1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #define EXTERN // horrible hack |
25 | #define EXTERN // horrible hack |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <object.h> |
28 | #include <object.h> |
28 | |
29 | |
29 | extern const char *const attacktype_desc[NROFATTACKS] = { |
30 | extern const char *const attacktype_desc[NROFATTACKS] = { |
30 | # define def(uc, lc, name, plus, change) # name, |
31 | # define def(uc, lc, name, plus, change) # name, |
31 | # include "attackinc.h" |
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32 | # undef def |
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33 | }; |
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34 | |
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35 | extern const keyword resist_save[NROFATTACKS] = { |
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36 | # define def(uc, lc, name, plus, change) KW_resist_ ## lc, |
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37 | # include "attackinc.h" |
32 | # include "attackinc.h" |
38 | # undef def |
33 | # undef def |
39 | }; |
34 | }; |
40 | |
35 | |
41 | extern const char *const resist_plus[NROFATTACKS] = { |
36 | extern const char *const resist_plus[NROFATTACKS] = { |
… | |
… | |
93 | SEARCH_ITEMS, |
88 | SEARCH_ITEMS, |
94 | SPELL_ENCUMBRANCE, |
89 | SPELL_ENCUMBRANCE, |
95 | SPELL_FAILURE_EFFECTS, |
90 | SPELL_FAILURE_EFFECTS, |
96 | CASTING_TIME, |
91 | CASTING_TIME, |
97 | REAL_WIZ, |
92 | REAL_WIZ, |
98 | RECYCLE_TMP_MAPS, |
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99 | EXPLORE_MODE, |
93 | EXPLORE_MODE, |
100 | SPELLPOINT_LEVEL_DEPEND, |
94 | SPELLPOINT_LEVEL_DEPEND, |
101 | SET_FRIENDLY_FIRE, |
95 | SET_FRIENDLY_FIRE, |
102 | "", /* Who format specifier */ |
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103 | "", /* who wiz format specifier */ |
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104 | MOTD, |
96 | MOTD, |
105 | "rules", |
97 | "rules", |
106 | "news", |
98 | "news", |
107 | "", /* DM_MAIL */ |
99 | "", /* DM_MAIL */ |
108 | 0, /* This and the next 3 values are metaserver values */ |
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109 | "", |
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110 | "", |
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111 | 0, |
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112 | "", |
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113 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
100 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
114 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
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115 | 0, |
101 | 0, |
116 | 1.0, |
102 | 1.0, |
117 | |
103 | |
118 | /* Armor enchantment stuff */ |
104 | /* Armor enchantment stuff */ |
119 | ARMOR_MAX_ENCHANT, |
105 | ARMOR_MAX_ENCHANT, |
… | |
… | |
150 | "Wounding", |
136 | "Wounding", |
151 | "Death", |
137 | "Death", |
152 | "Light" |
138 | "Light" |
153 | }; |
139 | }; |
154 | |
140 | |
155 | |
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156 | /* This loads the emergency map information from a |
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157 | * .emergency file in the map directory. Doing this makes |
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158 | * it easier to switch between map distributions (don't need |
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159 | * to recompile. Note that there is no reason I see that |
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160 | * this could not be re-loaded during play, but it seems |
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161 | * like there should be little reason to do that. |
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162 | */ |
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163 | static void |
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164 | init_emergency_mappath (void) |
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165 | { |
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166 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
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167 | FILE *fp; |
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168 | int online = 0; |
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169 | |
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170 | /* If this file doesn't exist, not a big deal */ |
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171 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
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172 | if ((fp = fopen (filename, "r")) != NULL) |
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173 | { |
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174 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
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175 | { |
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176 | if (tmpbuf[0] == '#') |
