… | |
… | |
16 | |
16 | |
17 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #define EXTERN // horrible hack |
24 | #define EXTERN // horrible hack |
25 | |
25 | |
26 | #include <global.h> |
26 | #include <global.h> |
27 | #include <object.h> |
27 | #include <object.h> |
28 | |
28 | |
29 | extern const char *const attacktype_desc[NROFATTACKS] = { |
29 | extern const char *const attacktype_desc[NROFATTACKS] = { |
30 | # define def(uc, lc, name, plus, change) # name, |
30 | # define def(uc, lc, name, plus, change) # name, |
31 | # include "attackinc.h" |
|
|
32 | # undef def |
|
|
33 | }; |
|
|
34 | |
|
|
35 | extern const keyword resist_save[NROFATTACKS] = { |
|
|
36 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
|
|
37 | # include "attackinc.h" |
31 | # include "attackinc.h" |
38 | # undef def |
32 | # undef def |
39 | }; |
33 | }; |
40 | |
34 | |
41 | extern const char *const resist_plus[NROFATTACKS] = { |
35 | extern const char *const resist_plus[NROFATTACKS] = { |
… | |
… | |
93 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
94 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
95 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
96 | CASTING_TIME, |
90 | CASTING_TIME, |
97 | REAL_WIZ, |
91 | REAL_WIZ, |
98 | RECYCLE_TMP_MAPS, |
|
|
99 | EXPLORE_MODE, |
92 | EXPLORE_MODE, |
100 | SPELLPOINT_LEVEL_DEPEND, |
93 | SPELLPOINT_LEVEL_DEPEND, |
101 | SET_FRIENDLY_FIRE, |
94 | SET_FRIENDLY_FIRE, |
102 | "", /* Who format specifier */ |
|
|
103 | "", /* who wiz format specifier */ |
|
|
104 | MOTD, |
95 | MOTD, |
105 | "rules", |
96 | "rules", |
106 | "news", |
97 | "news", |
107 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
108 | 0, /* This and the next 3 values are metaserver values */ |
|
|
109 | "", |
|
|
110 | "", |
|
|
111 | 0, |
|
|
112 | "", |
|
|
113 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
114 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
|
|
115 | 0, |
100 | 0, |
116 | 1.0, |
101 | 1.0, |
117 | |
102 | |
118 | /* Armor enchantment stuff */ |
103 | /* Armor enchantment stuff */ |
119 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
… | |
… | |
150 | "Wounding", |
135 | "Wounding", |
151 | "Death", |
136 | "Death", |
152 | "Light" |
137 | "Light" |
153 | }; |
138 | }; |
154 | |
139 | |
155 | |
|
|
156 | /* This loads the emergency map information from a |
|
|
157 | * .emergency file in the map directory. Doing this makes |
|
|
158 | * it easier to switch between map distributions (don't need |
|
|
159 | * to recompile. Note that there is no reason I see that |
|
|
160 | * this could not be re-loaded during play, but it seems |
|
|
161 | * like there should be little reason to do that. |
|
|
162 | */ |
|
|
163 | static void |
|
|
164 | init_emergency_mappath (void) |
|
|
165 | { |
|
|
166 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
|
|
167 | FILE *fp; |
|
|
168 | int online = 0; |
|
|
169 | |
|
|
170 | /* If this file doesn't exist, not a big deal */ |
|
|
171 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
|
|
172 | if ((fp = fopen (filename, "r")) != NULL) |
|
|
173 | { |
|
|
174 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
|
|
175 | { |
|
|
176 | if (tmpbuf[0] == '#') |
|
|
177 | continue; /* ignore comments */ |
|
|
178 | |
|
|
179 | if (online == 0) |
|
|
180 | { |
|
|
181 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
|
|
182 | settings.emergency_mapname = strdup_local (tmpbuf); |
|
|
183 | } |
|
|
184 | else if (online == 1) |
|
|
185 | { |
|
|
186 | settings.emergency_x = atoi (tmpbuf); |
|
|
187 | } |
|
|
188 | |
|
|
189 | else if (online == 2) |
|
|
190 | { |
|
|
191 | settings.emergency_y = atoi (tmpbuf); |
|
|
192 | } |
|
|
193 | online++; |
|
|
194 | if (online > 2) |
|
|
195 | break; |
|
|
196 | } |
|
|
197 | fclose (fp); |
|
|
198 | if (online <= 2) |
