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Comparing deliantra/server/common/init.C (file contents):
Revision 1.10 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.66 by root, Mon Oct 29 23:55:52 2012 UTC

1
2/* 1/*
3 * static char *rcsid_init_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: init.C,v 1.10 2006/09/10 16:00:23 root Exp $";
5 */ 3 *
6 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
14 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
15 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
16 (at your option) any later version. 11 * option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
24 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
28*/ 23 */
29 24
30#define EXTERN // horrible hack 25#define EXTERN // horrible hack
31 26
32#include <global.h> 27#include <global.h>
33#include <object.h> 28#include <object.h>
34 29
30dynbuf_text msg_dynbuf (65536, 65536);
31
32extern const char *const attacktype_name[NROFATTACKS] = {
33# define def(uc, lc, desc, plus, change) # lc,
34# include "attackinc.h"
35# undef def
36};
37
35extern const char *const attacktype_desc[NROFATTACKS] = { 38extern const char *const attacktype_desc[NROFATTACKS] = {
36#define def(uc, lc, name, plus, change) # name, 39# define def(uc, lc, desc, plus, change) # desc,
37#include "attackinc.h" 40# include "attackinc.h"
38#undef def 41# undef def
39};
40
41extern const keyword resist_save[NROFATTACKS] = {
42#define def(uc, lc, name, plus, change) KW_resist_ ## lc,
43#include "attackinc.h"
44#undef def
45}; 42};
46 43
47extern const char *const resist_plus[NROFATTACKS] = { 44extern const char *const resist_plus[NROFATTACKS] = {
48#define def(uc, lc, name, plus, change) # plus, 45# define def(uc, lc, desc, plus, change) # plus,
49#include "attackinc.h" 46# include "attackinc.h"
50#undef def 47# undef def
51}; 48};
52 49
53extern const char *const change_resist_msg[NROFATTACKS] = { 50extern const char *const change_resist_msg[NROFATTACKS] = {
54#define def(uc, lc, name, plus, change) # change, 51# define def(uc, lc, desc, plus, change) # change,
55#include "attackinc.h" 52# include "attackinc.h"
56#undef def 53# undef def
57}; 54};
58 55
59int resist_table[NROFATTACKS] = { 56int resist_table[NROFATTACKS] = {
60#define def(uc, lc, name, plus, change) ATNR_ ## uc, 57# define def(uc, lc, desc, plus, change) ATNR_ ## uc,
61#include "attackinc.h" 58# include "attackinc.h"
62#undef def 59# undef def
63}; 60};
64 61
65/* You unforunately need to looking in include/global.h to see what these 62/* You unforunately need to looking in include/global.h to see what these
66 * correspond to. 63 * correspond to.
67 */ 64 */
68struct Settings settings = { 65struct Settings settings = {
69 LOGFILE, /* Logfile */ 66 LOGFILE, /* Logfile */
70 CSPORT, /* Client/server port */ 67 llevTrace, /* Log level */
71
72/* Debug level */
73#ifdef DEBUG
74 llevDebug,
75#else
76 llevInfo,
77#endif
78
79 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
80 0, /* argc */ 68 0, /* argc */
81 NULL, /* argv */ 69 NULL, /* argv */
82 CONFDIR, 70 CONFDIR,
83 DATADIR, 71 DATADIR,
84 LOCALDIR, 72 LOCALDIR,
85 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR,
86 UNIQUE_DIR, TEMPLATE_DIR, 74 MAPDIR,
75 UNIQUE_DIR,
87 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
88 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
89 PK_LUCK_PENALTY,
90 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
91 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
92 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
93 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
94 NOT_PERMADETH, 83 NOT_PERMADETH,
95 SIMPLE_EXP, 84 SIMPLE_EXP,
96 RESET_LOCATION_TIME,
97 SET_TITLE, 85 SET_TITLE,
98 RESURRECTION, 86 RESURRECTION,
99 SEARCH_ITEMS, 87 SEARCH_ITEMS,
100 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
101 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
102 CASTING_TIME, 90 SET_FRIENDLY_FIRE,
103 REAL_WIZ,
104 RECYCLE_TMP_MAPS,
105 EXPLORE_MODE,
106 SPELLPOINT_LEVEL_DEPEND, 91 SPELLPOINT_LEVEL_DEPEND,
107 SET_FRIENDLY_FIRE,
108 "", /* Who format specifier */
109 "", /* who wiz format specifier */
110 MOTD,
111 "rules",
112 "news",
113 "", /* DM_MAIL */
114 0, /* This and the next 3 values are metaserver values */
115 "",
116 "",
117 0, 92 0,
118 "",
119 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
120 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
121 0,
122 1.0, 93 1.25,
123 94
124/* Armor enchantment stuff */ 95/* Armor enchantment stuff */
125 ARMOR_MAX_ENCHANT, 96 ARMOR_MAX_ENCHANT,
126 ARMOR_WEIGHT_REDUCTION, 97 ARMOR_WEIGHT_REDUCTION,
127 ARMOR_WEIGHT_LINEAR, 98 ARMOR_WEIGHT_LINEAR,
128 ARMOR_SPEED_IMPROVEMENT, 99 ARMOR_SPEED_IMPROVEMENT,
129 ARMOR_SPEED_LINEAR, 100 ARMOR_SPEED_LINEAR,
130 1, /* no_player_stealing */
131 1, /* create_home_portals */
132}; 101};
133 102
134/* perhaps not the best place for this, but needs to be 103/* perhaps not the best place for this, but needs to be
135 * in some file in the common area so that standalone 104 * in some file in the common area so that standalone
136 * programs, like the random map generator, can be built. 105 * programs, like the random map generator, can be built.
