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Comparing deliantra/server/common/init.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:39 2006 UTC vs.
Revision 1.10 by root, Sun Sep 10 16:00:23 2006 UTC

1
1/* 2/*
2 * static char *rcsid_init_c = 3 * static char *rcsid_init_c =
3 * "$Id: init.C,v 1.3 2006/09/03 00:18:39 root Exp $"; 4 * "$Id: init.C,v 1.10 2006/09/10 16:00:23 root Exp $";
4 */ 5 */
5 6
6/* 7/*
7 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
8 9
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 26
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 27 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 28*/
28 29
29#define EXTERN 30#define EXTERN // horrible hack
30#define INIT_C 31
31#include <global.h> 32#include <global.h>
32#include <object.h> 33#include <object.h>
33 34
35extern const char *const attacktype_desc[NROFATTACKS] = {
36#define def(uc, lc, name, plus, change) # name,
37#include "attackinc.h"
38#undef def
39};
40
41extern const keyword resist_save[NROFATTACKS] = {
42#define def(uc, lc, name, plus, change) KW_resist_ ## lc,
43#include "attackinc.h"
44#undef def
45};
46
47extern const char *const resist_plus[NROFATTACKS] = {
48#define def(uc, lc, name, plus, change) # plus,
49#include "attackinc.h"
50#undef def
51};
52
53extern const char *const change_resist_msg[NROFATTACKS] = {
54#define def(uc, lc, name, plus, change) # change,
55#include "attackinc.h"
56#undef def
57};
58
59int resist_table[NROFATTACKS] = {
60#define def(uc, lc, name, plus, change) ATNR_ ## uc,
61#include "attackinc.h"
62#undef def
63};
64
34/* You unforunately need to looking in include/global.h to see what these 65/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 66 * correspond to.
36 */ 67 */
37struct Settings settings = { 68struct Settings settings = {
38LOGFILE, /* Logfile */ 69 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 70 CSPORT, /* Client/server port */
40 71
41/* Debug level */ 72/* Debug level */
42#ifdef DEBUG 73#ifdef DEBUG
43 llevDebug, 74 llevDebug,
44#else 75#else
45 llevInfo, 76 llevInfo,
46#endif 77#endif
47 78
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 79 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 80 0, /* argc */
50NULL, /* argv */ 81 NULL, /* argv */
51CONFDIR, 82 CONFDIR,
52DATADIR, 83 DATADIR,
53LOCALDIR, 84 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 85 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 86 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 87 TMPDIR,
57STAT_LOSS_ON_DEATH, 88 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY, 89 PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 90 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 91 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 92 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 93 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 94 NOT_PERMADETH,
64SIMPLE_EXP, 95 SIMPLE_EXP,
65RESET_LOCATION_TIME, 96 RESET_LOCATION_TIME,
66SET_TITLE, 97 SET_TITLE,
67RESURRECTION, 98 RESURRECTION,
68SEARCH_ITEMS, 99 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 100 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 101 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 102 CASTING_TIME,
72REAL_WIZ, 103 REAL_WIZ,
73RECYCLE_TMP_MAPS, 104 RECYCLE_TMP_MAPS,
74EXPLORE_MODE, 105 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 106 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE, 107 SET_FRIENDLY_FIRE,
77"", /* Who format specifier */ 108 "", /* Who format specifier */
78"", /* who wiz format specifier */ 109 "", /* who wiz format specifier */
79MOTD, 110 MOTD,
80"rules", 111 "rules",
81"news", 112 "news",
82"", /* DM_MAIL */ 113 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */ 114 0, /* This and the next 3 values are metaserver values */
84"", 115 "",
85"", 116 "",
860, 117 0,
87"", 118 "",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 119 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 120 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
900, 121 0,
911.0, 122 1.0,
123
92/* Armor enchantment stuff */ 124/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 125 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 126 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 127 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 128 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 129 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */ 130 1, /* no_player_stealing */
991, /* create_home_portals */ 131 1, /* create_home_portals */
100}; 132};
101 133
102/* perhaps not the best place for this, but needs to be 134/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 135 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 136 * programs, like the random map generator, can be built.
