1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #define EXTERN // horrible hack |
25 | #define EXTERN // horrible hack |
25 | |
26 | |
26 | #include <global.h> |
27 | #include <global.h> |
27 | #include <object.h> |
28 | #include <object.h> |
… | |
… | |
79 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_RATIO, |
80 | DEATH_PENALTY_LEVEL, |
81 | DEATH_PENALTY_LEVEL, |
81 | BALANCED_STAT_LOSS, |
82 | BALANCED_STAT_LOSS, |
82 | NOT_PERMADETH, |
83 | NOT_PERMADETH, |
83 | SIMPLE_EXP, |
84 | SIMPLE_EXP, |
84 | RESET_LOCATION_TIME, |
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85 | SET_TITLE, |
85 | SET_TITLE, |
86 | RESURRECTION, |
86 | RESURRECTION, |
87 | SEARCH_ITEMS, |
87 | SEARCH_ITEMS, |
88 | SPELL_ENCUMBRANCE, |
88 | SPELL_ENCUMBRANCE, |
89 | SPELL_FAILURE_EFFECTS, |
89 | SPELL_FAILURE_EFFECTS, |
… | |
… | |
95 | MOTD, |
95 | MOTD, |
96 | "rules", |
96 | "rules", |
97 | "news", |
97 | "news", |
98 | "", /* DM_MAIL */ |
98 | "", /* DM_MAIL */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
99 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
100 | EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, |
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101 | 0, |
100 | 0, |
102 | 1.0, |
101 | 1.0, |
103 | |
102 | |
104 | /* Armor enchantment stuff */ |
103 | /* Armor enchantment stuff */ |
105 | ARMOR_MAX_ENCHANT, |
104 | ARMOR_MAX_ENCHANT, |
… | |
… | |
136 | "Wounding", |
135 | "Wounding", |
137 | "Death", |
136 | "Death", |
138 | "Light" |
137 | "Light" |
139 | }; |
138 | }; |
140 | |
139 | |
141 | |
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142 | /* This loads the emergency map information from a |
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143 | * .emergency file in the map directory. Doing this makes |
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144 | * it easier to switch between map distributions (don't need |
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145 | * to recompile. Note that there is no reason I see that |
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146 | * this could not be re-loaded during play, but it seems |
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147 | * like there should be little reason to do that. |
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148 | */ |
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149 | static void |
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150 | init_emergency_mappath (void) |
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151 | { |
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152 | char filename[MAX_BUF], tmpbuf[MAX_BUF]; |
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153 | FILE *fp; |
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154 | int online = 0; |
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155 | |
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156 | /* If this file doesn't exist, not a big deal */ |
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157 | sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir); |
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158 | if ((fp = fopen (filename, "r")) != NULL) |
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159 | { |
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160 | while (fgets (tmpbuf, MAX_BUF - 1, fp)) |
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161 | { |
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162 | if (tmpbuf[0] == '#') |
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163 | continue; /* ignore comments */ |
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164 | |
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165 | if (online == 0) |
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166 | { |
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167 | tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */ |
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168 | settings.emergency_mapname = strdup (tmpbuf); |
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169 | } |
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170 | else if (online == 1) |
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171 | { |
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172 | settings.emergency_x = atoi (tmpbuf); |
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173 | } |
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174 | |
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175 | else if (online == 2) |
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176 | { |
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177 | settings.emergency_y = atoi (tmpbuf); |
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178 | } |
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179 | online++; |
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180 | if (online > 2) |
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181 | break; |
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182 | } |
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183 | fclose (fp); |
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184 | if (online <= 2) |
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185 | LOG (llevError, "Online read partial data from %s\n", filename); |