156 "Wounding", 125 "Wounding",
157 "Death", 126 "Death",
158 "Light" 127 "Light"
159}; 128};
160 129
161
162/* This loads the emergency map information from a
163 * .emergency file in the map directory. Doing this makes
164 * it easier to switch between map distributions (don't need
165 * to recompile. Note that there is no reason I see that
166 * this could not be re-loaded during play, but it seems
167 * like there should be little reason to do that.
168 */
169static void
170init_emergency_mappath (void)
171{
172 char filename[MAX_BUF], tmpbuf[MAX_BUF];
173 FILE *fp;
174 int online = 0;
175
176 /* If this file doesn't exist, not a big deal */
177 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
178 if ((fp = fopen (filename, "r")) != NULL)
179 {
180 while (fgets (tmpbuf, MAX_BUF - 1, fp))
181 {
182 if (tmpbuf[0] == '#')
183 continue; /* ignore comments */
184
185 if (online == 0)
186 {
187 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
188 settings.emergency_mapname = strdup_local (tmpbuf);
189 }
190 else if (online == 1)
191 {
192 settings.emergency_x = atoi (tmpbuf);
193 }
194
195 else if (online == 2)
196 {
197 settings.emergency_y = atoi (tmpbuf);
198 }
199 online++;
200 if (online > 2)
201 break;
202 }
203 fclose (fp);
204 if (online <= 2)
205 LOG (llevError, "Online read partial data from %s\n", filename);
206 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
207 }
208}
209
210
211/*
212 * It is vital that init_library() is called by any functions
213 * using this library.
214 * If you want to lessen the size of the program using the library,
215 * you can replace the call to init_library() with init_globals() and
216 * init_function_pointers(). Good idea to also call init_vars and
217 * init_hash_table if you are doing any object loading.
218 */
219
220void
221init_library (void)
222{
223 init_environ ();
224 init_globals ();
225 init_objects ();
226 init_vars ();
227 init_block ();
228 ReadBmapNames ();
229 ReadSmooth ();
230 init_anim (); /* Must be after we read in the bitmaps */
231 init_archetypes (); /* Reads all archetypes from file */
232 init_dynamic ();
233 init_attackmess ();
234 init_clocks ();
235 init_emergency_mappath ();
236 init_experience ();
237}
238
239
240/* init_environ initializes values from the environmental variables. 130/* init_environ initialises values from the environmental variables.
241 * it needs to be called very early, since command line options should 131 * it needs to be called very early, since command line options should
242 * overwrite these if specified. 132 * overwrite these if specified.
243 */ 133 */
244void 134void
245init_environ (void) 135init_environ ()
246{ 136{
247 char *cp; 137 const char *cp;
248 138
249 cp = getenv ("CROSSFIRE_LIBDIR"); 139 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
250 if (cp)
251 settings.datadir = cp;
252 cp = getenv ("CROSSFIRE_LOCALDIR");
253 if (cp)
254 settings.localdir = cp;
255 cp = getenv ("CROSSFIRE_PLAYERDIR");
256 if (cp)
257 settings.playerdir = cp;
258 cp = getenv ("CROSSFIRE_MAPDIR");
259 if (cp)
260 settings.mapdir = cp;
261 cp = getenv ("CROSSFIRE_ARCHETYPES");
262 if (cp)
263 settings.archetypes = cp;
264 cp = getenv ("CROSSFIRE_TREASURES");
265 if (cp)
266 settings.treasures = cp;
267 cp = getenv ("CROSSFIRE_UNIQUEDIR");
268 if (cp)
269 settings.uniquedir = cp;
270 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
271 if (cp)
272 settings.templatedir = cp;
273 cp = getenv ("CROSSFIRE_TMPDIR");
274 if (cp)
275 settings.tmpdir = cp;
276}
277 140
141 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp; /* deprecated */
142 if (cp = getenv ("DELIANTRA_DATADIR" )) settings.datadir = cp;
143 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
144
145 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
146 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
147 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
148 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
149 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
150}
278 151
279/* 152/*
280 * Initialises all global variables. 153 * Initialises all global variables.
