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Comparing deliantra/server/common/init.C (file contents):
Revision 1.12 by root, Thu Sep 14 18:13:01 2006 UTC vs.
Revision 1.52 by root, Sun Nov 29 10:55:18 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
28 29
30dynbuf_text msg_dynbuf (65536, 65536);
31
29extern const char *const attacktype_desc[NROFATTACKS] = { 32extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 33# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 34# include "attackinc.h"
38# undef def 35# undef def
39}; 36};
40 37
41extern const char *const resist_plus[NROFATTACKS] = { 38extern const char *const resist_plus[NROFATTACKS] = {
77 DATADIR, 74 DATADIR,
78 LOCALDIR, 75 LOCALDIR,
79 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 76 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
80 UNIQUE_DIR, TEMPLATE_DIR, 77 UNIQUE_DIR, TEMPLATE_DIR,
81 TMPDIR, 78 TMPDIR,
79 PK_LUCK_PENALTY,
82 STAT_LOSS_ON_DEATH, 80 STAT_LOSS_ON_DEATH,
83 PK_LUCK_PENALTY,
84 PERMANENT_EXPERIENCE_RATIO, 81 PERMANENT_EXPERIENCE_RATIO,
85 DEATH_PENALTY_RATIO, 82 DEATH_PENALTY_RATIO,
86 DEATH_PENALTY_LEVEL, 83 DEATH_PENALTY_LEVEL,
87 BALANCED_STAT_LOSS, 84 BALANCED_STAT_LOSS,
88 NOT_PERMADETH, 85 NOT_PERMADETH,
89 SIMPLE_EXP, 86 SIMPLE_EXP,
90 RESET_LOCATION_TIME,
91 SET_TITLE, 87 SET_TITLE,
92 RESURRECTION, 88 RESURRECTION,
93 SEARCH_ITEMS, 89 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 90 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 91 SPELL_FAILURE_EFFECTS,
96 CASTING_TIME, 92 SET_FRIENDLY_FIRE,
97 REAL_WIZ, 93 0,
98 RECYCLE_TMP_MAPS, 94 0,
99 EXPLORE_MODE, 95 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 96 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD,
105 "rules",
106 "news",
107 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0, 97 0,
116 1.0, 98 1.0,
117 99
118/* Armor enchantment stuff */ 100/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 101 ARMOR_MAX_ENCHANT,
120 ARMOR_WEIGHT_REDUCTION, 102 ARMOR_WEIGHT_REDUCTION,
121 ARMOR_WEIGHT_LINEAR, 103 ARMOR_WEIGHT_LINEAR,
122 ARMOR_SPEED_IMPROVEMENT, 104 ARMOR_SPEED_IMPROVEMENT,
123 ARMOR_SPEED_LINEAR, 105 ARMOR_SPEED_LINEAR,
124 1, /* no_player_stealing */
125 1, /* create_home_portals */
126}; 106};
127 107
128/* perhaps not the best place for this, but needs to be 108/* perhaps not the best place for this, but needs to be
129 * in some file in the common area so that standalone 109 * in some file in the common area so that standalone
130 * programs, like the random map generator, can be built. 110 * programs, like the random map generator, can be built.
150 "Wounding", 130 "Wounding",
151 "Death", 131 "Death",
152 "Light" 132 "Light"
153}; 133};
154 134
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/*
206 * It is vital that init_library() is called by any functions
207 * using this library.
208 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading.
212 */
213
214void
215init_library (void)
216{
217 init_environ ();
218 init_globals ();
219 init_vars ();
220 init_block ();
221 ReadBmapNames ();
222 ReadSmooth ();
223 init_anim (); /* Must be after we read in the bitmaps */
224 init_archetypes (); /* Reads all archetypes from file */
225 init_dynamic ();
226 init_attackmess ();
227 init_clocks ();
228 init_emergency_mappath ();
229 init_experience ();
230}
231
232
233/* init_environ initializes values from the environmental variables. 135/* init_environ initialises values from the environmental variables.
234 * it needs to be called very early, since command line options should 136 * it needs to be called very early, since command line options should
235 * overwrite these if specified. 137 * overwrite these if specified.
