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Comparing deliantra/server/common/init.C (file contents):
Revision 1.14 by root, Thu Sep 21 00:05:24 2006 UTC vs.
Revision 1.59 by root, Thu Apr 29 07:32:33 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
29
30dynbuf_text msg_dynbuf (65536, 65536);
28 31
29extern const char *const attacktype_desc[NROFATTACKS] = { 32extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 33# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h" 34# include "attackinc.h"
32# undef def 35# undef def
54 * correspond to. 57 * correspond to.
55 */ 58 */
56struct Settings settings = { 59struct Settings settings = {
57 LOGFILE, /* Logfile */ 60 LOGFILE, /* Logfile */
58 CSPORT, /* Client/server port */ 61 CSPORT, /* Client/server port */
59 62 llevTrace, /* Log level */
60/* Debug level */
61#ifdef DEBUG
62 llevDebug,
63#else
64 llevInfo,
65#endif
66
67 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 63 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
68 0, /* argc */ 64 0, /* argc */
69 NULL, /* argv */ 65 NULL, /* argv */
70 CONFDIR, 66 CONFDIR,
71 DATADIR, 67 DATADIR,
72 LOCALDIR, 68 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 69 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 70 UNIQUE_DIR, "",
75 TMPDIR, 71 TMPDIR,
72 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 73 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 74 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 75 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 76 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 77 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 78 NOT_PERMADETH,
83 SIMPLE_EXP, 79 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 80 SET_TITLE,
86 RESURRECTION, 81 RESURRECTION,
87 SEARCH_ITEMS, 82 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 83 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 84 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 85 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 86 0,
92 RECYCLE_TMP_MAPS, 87 0,
93 EXPLORE_MODE, 88 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 89 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 "", /* Who format specifier */
97 "", /* who wiz format specifier */
98 MOTD,
99 "rules",
100 "news",
101 "", /* DM_MAIL */
102 0, /* This and the next 3 values are metaserver values */
103 "",
104 "",
105 0,
106 "",
107 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
108 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
109 0, 90 0,
110 1.0, 91 1.0,
111 92
112/* Armor enchantment stuff */ 93/* Armor enchantment stuff */
113 ARMOR_MAX_ENCHANT, 94 ARMOR_MAX_ENCHANT,
114 ARMOR_WEIGHT_REDUCTION, 95 ARMOR_WEIGHT_REDUCTION,
115 ARMOR_WEIGHT_LINEAR, 96 ARMOR_WEIGHT_LINEAR,
116 ARMOR_SPEED_IMPROVEMENT, 97 ARMOR_SPEED_IMPROVEMENT,
117 ARMOR_SPEED_LINEAR, 98 ARMOR_SPEED_LINEAR,
118 1, /* no_player_stealing */
119 1, /* create_home_portals */
120}; 99};
121 100
122/* perhaps not the best place for this, but needs to be 101/* perhaps not the best place for this, but needs to be
123 * in some file in the common area so that standalone 102 * in some file in the common area so that standalone
124 * programs, like the random map generator, can be built. 103 * programs, like the random map generator, can be built.
144 "Wounding", 123 "Wounding",
145 "Death", 124 "Death",
146 "Light" 125 "Light"
147}; 126};
148 127
149
150/* This loads the emergency map information from a
151 * .emergency file in the map directory. Doing this makes
152 * it easier to switch between map distributions (don't need
153 * to recompile. Note that there is no reason I see that
154 * this could not be re-loaded during play, but it seems
155 * like there should be little reason to do that.
156 */
157static void
158init_emergency_mappath (void)
159{
160 char filename[MAX_BUF], tmpbuf[MAX_BUF];
161 FILE *fp;
162 int online = 0;
163
164 /* If this file doesn't exist, not a big deal */
165 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
166 if ((fp = fopen (filename, "r")) != NULL)
167 {
168 while (fgets (tmpbuf, MAX_BUF - 1, fp))
169 {
170 if (tmpbuf[0] == '#')
171 continue; /* ignore comments */
172
173 if (online == 0)
174 {
175 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
176 settings.emergency_mapname = strdup_local (tmpbuf);
177 }
178 else if (online == 1)
179 {
180 settings.emergency_x = atoi (tmpbuf);
181 }
182
183 else if (online == 2)
184 {
185 settings.emergency_y = atoi (tmpbuf);
186 }
187 online++;
188 if (online > 2)
189 break;
190 }
191 fclose (fp);
192 if (online <= 2)
193 LOG (llevError, "Online read partial data from %s\n", filename);
194 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
195 }
196}
197
198
199/*
200 * It is vital that init_library() is called by any functions
201 * using this library.
202 * If you want to lessen the size of the program using the library,
203 * you can replace the call to init_library() with init_globals() and
204 * init_function_pointers(). Good idea to also call init_vars and
205 * init_hash_table if you are doing any object loading.
