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Comparing deliantra/server/common/init.C (file contents):
Revision 1.12 by root, Thu Sep 14 18:13:01 2006 UTC vs.
Revision 1.66 by root, Mon Oct 29 23:55:52 2012 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
28 29
30dynbuf_text msg_dynbuf (65536, 65536);
31
32extern const char *const attacktype_name[NROFATTACKS] = {
33# define def(uc, lc, desc, plus, change) # lc,
34# include "attackinc.h"
35# undef def
36};
37
29extern const char *const attacktype_desc[NROFATTACKS] = { 38extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 39# define def(uc, lc, desc, plus, change) # desc,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 40# include "attackinc.h"
38# undef def 41# undef def
39}; 42};
40 43
41extern const char *const resist_plus[NROFATTACKS] = { 44extern const char *const resist_plus[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # plus, 45# define def(uc, lc, desc, plus, change) # plus,
43# include "attackinc.h" 46# include "attackinc.h"
44# undef def 47# undef def
45}; 48};
46 49
47extern const char *const change_resist_msg[NROFATTACKS] = { 50extern const char *const change_resist_msg[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) # change, 51# define def(uc, lc, desc, plus, change) # change,
49# include "attackinc.h" 52# include "attackinc.h"
50# undef def 53# undef def
51}; 54};
52 55
53int resist_table[NROFATTACKS] = { 56int resist_table[NROFATTACKS] = {
54# define def(uc, lc, name, plus, change) ATNR_ ## uc, 57# define def(uc, lc, desc, plus, change) ATNR_ ## uc,
55# include "attackinc.h" 58# include "attackinc.h"
56# undef def 59# undef def
57}; 60};
58 61
59/* You unforunately need to looking in include/global.h to see what these 62/* You unforunately need to looking in include/global.h to see what these
60 * correspond to. 63 * correspond to.
61 */ 64 */
62struct Settings settings = { 65struct Settings settings = {
63 LOGFILE, /* Logfile */ 66 LOGFILE, /* Logfile */
64 CSPORT, /* Client/server port */ 67 llevTrace, /* Log level */
65
66/* Debug level */
67#ifdef DEBUG
68 llevDebug,
69#else
70 llevInfo,
71#endif
72
73 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
74 0, /* argc */ 68 0, /* argc */
75 NULL, /* argv */ 69 NULL, /* argv */
76 CONFDIR, 70 CONFDIR,
77 DATADIR, 71 DATADIR,
78 LOCALDIR, 72 LOCALDIR,
79 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR,
80 UNIQUE_DIR, TEMPLATE_DIR, 74 MAPDIR,
75 UNIQUE_DIR,
81 TMPDIR, 76 TMPDIR,
77 PK_LUCK_PENALTY,
82 STAT_LOSS_ON_DEATH, 78 STAT_LOSS_ON_DEATH,
83 PK_LUCK_PENALTY,
84 PERMANENT_EXPERIENCE_RATIO, 79 PERMANENT_EXPERIENCE_RATIO,
85 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
86 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
87 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
88 NOT_PERMADETH, 83 NOT_PERMADETH,
89 SIMPLE_EXP, 84 SIMPLE_EXP,
90 RESET_LOCATION_TIME,
91 SET_TITLE, 85 SET_TITLE,
92 RESURRECTION, 86 RESURRECTION,
93 SEARCH_ITEMS, 87 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
96 CASTING_TIME, 90 SET_FRIENDLY_FIRE,
97 REAL_WIZ,
98 RECYCLE_TMP_MAPS,
99 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 91 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD,
105 "rules",
106 "news",
107 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0, 92 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0,
116 1.0, 93 1.25,
117 94
118/* Armor enchantment stuff */ 95/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 96 ARMOR_MAX_ENCHANT,
120 ARMOR_WEIGHT_REDUCTION, 97 ARMOR_WEIGHT_REDUCTION,
121 ARMOR_WEIGHT_LINEAR, 98 ARMOR_WEIGHT_LINEAR,
122 ARMOR_SPEED_IMPROVEMENT, 99 ARMOR_SPEED_IMPROVEMENT,
123 ARMOR_SPEED_LINEAR, 100 ARMOR_SPEED_LINEAR,
124 1, /* no_player_stealing */
125 1, /* create_home_portals */
126}; 101};
127 102
128/* perhaps not the best place for this, but needs to be 103/* perhaps not the best place for this, but needs to be
129 * in some file in the common area so that standalone 104 * in some file in the common area so that standalone
130 * programs, like the random map generator, can be built. 105 * programs, like the random map generator, can be built.
150 "Wounding", 125 "Wounding",
151 "Death", 126 "Death",
152 "Light" 127 "Light"
153}; 128};
154 129
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/*
206 * It is vital that init_library() is called by any functions
207 * using this library.
208 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading.