236 */ 138 */
237void 139void
238init_environ (void) 140init_environ ()
239{ 141{
240 char *cp; 142 const char *cp;
241 143
242 cp = getenv ("CROSSFIRE_LIBDIR"); 144 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
243 if (cp) 145 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
244 settings.datadir = cp; 146 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
245 cp = getenv ("CROSSFIRE_LOCALDIR"); 147 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
246 if (cp) 148 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
247 settings.localdir = cp; 149 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
248 cp = getenv ("CROSSFIRE_PLAYERDIR"); 150 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
249 if (cp) 151 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
250 settings.playerdir = cp; 152 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
251 cp = getenv ("CROSSFIRE_MAPDIR"); 153 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
252 if (cp)
253 settings.mapdir = cp;
254 cp = getenv ("CROSSFIRE_ARCHETYPES");
255 if (cp)
256 settings.archetypes = cp;
257 cp = getenv ("CROSSFIRE_TREASURES");
258 if (cp)
259 settings.treasures = cp;
260 cp = getenv ("CROSSFIRE_UNIQUEDIR");
261 if (cp)
262 settings.uniquedir = cp;
263 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
264 if (cp)
265 settings.templatedir = cp;
266 cp = getenv ("CROSSFIRE_TMPDIR");
267 if (cp)
268 settings.tmpdir = cp;
269}
270 154
155 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
156}
271 157
272/* 158/*
273 * Initialises all global variables. 159 * Initialises all global variables.
274 * Might use environment-variables as default for some of them. 160 * Might use environment-variables as default for some of them.
275 */ 161 */
276
277void 162void
278init_globals (void) 163init_globals ()
279{ 164{
280 if (settings.logfilename[0] == 0) 165 if (settings.logfilename[0] == 0)
281 logfile = stderr; 166 set_logfd (-1);
282 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 167 else
283 { 168 {
169 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
170
171 if (logfd >= 0)
172 set_logfd (logfd);
173 else
174 {
175 set_logfd (-1);
284 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 176 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
285 logfile = stderr; 177 }
286 } 178 }
287 else
288 setvbuf (logfile, NULL, _IOLBF, 0);
289} 179}
290 180
291void 181void
292init_dynamic (void) 182init_dynamic ()
293{ 183{
294 archetype *at = first_archetype; 184 first_map_ext_path = "/start/HallsOfSelection";
295 185 first_map_path = "/HallOfSelection";
296 while (at)
297 {
298 if (at->clone.type == MAP)
299 {
300 if (at->clone.race)
301 strcpy (first_map_ext_path, at->clone.race);
302
303 if (EXIT_PATH (&at->clone))
304 {
305 strcpy (first_map_path, EXIT_PATH (&at->clone));
306 return;
307 }
308 }
309
310 at = at->next;
311 }
312
313 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
314 exit (-1);
315} 186}
316
317unsigned long todtick;
318 187
319/* 188/*
320 * Write out the current time to the file so time does not 189 * initialises the attack messages.
321 * reset every time the server reboots.
322 */
323
324void
325write_todclock (void)
326{
327 char filename[MAX_BUF];
328 FILE *fp;
329
330 sprintf (filename, "%s/clockdata", settings.localdir);
331 if ((fp = fopen (filename, "w")) == NULL)
332 {
333 LOG (llevError, "Cannot open %s for writing\n", filename);
334 return;
335 }
336 fprintf (fp, "%lu", todtick);
337 fclose (fp);
338}
339
340/*
341 * Initializes the gametime and TOD counters
342 * Called by init_library(). 190 * Called by init_library().
343 */ 191 */
344 192
345void
346init_clocks (void)
347{
348 char filename[MAX_BUF];
349 FILE *fp;
350 static int has_been_done = 0;
351
352 if (has_been_done)
353 return;
354 else
355 has_been_done = 1;
356
357 sprintf (filename, "%s/clockdata", settings.localdir);
358 LOG (llevDebug, "Reading clockdata from %s...", filename);
359 if ((fp = fopen (filename, "r")) == NULL)
360 {
361 LOG (llevError, "Can't open %s.\n", filename);
362 todtick = 0;
363 write_todclock ();
364 return;
365 }
366 fscanf (fp, "%lu", &todtick);
367 LOG (llevDebug, "todtick=%lu\n", todtick);
368 fclose (fp);
369}
370
371/*
372 * Initializes the attack messages.
373 * Called by init_library().
