… | |
… | |
95 | MOTD, |
95 | MOTD, |
96 | "rules", |
96 | "rules", |
97 | "news", |
97 | "news", |
98 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
100 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
|
|
101 | 0, |
100 | 0, |
102 | 1.0, |
101 | 1.0, |
103 | |
102 | |
104 | /* Armor enchantment stuff */ |
103 | /* Armor enchantment stuff */ |
105 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
… | |
… | |
136 | "Wounding", |
135 | "Wounding", |
137 | "Death", |
136 | "Death", |
138 | "Light" |
137 | "Light" |
139 | }; |
138 | }; |
140 | |
139 | |
141 | |
|
|
142 | /* This loads the emergency map information from a |
|
|
143 | * .emergency file in the map directory. Doing this makes |
|
|
144 | * it easier to switch between map distributions (don't need |
|
|
145 | * to recompile. Note that there is no reason I see that |
|
|
146 | * this could not be re-loaded during play, but it seems |
|
|
147 | * like there should be little reason to do that. |
|
|
148 | */ |
|
|
149 | static void |
|
|
150 | init_emergency_mappath (void) |
|
|
151 | { |
|
|
152 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
|
|
153 | FILE *fp; |
|
|
154 | int online = 0; |
|
|
155 | |
|
|
156 | /* If this file doesn't exist, not a big deal */ |
|
|
157 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
|
|
158 | if ((fp = fopen (filename, "r")) != NULL) |
|
|
159 | { |
|
|
160 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
|
|
161 | { |
|
|
162 | if (tmpbuf[0] == '#') |
|
|
163 | continue; /* ignore comments */ |
|
|
164 | |
|
|
165 | if (online == 0) |
|
|
166 | { |
|
|
167 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
|
|
168 | settings.emergency_mapname = strdup (tmpbuf); |
|
|
169 | } |
|
|
170 | else if (online == 1) |
|
|
171 | { |
|
|
172 | settings.emergency_x = atoi (tmpbuf); |
|
|
173 | } |
|
|
174 | |
|
|
175 | else if (online == 2) |
|
|
176 | { |
|
|
177 | settings.emergency_y = atoi (tmpbuf); |
|
|
178 | } |
|
|
179 | online++; |
|
|
180 | if (online > 2) |
|
|
181 | break; |
|
|
182 | } |
|
|
183 | fclose (fp); |
|
|
184 | if (online <= 2) |
|
|
185 | LOG (llevError, "Online read partial data from %s\n", filename); |
|
|
186 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
|
|
187 | } |
|
|
188 | } |
|
|
189 | |
|
|
190 | |
|
|
191 | /* |
140 | /* |
192 | * It is vital that init_library() is called by any functions |
141 | * It is vital that init_library() is called by any functions |
193 | * using this library. |
142 | * using this library. |
194 | * If you want to lessen the size of the program using the library, |
143 | * If you want to lessen the size of the program using the library, |
195 | * you can replace the call to init_library() with init_globals() and |
144 | * you can replace the call to init_library() with init_globals() and |
196 | * init_function_pointers(). Good idea to also call init_vars and |
145 | * init_function_pointers(). Good idea to also call init_vars and |
197 | * init_hash_table if you are doing any object loading. |
146 | * init_hash_table if you are doing any object loading. |
198 | */ |
147 | */ |
199 | |
|
|
200 | void |
148 | void |
201 | init_library (void) |
149 | init_library (void) |
202 | { |
150 | { |
203 | init_environ (); |
151 | init_environ (); |
204 | init_globals (); |
152 | init_globals (); |
… | |
… | |
209 | init_anim (); /* Must be after we read in the bitmaps */ |
157 | init_anim (); /* Must be after we read in the bitmaps */ |
210 | init_archetypes (); /* Reads all archetypes from file */ |
158 | init_archetypes (); /* Reads all archetypes from file */ |
211 | init_dynamic (); |
159 | init_dynamic (); |
212 | init_attackmess (); |
160 | init_attackmess (); |
213 | init_clocks (); |
161 | init_clocks (); |
214 | init_emergency_mappath (); |
|
|
215 | init_experience (); |
162 | init_experience (); |
216 | } |
163 | } |
217 | |
164 | |
218 | |
165 | |
219 | /* init_environ initializes values from the environmental variables. |
166 | /* init_environ initializes values from the environmental variables. |