|
|
199 | LOG (llevError, "Online read partial data from %s\n", filename); |
|
|
200 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
|
|
201 | } |
|
|
202 | } |
|
|
203 | |
|
|
204 | |
|
|
205 | /* |
140 | /* |
206 | * It is vital that init_library() is called by any functions |
141 | * It is vital that init_library() is called by any functions |
207 | * using this library. |
142 | * using this library. |
208 | * If you want to lessen the size of the program using the library, |
143 | * If you want to lessen the size of the program using the library, |
209 | * you can replace the call to init_library() with init_globals() and |
144 | * you can replace the call to init_library() with init_globals() and |
210 | * init_function_pointers(). Good idea to also call init_vars and |
145 | * init_function_pointers(). Good idea to also call init_vars and |
211 | * init_hash_table if you are doing any object loading. |
146 | * init_hash_table if you are doing any object loading. |
212 | */ |
147 | */ |
213 | |
|
|
214 | void |
148 | void |
215 | init_library (void) |
149 | init_library (void) |
216 | { |
150 | { |
217 | init_environ (); |
151 | init_environ (); |
218 | init_globals (); |
152 | init_globals (); |
219 | init_objects (); |
|
|
220 | init_vars (); |
153 | init_vars (); |
221 | init_block (); |
154 | init_block (); |
222 | ReadBmapNames (); |
155 | ReadBmapNames (); |
223 | ReadSmooth (); |
156 | ReadSmooth (); |
224 | init_anim (); /* Must be after we read in the bitmaps */ |
157 | init_anim (); /* Must be after we read in the bitmaps */ |
225 | init_archetypes (); /* Reads all archetypes from file */ |
158 | init_archetypes (); /* Reads all archetypes from file */ |
226 | init_dynamic (); |
159 | init_dynamic (); |
227 | init_attackmess (); |
160 | init_attackmess (); |
228 | init_clocks (); |
161 | init_clocks (); |
229 | init_emergency_mappath (); |
|
|
230 | init_experience (); |
162 | init_experience (); |
231 | } |
163 | } |
232 | |
164 | |
233 | |
165 | |
234 | /* init_environ initializes values from the environmental variables. |
166 | /* init_environ initializes values from the environmental variables. |
… | |
… | |
277 | |
209 | |
278 | void |
210 | void |
279 | init_globals (void) |
211 | init_globals (void) |
280 | { |
212 | { |
281 | if (settings.logfilename[0] == 0) |
213 | if (settings.logfilename[0] == 0) |
282 | { |
|
|
283 | logfile = stderr; |
214 | logfile = stderr; |
284 | } |
|
|
285 | else if ((logfile = fopen (settings.logfilename, "a")) == NULL) |
215 | else if ((logfile = fopen (settings.logfilename, "a")) == NULL) |
286 | { |
216 | { |
287 | fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); |
217 | fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); |
288 | logfile = stderr; |
218 | logfile = stderr; |
289 | } |
219 | } |
290 | else |
220 | else |
291 | { |
|
|
292 | setvbuf (logfile, NULL, _IOLBF, 0); |
221 | setvbuf (logfile, NULL, _IOLBF, 0); |
293 | } |
|
|
294 | exiting = 0; |
|
|
295 | first_player = NULL; |
|
|
296 | first_friendly_object = NULL; |
|
|
297 | first_map = NULL; |
|
|
298 | first_treasurelist = NULL; |
|
|
299 | first_artifactlist = NULL; |
|
|
300 | first_archetype = NULL; |
|
|
301 | *first_map_ext_path = 0; |
|
|
302 | warn_archetypes = 0; |
|
|
303 | nroftreasures = 0; |
|
|
304 | nrofartifacts = 0; |
|
|
305 | nrofallowedstr = 0; |
|
|
306 | ring_arch = NULL; |
|
|
307 | amulet_arch = NULL; |
|
|
308 | staff_arch = NULL; |
|
|
309 | trying_emergency_save = 0; |
|
|
310 | num_animations = 0; |
|
|
311 | animations_allocated = 0; |
|
|
312 | init_defaults (); |
|
|
313 | } |
222 | } |
314 | |
|
|
315 | /* |
|
|
316 | * Sets up and initialises the linked list of free and used objects. |
|
|
317 | * Allocates a certain chunk of objects and puts them on the free list. |
|
|
