--- deliantra/server/common/init.C 2006/09/14 18:13:01 1.12
+++ deliantra/server/common/init.C 2011/02/26 11:34:31 1.62
@@ -1,57 +1,60 @@
/*
- CrossFire, A Multiplayer game for X-windows
-
- Copyright (C) 2002 Mark Wedel & Crossfire Development Team
- Copyright (C) 1992 Frank Tore Johansen
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
- The authors can be reached via e-mail at crossfire-devel@real-time.com
-*/
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
+ *
+ * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
+ * The authors can be reached via e-mail to
+ */
#define EXTERN // horrible hack
#include
#include
-extern const char *const attacktype_desc[NROFATTACKS] = {
-# define def(uc, lc, name, plus, change) # name,
+dynbuf_text msg_dynbuf (65536, 65536);
+
+extern const char *const attacktype_name[NROFATTACKS] = {
+# define def(uc, lc, desc, plus, change) # lc,
# include "attackinc.h"
# undef def
};
-extern const keyword resist_save[NROFATTACKS] = {
-# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
+extern const char *const attacktype_desc[NROFATTACKS] = {
+# define def(uc, lc, desc, plus, change) # desc,
# include "attackinc.h"
# undef def
};
extern const char *const resist_plus[NROFATTACKS] = {
-# define def(uc, lc, name, plus, change) # plus,
+# define def(uc, lc, desc, plus, change) # plus,
# include "attackinc.h"
# undef def
};
extern const char *const change_resist_msg[NROFATTACKS] = {
-# define def(uc, lc, name, plus, change) # change,
+# define def(uc, lc, desc, plus, change) # change,
# include "attackinc.h"
# undef def
};
int resist_table[NROFATTACKS] = {
-# define def(uc, lc, name, plus, change) ATNR_ ## uc,
+# define def(uc, lc, desc, plus, change) ATNR_ ## uc,
# include "attackinc.h"
# undef def
};
@@ -61,59 +64,36 @@
*/
struct Settings settings = {
LOGFILE, /* Logfile */
- CSPORT, /* Client/server port */
-
-/* Debug level */
-#ifdef DEBUG
- llevDebug,
-#else
- llevInfo,
-#endif
-
- 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
+ llevTrace, /* Log level */
0, /* argc */
NULL, /* argv */
CONFDIR,
DATADIR,
LOCALDIR,
- PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
- UNIQUE_DIR, TEMPLATE_DIR,
+ PLAYERDIR,
+ MAPDIR,
+ ARCHETYPES,
+ TREASURES,
+ UNIQUE_DIR,
+ "",
TMPDIR,
- STAT_LOSS_ON_DEATH,
PK_LUCK_PENALTY,
+ STAT_LOSS_ON_DEATH,
PERMANENT_EXPERIENCE_RATIO,
DEATH_PENALTY_RATIO,
DEATH_PENALTY_LEVEL,
BALANCED_STAT_LOSS,
NOT_PERMADETH,
SIMPLE_EXP,
- RESET_LOCATION_TIME,
SET_TITLE,
RESURRECTION,
SEARCH_ITEMS,
SPELL_ENCUMBRANCE,
SPELL_FAILURE_EFFECTS,
- CASTING_TIME,
- REAL_WIZ,
- RECYCLE_TMP_MAPS,
- EXPLORE_MODE,
- SPELLPOINT_LEVEL_DEPEND,
SET_FRIENDLY_FIRE,
- "", /* Who format specifier */
- "", /* who wiz format specifier */
- MOTD,
- "rules",
- "news",
- "", /* DM_MAIL */
- 0, /* This and the next 3 values are metaserver values */
- "",
- "",
- 0,
- "",
- 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
- EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
+ SPELLPOINT_LEVEL_DEPEND,
0,
- 1.0,
+ 1.25,
/* Armor enchantment stuff */
ARMOR_MAX_ENCHANT,
@@ -121,8 +101,6 @@
ARMOR_WEIGHT_LINEAR,
ARMOR_SPEED_IMPROVEMENT,
ARMOR_SPEED_LINEAR,
- 1, /* no_player_stealing */
- 1, /* create_home_portals */
};
/* perhaps not the best place for this, but needs to be
@@ -152,319 +130,124 @@
"Light"
};
-
-/* This loads the emergency map information from a
- * .emergency file in the map directory. Doing this makes
- * it easier to switch between map distributions (don't need
- * to recompile. Note that there is no reason I see that
- * this could not be re-loaded during play, but it seems
- * like there should be little reason to do that.