105 */ 137 */
106const char* const spellpathnames[NRSPELLPATHS] = { 138const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 139 "Protection",
108 "Fire", 140 "Fire",
109 "Frost", 141 "Frost",
110 "Electricity", 142 "Electricity",
111 "Missiles", 143 "Missiles",
112 "Self", 144 "Self",
113 "Summoning", 145 "Summoning",
114 "Abjuration", 146 "Abjuration",
115 "Restoration", 147 "Restoration",
116 "Detonation", 148 "Detonation",
117 "Mind", 149 "Mind",
118 "Creation", 150 "Creation",
119 "Teleportation", 151 "Teleportation",
120 "Information", 152 "Information",
121 "Transmutation", 153 "Transmutation",
122 "Transferrence", 154 "Transferrence",
123 "Turning", 155 "Turning",
124 "Wounding", 156 "Wounding",
125 "Death", 157 "Death",
126 "Light" 158 "Light"
127}; 159};
128 160
129 161
130/* This loads the emergency map information from a 162/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes 163 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need 164 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that 165 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems 166 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that. 167 * like there should be little reason to do that.
136 */ 168 */
169static void
137static void init_emergency_mappath(void) 170init_emergency_mappath (void)
138{ 171{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF]; 172 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp; 173 FILE *fp;
141 int online=0; 174 int online = 0;
142 175
143 /* If this file doesn't exist, not a big deal */ 176 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir); 177 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) { 178 if ((fp = fopen (filename, "r")) != NULL)
179 {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) { 180 while (fgets (tmpbuf, MAX_BUF - 1, fp))
147 if (tmpbuf[0] == '#') continue; /* ignore comments */ 181 {
182 if (tmpbuf[0] == '#')
183 continue; /* ignore comments */
184
185 if (online == 0)
148 186 {
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */ 187 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf); 188 settings.emergency_mapname = strdup_local (tmpbuf);
152 } 189 }
153 else if (online == 1) { 190 else if (online == 1)
191 {
154 settings.emergency_x = atoi(tmpbuf); 192 settings.emergency_x = atoi (tmpbuf);
155 } 193 }
156 194
157 else if (online == 2) { 195 else if (online == 2)
196 {
158 settings.emergency_y = atoi(tmpbuf); 197 settings.emergency_y = atoi (tmpbuf);
159 } 198 }
160 online++; 199 online++;
161 if (online>2) break; 200 if (online > 2)
201 break;
162 } 202 }
163 fclose(fp); 203 fclose (fp);
164 if (online<=2) 204 if (online <= 2)
165 LOG(llevError,"Online read partial data from %s\n", filename); 205 LOG (llevError, "Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, 206 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170 207 }
208}
209
171 210
172/* 211/*
173 * It is vital that init_library() is called by any functions 212 * It is vital that init_library() is called by any functions
174 * using this library. 213 * using this library.
175 * If you want to lessen the size of the program using the library, 214 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 215 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 216 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 217 * init_hash_table if you are doing any object loading.
179 */ 218 */
180 219
220void
181void init_library(void) { 221init_library (void)
222{
182 init_environ(); 223 init_environ ();
183 init_globals(); 224 init_globals ();
184 init_objects(); 225 init_objects ();
185 init_vars(); 226 init_vars ();
186 init_block(); 227 init_block ();
187 ReadBmapNames (); 228 ReadBmapNames ();
188 ReadSmooth(); 229 ReadSmooth ();
189 init_anim(); /* Must be after we read in the bitmaps */ 230 init_anim (); /* Must be after we read in the bitmaps */
190 init_archetypes(); /* Reads all archetypes from file */ 231 init_archetypes (); /* Reads all archetypes from file */
191 init_dynamic (); 232 init_dynamic ();
192 init_attackmess(); 233 init_attackmess ();
193 init_clocks(); 234 init_clocks ();
194 init_emergency_mappath(); 235 init_emergency_mappath ();
195 init_experience(); 236 init_experience ();
196} 237}
197 238
198 239
199/* init_environ initializes values from the environmental variables. 240/* init_environ initializes values from the environmental variables.