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177 | continue; /* ignore comments */ |
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178 | |
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179 | if (online == 0) |
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180 | { |
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181 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
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182 | settings.emergency_mapname = strdup_local (tmpbuf); |
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183 | } |
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184 | else if (online == 1) |
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185 | { |
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186 | settings.emergency_x = atoi (tmpbuf); |
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187 | } |
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188 | |
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189 | else if (online == 2) |
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190 | { |
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191 | settings.emergency_y = atoi (tmpbuf); |
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192 | } |
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193 | online++; |
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194 | if (online > 2) |
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195 | break; |
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196 | } |
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197 | fclose (fp); |
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198 | if (online <= 2) |
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199 | LOG (llevError, "Online read partial data from %s\n", filename); |
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200 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
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201 | } |
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202 | } |
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203 | |
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204 | |
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205 | /* |
141 | /* |
206 | * It is vital that init_library() is called by any functions |
142 | * It is vital that init_library() is called by any functions |
207 | * using this library. |
143 | * using this library. |
208 | * If you want to lessen the size of the program using the library, |
144 | * If you want to lessen the size of the program using the library, |
209 | * you can replace the call to init_library() with init_globals() and |
145 | * you can replace the call to init_library() with init_globals() and |
210 | * init_function_pointers(). Good idea to also call init_vars and |
146 | * init_function_pointers(). Good idea to also call init_vars and |
211 | * init_hash_table if you are doing any object loading. |
147 | * init_hash_table if you are doing any object loading. |
212 | */ |
148 | */ |
213 | |
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214 | void |
149 | void |
215 | init_library (void) |
150 | init_library (void) |
216 | { |
151 | { |
217 | init_environ (); |
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218 | init_globals (); |
152 | init_globals (); |
219 | init_vars (); |
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220 | init_block (); |
153 | init_block (); |
221 | ReadBmapNames (); |
154 | ReadBmapNames (); |
222 | ReadSmooth (); |
155 | ReadSmooth (); |
223 | init_anim (); /* Must be after we read in the bitmaps */ |
156 | init_anim (); /* Must be after we read in the bitmaps */ |
224 | init_archetypes (); /* Reads all archetypes from file */ |
157 | init_archetypes (); /* Reads all archetypes from file */ |
225 | init_dynamic (); |
158 | init_dynamic (); |
226 | init_attackmess (); |
159 | init_attackmess (); |
227 | init_clocks (); |
160 | init_clocks (); |
228 | init_emergency_mappath (); |
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229 | init_experience (); |
161 | init_experience (); |
230 | } |
162 | } |
231 | |
163 | |
232 | |
164 | |
233 | /* init_environ initializes values from the environmental variables. |
165 | /* init_environ initialises values from the environmental variables. |
234 | * it needs to be called very early, since command line options should |
166 | * it needs to be called very early, since command line options should |
235 | * overwrite these if specified. |
167 | * overwrite these if specified. |
236 | */ |
168 | */ |
237 | void |
169 | void |
238 | init_environ (void) |
170 | init_environ (void) |
… | |
… | |
296 | while (at) |
228 | while (at) |
297 | { |
229 | { |
298 | if (at->clone.type == MAP) |
230 | if (at->clone.type == MAP) |
299 | { |
231 | { |
300 | if (at->clone.race) |
232 | if (at->clone.race) |
301 | strcpy (first_map_ext_path, at->clone.race); |