374 */
375
376//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 193//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
377 194
378void 195void
379init_attackmess (void) 196init_attackmess ()
380{ 197{
381 char buf[MAX_BUF]; 198 char buf[MAX_BUF];
382 char filename[MAX_BUF]; 199 char filename[MAX_BUF];
383 char *cp, *p; 200 char *cp, *p;
384 FILE *fp; 201 FILE *fp;
385 static int has_been_done = 0; 202 static int has_been_done = 0;
386 int mess, level, comp; 203 int msgnum, level, comp;
387 int mode = 0, total = 0; 204 int mode = 0, total = 0;
388 205
389 if (has_been_done) 206 if (has_been_done)
390 return; 207 return;
391 else 208 else
392 has_been_done = 1; 209 has_been_done = 1;
393 210
394 sprintf (filename, "%s/attackmess", settings.datadir); 211 sprintf (filename, "%s/attackmess", settings.datadir);
395 LOG (llevDebug, "Reading attack messages from %s...", filename); 212 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
396 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 213 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
397 { 214 {
398 LOG (llevError, "Can't open %s.\n", filename); 215 LOG (llevError, "Can't open %s.\n", filename);
399 return; 216 return;
400 } 217 }
402 level = 0; 219 level = 0;
403 while (fgets (buf, MAX_BUF, fp) != NULL) 220 while (fgets (buf, MAX_BUF, fp) != NULL)
404 { 221 {
405 if (*buf == '#') 222 if (*buf == '#')
406 continue; 223 continue;
224
407 if ((cp = strchr (buf, '\n')) != NULL) 225 if ((cp = strchr (buf, '\n')) != NULL)
408 *cp = '\0'; 226 *cp = '\0';
227
409 cp = buf; 228 cp = buf;
410 while (*cp == ' ') /* Skip blanks */ 229 while (*cp == ' ') /* Skip blanks */
411 cp++; 230 cp++;
412 231
413 if (strncmp (cp, "TYPE:", 5) == 0) 232 if (strncmp (cp, "TYPE:", 5) == 0)
414 { 233 {
415 p = strtok (buf, ":"); 234 p = strtok (buf, ":");
416 p = strtok (NULL, ":"); 235 p = strtok (NULL, ":");
236
417 if (mode == 1) 237 if (mode == 1)
418 { 238 {
419 attack_mess[mess][level].level = -1; 239 attack_mess[msgnum][level].level = -1;
420 attack_mess[mess][level].buf1 = NULL; 240 attack_mess[msgnum][level].buf1 = NULL;
421 attack_mess[mess][level].buf2 = NULL; 241 attack_mess[msgnum][level].buf2 = NULL;
422 attack_mess[mess][level].buf3 = NULL; 242 attack_mess[msgnum][level].buf3 = NULL;
423 } 243 }
244
424 level = 0; 245 level = 0;
425 mess = atoi (p); 246 msgnum = atoi (p);
426 mode = 1; 247 mode = 1;
427 continue;
428 } 248 }
429 if (mode == 1) 249 else if (mode == 1)
430 { 250 {
431 p = strtok (buf, "="); 251 p = strtok (buf, "=");
432 attack_mess[mess][level].level = atoi (buf); 252 attack_mess[msgnum][level].level = atoi (buf);
433 p = strtok (NULL, "="); 253 p = strtok (NULL, "=");
254
434 if (p != NULL) 255 if (p != NULL)
435 attack_mess[mess][level].buf1 = strdup_local (p); 256 attack_mess[msgnum][level].buf1 = strdup (p);
436 else 257 else
437 attack_mess[mess][level].buf1 = strdup_local (""); 258 attack_mess[msgnum][level].buf1 = strdup ("");
259
438 mode = 2; 260 mode = 2;
439 continue;
440 } 261 }
441 else if (mode == 2) 262 else if (mode == 2)
442 { 263 {
443 p = strtok (buf, "="); 264 p = strtok (buf, "=");
444 attack_mess[mess][level].level = atoi (buf); 265 attack_mess[msgnum][level].level = atoi (buf);
445 p = strtok (NULL, "="); 266 p = strtok (NULL, "=");
267
446 if (p != NULL) 268 if (p != NULL)
447 attack_mess[mess][level].buf2 = strdup_local (p); 269 attack_mess[msgnum][level].buf2 = strdup (p);
448 else 270 else
449 attack_mess[mess][level].buf2 = strdup_local (""); 271 attack_mess[msgnum][level].buf2 = strdup ("");
272
450 mode = 3; 273 mode = 3;
451 continue;
452 } 274 }
453 else if (mode == 3) 275 else if (mode == 3)
454 { 276 {
455 p = strtok (buf, "="); 277 p = strtok (buf, "=");
456 attack_mess[mess][level].level = atoi (buf); 278 attack_mess[msgnum][level].level = atoi (buf);
457 p = strtok (NULL, "="); 279 p = strtok (NULL, "=");
280
458 if (p != NULL) 281 if (p != NULL)
459 attack_mess[mess][level].buf3 = strdup_local (p); 282 attack_mess[msgnum][level].buf3 = strdup (p);
460 else 283 else
461 attack_mess[mess][level].buf3 = strdup_local (""); 284 attack_mess[msgnum][level].buf3 = strdup ("");
285
462 mode = 1; 286 mode = 1;
463 level++; 287 level++;
464 total++; 288 total++;
465 continue;
466 } 289 }
467 } 290 }
291
468 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 292 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
469 close_and_delete (fp, comp); 293 close_and_delete (fp, comp);
470} 294}
295

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