200 * it needs to be called very early, since command line options should 241 * it needs to be called very early, since command line options should
201 * overwrite these if specified. 242 * overwrite these if specified.
202 */ 243 */
244void
203void init_environ(void) { 245init_environ (void)
246{
204 char *cp; 247 char *cp;
205 248
206 cp=getenv("CROSSFIRE_LIBDIR"); 249 cp = getenv ("CROSSFIRE_LIBDIR");
250 if (cp)
207 if (cp) settings.datadir=cp; 251 settings.datadir = cp;
208 cp=getenv("CROSSFIRE_LOCALDIR"); 252 cp = getenv ("CROSSFIRE_LOCALDIR");
253 if (cp)
209 if (cp) settings.localdir=cp; 254 settings.localdir = cp;
210 cp=getenv("CROSSFIRE_PLAYERDIR"); 255 cp = getenv ("CROSSFIRE_PLAYERDIR");
256 if (cp)
211 if (cp) settings.playerdir=cp; 257 settings.playerdir = cp;
212 cp=getenv("CROSSFIRE_MAPDIR"); 258 cp = getenv ("CROSSFIRE_MAPDIR");
259 if (cp)
213 if (cp) settings.mapdir=cp; 260 settings.mapdir = cp;
214 cp=getenv("CROSSFIRE_ARCHETYPES"); 261 cp = getenv ("CROSSFIRE_ARCHETYPES");
262 if (cp)
215 if (cp) settings.archetypes=cp; 263 settings.archetypes = cp;
216 cp=getenv("CROSSFIRE_TREASURES"); 264 cp = getenv ("CROSSFIRE_TREASURES");
265 if (cp)
217 if (cp) settings.treasures=cp; 266 settings.treasures = cp;
218 cp=getenv("CROSSFIRE_UNIQUEDIR"); 267 cp = getenv ("CROSSFIRE_UNIQUEDIR");
268 if (cp)
219 if (cp) settings.uniquedir=cp; 269 settings.uniquedir = cp;
220 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 270 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
271 if (cp)
221 if (cp) settings.templatedir=cp; 272 settings.templatedir = cp;
222 cp=getenv("CROSSFIRE_TMPDIR"); 273 cp = getenv ("CROSSFIRE_TMPDIR");
274 if (cp)
223 if (cp) settings.tmpdir=cp; 275 settings.tmpdir = cp;
224} 276}
225 277
226 278
227/* 279/*
228 * Initialises all global variables. 280 * Initialises all global variables.
229 * Might use environment-variables as default for some of them. 281 * Might use environment-variables as default for some of them.
230 */ 282 */
231 283
284void
232void init_globals(void) { 285init_globals (void)
286{
233 if (settings.logfilename[0] == 0) { 287 if (settings.logfilename[0] == 0)
288 {
234 logfile = stderr; 289 logfile = stderr;
235 } 290 }
236 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 291 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
292 {
237 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 293 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
238 settings.logfilename);
239 logfile = stderr; 294 logfile = stderr;
295 }
296 else
240 } 297 {
241 else {
242 setvbuf(logfile, NULL, _IOLBF, 0); 298 setvbuf (logfile, NULL, _IOLBF, 0);
243 } 299 }
244 exiting = 0; 300 exiting = 0;
245 first_player=NULL; 301 first_player = NULL;
246 first_friendly_object=NULL; 302 first_friendly_object = NULL;
247 first_map=NULL; 303 first_map = NULL;
248 first_treasurelist=NULL; 304 first_treasurelist = NULL;
249 first_artifactlist=NULL; 305 first_artifactlist = NULL;
250 first_archetype=NULL; 306 first_archetype = NULL;
251 *first_map_ext_path=0; 307 *first_map_ext_path = 0;
252 warn_archetypes=0; 308 warn_archetypes = 0;
253 nroftreasures = 0; 309 nroftreasures = 0;
254 nrofartifacts = 0; 310 nrofartifacts = 0;
255 nrofallowedstr=0; 311 nrofallowedstr = 0;
256 ring_arch = NULL; 312 ring_arch = NULL;
257 amulet_arch = NULL; 313 amulet_arch = NULL;
258 staff_arch = NULL; 314 staff_arch = NULL;
259 trying_emergency_save = 0; 315 trying_emergency_save = 0;
260 num_animations=0; 316 num_animations = 0;
261 animations=NULL;
262 animations_allocated=0; 317 animations_allocated = 0;
263 init_defaults(); 318 init_defaults ();
264} 319}
265 320
266/* 321/*
267 * Sets up and initialises the linked list of free and used objects. 322 * Sets up and initialises the linked list of free and used objects.
