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Comparing deliantra/server/common/init.C (file contents):
Revision 1.14 by root, Thu Sep 21 00:05:24 2006 UTC vs.
Revision 1.38 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#define EXTERN // horrible hack 24#define EXTERN // horrible hack
25 25
26#include <global.h> 26#include <global.h>
27#include <object.h> 27#include <object.h>
71 DATADIR, 71 DATADIR,
72 LOCALDIR, 72 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
75 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 82 NOT_PERMADETH,
83 SIMPLE_EXP, 83 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 84 SET_TITLE,
86 RESURRECTION, 85 RESURRECTION,
87 SEARCH_ITEMS, 86 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 90 0,
92 RECYCLE_TMP_MAPS, 91 0,
93 EXPLORE_MODE, 92 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 "", /* Who format specifier */
97 "", /* who wiz format specifier */
98 MOTD, 94 MOTD,
99 "rules", 95 "rules",
100 "news", 96 "news",
101 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
102 0, /* This and the next 3 values are metaserver values */
103 "",
104 "",
105 0,
106 "",
107 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
108 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
109 0, 99 0,
110 1.0, 100 1.0,
111 101
112/* Armor enchantment stuff */ 102/* Armor enchantment stuff */
113 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
114 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
115 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
116 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
117 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
118 1, /* no_player_stealing */
119 1, /* create_home_portals */
120}; 108};
121 109
122/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
123 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
124 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
144 "Wounding", 132 "Wounding",
145 "Death", 133 "Death",
146 "Light" 134 "Light"
147}; 135};
148 136
149
150/* This loads the emergency map information from a
151 * .emergency file in the map directory. Doing this makes
152 * it easier to switch between map distributions (don't need
153 * to recompile. Note that there is no reason I see that
154 * this could not be re-loaded during play, but it seems
155 * like there should be little reason to do that.
156 */
157static void
158init_emergency_mappath (void)
159{
160 char filename[MAX_BUF], tmpbuf[MAX_BUF];
161 FILE *fp;
162 int online = 0;
163
164 /* If this file doesn't exist, not a big deal */
165 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
166 if ((fp = fopen (filename, "r")) != NULL)
167 {
168 while (fgets (tmpbuf, MAX_BUF - 1, fp))
169 {
170 if (tmpbuf[0] == '#')
171 continue; /* ignore comments */
172
173 if (online == 0)
174 {
175 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
176 settings.emergency_mapname = strdup_local (tmpbuf);
177 }
178 else if (online == 1)
179 {
180 settings.emergency_x = atoi (tmpbuf);
181 }
182
183 else if (online == 2)
184 {
185 settings.emergency_y = atoi (tmpbuf);
186 }
187 online++;
188 if (online > 2)
189 break;
190 }
191 fclose (fp);
192 if (online <= 2)
193 LOG (llevError, "Online read partial data from %s\n", filename);
194 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
195 }
196}
197
198
199/* 137/*
200 * It is vital that init_library() is called by any functions 138 * It is vital that init_library() is called by any functions
201 * using this library. 139 * using this library.
202 * If you want to lessen the size of the program using the library, 140 * If you want to lessen the size of the program using the library,
203 * you can replace the call to init_library() with init_globals() and 141 * you can replace the call to init_library() with init_globals() and
204 * init_function_pointers(). Good idea to also call init_vars and 142 * init_function_pointers(). Good idea to also call init_vars and
205 * init_hash_table if you are doing any object loading. 143 * init_hash_table if you are doing any object loading.
206 */ 144 */
207
208void 145void
209init_library (void) 146init_library (void)
210{ 147{
211 init_environ ();
212 init_globals (); 148 init_globals ();
213 init_vars ();
214 init_block (); 149 init_block ();
215 ReadBmapNames ();
216 ReadSmooth ();
217 init_anim (); /* Must be after we read in the bitmaps */
218 init_archetypes (); /* Reads all archetypes from file */
219 init_dynamic (); 150 init_dynamic ();
220 init_attackmess (); 151 init_attackmess ();
221 init_clocks ();
222 init_emergency_mappath ();
223 init_experience (); 152 init_experience ();
224} 153}
225 154
226
227/* init_environ initializes values from the environmental variables. 155/* init_environ initialises values from the environmental variables.