212 */
213
214void
215init_library (void)
216{
217 init_environ ();
218 init_globals ();
219 init_vars ();
220 init_block ();
221 ReadBmapNames ();
222 ReadSmooth ();
223 init_anim (); /* Must be after we read in the bitmaps */
224 init_archetypes (); /* Reads all archetypes from file */
225 init_dynamic ();
226 init_attackmess ();
227 init_clocks ();
228 init_emergency_mappath ();
229 init_experience ();
230}
231
232
233/* init_environ initializes values from the environmental variables. 130/* init_environ initialises values from the environmental variables.
234 * it needs to be called very early, since command line options should 131 * it needs to be called very early, since command line options should
235 * overwrite these if specified. 132 * overwrite these if specified.
236 */ 133 */
237void 134void
238init_environ (void) 135init_environ ()
239{ 136{
240 char *cp; 137 const char *cp;
241 138
242 cp = getenv ("CROSSFIRE_LIBDIR"); 139 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
243 if (cp)
244 settings.datadir = cp;
245 cp = getenv ("CROSSFIRE_LOCALDIR");
246 if (cp)
247 settings.localdir = cp;
248 cp = getenv ("CROSSFIRE_PLAYERDIR");
249 if (cp)
250 settings.playerdir = cp;
251 cp = getenv ("CROSSFIRE_MAPDIR");
252 if (cp)
253 settings.mapdir = cp;
254 cp = getenv ("CROSSFIRE_ARCHETYPES");
255 if (cp)
256 settings.archetypes = cp;
257 cp = getenv ("CROSSFIRE_TREASURES");
258 if (cp)
259 settings.treasures = cp;
260 cp = getenv ("CROSSFIRE_UNIQUEDIR");
261 if (cp)
262 settings.uniquedir = cp;
263 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
264 if (cp)
265 settings.templatedir = cp;
266 cp = getenv ("CROSSFIRE_TMPDIR");
267 if (cp)
268 settings.tmpdir = cp;
269}
270 140
141 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp; /* deprecated */
142 if (cp = getenv ("DELIANTRA_DATADIR" )) settings.datadir = cp;
143 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
144
145 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
146 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
147 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
148 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
149 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
150}
271 151
272/* 152/*
273 * Initialises all global variables. 153 * Initialises all global variables.
274 * Might use environment-variables as default for some of them. 154 * Might use environment-variables as default for some of them.
275 */ 155 */
276
277void 156void
278init_globals (void) 157init_globals ()
279{ 158{
280 if (settings.logfilename[0] == 0) 159 if (settings.logfilename[0] == 0)
281 logfile = stderr; 160 log_setfd (-1);
282 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 161 else
283 { 162 {
163 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
164
165 if (logfd >= 0)
166 log_setfd (logfd);
167 else
168 {
169 log_setfd (-1);
284 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 170 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
285 logfile = stderr; 171 }
286 } 172 }
287 else
288 setvbuf (logfile, NULL, _IOLBF, 0);
289} 173}
290 174
291void 175void
292init_dynamic (void) 176init_dynamic ()
293{ 177{
294 archetype *at = first_archetype; 178 first_map_ext_path = "/start/HallsOfSelection";
179 first_map_path = "/HallOfSelection";
180}
295 181
296 while (at) 182/*
183 * initialises the attack messages.
184 * Called by init_library().
185 */
186
187//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
188
189void
190init_attackmess ()
191{
192 object_thawer thawer (settings.datadir, "attackmess");
193
194 if (!thawer)
297 { 195 {
298 if (at->clone.type == MAP)
299 {
300 if (at->clone.race)
301 strcpy (first_map_ext_path, at->clone.race);
302
303 if (EXIT_PATH (&at->clone))
304 {
305 strcpy (first_map_path, EXIT_PATH (&at->clone));
306 return;
307 }
308 }
309
310 at = at->next;
311 }
312
313 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
314 exit (-1);
315}
316
317unsigned long todtick;
318
319/*
320 * Write out the current time to the file so time does not
321 * reset every time the server reboots.
322 */
323
324void
325write_todclock (void)
326{
327 char filename[MAX_BUF];
328 FILE *fp;
329
330 sprintf (filename, "%s/clockdata", settings.localdir);
331 if ((fp = fopen (filename, "w")) == NULL)
332 {
333 LOG (llevError, "Cannot open %s for writing\n", filename); 196 LOG (llevError, "Can't open %s.\n", thawer.name);
334 return; 197 return;
335 } 198 }
336 fprintf (fp, "%lu", todtick);
337 fclose (fp);
338}
339 199
340/* 200 int msgnum = -1;
341 * Initializes the gametime and TOD counters 201 int total = 0;
342 * Called by init_library().
