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Comparing deliantra/server/common/init.C (file contents):
Revision 1.12 by root, Thu Sep 14 18:13:01 2006 UTC vs.
Revision 1.34 by root, Thu May 17 13:24:54 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
28 29
29extern const char *const attacktype_desc[NROFATTACKS] = { 30extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 31# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 32# include "attackinc.h"
38# undef def 33# undef def
39}; 34};
40 35
41extern const char *const resist_plus[NROFATTACKS] = { 36extern const char *const resist_plus[NROFATTACKS] = {
77 DATADIR, 72 DATADIR,
78 LOCALDIR, 73 LOCALDIR,
79 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
80 UNIQUE_DIR, TEMPLATE_DIR, 75 UNIQUE_DIR, TEMPLATE_DIR,
81 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
82 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
83 PK_LUCK_PENALTY,
84 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
85 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
86 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
87 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
88 NOT_PERMADETH, 83 NOT_PERMADETH,
89 SIMPLE_EXP, 84 SIMPLE_EXP,
90 RESET_LOCATION_TIME,
91 SET_TITLE, 85 SET_TITLE,
92 RESURRECTION, 86 RESURRECTION,
93 SEARCH_ITEMS, 87 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
90 SET_FRIENDLY_FIRE,
96 CASTING_TIME, 91 CASTING_TIME,
97 REAL_WIZ, 92 REAL_WIZ,
98 RECYCLE_TMP_MAPS,
99 EXPLORE_MODE, 93 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 94 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD, 95 MOTD,
105 "rules", 96 "rules",
106 "news", 97 "news",
107 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0, 100 0,
116 1.0, 101 1.0,
117 102
118/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
150 "Wounding", 135 "Wounding",
151 "Death", 136 "Death",
152 "Light" 137 "Light"
153}; 138};
154 139
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/* 140/*
206 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
207 * using this library. 142 * using this library.
208 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
212 */ 147 */
213
214void 148void
215init_library (void) 149init_library (void)
216{ 150{
217 init_environ ();
218 init_globals (); 151 init_globals ();
219 init_vars ();
220 init_block (); 152 init_block ();
221 ReadBmapNames ();
222 ReadSmooth ();
223 init_anim (); /* Must be after we read in the bitmaps */
224 init_archetypes (); /* Reads all archetypes from file */
225 init_dynamic (); 153 init_dynamic ();
226 init_attackmess (); 154 init_attackmess ();
227 init_clocks ();
228 init_emergency_mappath ();
229 init_experience (); 155 init_experience ();
230} 156}
231 157
232
233/* init_environ initializes values from the environmental variables. 158/* init_environ initialises values from the environmental variables.
234 * it needs to be called very early, since command line options should 159 * it needs to be called very early, since command line options should
235 * overwrite these if specified. 160 * overwrite these if specified.
236 */ 161 */
237void 162void
238init_environ (void) 163init_environ (void)
240 char *cp; 165 char *cp;
241 166
242 cp = getenv ("CROSSFIRE_LIBDIR"); 167 cp = getenv ("CROSSFIRE_LIBDIR");
243 if (cp) 168 if (cp)
244 settings.datadir = cp; 169 settings.datadir = cp;
170
245 cp = getenv ("CROSSFIRE_LOCALDIR"); 171 cp = getenv ("CROSSFIRE_LOCALDIR");
246 if (cp) 172 if (cp)
247 settings.localdir = cp; 173 settings.localdir = cp;
174
248 cp = getenv ("CROSSFIRE_PLAYERDIR"); 175 cp = getenv ("CROSSFIRE_PLAYERDIR");
249 if (cp) 176 if (cp)
250 settings.playerdir = cp; 177 settings.playerdir = cp;
178
251 cp = getenv ("CROSSFIRE_MAPDIR"); 179 cp = getenv ("CROSSFIRE_MAPDIR");
252 if (cp) 180 if (cp)
253 settings.mapdir = cp; 181 settings.mapdir = cp;
182
254 cp = getenv ("CROSSFIRE_ARCHETYPES"); 183 cp = getenv ("CROSSFIRE_ARCHETYPES");
255 if (cp) 184 if (cp)
256 settings.archetypes = cp; 185 settings.archetypes = cp;
186
257 cp = getenv ("CROSSFIRE_TREASURES"); 187 cp = getenv ("CROSSFIRE_TREASURES");
258 if (cp) 188 if (cp)
259 settings.treasures = cp; 189 settings.treasures = cp;
190
260 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 191 cp = getenv ("CROSSFIRE_UNIQUEDIR");
261 if (cp) 192 if (cp)
262 settings.uniquedir = cp; 193 settings.uniquedir = cp;
194
263 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 195 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
264 if (cp) 196 if (cp)
265 settings.templatedir = cp; 197 settings.templatedir = cp;
198
266 cp = getenv ("CROSSFIRE_TMPDIR"); 199 cp = getenv ("CROSSFIRE_TMPDIR");
267 if (cp) 200 if (cp)
268 settings.tmpdir = cp; 201 settings.tmpdir = cp;
269} 202}
270
271 203
272/* 204/*
273 * Initialises all global variables. 205 * Initialises all global variables.
274 * Might use environment-variables as default for some of them. 206 * Might use environment-variables as default for some of them.