- */
-static void
-init_emergency_mappath (void)
-{
- char filename[MAX_BUF], tmpbuf[MAX_BUF];
- FILE *fp;
- int online = 0;
-
- /* If this file doesn't exist, not a big deal */
- sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
- if ((fp = fopen (filename, "r")) != NULL)
- {
- while (fgets (tmpbuf, MAX_BUF - 1, fp))
- {
- if (tmpbuf[0] == '#')
- continue; /* ignore comments */
-
- if (online == 0)
- {
- tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
- settings.emergency_mapname = strdup_local (tmpbuf);
- }
- else if (online == 1)
- {
- settings.emergency_x = atoi (tmpbuf);
- }
-
- else if (online == 2)
- {
- settings.emergency_y = atoi (tmpbuf);
- }
- online++;
- if (online > 2)
- break;
- }
- fclose (fp);
- if (online <= 2)
- LOG (llevError, "Online read partial data from %s\n", filename);
- LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
- }
-}
-
-
-/*
- * It is vital that init_library() is called by any functions
- * using this library.
- * If you want to lessen the size of the program using the library,
- * you can replace the call to init_library() with init_globals() and
- * init_function_pointers(). Good idea to also call init_vars and
- * init_hash_table if you are doing any object loading.
- */
-
-void
-init_library (void)
-{
- init_environ ();
- init_globals ();
- init_vars ();
- init_block ();
- ReadBmapNames ();
- ReadSmooth ();
- init_anim (); /* Must be after we read in the bitmaps */
- init_archetypes (); /* Reads all archetypes from file */
- init_dynamic ();
- init_attackmess ();
- init_clocks ();
- init_emergency_mappath ();
- init_experience ();
-}
-
-
-/* init_environ initializes values from the environmental variables.
+/* init_environ initialises values from the environmental variables.
* it needs to be called very early, since command line options should
* overwrite these if specified.
*/
void
-init_environ (void)
+init_environ ()
{
- char *cp;
+ const char *cp;
- cp = getenv ("CROSSFIRE_LIBDIR");
- if (cp)
- settings.datadir = cp;
- cp = getenv ("CROSSFIRE_LOCALDIR");
- if (cp)
- settings.localdir = cp;
- cp = getenv ("CROSSFIRE_PLAYERDIR");
- if (cp)
- settings.playerdir = cp;
- cp = getenv ("CROSSFIRE_MAPDIR");
- if (cp)
- settings.mapdir = cp;
- cp = getenv ("CROSSFIRE_ARCHETYPES");
- if (cp)
- settings.archetypes = cp;
- cp = getenv ("CROSSFIRE_TREASURES");
- if (cp)
- settings.treasures = cp;
- cp = getenv ("CROSSFIRE_UNIQUEDIR");
- if (cp)
- settings.uniquedir = cp;
- cp = getenv ("CROSSFIRE_TEMPLATEDIR");
- if (cp)
- settings.templatedir = cp;
- cp = getenv ("CROSSFIRE_TMPDIR");
- if (cp)
- settings.tmpdir = cp;
+ if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
+ if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
+ if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
+ if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
+ if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
+ if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
+ if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
+ if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
+ if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
+ if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
+ if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
}
-
/*
* Initialises all global variables.
* Might use environment-variables as default for some of them.
*/
-
void
-init_globals (void)
+init_globals ()
{
if (settings.logfilename[0] == 0)
- logfile = stderr;
- else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
+ log_setfd (-1);
+ else
{
- fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
- logfile = stderr;
- }
- else
- setvbuf (logfile, NULL, _IOLBF, 0);
-}
+ int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
-void
-init_dynamic (void)
-{
- archetype *at = first_archetype;
-
- while (at)
- {
- if (at->clone.type == MAP)
+ if (logfd >= 0)
+ log_setfd (logfd);
+ else
{
- if (at->clone.race)
- strcpy (first_map_ext_path, at->clone.race);
-
- if (EXIT_PATH (&at->clone))
- {
- strcpy (first_map_path, EXIT_PATH (&at->clone));
- return;
- }
+ log_setfd (-1);
+ LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
}
-
- at = at->next;
- }
-
- LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
- exit (-1);
-}
-
-unsigned long todtick;
-
-/*
- * Write out the current time to the file so time does not
- * reset every time the server reboots.
- */
-
-void
-write_todclock (void)
-{
- char filename[MAX_BUF];
- FILE *fp;
-
- sprintf (filename, "%s/clockdata", settings.localdir);
- if ((fp = fopen (filename, "w")) == NULL)
- {
- LOG (llevError, "Cannot open %s for writing\n", filename);
- return;
}
- fprintf (fp, "%lu", todtick);
- fclose (fp);
}
-/*
- * Initializes the gametime and TOD counters
- * Called by init_library().
