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Comparing deliantra/server/common/init.C (file contents):
Revision 1.16 by root, Thu Dec 14 22:45:40 2006 UTC vs.
Revision 1.48 by root, Mon Apr 27 01:38:48 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24#define EXTERN // horrible hack 24#define EXTERN // horrible hack
25 25
26#include <global.h> 26#include <global.h>
27#include <object.h> 27#include <object.h>
28
29dynbuf_text msg_dynbuf (65536, 65536);
28 30
29extern const char *const attacktype_desc[NROFATTACKS] = { 31extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 32# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h" 33# include "attackinc.h"
32# undef def 34# undef def
71 DATADIR, 73 DATADIR,
72 LOCALDIR, 74 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 75 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 76 UNIQUE_DIR, TEMPLATE_DIR,
75 TMPDIR, 77 TMPDIR,
78 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 79 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 80 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 81 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 82 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 83 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 84 NOT_PERMADETH,
83 SIMPLE_EXP, 85 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 86 SET_TITLE,
86 RESURRECTION, 87 RESURRECTION,
87 SEARCH_ITEMS, 88 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 89 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 90 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 91 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 92 0,
92 RECYCLE_TMP_MAPS, 93 0,
93 EXPLORE_MODE, 94 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 95 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD, 96 MOTD,
97 "rules", 97 "rules",
98 "news", 98 "news",
99 "", /* DM_MAIL */ 99 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
101 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
102 0, 101 0,
103 1.0, 102 1.0,
104 103
105/* Armor enchantment stuff */ 104/* Armor enchantment stuff */
106 ARMOR_MAX_ENCHANT, 105 ARMOR_MAX_ENCHANT,
107 ARMOR_WEIGHT_REDUCTION, 106 ARMOR_WEIGHT_REDUCTION,
108 ARMOR_WEIGHT_LINEAR, 107 ARMOR_WEIGHT_LINEAR,
109 ARMOR_SPEED_IMPROVEMENT, 108 ARMOR_SPEED_IMPROVEMENT,
110 ARMOR_SPEED_LINEAR, 109 ARMOR_SPEED_LINEAR,
111 1, /* no_player_stealing */
112 1, /* create_home_portals */
113}; 110};
114 111
115/* perhaps not the best place for this, but needs to be 112/* perhaps not the best place for this, but needs to be
116 * in some file in the common area so that standalone 113 * in some file in the common area so that standalone
117 * programs, like the random map generator, can be built. 114 * programs, like the random map generator, can be built.
137 "Wounding", 134 "Wounding",
138 "Death", 135 "Death",
139 "Light" 136 "Light"
140}; 137};
141 138
142
143/* This loads the emergency map information from a
144 * .emergency file in the map directory. Doing this makes
145 * it easier to switch between map distributions (don't need
146 * to recompile. Note that there is no reason I see that
147 * this could not be re-loaded during play, but it seems
148 * like there should be little reason to do that.
149 */
150static void
151init_emergency_mappath (void)
152{
153 char filename[MAX_BUF], tmpbuf[MAX_BUF];
154 FILE *fp;
155 int online = 0;
156
157 /* If this file doesn't exist, not a big deal */
158 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
159 if ((fp = fopen (filename, "r")) != NULL)
160 {
161 while (fgets (tmpbuf, MAX_BUF - 1, fp))
162 {
163 if (tmpbuf[0] == '#')
164 continue; /* ignore comments */
165
166 if (online == 0)
167 {
168 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
169 settings.emergency_mapname = strdup (tmpbuf);
170 }
171 else if (online == 1)
172 {
173 settings.emergency_x = atoi (tmpbuf);
174 }
175
176 else if (online == 2)
177 {
178 settings.emergency_y = atoi (tmpbuf);
179 }
180 online++;
181 if (online > 2)
182 break;
183 }
184 fclose (fp);
185 if (online <= 2)
186 LOG (llevError, "Online read partial data from %s\n", filename);
187 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
188 }
189}
190
191
192/*
193 * It is vital that init_library() is called by any functions
194 * using this library.
195 * If you want to lessen the size of the program using the library,
196 * you can replace the call to init_library() with init_globals() and
197 * init_function_pointers(). Good idea to also call init_vars and
198 * init_hash_table if you are doing any object loading.
