188 settings.emergency_mapname = strdup_local (tmpbuf);
189 }
190 else if (online == 1)
191 {
192 settings.emergency_x = atoi (tmpbuf);
193 }
194
195 else if (online == 2)
196 {
197 settings.emergency_y = atoi (tmpbuf);
198 }
199 online++;
200 if (online > 2)
201 break;
202 }
203 fclose (fp);
204 if (online <= 2)
205 LOG (llevError, "Online read partial data from %s\n", filename);
206 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
207 }
208}
209
210
211/* 141/*
212 * It is vital that init_library() is called by any functions 142 * It is vital that init_library() is called by any functions
213 * using this library. 143 * using this library.
214 * If you want to lessen the size of the program using the library, 144 * If you want to lessen the size of the program using the library,
215 * you can replace the call to init_library() with init_globals() and 145 * you can replace the call to init_library() with init_globals() and
216 * init_function_pointers(). Good idea to also call init_vars and 146 * init_function_pointers(). Good idea to also call init_vars and
217 * init_hash_table if you are doing any object loading. 147 * init_hash_table if you are doing any object loading.
218 */ 148 */
219
220void 149void
221init_library (void) 150init_library (void)
222{ 151{
223 init_environ (); 152 init_environ ();
224 init_globals (); 153 init_globals ();
225 init_objects ();
226 init_vars ();
227 init_block (); 154 init_block ();
228 ReadBmapNames (); 155 ReadBmapNames ();
229 ReadSmooth (); 156 ReadSmooth ();
230 init_anim (); /* Must be after we read in the bitmaps */ 157 init_anim (); /* Must be after we read in the bitmaps */
231 init_archetypes (); /* Reads all archetypes from file */ 158 init_archetypes (); /* Reads all archetypes from file */
232 init_dynamic (); 159 init_dynamic ();
233 init_attackmess (); 160 init_attackmess ();
234 init_clocks (); 161 init_clocks ();
235 init_emergency_mappath ();
236 init_experience (); 162 init_experience ();
237} 163}
238 164
239 165
240/* init_environ initializes values from the environmental variables. 166/* init_environ initialises values from the environmental variables.
241 * it needs to be called very early, since command line options should 167 * it needs to be called very early, since command line options should
242 * overwrite these if specified. 168 * overwrite these if specified.
243 */ 169 */
244void 170void
245init_environ (void) 171init_environ (void)
283 209
284void 210void
285init_globals (void) 211init_globals (void)
286{ 212{
287 if (settings.logfilename[0] == 0) 213 if (settings.logfilename[0] == 0)
288 {
289 logfile = stderr; 214 logfile = stderr;
290 }
291 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 215 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
292 { 216 {
293 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 217 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
294 logfile = stderr; 218 logfile = stderr;
295 } 219 }
296 else 220 else
297 {
298 setvbuf (logfile, NULL, _IOLBF, 0); 221 setvbuf (logfile, NULL, _IOLBF, 0);
299 }
300 exiting = 0;
301 first_player = NULL;
302 first_friendly_object = NULL;
303 first_map = NULL;
304 first_treasurelist = NULL;
305 first_artifactlist = NULL;
306 first_archetype = NULL;
307 *first_map_ext_path = 0;
308 warn_archetypes = 0;
309 nroftreasures = 0;
310 nrofartifacts = 0;
311 nrofallowedstr = 0;
312 ring_arch = NULL;
313 amulet_arch = NULL;
314 staff_arch = NULL;
315 trying_emergency_save = 0;
316 num_animations = 0;
317 animations_allocated = 0;
318 init_defaults ();
319} 222}
320
321/*
322 * Sets up and initialises the linked list of free and used objects.
323 * Allocates a certain chunk of objects and puts them on the free list.
324 * Called by init_library();
325 */
326
327void
328init_objects (void)
329{
330 /* Initialize all objects: */
331 objects = NULL;
332 active_objects = NULL;
333}
334
335/*
336 * Initialises global variables which can be changed by options.
337 * Called by init_library().
338 */
339
340void
341init_defaults (void)
342{
343 editor = 0;
344 nroferrors = 0;
345}
346
347 223
348void 224void
349init_dynamic (void) 225init_dynamic (void)
350{ 226{
351 archetype *at = first_archetype; 227 archetype *at = first_archetype;
353 while (at) 229 while (at)
354 { 230 {
355 if (at->clone.type == MAP) 231 if (at->clone.type == MAP)
356 { 232 {
357 if (at->clone.race) 233 if (at->clone.race)
358 {
359 strcpy (first_map_ext_path, at->clone.race); 234 first_map_ext_path = at->clone.race;
360 } 235
361 if (EXIT_PATH (&at->clone)) 236 if (EXIT_PATH (&at->clone))
362 { 237 {
363 strcpy (first_map_path, EXIT_PATH (&at->clone)); 238 first_map_path = EXIT_PATH (&at->clone);
364 return; 239 return;
365 } 240 }
366 } 241 }
242
367 at = at->next; 243 at = at->next;
368 } 244 }
245
369 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 246 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
370 exit (-1); 247 exit (-1);
371} 248}
372 249
373unsigned long todtick; 250unsigned long todtick;
392 fprintf (fp, "%lu", todtick); 269 fprintf (fp, "%lu", todtick);
393 fclose (fp); 270 fclose (fp);
394} 271}
395 272
396/* 273/*
397 * Initializes the gametime and TOD counters 274 * initialises the gametime and TOD counters
398 * Called by init_library(). 275 * Called by init_library().