206 */
207
208void
209init_library (void)
210{
211 init_environ ();
212 init_globals ();
213 init_vars ();
214 init_block ();
215 ReadBmapNames ();
216 ReadSmooth ();
217 init_anim (); /* Must be after we read in the bitmaps */
218 init_archetypes (); /* Reads all archetypes from file */
219 init_dynamic ();
220 init_attackmess ();
221 init_clocks ();
222 init_emergency_mappath ();
223 init_experience ();
224}
225
226
227/* init_environ initializes values from the environmental variables. 128/* init_environ initialises values from the environmental variables.
228 * it needs to be called very early, since command line options should 129 * it needs to be called very early, since command line options should
229 * overwrite these if specified. 130 * overwrite these if specified.
230 */ 131 */
231void 132void
232init_environ (void) 133init_environ ()
233{ 134{
234 char *cp; 135 const char *cp;
235 136
236 cp = getenv ("CROSSFIRE_LIBDIR"); 137 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
237 if (cp) 138 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
238 settings.datadir = cp; 139 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
239 cp = getenv ("CROSSFIRE_LOCALDIR"); 140 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
240 if (cp) 141 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
241 settings.localdir = cp; 142 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
242 cp = getenv ("CROSSFIRE_PLAYERDIR"); 143 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
243 if (cp) 144 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
244 settings.playerdir = cp; 145 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
245 cp = getenv ("CROSSFIRE_MAPDIR"); 146 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
246 if (cp)
247 settings.mapdir = cp;
248 cp = getenv ("CROSSFIRE_ARCHETYPES");
249 if (cp)
250 settings.archetypes = cp;
251 cp = getenv ("CROSSFIRE_TREASURES");
252 if (cp)
253 settings.treasures = cp;
254 cp = getenv ("CROSSFIRE_UNIQUEDIR");
255 if (cp)
256 settings.uniquedir = cp;
257 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
258 if (cp)
259 settings.templatedir = cp;
260 cp = getenv ("CROSSFIRE_TMPDIR");
261 if (cp)
262 settings.tmpdir = cp;
263}
264 147
148 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
149}
265 150
266/* 151/*
267 * Initialises all global variables. 152 * Initialises all global variables.
268 * Might use environment-variables as default for some of them. 153 * Might use environment-variables as default for some of them.
269 */ 154 */
270
271void 155void
272init_globals (void) 156init_globals ()
273{ 157{
274 if (settings.logfilename[0] == 0) 158 if (settings.logfilename[0] == 0)
275 logfile = stderr; 159 log_setfd (-1);
276 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 160 else
277 { 161 {
162 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
163
164 if (logfd >= 0)
165 log_setfd (logfd);
166 else
167 {
168 log_setfd (-1);
278 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 169 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
279 logfile = stderr; 170 }
280 } 171 }
281 else
282 setvbuf (logfile, NULL, _IOLBF, 0);
283} 172}
284 173
285void 174void
286init_dynamic (void) 175init_dynamic ()
287{ 176{
288 archetype *at = first_archetype; 177 first_map_ext_path = "/start/HallsOfSelection";
178 first_map_path = "/HallOfSelection";
179}
289 180
290 while (at) 181/*
182 * initialises the attack messages.
183 * Called by init_library().
184 */
185
186//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
187
188void
189init_attackmess ()
190{
191 object_thawer thawer (settings.datadir, "attackmess");
192
193 if (!thawer)
291 { 194 {
292 if (at->clone.type == MAP)
293 {
294 if (at->clone.race)
295 strcpy (first_map_ext_path, at->clone.race);
296
297 if (EXIT_PATH (&at->clone))
298 {
299 strcpy (first_map_path, EXIT_PATH (&at->clone));
300 return;
301 }
302 }
303
304 at = at->next;
305 }
306
307 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
308 exit (-1);
309}
310
311unsigned long todtick;
312
313/*
314 * Write out the current time to the file so time does not
315 * reset every time the server reboots.
316 */
317
318void
319write_todclock (void)
320{
321 char filename[MAX_BUF];
322 FILE *fp;
323
324 sprintf (filename, "%s/clockdata", settings.localdir);
325 if ((fp = fopen (filename, "w")) == NULL)
326 {
327 LOG (llevError, "Cannot open %s for writing\n", filename); 195 LOG (llevError, "Can't open %s.\n", thawer.name);
328 return; 196 return;
329 } 197 }
330 fprintf (fp, "%lu", todtick);
331 fclose (fp);
332}
333 198
334/* 199 int msgnum = -1;
335 * Initializes the gametime and TOD counters 200 int total = 0;
336 * Called by init_library().