199 */
200
201void
202init_library (void)
203{
204 init_environ ();
205 init_globals ();
206 init_vars ();
207 init_block ();
208 ReadBmapNames ();
209 ReadSmooth ();
210 init_anim (); /* Must be after we read in the bitmaps */
211 init_archetypes (); /* Reads all archetypes from file */
212 init_dynamic ();
213 init_attackmess ();
214 init_clocks ();
215 init_emergency_mappath ();
216 init_experience ();
217}
218
219
220/* init_environ initializes values from the environmental variables. 139/* init_environ initialises values from the environmental variables.
221 * it needs to be called very early, since command line options should 140 * it needs to be called very early, since command line options should
222 * overwrite these if specified. 141 * overwrite these if specified.
223 */ 142 */
224void 143void
225init_environ (void) 144init_environ (void)
226{ 145{
227 char *cp; 146 const char *cp;
228 147
229 cp = getenv ("CROSSFIRE_LIBDIR"); 148 if (cp = getenv ("DELIANTRA_CONFDIR" )) settings.confdir = cp;
230 if (cp) 149 if (cp = getenv ("DELIANTRA_LIBDIR" )) settings.datadir = cp;
231 settings.datadir = cp; 150 if (cp = getenv ("DELIANTRA_LOCALDIR" )) settings.localdir = cp;
232 cp = getenv ("CROSSFIRE_LOCALDIR"); 151 if (cp = getenv ("DELIANTRA_PLAYERDIR" )) settings.playerdir = cp;
233 if (cp) 152 if (cp = getenv ("DELIANTRA_MAPDIR" )) settings.mapdir = cp;
234 settings.localdir = cp; 153 if (cp = getenv ("DELIANTRA_ARCHETYPES" )) settings.archetypes = cp;
235 cp = getenv ("CROSSFIRE_PLAYERDIR"); 154 if (cp = getenv ("DELIANTRA_TREASURES" )) settings.treasures = cp;
236 if (cp) 155 if (cp = getenv ("DELIANTRA_UNIQUEDIR" )) settings.uniquedir = cp;
237 settings.playerdir = cp; 156 if (cp = getenv ("DELIANTRA_TEMPLATEDIR")) settings.templatedir = cp;
238 cp = getenv ("CROSSFIRE_MAPDIR"); 157 if (cp = getenv ("DELIANTRA_TMPDIR" )) settings.tmpdir = cp;
239 if (cp)
240 settings.mapdir = cp;
241 cp = getenv ("CROSSFIRE_ARCHETYPES");
242 if (cp)
243 settings.archetypes = cp;
244 cp = getenv ("CROSSFIRE_TREASURES");
245 if (cp)
246 settings.treasures = cp;
247 cp = getenv ("CROSSFIRE_UNIQUEDIR");
248 if (cp)
249 settings.uniquedir = cp;
250 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
251 if (cp)
252 settings.templatedir = cp;
253 cp = getenv ("CROSSFIRE_TMPDIR");
254 if (cp)
255 settings.tmpdir = cp;
256}
257 158
159 if (cp = getenv ("DELIANTRA_LOGFILE" )) settings.logfilename = cp;
160}
258 161
259/* 162/*
260 * Initialises all global variables. 163 * Initialises all global variables.
261 * Might use environment-variables as default for some of them. 164 * Might use environment-variables as default for some of them.
262 */ 165 */
263
264void 166void
265init_globals (void) 167init_globals (void)
266{ 168{
267 if (settings.logfilename[0] == 0) 169 if (settings.logfilename[0] == 0)
268 logfile = stderr; 170 set_logfd (-1);
269 else if ((logfile = fopen (settings.logfilename, "a")) == NULL) 171 else
270 { 172 {
173 int logfd = open (settings.logfilename, O_CREAT|O_WRONLY|O_APPEND, 0666);
174
175 if (logfd >= 0)
176 set_logfd (logfd);
177 else
178 {
179 set_logfd (-1);
271 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename); 180 LOG (llevError, "Unable to open %s as the logfile - will use stderr instead", settings.logfilename);
272 logfile = stderr; 181 }
273 } 182 }
274 else
275 setvbuf (logfile, NULL, _IOLBF, 0);
276} 183}
277 184
278void 185void
279init_dynamic (void) 186init_dynamic (void)
280{ 187{
281 archetype *at = first_archetype; 188 first_map_ext_path = "/start/HallsOfSelection";
282 189 first_map_path = "/HallOfSelection";
283 while (at)
284 {
285 if (at->clone.type == MAP)
286 {
287 if (at->clone.race)
288 strcpy (first_map_ext_path, at->clone.race);
289
290 if (EXIT_PATH (&at->clone))
291 {
292 strcpy (first_map_path, EXIT_PATH (&at->clone));
293 return;
294 }
295 }
296
297 at = at->next;
298 }
299
300 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
301 exit (-1);
302} 190}
303
304unsigned long todtick;
305 191
306/* 192/*
307 * Write out the current time to the file so time does not
308 * reset every time the server reboots.