228 * it needs to be called very early, since command line options should 156 * it needs to be called very early, since command line options should
229 * overwrite these if specified. 157 * overwrite these if specified.
230 */ 158 */
231void 159void
232init_environ (void) 160init_environ (void)
234 char *cp; 162 char *cp;
235 163
236 cp = getenv ("CROSSFIRE_LIBDIR"); 164 cp = getenv ("CROSSFIRE_LIBDIR");
237 if (cp) 165 if (cp)
238 settings.datadir = cp; 166 settings.datadir = cp;
167
239 cp = getenv ("CROSSFIRE_LOCALDIR"); 168 cp = getenv ("CROSSFIRE_LOCALDIR");
240 if (cp) 169 if (cp)
241 settings.localdir = cp; 170 settings.localdir = cp;
171
242 cp = getenv ("CROSSFIRE_PLAYERDIR"); 172 cp = getenv ("CROSSFIRE_PLAYERDIR");
243 if (cp) 173 if (cp)
244 settings.playerdir = cp; 174 settings.playerdir = cp;
175
245 cp = getenv ("CROSSFIRE_MAPDIR"); 176 cp = getenv ("CROSSFIRE_MAPDIR");
246 if (cp) 177 if (cp)
247 settings.mapdir = cp; 178 settings.mapdir = cp;
179
248 cp = getenv ("CROSSFIRE_ARCHETYPES"); 180 cp = getenv ("CROSSFIRE_ARCHETYPES");
249 if (cp) 181 if (cp)
250 settings.archetypes = cp; 182 settings.archetypes = cp;
183
251 cp = getenv ("CROSSFIRE_TREASURES"); 184 cp = getenv ("CROSSFIRE_TREASURES");
252 if (cp) 185 if (cp)
253 settings.treasures = cp; 186 settings.treasures = cp;
187
254 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 188 cp = getenv ("CROSSFIRE_UNIQUEDIR");
255 if (cp) 189 if (cp)
256 settings.uniquedir = cp; 190 settings.uniquedir = cp;
191
257 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
258 if (cp) 193 if (cp)
259 settings.templatedir = cp; 194 settings.templatedir = cp;
195
260 cp = getenv ("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
261 if (cp) 197 if (cp)
262 settings.tmpdir = cp; 198 settings.tmpdir = cp;
263} 199}
264
265 200
266/* 201/*
267 * Initialises all global variables. 202 * Initialises all global variables.
268 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
269 */ 204 */
270
271void 205void
272init_globals (void) 206init_globals (void)
273{ 207{
274 if (settings.logfilename[0] == 0) 208 if (settings.logfilename[0] == 0)
275 logfile = stderr; 209 logfile = stderr;
283} 217}
284 218
285void 219void
286init_dynamic (void) 220init_dynamic (void)
287{ 221{
288 archetype *at = first_archetype; 222 for_all_archetypes (at)
289
290 while (at)
291 { 223 {
292 if (at->clone.type == MAP) 224 if (at->type == MAP)
293 { 225 {
294 if (at->clone.race) 226 if (at->race)
295 strcpy (first_map_ext_path, at->clone.race); 227 first_map_ext_path = at->race;
296 228
297 if (EXIT_PATH (&at->clone)) 229 if (EXIT_PATH (at))
298 { 230 {
299 strcpy (first_map_path, EXIT_PATH (&at->clone)); 231 first_map_path = EXIT_PATH (at);
300 return; 232 return;
301 } 233 }
302 } 234 }
303
304 at = at->next;
305 } 235 }
306 236
307 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 237 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
308 exit (-1); 238 exit (-1);
309} 239}
310 240
311unsigned long todtick;
312
313/* 241/*
314 * Write out the current time to the file so time does not
315 * reset every time the server reboots.