268 * Allocates a certain chunk of objects and puts them on the free list. 323 * Allocates a certain chunk of objects and puts them on the free list.
269 * Called by init_library(); 324 * Called by init_library();
270 */ 325 */
271 326
327void
272void init_objects(void) { 328init_objects (void)
273 int i; 329{
274/* Initialize all objects: */ 330 /* Initialize all objects: */
275 objects=NULL; 331 objects = NULL;
276 active_objects = NULL; 332 active_objects = NULL;
277
278#ifdef MEMORY_DEBUG
279 free_objects=NULL;
280#else
281 free_objects=objarray;
282 objarray[0].prev=NULL,
283 objarray[0].next= &objarray[1],
284 SET_FLAG(&objarray[0], FLAG_REMOVED);
285 SET_FLAG(&objarray[0], FLAG_FREED);
286 for(i=1;i<STARTMAX-1;i++) {
287 objarray[i].next= &objarray[i+1];
288 objarray[i].prev= &objarray[i-1];
289 SET_FLAG(&objarray[i], FLAG_REMOVED);
290 SET_FLAG(&objarray[i], FLAG_FREED);
291 }
292 objarray[STARTMAX-1].next=NULL;
293 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
294 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
295 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
296#endif
297} 333}
298 334
299/* 335/*
300 * Initialises global variables which can be changed by options. 336 * Initialises global variables which can be changed by options.
301 * Called by init_library(). 337 * Called by init_library().
302 */ 338 */
303 339
340void
304void init_defaults(void) { 341init_defaults (void)
342{
305 editor=0; 343 editor = 0;
306 nroferrors=0; 344 nroferrors = 0;
307} 345}
308 346
309 347
348void
310void init_dynamic (void) { 349init_dynamic (void)
350{
311 archetype *at = first_archetype; 351 archetype *at = first_archetype;
352
312 while (at) { 353 while (at)
354 {
313 if (at->clone.type == MAP) { 355 if (at->clone.type == MAP)
356 {
314 if (at->clone.race) { 357 if (at->clone.race)
358 {
315 strcpy (first_map_ext_path, at->clone.race); 359 strcpy (first_map_ext_path, at->clone.race);
316 } 360 }
317 if (EXIT_PATH (&at->clone)) { 361 if (EXIT_PATH (&at->clone))
362 {
318 strcpy (first_map_path, EXIT_PATH (&at->clone)); 363 strcpy (first_map_path, EXIT_PATH (&at->clone));
319 return; 364 return;
320 } 365 }
321 } 366 }
322 at = at->next; 367 at = at->next;
323 } 368 }
324 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n"); 369 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
325 exit (-1); 370 exit (-1);
326} 371}
327 372
328unsigned long todtick; 373unsigned long todtick;
329 374
330/* 375/*
331 * Write out the current time to the file so time does not 376 * Write out the current time to the file so time does not
332 * reset every time the server reboots. 377 * reset every time the server reboots.