281 * Might use environment-variables as default for some of them. 154 * Might use environment-variables as default for some of them.
282 */ 155 */
283
284void 156void
285init_globals (void) 157init_globals ()
286{ 158{
287 if (settings.logfilename[0] == 0) 159 if (settings.logfilename[0] == 0)
160 log_setfd (-1);
161 else
288 { 162 {
289 logfile = stderr; 163 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
164
165 if (logfd >= 0)
166 log_setfd (logfd);
167 else
168 {
169 log_setfd (-1);
170 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
171 }
290 } 172 }
291 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 173}
174
175void
176init_dynamic ()
177{
178 first_map_ext_path = "/start/HallsOfSelection";
179 first_map_path = "/HallOfSelection";
180}
181
182/*
183 * initialises the attack messages.
184 * Called by init_library().
185 */
186
187//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
188
189void
190init_attackmess ()
191{
192 object_thawer thawer (settings.datadir, "attackmess");
193
194 if (!thawer)
292 { 195 {
293 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
294 logfile = stderr;
295 }
296 else
297 {
298 setvbuf (logfile, NULL, _IOLBF, 0);
299 }
300 exiting = 0;
301 first_player = NULL;
302 first_friendly_object = NULL;
303 first_map = NULL;
304 first_treasurelist = NULL;
305 first_artifactlist = NULL;
306 first_archetype = NULL;
307 *first_map_ext_path = 0;
308 warn_archetypes = 0;
309 nroftreasures = 0;
310 nrofartifacts = 0;
311 nrofallowedstr = 0;
312 ring_arch = NULL;
313 amulet_arch = NULL;
314 staff_arch = NULL;
315 trying_emergency_save = 0;
316 num_animations = 0;
317 animations_allocated = 0;
318 init_defaults ();
319}
320
321/*
322 * Sets up and initialises the linked list of free and used objects.
323 * Allocates a certain chunk of objects and puts them on the free list.
324 * Called by init_library();
325 */
326
327void
328init_objects (void)
329{
330 /* Initialize all objects: */
331 objects = NULL;
332 active_objects = NULL;
333}
334
335/*
336 * Initialises global variables which can be changed by options.
337 * Called by init_library().
338 */
339
340void
341init_defaults (void)
342{
343 editor = 0;
344 nroferrors = 0;
345}
346
347
348void
349init_dynamic (void)
350{
351 archetype *at = first_archetype;
352
353 while (at)
354 {
355 if (at->clone.type == MAP)
356 {
357 if (at->clone.race)
358 {
359 strcpy (first_map_ext_path, at->clone.race);
360 }
361 if (EXIT_PATH (&at->clone))
362 {
363 strcpy (first_map_path, EXIT_PATH (&at->clone));
364 return;
365 }
366 }
367 at = at->next;
368 }
369 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
370 exit (-1);
371}
372
373unsigned long todtick;
374
375/*
376 * Write out the current time to the file so time does not
377 * reset every time the server reboots.
378 */
379
380void
381write_todclock (void)
382{
383 char filename[MAX_BUF];
384 FILE *fp;
385
386 sprintf (filename, "%s/clockdata", settings.localdir);
387 if ((fp = fopen (filename, "w")) == NULL)
388 {
389 LOG (llevError, "Cannot open %s for writing\n", filename); 196 LOG (llevError, "Can't open %s.\n", thawer.name);
390 return; 197 return;
391 } 198 }
392 fprintf (fp, "%lu", todtick);
393 fclose (fp);
394}
395 199
396/* 200 int msgnum = -1;
397 * Initializes the gametime and TOD counters 201 int total = 0;
398 * Called by init_library().