233 | first_map_ext_path = at->clone.race; |
302 | |
234 | |
303 | if (EXIT_PATH (&at->clone)) |
235 | if (EXIT_PATH (&at->clone)) |
304 | { |
236 | { |
305 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
237 | first_map_path = EXIT_PATH (&at->clone); |
306 | return; |
238 | return; |
307 | } |
239 | } |
308 | } |
240 | } |
309 | |
241 | |
310 | at = at->next; |
242 | at = at->next; |
… | |
… | |
336 | fprintf (fp, "%lu", todtick); |
268 | fprintf (fp, "%lu", todtick); |
337 | fclose (fp); |
269 | fclose (fp); |
338 | } |
270 | } |
339 | |
271 | |
340 | /* |
272 | /* |
341 | * Initializes the gametime and TOD counters |
273 | * initialises the gametime and TOD counters |
342 | * Called by init_library(). |
274 | * Called by init_library(). |
343 | */ |
275 | */ |
344 | |
276 | |
345 | void |
277 | void |
346 | init_clocks (void) |
278 | init_clocks (void) |
… | |
… | |
353 | return; |
285 | return; |
354 | else |
286 | else |
355 | has_been_done = 1; |
287 | has_been_done = 1; |
356 | |
288 | |
357 | sprintf (filename, "%s/clockdata", settings.localdir); |
289 | sprintf (filename, "%s/clockdata", settings.localdir); |
358 | LOG (llevDebug, "Reading clockdata from %s...", filename); |
290 | LOG (llevDebug, "Reading clockdata from %s...\n", filename); |
359 | if ((fp = fopen (filename, "r")) == NULL) |
291 | if ((fp = fopen (filename, "r")) == NULL) |
360 | { |
292 | { |
361 | LOG (llevError, "Can't open %s.\n", filename); |
293 | LOG (llevError, "Can't open %s.\n", filename); |
362 | todtick = 0; |
294 | todtick = 0; |
363 | write_todclock (); |
295 | write_todclock (); |
… | |
… | |
367 | LOG (llevDebug, "todtick=%lu\n", todtick); |
299 | LOG (llevDebug, "todtick=%lu\n", todtick); |
368 | fclose (fp); |
300 | fclose (fp); |
369 | } |
301 | } |
370 | |
302 | |
371 | /* |
303 | /* |
372 | * Initializes the attack messages. |
304 | * initialises the attack messages. |
373 | * Called by init_library(). |
305 | * Called by init_library(). |
374 | */ |
306 | */ |
375 | |
307 | |
376 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
308 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
377 | |
309 | |
… | |
… | |
390 | return; |
322 | return; |
391 | else |
323 | else |
392 | has_been_done = 1; |
324 | has_been_done = 1; |
393 | |
325 | |
394 | sprintf (filename, "%s/attackmess", settings.datadir); |
326 | sprintf (filename, "%s/attackmess", settings.datadir); |
395 | LOG (llevDebug, "Reading attack messages from %s...", filename); |
327 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
396 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
328 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
397 | { |
329 | { |
398 | LOG (llevError, "Can't open %s.\n", filename); |
330 | LOG (llevError, "Can't open %s.\n", filename); |
399 | return; |
331 | return; |
400 | } |
332 | } |
… | |
… | |
430 | { |
362 | { |
431 | p = strtok (buf, "="); |
363 | p = strtok (buf, "="); |
432 | attack_mess[mess][level].level = atoi (buf); |
364 | attack_mess[mess][level].level = atoi (buf); |
433 | p = strtok (NULL, "="); |
365 | p = strtok (NULL, "="); |
434 | if (p != NULL) |
366 | if (p != NULL) |
435 | attack_mess[mess][level].buf1 = strdup_local (p); |
367 | attack_mess[mess][level].buf1 = strdup (p); |
436 | else |
368 | else |
437 | attack_mess[mess][level].buf1 = strdup_local (""); |
369 | attack_mess[mess][level].buf1 = strdup (""); |
438 | mode = 2; |
370 | mode = 2; |
439 | continue; |
371 | continue; |
440 | } |
372 | } |
441 | else if (mode == 2) |
373 | else if (mode == 2) |
442 | { |
374 | { |
443 | p = strtok (buf, "="); |
375 | p = strtok (buf, "="); |
444 | attack_mess[mess][level].level = atoi (buf); |
376 | attack_mess[mess][level].level = atoi (buf); |
445 | p = strtok (NULL, "="); |
377 | p = strtok (NULL, "="); |
446 | if (p != NULL) |
378 | if (p != NULL) |
447 | attack_mess[mess][level].buf2 = strdup_local (p); |
379 | attack_mess[mess][level].buf2 = strdup (p); |
448 | else |
380 | else |
449 | attack_mess[mess][level].buf2 = strdup_local (""); |
381 | attack_mess[mess][level].buf2 = strdup (""); |
450 | mode = 3; |
382 | mode = 3; |
451 | continue; |
383 | continue; |
452 | } |
384 | } |
453 | else if (mode == 3) |
385 | else if (mode == 3) |
454 | { |
386 | { |
455 | p = strtok (buf, "="); |
387 | p = strtok (buf, "="); |
456 | attack_mess[mess][level].level = atoi (buf); |
388 | attack_mess[mess][level].level = atoi (buf); |
457 | p = strtok (NULL, "="); |
389 | p = strtok (NULL, "="); |
458 | if (p != NULL) |
390 | if (p != NULL) |
459 | attack_mess[mess][level].buf3 = strdup_local (p); |
391 | attack_mess[mess][level].buf3 = strdup (p); |
460 | else |
392 | else |
461 | attack_mess[mess][level].buf3 = strdup_local (""); |
393 | attack_mess[mess][level].buf3 = strdup (""); |
462 | mode = 1; |
394 | mode = 1; |
463 | level++; |
395 | level++; |
464 | total++; |
396 | total++; |
465 | continue; |
397 | continue; |
466 | } |
398 | } |