309 */
310
311void
312write_todclock (void)
313{
314 char filename[MAX_BUF];
315 FILE *fp;
316
317 sprintf (filename, "%s/clockdata", settings.localdir);
318 if ((fp = fopen (filename, "w")) == NULL)
319 {
320 LOG (llevError, "Cannot open %s for writing\n", filename);
321 return;
322 }
323 fprintf (fp, "%lu", todtick);
324 fclose (fp);
325}
326
327/*
328 * Initializes the gametime and TOD counters
329 * Called by init_library().
330 */
331
332void
333init_clocks (void)
334{
335 char filename[MAX_BUF];
336 FILE *fp;
337 static int has_been_done = 0;
338
339 if (has_been_done)
340 return;
341 else
342 has_been_done = 1;
343
344 sprintf (filename, "%s/clockdata", settings.localdir);
345 LOG (llevDebug, "Reading clockdata from %s...", filename);
346 if ((fp = fopen (filename, "r")) == NULL)
347 {
348 LOG (llevError, "Can't open %s.\n", filename);
349 todtick = 0;
350 write_todclock ();
351 return;
352 }
353 fscanf (fp, "%lu", &todtick);
354 LOG (llevDebug, "todtick=%lu\n", todtick);
355 fclose (fp);
356}
357
358/*
359 * Initializes the attack messages. 193 * initialises the attack messages.
360 * Called by init_library(). 194 * Called by init_library().
361 */ 195 */
362 196
363//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 197//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
364 198
377 return; 211 return;
378 else 212 else
379 has_been_done = 1; 213 has_been_done = 1;
380 214
381 sprintf (filename, "%s/attackmess", settings.datadir); 215 sprintf (filename, "%s/attackmess", settings.datadir);
382 LOG (llevDebug, "Reading attack messages from %s...", filename); 216 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
383 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 217 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
384 { 218 {
385 LOG (llevError, "Can't open %s.\n", filename); 219 LOG (llevError, "Can't open %s.\n", filename);
386 return; 220 return;
387 } 221 }
389 level = 0; 223 level = 0;
390 while (fgets (buf, MAX_BUF, fp) != NULL) 224 while (fgets (buf, MAX_BUF, fp) != NULL)
391 { 225 {
392 if (*buf == '#') 226 if (*buf == '#')
393 continue; 227 continue;
228
394 if ((cp = strchr (buf, '\n')) != NULL) 229 if ((cp = strchr (buf, '\n')) != NULL)
395 *cp = '\0'; 230 *cp = '\0';
231
396 cp = buf; 232 cp = buf;
397 while (*cp == ' ') /* Skip blanks */ 233 while (*cp == ' ') /* Skip blanks */
398 cp++; 234 cp++;
399 235
400 if (strncmp (cp, "TYPE:", 5) == 0) 236 if (strncmp (cp, "TYPE:", 5) == 0)
406 attack_mess[mess][level].level = -1; 242 attack_mess[mess][level].level = -1;
407 attack_mess[mess][level].buf1 = NULL; 243 attack_mess[mess][level].buf1 = NULL;
408 attack_mess[mess][level].buf2 = NULL; 244 attack_mess[mess][level].buf2 = NULL;
409 attack_mess[mess][level].buf3 = NULL; 245 attack_mess[mess][level].buf3 = NULL;
410 } 246 }
247
411 level = 0; 248 level = 0;
412 mess = atoi (p); 249 mess = atoi (p);
413 mode = 1; 250 mode = 1;
414 continue; 251 continue;
415 } 252 }
253
416 if (mode == 1) 254 if (mode == 1)
417 { 255 {
418 p = strtok (buf, "="); 256 p = strtok (buf, "=");
419 attack_mess[mess][level].level = atoi (buf); 257 attack_mess[mess][level].level = atoi (buf);
420 p = strtok (NULL, "="); 258 p = strtok (NULL, "=");
450 level++; 288 level++;
451 total++; 289 total++;
452 continue; 290 continue;
453 } 291 }
454 } 292 }
293
455 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1); 294 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
456 close_and_delete (fp, comp); 295 close_and_delete (fp, comp);
457} 296}
297

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