333 */ 378 */
334 379
380void
335void write_todclock(void) 381write_todclock (void)
336{ 382{
337 char filename[MAX_BUF]; 383 char filename[MAX_BUF];
338 FILE *fp; 384 FILE *fp;
339 385
340 sprintf(filename, "%s/clockdata", settings.localdir); 386 sprintf (filename, "%s/clockdata", settings.localdir);
341 if ((fp = fopen(filename, "w")) == NULL) { 387 if ((fp = fopen (filename, "w")) == NULL)
388 {
342 LOG(llevError, "Cannot open %s for writing\n", filename); 389 LOG (llevError, "Cannot open %s for writing\n", filename);
343 return; 390 return;
344 } 391 }
345 fprintf(fp, "%lu", todtick); 392 fprintf (fp, "%lu", todtick);
346 fclose(fp); 393 fclose (fp);
347} 394}
348 395
349/* 396/*
350 * Initializes the gametime and TOD counters 397 * Initializes the gametime and TOD counters
351 * Called by init_library(). 398 * Called by init_library().
352 */ 399 */
353 400
401void
354void init_clocks(void) 402init_clocks (void)
355{ 403{
356 char filename[MAX_BUF]; 404 char filename[MAX_BUF];
357 FILE *fp; 405 FILE *fp;
358 static int has_been_done=0; 406 static int has_been_done = 0;
359 407
360 if (has_been_done) 408 if (has_been_done)
361 return; 409 return;
362 else 410 else
363 has_been_done = 1; 411 has_been_done = 1;
364 412
365 sprintf(filename, "%s/clockdata", settings.localdir); 413 sprintf (filename, "%s/clockdata", settings.localdir);
366 LOG(llevDebug, "Reading clockdata from %s...", filename); 414 LOG (llevDebug, "Reading clockdata from %s...", filename);
367 if ((fp = fopen(filename, "r")) == NULL) { 415 if ((fp = fopen (filename, "r")) == NULL)
416 {
368 LOG(llevError, "Can't open %s.\n", filename); 417 LOG (llevError, "Can't open %s.\n", filename);
369 todtick = 0; 418 todtick = 0;
370 write_todclock(); 419 write_todclock ();
371 return; 420 return;
372 } 421 }
373 fscanf(fp, "%lu", &todtick); 422 fscanf (fp, "%lu", &todtick);
374 LOG(llevDebug, "todtick=%lu\n", todtick); 423 LOG (llevDebug, "todtick=%lu\n", todtick);
375 fclose(fp); 424 fclose (fp);
376} 425}
377 426
378/* 427/*
379 * Initializes the attack messages. 428 * Initializes the attack messages.
380 * Called by init_library(). 429 * Called by init_library().
381 */ 430 */
382 431
383//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 432//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
384 433
434void
385void init_attackmess(void){ 435init_attackmess (void)
436{
386 char buf[MAX_BUF]; 437 char buf[MAX_BUF];
387 char filename[MAX_BUF]; 438 char filename[MAX_BUF];
388 char *cp, *p; 439 char *cp, *p;
389 FILE *fp; 440 FILE *fp;
390 static int has_been_done=0; 441 static int has_been_done = 0;
391 int mess, level, comp; 442 int mess, level, comp;
392 int mode=0, total=0; 443 int mode = 0, total = 0;
393 444
394 if (has_been_done) 445 if (has_been_done)
395 return; 446 return;
396 else 447 else
397 has_been_done = 1; 448 has_been_done = 1;
398 449
399 sprintf(filename, "%s/attackmess", settings.datadir); 450 sprintf (filename, "%s/attackmess", settings.datadir);
400 LOG(llevDebug, "Reading attack messages from %s...", filename); 451 LOG (llevDebug, "Reading attack messages from %s...", filename);
401 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { 452 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
453 {
402 LOG(llevError, "Can't open %s.\n", filename); 454 LOG (llevError, "Can't open %s.\n", filename);