318 | * Called by init_library(); |
|
|
319 | */ |
|
|
320 | |
|
|
321 | void |
|
|
322 | init_objects (void) |
|
|
323 | { |
|
|
324 | /* Initialize all objects: */ |
|
|
325 | objects = NULL; |
|
|
326 | active_objects = NULL; |
|
|
327 | } |
|
|
328 | |
|
|
329 | /* |
|
|
330 | * Initialises global variables which can be changed by options. |
|
|
331 | * Called by init_library(). |
|
|
332 | */ |
|
|
333 | |
|
|
334 | void |
|
|
335 | init_defaults (void) |
|
|
336 | { |
|
|
337 | editor = 0; |
|
|
338 | nroferrors = 0; |
|
|
339 | } |
|
|
340 | |
|
|
341 | |
223 | |
342 | void |
224 | void |
343 | init_dynamic (void) |
225 | init_dynamic (void) |
344 | { |
226 | { |
345 | archetype *at = first_archetype; |
227 | archetype *at = first_archetype; |
… | |
… | |
347 | while (at) |
229 | while (at) |
348 | { |
230 | { |
349 | if (at->clone.type == MAP) |
231 | if (at->clone.type == MAP) |
350 | { |
232 | { |
351 | if (at->clone.race) |
233 | if (at->clone.race) |
352 | { |
|
|
353 | strcpy (first_map_ext_path, at->clone.race); |
234 | strcpy (first_map_ext_path, at->clone.race); |
354 | } |
235 | |
355 | if (EXIT_PATH (&at->clone)) |
236 | if (EXIT_PATH (&at->clone)) |
356 | { |
237 | { |
357 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
238 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
358 | return; |
239 | return; |
359 | } |
240 | } |
360 | } |
241 | } |
|
|
242 | |
361 | at = at->next; |
243 | at = at->next; |
362 | } |
244 | } |
|
|
245 | |
363 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
246 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
364 | exit (-1); |
247 | exit (-1); |
365 | } |
248 | } |
366 | |
249 | |
367 | unsigned long todtick; |
250 | unsigned long todtick; |
… | |
… | |
480 | { |
363 | { |
481 | p = strtok (buf, "="); |
364 | p = strtok (buf, "="); |
482 | attack_mess[mess][level].level = atoi (buf); |
365 | attack_mess[mess][level].level = atoi (buf); |
483 | p = strtok (NULL, "="); |
366 | p = strtok (NULL, "="); |
484 | if (p != NULL) |
367 | if (p != NULL) |
485 | attack_mess[mess][level].buf1 = strdup_local (p); |
368 | attack_mess[mess][level].buf1 = strdup (p); |
486 | else |
369 | else |
487 | attack_mess[mess][level].buf1 = strdup_local (""); |
370 | attack_mess[mess][level].buf1 = strdup (""); |
488 | mode = 2; |
371 | mode = 2; |
489 | continue; |
372 | continue; |
490 | } |
373 | } |
491 | else if (mode == 2) |
374 | else if (mode == 2) |
492 | { |
375 | { |
493 | p = strtok (buf, "="); |
376 | p = strtok (buf, "="); |
494 | attack_mess[mess][level].level = atoi (buf); |
377 | attack_mess[mess][level].level = atoi (buf); |
495 | p = strtok (NULL, "="); |
378 | p = strtok (NULL, "="); |
496 | if (p != NULL) |
379 | if (p != NULL) |
497 | attack_mess[mess][level].buf2 = strdup_local (p); |
380 | attack_mess[mess][level].buf2 = strdup (p); |
498 | else |
381 | else |
499 | attack_mess[mess][level].buf2 = strdup_local (""); |
382 | attack_mess[mess][level].buf2 = strdup (""); |
500 | mode = 3; |
383 | mode = 3; |
501 | continue; |
384 | continue; |
502 | } |
385 | } |
503 | else if (mode == 3) |
386 | else if (mode == 3) |
504 | { |
387 | { |
505 | p = strtok (buf, "="); |
388 | p = strtok (buf, "="); |
506 | attack_mess[mess][level].level = atoi (buf); |
389 | attack_mess[mess][level].level = atoi (buf); |
507 | p = strtok (NULL, "="); |
390 | p = strtok (NULL, "="); |
508 | if (p != NULL) |
391 | if (p != NULL) |
509 | attack_mess[mess][level].buf3 = strdup_local (p); |
392 | attack_mess[mess][level].buf3 = strdup (p); |
510 | else |
393 | else |
511 | attack_mess[mess][level].buf3 = strdup_local (""); |
394 | attack_mess[mess][level].buf3 = strdup (""); |
512 | mode = 1; |
395 | mode = 1; |
513 | level++; |
396 | level++; |
514 | total++; |
397 | total++; |
515 | continue; |
398 | continue; |
516 | } |
399 | } |