--- deliantra/server/common/init.C 2006/09/10 16:00:23 1.10 +++ deliantra/server/common/init.C 2010/03/26 01:04:44 1.55 @@ -1,65 +1,56 @@ - /* - * static char *rcsid_init_c = - * "$Id: init.C,v 1.10 2006/09/10 16:00:23 root Exp $"; + * This file is part of Deliantra, the Roguelike Realtime MMORPG. + * + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2002 Mark Wedel & Crossfire Development Team + * Copyright (©) 1992 Frank Tore Johansen + * + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . + * + * The authors can be reached via e-mail to */ -/* - CrossFire, A Multiplayer game for X-windows - - Copyright (C) 2002 Mark Wedel & Crossfire Development Team - Copyright (C) 1992 Frank Tore Johansen - - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - The authors can be reached via e-mail at crossfire-devel@real-time.com -*/ - #define EXTERN // horrible hack #include #include -extern const char *const attacktype_desc[NROFATTACKS] = { -#define def(uc, lc, name, plus, change) # name, -#include "attackinc.h" -#undef def -}; +dynbuf_text msg_dynbuf (65536, 65536); -extern const keyword resist_save[NROFATTACKS] = { -#define def(uc, lc, name, plus, change) KW_resist_ ## lc, -#include "attackinc.h" -#undef def +extern const char *const attacktype_desc[NROFATTACKS] = { +# define def(uc, lc, name, plus, change) # name, +# include "attackinc.h" +# undef def }; extern const char *const resist_plus[NROFATTACKS] = { -#define def(uc, lc, name, plus, change) # plus, -#include "attackinc.h" -#undef def +# define def(uc, lc, name, plus, change) # plus, +# include "attackinc.h" +# undef def }; extern const char *const change_resist_msg[NROFATTACKS] = { -#define def(uc, lc, name, plus, change) # change, -#include "attackinc.h" -#undef def +# define def(uc, lc, name, plus, change) # change, +# include "attackinc.h" +# undef def }; int resist_table[NROFATTACKS] = { -#define def(uc, lc, name, plus, change) ATNR_ ## uc, -#include "attackinc.h" -#undef def +# define def(uc, lc, name, plus, change) ATNR_ ## uc, +# include "attackinc.h" +# undef def }; /* You unforunately need to looking in include/global.h to see what these @@ -83,41 +74,26 @@ DATADIR, LOCALDIR, PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, - UNIQUE_DIR, TEMPLATE_DIR, + UNIQUE_DIR, "", TMPDIR, - STAT_LOSS_ON_DEATH, PK_LUCK_PENALTY, + STAT_LOSS_ON_DEATH, PERMANENT_EXPERIENCE_RATIO, DEATH_PENALTY_RATIO, DEATH_PENALTY_LEVEL, BALANCED_STAT_LOSS, NOT_PERMADETH, SIMPLE_EXP, - RESET_LOCATION_TIME, SET_TITLE, RESURRECTION, SEARCH_ITEMS, SPELL_ENCUMBRANCE, SPELL_FAILURE_EFFECTS, - CASTING_TIME, - REAL_WIZ, - RECYCLE_TMP_MAPS, - EXPLORE_MODE, - SPELLPOINT_LEVEL_DEPEND, SET_FRIENDLY_FIRE, - "", /* Who format specifier */ - "", /* who wiz format specifier */ - MOTD, - "rules", - "news", - "", /* DM_MAIL */ - 0, /* This and the next 3 values are metaserver values */ - "", - "", 0, - "", - 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ - EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, + 0, + EXPLORE_MODE, + SPELLPOINT_LEVEL_DEPEND, 0, 1.0, @@ -127,8 +103,6 @@ ARMOR_WEIGHT_LINEAR, ARMOR_SPEED_IMPROVEMENT, ARMOR_SPEED_LINEAR, - 1, /* no_player_stealing */ - 1, /* create_home_portals */ }; /* perhaps not the best place for this, but needs to be @@ -158,288 +132,75 @@ "Light" }; - -/* This loads the emergency map information from a - * .emergency file in the map directory. Doing this makes - * it easier to switch between map distributions (don't need - * to recompile. Note that there is no reason I see that - * this could not be re-loaded during play, but it seems - * like there should be little reason to do that. - */ -static void -init_emergency_mappath (void) -{ - char filename[MAX_BUF], tmpbuf[MAX_BUF]; - FILE *fp; - int online = 0; - - /* If this file doesn't exist, not a big deal */ - sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); - if ((fp = fopen (filename, "r")) != NULL) - { - while (fgets (tmpbuf, MAX_BUF - 1, fp)) - { - if (tmpbuf[0] == '#') - continue; /* ignore comments */ - - if (online == 0) - { - tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ - settings.emergency_mapname = strdup_local (tmpbuf); - } - else if (online == 1) - { - settings.emergency_x = atoi (tmpbuf); - } - - else if (online == 2) - { - settings.emergency_y = atoi (tmpbuf); - } - online++; - if (online > 2) - break; - } - fclose (fp); - if (online <= 2) - LOG (llevError, "Online read partial data from %s\n", filename); - LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); - } -} - - -/* - * It is vital that init_library() is called by any functions - * using this library. - * If you want to lessen the size of the program using the library, - * you can replace the call to init_library() with init_globals() and - * init_function_pointers(). Good idea to also call init_vars and - * init_hash_table if you are doing any object loading. - */ - -void -init_library (void) -{ - init_environ (); - init_globals (); - init_objects (); - init_vars (); - init_block (); - ReadBmapNames (); - ReadSmooth (); - init_anim (); /* Must be after we read in the bitmaps */ - init_archetypes (); /* Reads all archetypes from file */ - init_dynamic (); - init_attackmess (); - init_clocks (); - init_emergency_mappath (); - init_experience (); -} - - -/* init_environ initializes values from the environmental variables. +/* init_environ initialises values from the environmental variables. * it needs to be called very early, since command line options should * overwrite these if specified. */ void -init_environ (void) +init_environ () { - char *cp; + const char *cp; - cp = getenv ("CROSSFIRE_LIBDIR"); - if (cp) - settings.datadir = cp; - cp = getenv ("CROSSFIRE_LOCALDIR"); - if (cp) - settings.localdir = cp; - cp = getenv ("CROSSFIRE_PLAYERDIR"); - if (cp) - settings.playerdir = cp; - cp = getenv ("CROSSFIRE_MAPDIR"); - if (cp) - settings.mapdir = cp; - cp = getenv ("CROSSFIRE_ARCHETYPES"); - if (cp) - settings.archetypes = cp; - cp = getenv ("CROSSFIRE_TREASURES"); - if (cp) - settings.treasures = cp; - cp = getenv ("CROSSFIRE_UNIQUEDIR"); - if (cp) - settings.uniquedir = cp; - cp = getenv ("CROSSFIRE_TEMPLATEDIR"); - if (cp) - settings.templatedir = cp; - cp = getenv ("CROSSFIRE_TMPDIR"); - if (cp) - settings.tmpdir = cp; -} + if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp; + if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp; + if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp; + if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp; + if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp; + if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp; + if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp; + if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp; + if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp; + if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp; + if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp; +} /* * Initialises all global variables. * Might use environment-variables as default for some of them. */ - void -init_globals (void) +init_globals () { if (settings.logfilename[0] == 0) + set_logfd (-1); + else { - logfile = stderr; - } - else if ((logfile = fopen (settings.logfilename, "a")) == NULL) - { - fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); - logfile = stderr; - } - else - { - setvbuf (logfile, NULL, _IOLBF, 0); - } - exiting = 0; - first_player = NULL; - first_friendly_object = NULL; - first_map = NULL; - first_treasurelist = NULL; - first_artifactlist = NULL; - first_archetype = NULL; - *first_map_ext_path = 0; - warn_archetypes = 0; - nroftreasures = 0; - nrofartifacts = 0; - nrofallowedstr = 0; - ring_arch = NULL; - amulet_arch = NULL; - staff_arch = NULL; - trying_emergency_save = 0; - num_animations = 0; - animations_allocated = 0; - init_defaults (); -} - -/* - * Sets up and initialises the linked list of free and used objects. - * Allocates a certain chunk of objects and puts them on the free list. - * Called by init_library(); - */ - -void -init_objects (void) -{ - /* Initialize all objects: */ - objects = NULL; - active_objects = NULL; -} + int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666); -/* - * Initialises global variables which can be changed by options. - * Called by init_library(). - */ - -void -init_defaults (void) -{ - editor = 0; - nroferrors = 0; -} - - -void -init_dynamic (void) -{ - archetype *at = first_archetype; - - while (at) - { - if (at->clone.type == MAP) + if (logfd >= 0) + set_logfd (logfd); + else { - if (at->clone.race) - { - strcpy (first_map_ext_path, at->clone.race); - } - if (EXIT_PATH (&at->clone)) - { - strcpy (first_map_path, EXIT_PATH (&at->clone)); - return; - } + set_logfd (-1); + LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename); } - at = at->next; - } - LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); - exit (-1); -} - -unsigned long todtick; - -/* - * Write out the current time to the file so time does not - * reset every time the server reboots. - */ - -void -write_todclock (void) -{ - char filename[MAX_BUF]; - FILE *fp; - - sprintf (filename, "%s/clockdata", settings.localdir); - if ((fp = fopen (filename, "w")) == NULL) - { - LOG (llevError, "Cannot open %s for writing\n", filename); - return; } - fprintf (fp, "%lu", todtick); - fclose (fp); } -/* - * Initializes the gametime and TOD counters - * Called by init_library(). - */ - void -init_clocks (void) +init_dynamic () { - char filename[MAX_BUF]; - FILE *fp; - static int has_been_done = 0; - - if (has_been_done) - return; - else - has_been_done = 1; - - sprintf (filename, "%s/clockdata", settings.localdir); - LOG (llevDebug, "Reading clockdata from %s...", filename); - if ((fp = fopen (filename, "r")) == NULL) - { - LOG (llevError, "Can't open %s.\n", filename); - todtick = 0; - write_todclock (); - return; - } - fscanf (fp, "%lu", &todtick); - LOG (llevDebug, "todtick=%lu\n", todtick); - fclose (fp); + first_map_ext_path = "/start/HallsOfSelection"; + first_map_path = "/HallOfSelection"; } /* - * Initializes the attack messages. + * initialises the attack messages. * Called by init_library(). */ //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; void -init_attackmess (void) +init_attackmess () { char buf[MAX_BUF]; char filename[MAX_BUF]; char *cp, *p; FILE *fp; static int has_been_done = 0; - int mess, level, comp; + int msgnum, level, comp; int mode = 0, total = 0; if (has_been_done) @@ -448,7 +209,7 @@ has_been_done = 1; sprintf (filename, "%s/attackmess", settings.datadir); - LOG (llevDebug, "Reading attack messages from %s...", filename); + LOG (llevDebug, "Reading attack messages from %s...\n", filename); if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) { LOG (llevError, "Can't open %s.\n", filename); @@ -460,8 +221,10 @@ { if (*buf == '#') continue; + if ((cp = strchr (buf, '\n')) != NULL) *cp = '\0'; + cp = buf; while (*cp == ' ') /* Skip blanks */ cp++; @@ -470,57 +233,63 @@ { p = strtok (buf, ":"); p = strtok (NULL, ":"); + if (mode == 1) { - attack_mess[mess][level].level = -1; - attack_mess[mess][level].buf1 = NULL; - attack_mess[mess][level].buf2 = NULL; - attack_mess[mess][level].buf3 = NULL; + attack_mess[msgnum][level].level = -1; + attack_mess[msgnum][level].buf1 = NULL; + attack_mess[msgnum][level].buf2 = NULL; + attack_mess[msgnum][level].buf3 = NULL; } + level = 0; - mess = atoi (p); + msgnum = atoi (p); mode = 1; - continue; } - if (mode == 1) + else if (mode == 1) { p = strtok (buf, "="); - attack_mess[mess][level].level = atoi (buf); + attack_mess[msgnum][level].level = atoi (buf); p = strtok (NULL, "="); + if (p != NULL) - attack_mess[mess][level].buf1 = strdup_local (p); + attack_mess[msgnum][level].buf1 = strdup (p); else - attack_mess[mess][level].buf1 = strdup_local (""); + attack_mess[msgnum][level].buf1 = strdup (""); + mode = 2; - continue; } else if (mode == 2) { p = strtok (buf, "="); - attack_mess[mess][level].level = atoi (buf); + attack_mess[msgnum][level].level = atoi (buf); p = strtok (NULL, "="); + if (p != NULL) - attack_mess[mess][level].buf2 = strdup_local (p); + attack_mess[msgnum][level].buf2 = strdup (p); else - attack_mess[mess][level].buf2 = strdup_local (""); + attack_mess[msgnum][level].buf2 = strdup (""); + mode = 3; - continue; } else if (mode == 3) { p = strtok (buf, "="); - attack_mess[mess][level].level = atoi (buf); + attack_mess[msgnum][level].level = atoi (buf); p = strtok (NULL, "="); + if (p != NULL) - attack_mess[mess][level].buf3 = strdup_local (p); + attack_mess[msgnum][level].buf3 = strdup (p); else - attack_mess[mess][level].buf3 = strdup_local (""); + attack_mess[msgnum][level].buf3 = strdup (""); + mode = 1; level++; total++; - continue; } } - LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); + + LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1); close_and_delete (fp, comp); } +