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Comparing deliantra/server/common/init.C (file contents):
Revision 1.17 by root, Mon Dec 18 02:35:00 2006 UTC vs.
Revision 1.32 by root, Mon Apr 16 06:23:39 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#define EXTERN // horrible hack 25#define EXTERN // horrible hack
25 26
26#include <global.h> 27#include <global.h>
27#include <object.h> 28#include <object.h>
79 DEATH_PENALTY_RATIO, 80 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 81 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 82 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 83 NOT_PERMADETH,
83 SIMPLE_EXP, 84 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 85 SET_TITLE,
86 RESURRECTION, 86 RESURRECTION,
87 SEARCH_ITEMS, 87 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
95 MOTD, 95 MOTD,
96 "rules", 96 "rules",
97 "news", 97 "news",
98 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
100 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
101 0, 100 0,
102 1.0, 101 1.0,
103 102
104/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
105 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
136 "Wounding", 135 "Wounding",
137 "Death", 136 "Death",
138 "Light" 137 "Light"
139}; 138};
140 139
141
142/* This loads the emergency map information from a
143 * .emergency file in the map directory. Doing this makes
144 * it easier to switch between map distributions (don't need
145 * to recompile. Note that there is no reason I see that
146 * this could not be re-loaded during play, but it seems
147 * like there should be little reason to do that.
148 */
149static void
150init_emergency_mappath (void)
151{
152 char filename[MAX_BUF], tmpbuf[MAX_BUF];
153 FILE *fp;
154 int online = 0;
155
156 /* If this file doesn't exist, not a big deal */
157 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
158 if ((fp = fopen (filename, "r")) != NULL)
159 {
160 while (fgets (tmpbuf, MAX_BUF - 1, fp))
161 {
162 if (tmpbuf[0] == '#')
163 continue; /* ignore comments */
164
165 if (online == 0)
166 {
167 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
168 settings.emergency_mapname = strdup (tmpbuf);
169 }
170 else if (online == 1)
171 {
172 settings.emergency_x = atoi (tmpbuf);
173 }
174
175 else if (online == 2)
176 {
177 settings.emergency_y = atoi (tmpbuf);
178 }
179 online++;
180 if (online > 2)
181 break;
182 }
183 fclose (fp);
184 if (online <= 2)
185 LOG (llevError, "Online read partial data from %s\n", filename);
186 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
187 }
188}
189
190
191/* 140/*
192 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
193 * using this library. 142 * using this library.
194 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
195 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
196 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
197 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
198 */ 147 */
199
200void 148void
201init_library (void) 149init_library (void)
202{ 150{
203 init_environ ();
204 init_globals (); 151 init_globals ();
205 init_vars ();
206 init_block (); 152 init_block ();
207 ReadBmapNames ();
208 ReadSmooth ();
209 init_anim (); /* Must be after we read in the bitmaps */
210 init_archetypes (); /* Reads all archetypes from file */ 153 init_archetypes (); /* Reads all archetypes from file */
211 init_dynamic (); 154 init_dynamic ();
212 init_attackmess (); 155 init_attackmess ();
213 init_clocks ();
214 init_emergency_mappath ();
215 init_experience (); 156 init_experience ();
216} 157}
217 158
218 159
219/* init_environ initializes values from the environmental variables. 160/* init_environ initialises values from the environmental variables.
220 * it needs to be called very early, since command line options should 161 * it needs to be called very early, since command line options should
221 * overwrite these if specified. 162 * overwrite these if specified.
222 */ 163 */
223void 164void
224init_environ (void) 165init_environ (void)
251 settings.templatedir = cp; 192 settings.templatedir = cp;
252 cp = getenv ("CROSSFIRE_TMPDIR"); 193 cp = getenv ("CROSSFIRE_TMPDIR");
253 if (cp) 194 if (cp)
254 settings.tmpdir = cp; 195 settings.tmpdir = cp;
255} 196}
256
257 197
258/* 198/*
259 * Initialises all global variables. 199 * Initialises all global variables.
260 * Might use environment-variables as default for some of them. 200 * Might use environment-variables as default for some of them.
261 */ 201 */
262
263void 202void
264init_globals (void) 203init_globals (void)
265{ 204{
266 if (settings.logfilename[0] == 0) 205 if (settings.logfilename[0] == 0)
267 logfile = stderr; 206 logfile = stderr;
282 while (at) 221 while (at)
283 { 222 {
284 if (at->clone.type == MAP) 223 if (at->clone.type == MAP)
285 { 224 {
286 if (at->clone.race) 225 if (at->clone.race)
287 strcpy (first_map_ext_path, at->clone.race); 226 first_map_ext_path = at->clone.race;
288 227
289 if (EXIT_PATH (&at->clone)) 228 if (EXIT_PATH (&at->clone))
290 { 229 {
291 strcpy (first_map_path, EXIT_PATH (&at->clone)); 230 first_map_path = EXIT_PATH (&at->clone);
292 return; 231 return;
293 } 232 }
294 } 233 }
295 234
296 at = at->next; 235 at = at->next;
297 } 236 }
298 237
299 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); 238 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
300 exit (-1); 239 exit (-1);
301} 240}
302 241
303unsigned long todtick;
304
305/* 242/*
306 * Write out the current time to the file so time does not
307 * reset every time the server reboots.
308 */
309
310void
311write_todclock (void)
312{
313 char filename[MAX_BUF];
314 FILE *fp;
315
316 sprintf (filename, "%s/clockdata", settings.localdir);
317 if ((fp = fopen (filename, "w")) == NULL)
318 {
319 LOG (llevError, "Cannot open %s for writing\n", filename);
320 return;
321 }
322 fprintf (fp, "%lu", todtick);
323 fclose (fp);
324}
325
326/*
327 * Initializes the gametime and TOD counters
328 * Called by init_library().
329 */
330
331void
332init_clocks (void)
333{
334 char filename[MAX_BUF];
335 FILE *fp;
336 static int has_been_done = 0;
337
338 if (has_been_done)
339 return;
340 else
341 has_been_done = 1;
342
343 sprintf (filename, "%s/clockdata", settings.localdir);
344 LOG (llevDebug, "Reading clockdata from %s...", filename);
345 if ((fp = fopen (filename, "r")) == NULL)
346 {
347 LOG (llevError, "Can't open %s.\n", filename);
348 todtick = 0;
349 write_todclock ();
350 return;
351 }
352 fscanf (fp, "%lu", &todtick);
353 LOG (llevDebug, "todtick=%lu\n", todtick);
354 fclose (fp);
355}
356
357/*
358 * Initializes the attack messages. 243 * initialises the attack messages.
359 * Called by init_library(). 244 * Called by init_library().
360 */ 245 */
361 246
362//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 247//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
363 248
376 return; 261 return;
377 else 262 else
378 has_been_done = 1; 263 has_been_done = 1;
379 264
380 sprintf (filename, "%s/attackmess", settings.datadir); 265 sprintf (filename, "%s/attackmess", settings.datadir);
381 LOG (llevDebug, "Reading attack messages from %s...", filename); 266 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
382 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 267 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
383 { 268 {
384 LOG (llevError, "Can't open %s.\n", filename); 269 LOG (llevError, "Can't open %s.\n", filename);
385 return; 270 return;
386 } 271 }

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