403 return; 455 return;
404 } 456 }
405 457
406 level = 0; 458 level = 0;
407 while (fgets(buf, MAX_BUF, fp)!=NULL) { 459 while (fgets (buf, MAX_BUF, fp) != NULL)
408 if (*buf=='#') continue; 460 {
461 if (*buf == '#')
462 continue;
409 if((cp=strchr(buf,'\n'))!=NULL) 463 if ((cp = strchr (buf, '\n')) != NULL)
410 *cp='\0'; 464 *cp = '\0';
411 cp=buf; 465 cp = buf;
412 while(*cp==' ') /* Skip blanks */ 466 while (*cp == ' ') /* Skip blanks */
413 cp++; 467 cp++;
414 468
415 if (strncmp(cp, "TYPE:", 5)==0) { 469 if (strncmp (cp, "TYPE:", 5) == 0)
470 {
416 p = strtok(buf, ":"); 471 p = strtok (buf, ":");
417 p = strtok(NULL, ":"); 472 p = strtok (NULL, ":");
418 if (mode == 1) { 473 if (mode == 1)
474 {
419 attack_mess[mess][level].level = -1; 475 attack_mess[mess][level].level = -1;
420 attack_mess[mess][level].buf1 = NULL; 476 attack_mess[mess][level].buf1 = NULL;
421 attack_mess[mess][level].buf2 = NULL; 477 attack_mess[mess][level].buf2 = NULL;
422 attack_mess[mess][level].buf3 = NULL; 478 attack_mess[mess][level].buf3 = NULL;
423 } 479 }
424 level = 0; 480 level = 0;
425 mess = atoi(p); 481 mess = atoi (p);
426 mode = 1; 482 mode = 1;
427 continue; 483 continue;
428 } 484 }
429 if (mode==1) { 485 if (mode == 1)
486 {
430 p = strtok(buf, "="); 487 p = strtok (buf, "=");
431 attack_mess[mess][level].level = atoi(buf); 488 attack_mess[mess][level].level = atoi (buf);
432 p = strtok(NULL, "="); 489 p = strtok (NULL, "=");
433 if (p != NULL) 490 if (p != NULL)
434 attack_mess[mess][level].buf1 = strdup_local(p); 491 attack_mess[mess][level].buf1 = strdup_local (p);
435 else 492 else
436 attack_mess[mess][level].buf1 = strdup_local(""); 493 attack_mess[mess][level].buf1 = strdup_local ("");
437 mode = 2; 494 mode = 2;
438 continue; 495 continue;
439 } else if (mode==2) {
440 p = strtok(buf, "=");
441 attack_mess[mess][level].level = atoi(buf);
442 p = strtok(NULL, "=");
443 if (p != NULL)
444 attack_mess[mess][level].buf2 = strdup_local(p);
445 else
446 attack_mess[mess][level].buf2 = strdup_local("");
447 mode = 3;
448 continue;
449 } else if (mode==3) {
450 p = strtok(buf, "=");
451 attack_mess[mess][level].level = atoi(buf);
452 p = strtok(NULL, "=");
453 if (p != NULL)
454 attack_mess[mess][level].buf3 = strdup_local(p);
455 else
456 attack_mess[mess][level].buf3 = strdup_local("");
457 mode = 1;
458 level++;
459 total++;
460 continue;
461 } 496 }
497 else if (mode == 2)
498 {
499 p = strtok (buf, "=");
500 attack_mess[mess][level].level = atoi (buf);
501 p = strtok (NULL, "=");
502 if (p != NULL)
503 attack_mess[mess][level].buf2 = strdup_local (p);
504 else
505 attack_mess[mess][level].buf2 = strdup_local ("");
506 mode = 3;
507 continue;
508 }
509 else if (mode == 3)
510 {
511 p = strtok (buf, "=");
512 attack_mess[mess][level].level = atoi (buf);
513 p = strtok (NULL, "=");
514 if (p != NULL)
515 attack_mess[mess][level].buf3 = strdup_local (p);
516 else
517 attack_mess[mess][level].buf3 = strdup_local ("");
518 mode = 1;
519 level++;
520 total++;
521 continue;
522 }
462 } 523 }
463 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 524 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
464 close_and_delete(fp, comp); 525 close_and_delete (fp, comp);
465} 526}

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