399 */ 276 */
400 277
401void 278void
402init_clocks (void) 279init_clocks (void)
409 return; 286 return;
410 else 287 else
411 has_been_done = 1; 288 has_been_done = 1;
412 289
413 sprintf (filename, "%s/clockdata", settings.localdir); 290 sprintf (filename, "%s/clockdata", settings.localdir);
414 LOG (llevDebug, "Reading clockdata from %s...", filename); 291 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
415 if ((fp = fopen (filename, "r")) == NULL) 292 if ((fp = fopen (filename, "r")) == NULL)
416 { 293 {
417 LOG (llevError, "Can't open %s.\n", filename); 294 LOG (llevError, "Can't open %s.\n", filename);
418 todtick = 0; 295 todtick = 0;
419 write_todclock (); 296 write_todclock ();
423 LOG (llevDebug, "todtick=%lu\n", todtick); 300 LOG (llevDebug, "todtick=%lu\n", todtick);
424 fclose (fp); 301 fclose (fp);
425} 302}
426 303
427/* 304/*
428 * Initializes the attack messages. 305 * initialises the attack messages.
429 * Called by init_library(). 306 * Called by init_library().
430 */ 307 */
431 308
432//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 309//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
433 310
446 return; 323 return;
447 else 324 else
448 has_been_done = 1; 325 has_been_done = 1;
449 326
450 sprintf (filename, "%s/attackmess", settings.datadir); 327 sprintf (filename, "%s/attackmess", settings.datadir);
451 LOG (llevDebug, "Reading attack messages from %s...", filename); 328 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
452 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 329 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
453 { 330 {
454 LOG (llevError, "Can't open %s.\n", filename); 331 LOG (llevError, "Can't open %s.\n", filename);
455 return; 332 return;
456 } 333 }
486 { 363 {
487 p = strtok (buf, "="); 364 p = strtok (buf, "=");
488 attack_mess[mess][level].level = atoi (buf); 365 attack_mess[mess][level].level = atoi (buf);
489 p = strtok (NULL, "="); 366 p = strtok (NULL, "=");
490 if (p != NULL) 367 if (p != NULL)
491 attack_mess[mess][level].buf1 = strdup_local (p); 368 attack_mess[mess][level].buf1 = strdup (p);
492 else 369 else
493 attack_mess[mess][level].buf1 = strdup_local (""); 370 attack_mess[mess][level].buf1 = strdup ("");
494 mode = 2; 371 mode = 2;
495 continue; 372 continue;
496 } 373 }
497 else if (mode == 2) 374 else if (mode == 2)
498 { 375 {
499 p = strtok (buf, "="); 376 p = strtok (buf, "=");
500 attack_mess[mess][level].level = atoi (buf); 377 attack_mess[mess][level].level = atoi (buf);
501 p = strtok (NULL, "="); 378 p = strtok (NULL, "=");
502 if (p != NULL) 379 if (p != NULL)
503 attack_mess[mess][level].buf2 = strdup_local (p); 380 attack_mess[mess][level].buf2 = strdup (p);
504 else 381 else
505 attack_mess[mess][level].buf2 = strdup_local (""); 382 attack_mess[mess][level].buf2 = strdup ("");
506 mode = 3; 383 mode = 3;
507 continue; 384 continue;
508 } 385 }
509 else if (mode == 3) 386 else if (mode == 3)
510 { 387 {
511 p = strtok (buf, "="); 388 p = strtok (buf, "=");
512 attack_mess[mess][level].level = atoi (buf); 389 attack_mess[mess][level].level = atoi (buf);
513 p = strtok (NULL, "="); 390 p = strtok (NULL, "=");
514 if (p != NULL) 391 if (p != NULL)
515 attack_mess[mess][level].buf3 = strdup_local (p); 392 attack_mess[mess][level].buf3 = strdup (p);
516 else 393 else
517 attack_mess[mess][level].buf3 = strdup_local (""); 394 attack_mess[mess][level].buf3 = strdup ("");
518 mode = 1; 395 mode = 1;
519 level++; 396 level++;
520 total++; 397 total++;
521 continue; 398 continue;
522 } 399 }

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