399 */
400 202
401void 203 while (thawer.kw)
402init_clocks (void)
403{
404 char filename[MAX_BUF];
405 FILE *fp;
406 static int has_been_done = 0;
407
408 if (has_been_done)
409 return;
410 else
411 has_been_done = 1;
412
413 sprintf (filename, "%s/clockdata", settings.localdir);
414 LOG (llevDebug, "Reading clockdata from %s...", filename);
415 if ((fp = fopen (filename, "r")) == NULL)
416 { 204 {
417 LOG (llevError, "Can't open %s.\n", filename); 205 if (thawer.kw != KW_type)
418 todtick = 0; 206 if (!thawer.parse_error ("attackmess file"))
419 write_todclock (); 207 break;
420 return; 208
209 thawer.get (msgnum);
210 thawer.next ();
211
212 int level = 0;
213
214 while (thawer.kw == KW_hp)
215 {
216 // our old friend, dog-slow sscanf
217 int hp;
218 char buf1[1024];
219 char buf2[1024];
220 char buf3[1024];
221
222 if (4 != sscanf (thawer.value_nn, "%d %1023[^|]|%1023[^|]|%1023[^|]",
223 &hp, buf1, buf2, buf3))
224 thawer.parse_error ("attackmess file");
225 else
226 {
227 if (*buf2 == '-')
228 *buf2 = 0; // sscanf can't parse empty fields, so use "-" as marker
229
230 attack_mess[msgnum][level].level = hp;
231 attack_mess[msgnum][level].buf1 = strdup (buf1);
232 attack_mess[msgnum][level].buf2 = strdup (buf2);
233 attack_mess[msgnum][level].buf3 = strdup (buf3);
234
235 ++level;
236 ++total;
237 }
238
239 thawer.next ();
240 }
241
242 attack_mess[msgnum][level].level = -1;
243 attack_mess[msgnum][level].buf1 = 0;
244 attack_mess[msgnum][level].buf2 = 0;
245 attack_mess[msgnum][level].buf3 = 0;
421 } 246 }
422 fscanf (fp, "%lu", &todtick);
423 LOG (llevDebug, "todtick=%lu\n", todtick);
424 fclose (fp);
425}
426 247
427/*
428 * Initializes the attack messages.
429 * Called by init_library().
430 */
431
432//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
433
434void
435init_attackmess (void)
436{
437 char buf[MAX_BUF];
438 char filename[MAX_BUF];
439 char *cp, *p;
440 FILE *fp;
441 static int has_been_done = 0;
442 int mess, level, comp;
443 int mode = 0, total = 0;
444
445 if (has_been_done)
446 return;
447 else
448 has_been_done = 1;
449
450 sprintf (filename, "%s/attackmess", settings.datadir);
451 LOG (llevDebug, "Reading attack messages from %s...", filename);
452 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
453 {
454 LOG (llevError, "Can't open %s.\n", filename);
455 return;
456 }
457
458 level = 0;
459 while (fgets (buf, MAX_BUF, fp) != NULL)
460 {
461 if (*buf == '#')
462 continue;
463 if ((cp = strchr (buf, '\n')) != NULL)
464 *cp = '\0';
465 cp = buf;
466 while (*cp == ' ') /* Skip blanks */
467 cp++;
468
469 if (strncmp (cp, "TYPE:", 5) == 0)
470 {
471 p = strtok (buf, ":");
472 p = strtok (NULL, ":");
473 if (mode == 1)
474 {
475 attack_mess[mess][level].level = -1;
476 attack_mess[mess][level].buf1 = NULL;
477 attack_mess[mess][level].buf2 = NULL;
478 attack_mess[mess][level].buf3 = NULL;
479 }
480 level = 0;
481 mess = atoi (p);
482 mode = 1;
483 continue;
484 }
485 if (mode == 1)
486 {
487 p = strtok (buf, "=");
488 attack_mess[mess][level].level = atoi (buf);
489 p = strtok (NULL, "=");
490 if (p != NULL)
491 attack_mess[mess][level].buf1 = strdup_local (p);
492 else
493 attack_mess[mess][level].buf1 = strdup_local ("");
494 mode = 2;
495 continue;
496 }
497 else if (mode == 2)
498 {
499 p = strtok (buf, "=");
500 attack_mess[mess][level].level = atoi (buf);
501 p = strtok (NULL, "=");
502 if (p != NULL)
503 attack_mess[mess][level].buf2 = strdup_local (p);
504 else
505 attack_mess[mess][level].buf2 = strdup_local ("");
506 mode = 3;
507 continue;
508 }
509 else if (mode == 3)
510 {
511 p = strtok (buf, "=");
512 attack_mess[mess][level].level = atoi (buf);
513 p = strtok (NULL, "=");
514 if (p != NULL)
515 attack_mess[mess][level].buf3 = strdup_local (p);
516 else
517 attack_mess[mess][level].buf3 = strdup_local ("");
518 mode = 1;
519 level++;
520 total++;
521 continue;
522 }
523 }
524 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 248 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
525 close_and_delete (fp, comp);
526} 249}
250

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