337 */
338 201
339void 202 while (thawer.kw)
340init_clocks (void)
341{
342 char filename[MAX_BUF];
343 FILE *fp;
344 static int has_been_done = 0;
345
346 if (has_been_done)
347 return;
348 else
349 has_been_done = 1;
350
351 sprintf (filename, "%s/clockdata", settings.localdir);
352 LOG (llevDebug, "Reading clockdata from %s...", filename);
353 if ((fp = fopen (filename, "r")) == NULL)
354 { 203 {
355 LOG (llevError, "Can't open %s.\n", filename); 204 if (thawer.kw != KW_type)
356 todtick = 0; 205 if (!thawer.parse_error ("attackmess file"))
357 write_todclock (); 206 break;
358 return; 207
208 thawer.get (msgnum);
209 thawer.next ();
210
211 int level = 0;
212
213 while (thawer.kw == KW_hp)
214 {
215 // our old friend, dog-slow sscanf
216 int hp;
217 char buf1[1024];
218 char buf2[1024];
219 char buf3[1024];
220
221 if (4 != sscanf (thawer.value_nn, "%d %1023[^|]|%1023[^|]|%1023[^|]",
222 &hp, buf1, buf2, buf3))
223 thawer.parse_error ("attackmess file");
224 else
225 {
226 if (*buf2 == '-')
227 *buf2 = 0; // sscanf can't parse empty fields, so use "-" as marker
228
229 attack_mess[msgnum][level].level = hp;
230 attack_mess[msgnum][level].buf1 = strdup (buf1);
231 attack_mess[msgnum][level].buf2 = strdup (buf2);
232 attack_mess[msgnum][level].buf3 = strdup (buf3);
233
234 ++level;
235 ++total;
236 }
237
238 thawer.next ();
239 }
240
241 attack_mess[msgnum][level].level = -1;
242 attack_mess[msgnum][level].buf1 = 0;
243 attack_mess[msgnum][level].buf2 = 0;
244 attack_mess[msgnum][level].buf3 = 0;
359 } 245 }
360 fscanf (fp, "%lu", &todtick);
361 LOG (llevDebug, "todtick=%lu\n", todtick);
362 fclose (fp);
363}
364 246
365/*
366 * Initializes the attack messages.
367 * Called by init_library().
368 */
369
370//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
371
372void
373init_attackmess (void)
374{
375 char buf[MAX_BUF];
376 char filename[MAX_BUF];
377 char *cp, *p;
378 FILE *fp;
379 static int has_been_done = 0;
380 int mess, level, comp;
381 int mode = 0, total = 0;
382
383 if (has_been_done)
384 return;
385 else
386 has_been_done = 1;
387
388 sprintf (filename, "%s/attackmess", settings.datadir);
389 LOG (llevDebug, "Reading attack messages from %s...", filename);
390 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
391 {
392 LOG (llevError, "Can't open %s.\n", filename);
393 return;
394 }
395
396 level = 0;
397 while (fgets (buf, MAX_BUF, fp) != NULL)
398 {
399 if (*buf == '#')
400 continue;
401 if ((cp = strchr (buf, '\n')) != NULL)
402 *cp = '\0';
403 cp = buf;
404 while (*cp == ' ') /* Skip blanks */
405 cp++;
406
407 if (strncmp (cp, "TYPE:", 5) == 0)
408 {
409 p = strtok (buf, ":");
410 p = strtok (NULL, ":");
411 if (mode == 1)
412 {
413 attack_mess[mess][level].level = -1;
414 attack_mess[mess][level].buf1 = NULL;
415 attack_mess[mess][level].buf2 = NULL;
416 attack_mess[mess][level].buf3 = NULL;
417 }
418 level = 0;
419 mess = atoi (p);
420 mode = 1;
421 continue;
422 }
423 if (mode == 1)
424 {
425 p = strtok (buf, "=");
426 attack_mess[mess][level].level = atoi (buf);
427 p = strtok (NULL, "=");
428 if (p != NULL)
429 attack_mess[mess][level].buf1 = strdup_local (p);
430 else
431 attack_mess[mess][level].buf1 = strdup_local ("");
432 mode = 2;
433 continue;
434 }
435 else if (mode == 2)
436 {
437 p = strtok (buf, "=");
438 attack_mess[mess][level].level = atoi (buf);
439 p = strtok (NULL, "=");
440 if (p != NULL)
441 attack_mess[mess][level].buf2 = strdup_local (p);
442 else
443 attack_mess[mess][level].buf2 = strdup_local ("");
444 mode = 3;
445 continue;
446 }
447 else if (mode == 3)
448 {
449 p = strtok (buf, "=");
450 attack_mess[mess][level].level = atoi (buf);
451 p = strtok (NULL, "=");
452 if (p != NULL)
453 attack_mess[mess][level].buf3 = strdup_local (p);
454 else
455 attack_mess[mess][level].buf3 = strdup_local ("");
456 mode = 1;
457 level++;
458 total++;
459 continue;
460 }
461 }
462 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 247 LOG (llevDebug, "got %d messages in %d categories.\n", total, msgnum + 1);
463 close_and_delete (fp, comp);
464} 248}
249

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