- */
-
void
-init_clocks (void)
+init_dynamic ()
{
- char filename[MAX_BUF];
- FILE *fp;
- static int has_been_done = 0;
-
- if (has_been_done)
- return;
- else
- has_been_done = 1;
-
- sprintf (filename, "%s/clockdata", settings.localdir);
- LOG (llevDebug, "Reading clockdata from %s...", filename);
- if ((fp = fopen (filename, "r")) == NULL)
- {
- LOG (llevError, "Can't open %s.\n", filename);
- todtick = 0;
- write_todclock ();
- return;
- }
- fscanf (fp, "%lu", &todtick);
- LOG (llevDebug, "todtick=%lu\n", todtick);
- fclose (fp);
+ first_map_ext_path = "/start/HallsOfSelection";
+ first_map_path = "/HallOfSelection";
}
/*
- * Initializes the attack messages.
+ * initialises the attack messages.
* Called by init_library().
*/
//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
void
-init_attackmess (void)
+init_attackmess ()
{
- char buf[MAX_BUF];
- char filename[MAX_BUF];
- char *cp, *p;
- FILE *fp;
- static int has_been_done = 0;
- int mess, level, comp;
- int mode = 0, total = 0;
-
- if (has_been_done)
- return;
- else
- has_been_done = 1;
-
- sprintf (filename, "%s/attackmess", settings.datadir);
- LOG (llevDebug, "Reading attack messages from %s...", filename);
- if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
+ object_thawer thawer (settings.datadir, "attackmess");
+
+ if (!thawer)
{
- LOG (llevError, "Can't open %s.\n", filename);
+ LOG (llevError, "Can't open %s.\n", thawer.name);
return;
}
- level = 0;
- while (fgets (buf, MAX_BUF, fp) != NULL)
+ int msgnum = -1;
+ int total = 0;
+
+ while (thawer.kw)
{
- if (*buf == '#')
- continue;
- if ((cp = strchr (buf, '\n')) != NULL)
- *cp = '\0';
- cp = buf;
- while (*cp == ' ') /* Skip blanks */
- cp++;
+ if (thawer.kw != KW_type)
+ if (!thawer.parse_error ("attackmess file"))
+ break;
+
+ thawer.get (msgnum);
+ thawer.next ();
- if (strncmp (cp, "TYPE:", 5) == 0)
+ int level = 0;
+
+ while (thawer.kw == KW_hp)
{
- p = strtok (buf, ":");
- p = strtok (NULL, ":");
- if (mode == 1)
+ // our old friend, dog-slow sscanf
+ int hp;
+ char buf1[1024];
+ char buf2[1024];
+ char buf3[1024];
+
+ if (4 != sscanf (thawer.value_nn, "%d %1023[^|]|%1023[^|]|%1023[^|]",
+ &hp, buf1, buf2, buf3))
+ thawer.parse_error ("attackmess file");
+ else
{
- attack_mess[mess][level].level = -1;
- attack_mess[mess][level].buf1 = NULL;
- attack_mess[mess][level].buf2 = NULL;
- attack_mess[mess][level].buf3 = NULL;
+ if (*buf2 == '-')
+ *buf2 = 0; // sscanf can't parse empty fields, so use "-" as marker
+
+ attack_mess[msgnum][level].level = hp;
+ attack_mess[msgnum][level].buf1 = strdup (buf1);
+ attack_mess[msgnum][level].buf2 = strdup (buf2);
+ attack_mess[msgnum][level].buf3 = strdup (buf3);
+
+ ++level;
+ ++total;
}
- level = 0;
- mess = atoi (p);
- mode = 1;
- continue;
- }
- if (mode == 1)
- {
- p = strtok (buf, "=");
- attack_mess[mess][level].level = atoi (buf);
- p = strtok (NULL, "=");
- if (p != NULL)
- attack_mess[mess][level].buf1 = strdup_local (p);
- else
- attack_mess[mess][level].buf1 = strdup_local ("");
- mode = 2;
- continue;
- }
- else if (mode == 2)
- {
- p = strtok (buf, "=");
- attack_mess[mess][level].level = atoi (buf);
- p = strtok (NULL, "=");
- if (p != NULL)
- attack_mess[mess][level].buf2 = strdup_local (p);
- else
- attack_mess[mess][level].buf2 = strdup_local ("");
- mode = 3;
- continue;
- }
- else if (mode == 3)
- {
- p = strtok (buf, "=");
- attack_mess[mess][level].level = atoi (buf);
- p = strtok (NULL, "=");
- if (p != NULL)
- attack_mess[mess][level].buf3 = strdup_local (p);
- else
- attack_mess[mess][level].buf3 = strdup_local ("");
- mode = 1;
- level++;
- total++;
- continue;
+
+ thawer.next ();
}
+
+ attack_mess[msgnum][level].level = -1;
+ attack_mess[msgnum][level].buf1 = 0;
+ attack_mess[msgnum][level].buf2 = 0;
+ attack_mess[msgnum][level].buf3 = 0;
}
- LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
- close_and_delete (fp, comp);
+
+ LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
}
+