316 */
317
318void
319write_todclock (void)
320{
321 char filename[MAX_BUF];
322 FILE *fp;
323
324 sprintf (filename, "%s/clockdata", settings.localdir);
325 if ((fp = fopen (filename, "w")) == NULL)
326 {
327 LOG (llevError, "Cannot open %s for writing\n", filename);
328 return;
329 }
330 fprintf (fp, "%lu", todtick);
331 fclose (fp);
332}
333
334/*
335 * Initializes the gametime and TOD counters
336 * Called by init_library().
337 */
338
339void
340init_clocks (void)
341{
342 char filename[MAX_BUF];
343 FILE *fp;
344 static int has_been_done = 0;
345
346 if (has_been_done)
347 return;
348 else
349 has_been_done = 1;
350
351 sprintf (filename, "%s/clockdata", settings.localdir);
352 LOG (llevDebug, "Reading clockdata from %s...", filename);
353 if ((fp = fopen (filename, "r")) == NULL)
354 {
355 LOG (llevError, "Can't open %s.\n", filename);
356 todtick = 0;
357 write_todclock ();
358 return;
359 }
360 fscanf (fp, "%lu", &todtick);
361 LOG (llevDebug, "todtick=%lu\n", todtick);
362 fclose (fp);
363}
364
365/*
366 * Initializes the attack messages. 242 * initialises the attack messages.
367 * Called by init_library(). 243 * Called by init_library().
368 */ 244 */
369 245
370//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 246//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
371 247
384 return; 260 return;
385 else 261 else
386 has_been_done = 1; 262 has_been_done = 1;
387 263
388 sprintf (filename, "%s/attackmess", settings.datadir); 264 sprintf (filename, "%s/attackmess", settings.datadir);
389 LOG (llevDebug, "Reading attack messages from %s...", filename); 265 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
390 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 266 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
391 { 267 {
392 LOG (llevError, "Can't open %s.\n", filename); 268 LOG (llevError, "Can't open %s.\n", filename);
393 return; 269 return;
394 } 270 }
424 { 300 {
425 p = strtok (buf, "="); 301 p = strtok (buf, "=");
426 attack_mess[mess][level].level = atoi (buf); 302 attack_mess[mess][level].level = atoi (buf);
427 p = strtok (NULL, "="); 303 p = strtok (NULL, "=");
428 if (p != NULL) 304 if (p != NULL)
429 attack_mess[mess][level].buf1 = strdup_local (p); 305 attack_mess[mess][level].buf1 = strdup (p);
430 else 306 else
431 attack_mess[mess][level].buf1 = strdup_local (""); 307 attack_mess[mess][level].buf1 = strdup ("");
432 mode = 2; 308 mode = 2;
433 continue; 309 continue;
434 } 310 }
435 else if (mode == 2) 311 else if (mode == 2)
436 { 312 {
437 p = strtok (buf, "="); 313 p = strtok (buf, "=");
438 attack_mess[mess][level].level = atoi (buf); 314 attack_mess[mess][level].level = atoi (buf);
439 p = strtok (NULL, "="); 315 p = strtok (NULL, "=");
440 if (p != NULL) 316 if (p != NULL)
441 attack_mess[mess][level].buf2 = strdup_local (p); 317 attack_mess[mess][level].buf2 = strdup (p);
442 else 318 else
443 attack_mess[mess][level].buf2 = strdup_local (""); 319 attack_mess[mess][level].buf2 = strdup ("");
444 mode = 3; 320 mode = 3;
445 continue; 321 continue;
446 } 322 }
447 else if (mode == 3) 323 else if (mode == 3)
448 { 324 {
449 p = strtok (buf, "="); 325 p = strtok (buf, "=");
450 attack_mess[mess][level].level = atoi (buf); 326 attack_mess[mess][level].level = atoi (buf);
451 p = strtok (NULL, "="); 327 p = strtok (NULL, "=");
452 if (p != NULL) 328 if (p != NULL)
453 attack_mess[mess][level].buf3 = strdup_local (p); 329 attack_mess[mess][level].buf3 = strdup (p);
454 else 330 else
455 attack_mess[mess][level].buf3 = strdup_local (""); 331 attack_mess[mess][level].buf3 = strdup ("");
456 mode = 1; 332 mode = 1;
457 level++; 333 level++;
458 total++; 334 total++;
459 continue; 335 continue;
460 } 336 }

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