275 */ 207 */
276
277void 208void
278init_globals (void) 209init_globals (void)
279{ 210{
280 if (settings.logfilename[0] == 0) 211 if (settings.logfilename[0] == 0)
281 logfile = stderr; 212 logfile = stderr;
296 while (at) 227 while (at)
297 { 228 {
298 if (at->clone.type == MAP) 229 if (at->clone.type == MAP)
299 { 230 {
300 if (at->clone.race) 231 if (at->clone.race)
301 strcpy (first_map_ext_path, at->clone.race); 232 first_map_ext_path = at->clone.race;
302 233
303 if (EXIT_PATH (&at->clone)) 234 if (EXIT_PATH (&at->clone))
304 { 235 {
305 strcpy (first_map_path, EXIT_PATH (&at->clone)); 236 first_map_path = EXIT_PATH (&at->clone);
306 return; 237 return;
307 } 238 }
308 } 239 }
309 240
310 at = at->next; 241 at = at->next;
311 } 242 }
312 243
313 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 244 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
314 exit (-1); 245 exit (-1);
315} 246}
316 247
317unsigned long todtick;
318
319/* 248/*
320 * Write out the current time to the file so time does not
321 * reset every time the server reboots.
322 */
323
324void
325write_todclock (void)
326{
327 char filename[MAX_BUF];
328 FILE *fp;
329
330 sprintf (filename, "%s/clockdata", settings.localdir);
331 if ((fp = fopen (filename, "w")) == NULL)
332 {
333 LOG (llevError, "Cannot open %s for writing\n", filename);
334 return;
335 }
336 fprintf (fp, "%lu", todtick);
337 fclose (fp);
338}
339
340/*
341 * Initializes the gametime and TOD counters
342 * Called by init_library().
343 */
344
345void
346init_clocks (void)
347{
348 char filename[MAX_BUF];
349 FILE *fp;
350 static int has_been_done = 0;
351
352 if (has_been_done)
353 return;
354 else
355 has_been_done = 1;
356
357 sprintf (filename, "%s/clockdata", settings.localdir);
358 LOG (llevDebug, "Reading clockdata from %s...", filename);
359 if ((fp = fopen (filename, "r")) == NULL)
360 {
361 LOG (llevError, "Can't open %s.\n", filename);
362 todtick = 0;
363 write_todclock ();
364 return;
365 }
366 fscanf (fp, "%lu", &todtick);
367 LOG (llevDebug, "todtick=%lu\n", todtick);
368 fclose (fp);
369}
370
371/*
372 * Initializes the attack messages. 249 * initialises the attack messages.
373 * Called by init_library(). 250 * Called by init_library().
374 */ 251 */
375 252
376//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 253//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
377 254
390 return; 267 return;
391 else 268 else
392 has_been_done = 1; 269 has_been_done = 1;
393 270
394 sprintf (filename, "%s/attackmess", settings.datadir); 271 sprintf (filename, "%s/attackmess", settings.datadir);
395 LOG (llevDebug, "Reading attack messages from %s...", filename); 272 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
396 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 273 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
397 { 274 {
398 LOG (llevError, "Can't open %s.\n", filename); 275 LOG (llevError, "Can't open %s.\n", filename);
399 return; 276 return;
400 } 277 }
430 { 307 {
431 p = strtok (buf, "="); 308 p = strtok (buf, "=");
432 attack_mess[mess][level].level = atoi (buf); 309 attack_mess[mess][level].level = atoi (buf);
433 p = strtok (NULL, "="); 310 p = strtok (NULL, "=");
434 if (p != NULL) 311 if (p != NULL)
435 attack_mess[mess][level].buf1 = strdup_local (p); 312 attack_mess[mess][level].buf1 = strdup (p);
436 else 313 else
437 attack_mess[mess][level].buf1 = strdup_local (""); 314 attack_mess[mess][level].buf1 = strdup ("");
438 mode = 2; 315 mode = 2;
439 continue; 316 continue;
440 } 317 }
441 else if (mode == 2) 318 else if (mode == 2)
442 { 319 {
443 p = strtok (buf, "="); 320 p = strtok (buf, "=");
444 attack_mess[mess][level].level = atoi (buf); 321 attack_mess[mess][level].level = atoi (buf);
445 p = strtok (NULL, "="); 322 p = strtok (NULL, "=");
446 if (p != NULL) 323 if (p != NULL)
447 attack_mess[mess][level].buf2 = strdup_local (p); 324 attack_mess[mess][level].buf2 = strdup (p);
448 else 325 else
449 attack_mess[mess][level].buf2 = strdup_local (""); 326 attack_mess[mess][level].buf2 = strdup ("");
450 mode = 3; 327 mode = 3;
451 continue; 328 continue;
452 } 329 }
453 else if (mode == 3) 330 else if (mode == 3)
454 { 331 {
455 p = strtok (buf, "="); 332 p = strtok (buf, "=");
456 attack_mess[mess][level].level = atoi (buf); 333 attack_mess[mess][level].level = atoi (buf);
457 p = strtok (NULL, "="); 334 p = strtok (NULL, "=");
458 if (p != NULL) 335 if (p != NULL)
459 attack_mess[mess][level].buf3 = strdup_local (p); 336 attack_mess[mess][level].buf3 = strdup (p);
460 else 337 else
461 attack_mess[mess][level].buf3 = strdup_local (""); 338 attack_mess[mess][level].buf3 = strdup ("");
462 mode = 1; 339 mode = 1;
463 level++; 340 level++;
464 total++; 341 total++;
465 continue; 342 continue;
466 } 343 }

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