343 */
344 202
345void 203 while (thawer.kw)
346init_clocks (void)
347{
348 char filename[MAX_BUF];
349 FILE *fp;
350 static int has_been_done = 0;
351
352 if (has_been_done)
353 return;
354 else
355 has_been_done = 1;
356
357 sprintf (filename, "%s/clockdata", settings.localdir);
358 LOG (llevDebug, "Reading clockdata from %s...", filename);
359 if ((fp = fopen (filename, "r")) == NULL)
360 { 204 {
361 LOG (llevError, "Can't open %s.\n", filename); 205 if (thawer.kw != KW_type)
362 todtick = 0; 206 if (!thawer.parse_error ("attackmess file"))
363 write_todclock (); 207 break;
364 return; 208
209 thawer.get (msgnum);
210 thawer.next ();
211
212 int level = 0;
213
214 while (thawer.kw == KW_hp)
215 {
216 // our old friend, dog-slow sscanf
217 int hp;
218 char buf1[1024];
219 char buf2[1024];
220 char buf3[1024];
221
222 if (4 != sscanf (thawer.value_nn, "%d %1023[^|]|%1023[^|]|%1023[^|]",
223 &hp, buf1, buf2, buf3))
224 thawer.parse_error ("attackmess file");
225 else
226 {
227 if (*buf2 == '-')
228 *buf2 = 0; // sscanf can't parse empty fields, so use "-" as marker
229
230 attack_mess[msgnum][level].level = hp;
231 attack_mess[msgnum][level].buf1 = strdup (buf1);
232 attack_mess[msgnum][level].buf2 = strdup (buf2);
233 attack_mess[msgnum][level].buf3 = strdup (buf3);
234
235 ++level;
236 ++total;
237 }
238
239 thawer.next ();
240 }
241
242 attack_mess[msgnum][level].level = -1;
243 attack_mess[msgnum][level].buf1 = 0;
244 attack_mess[msgnum][level].buf2 = 0;
245 attack_mess[msgnum][level].buf3 = 0;
365 } 246 }
366 fscanf (fp, "%lu", &todtick);
367 LOG (llevDebug, "todtick=%lu\n", todtick);
368 fclose (fp);
369}
370 247
371/*
372 * Initializes the attack messages.
373 * Called by init_library().
374 */
375
376//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
377
378void
379init_attackmess (void)
380{
381 char buf[MAX_BUF];
382 char filename[MAX_BUF];
383 char *cp, *p;
384 FILE *fp;
385 static int has_been_done = 0;
386 int mess, level, comp;
387 int mode = 0, total = 0;
388
389 if (has_been_done)
390 return;
391 else
392 has_been_done = 1;
393
394 sprintf (filename, "%s/attackmess", settings.datadir);
395 LOG (llevDebug, "Reading attack messages from %s...", filename);
396 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
397 {
398 LOG (llevError, "Can't open %s.\n", filename);
399 return;
400 }
401
402 level = 0;
403 while (fgets (buf, MAX_BUF, fp) != NULL)
404 {
405 if (*buf == '#')
406 continue;
407 if ((cp = strchr (buf, '\n')) != NULL)
408 *cp = '\0';
409 cp = buf;
410 while (*cp == ' ') /* Skip blanks */
411 cp++;
412
413 if (strncmp (cp, "TYPE:", 5) == 0)
414 {
415 p = strtok (buf, ":");
416 p = strtok (NULL, ":");
417 if (mode == 1)
418 {
419 attack_mess[mess][level].level = -1;
420 attack_mess[mess][level].buf1 = NULL;
421 attack_mess[mess][level].buf2 = NULL;
422 attack_mess[mess][level].buf3 = NULL;
423 }
424 level = 0;
425 mess = atoi (p);
426 mode = 1;
427 continue;
428 }
429 if (mode == 1)
430 {
431 p = strtok (buf, "=");
432 attack_mess[mess][level].level = atoi (buf);
433 p = strtok (NULL, "=");
434 if (p != NULL)
435 attack_mess[mess][level].buf1 = strdup_local (p);
436 else
437 attack_mess[mess][level].buf1 = strdup_local ("");
438 mode = 2;
439 continue;
440 }
441 else if (mode == 2)
442 {
443 p = strtok (buf, "=");
444 attack_mess[mess][level].level = atoi (buf);
445 p = strtok (NULL, "=");
446 if (p != NULL)
447 attack_mess[mess][level].buf2 = strdup_local (p);
448 else
449 attack_mess[mess][level].buf2 = strdup_local ("");
450 mode = 3;
451 continue;
452 }
453 else if (mode == 3)
454 {
455 p = strtok (buf, "=");
456 attack_mess[mess][level].level = atoi (buf);
457 p = strtok (NULL, "=");
458 if (p != NULL)
459 attack_mess[mess][level].buf3 = strdup_local (p);
460 else
461 attack_mess[mess][level].buf3 = strdup_local ("");
462 mode = 1;
463 level++;
464 total++;
465 continue;
466 }
467 }
468 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 248 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
469 close_and_delete (fp, comp);
470} 249}
250

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