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186 | LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y); |
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187 | } |
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188 | } |
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189 | |
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190 | |
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191 | /* |
140 | /* |
192 | * It is vital that init_library() is called by any functions |
141 | * It is vital that init_library() is called by any functions |
193 | * using this library. |
142 | * using this library. |
194 | * If you want to lessen the size of the program using the library, |
143 | * If you want to lessen the size of the program using the library, |
195 | * you can replace the call to init_library() with init_globals() and |
144 | * you can replace the call to init_library() with init_globals() and |
196 | * init_function_pointers(). Good idea to also call init_vars and |
145 | * init_function_pointers(). Good idea to also call init_vars and |
197 | * init_hash_table if you are doing any object loading. |
146 | * init_hash_table if you are doing any object loading. |
198 | */ |
147 | */ |
199 | |
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200 | void |
148 | void |
201 | init_library (void) |
149 | init_library (void) |
202 | { |
150 | { |
203 | init_environ (); |
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204 | init_globals (); |
151 | init_globals (); |
205 | init_vars (); |
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206 | init_block (); |
152 | init_block (); |
207 | ReadBmapNames (); |
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208 | ReadSmooth (); |
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209 | init_anim (); /* Must be after we read in the bitmaps */ |
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210 | init_archetypes (); /* Reads all archetypes from file */ |
153 | init_archetypes (); /* Reads all archetypes from file */ |
211 | init_dynamic (); |
154 | init_dynamic (); |
212 | init_attackmess (); |
155 | init_attackmess (); |
213 | init_clocks (); |
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214 | init_emergency_mappath (); |
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215 | init_experience (); |
156 | init_experience (); |
216 | } |
157 | } |
217 | |
158 | |
218 | |
159 | |
219 | /* init_environ initializes values from the environmental variables. |
160 | /* init_environ initialises values from the environmental variables. |
220 | * it needs to be called very early, since command line options should |
161 | * it needs to be called very early, since command line options should |
221 | * overwrite these if specified. |
162 | * overwrite these if specified. |
222 | */ |
163 | */ |
223 | void |
164 | void |
224 | init_environ (void) |
165 | init_environ (void) |
… | |
… | |
251 | settings.templatedir = cp; |
192 | settings.templatedir = cp; |
252 | cp = getenv ("CROSSFIRE_TMPDIR"); |
193 | cp = getenv ("CROSSFIRE_TMPDIR"); |
253 | if (cp) |
194 | if (cp) |
254 | settings.tmpdir = cp; |
195 | settings.tmpdir = cp; |
255 | } |
196 | } |
256 | |
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257 | |
197 | |
258 | /* |
198 | /* |
259 | * Initialises all global variables. |
199 | * Initialises all global variables. |
260 | * Might use environment-variables as default for some of them. |
200 | * Might use environment-variables as default for some of them. |
261 | */ |
201 | */ |
262 | |
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263 | void |
202 | void |
264 | init_globals (void) |
203 | init_globals (void) |
265 | { |
204 | { |
266 | if (settings.logfilename[0] == 0) |
205 | if (settings.logfilename[0] == 0) |
267 | logfile = stderr; |
206 | logfile = stderr; |
… | |
… | |
282 | while (at) |
221 | while (at) |
283 | { |
222 | { |
284 | if (at->clone.type == MAP) |
223 | if (at->clone.type == MAP) |
285 | { |
224 | { |
286 | if (at->clone.race) |
225 | if (at->clone.race) |
287 | strcpy (first_map_ext_path, at->clone.race); |
226 | first_map_ext_path = at->clone.race; |
288 | |
227 | |
289 | if (EXIT_PATH (&at->clone)) |
228 | if (EXIT_PATH (&at->clone)) |
290 | { |
229 | { |
291 | strcpy (first_map_path, EXIT_PATH (&at->clone)); |
230 | first_map_path = EXIT_PATH (&at->clone); |
292 | return; |
231 | return; |
293 | } |
232 | } |
294 | } |
233 | } |
295 | |
234 | |
296 | at = at->next; |
235 | at = at->next; |
297 | } |
236 | } |
298 | |
237 | |
299 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
238 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
300 | exit (-1); |
239 | exit (-1); |
301 | } |
240 | } |
302 | |
241 | |
303 | unsigned long todtick; |
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304 | |
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305 | /* |
242 | /* |
306 | * Write out the current time to the file so time does not |
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307 | * reset every time the server reboots. |
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308 | */ |
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309 | |
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310 | void |
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311 | write_todclock (void) |
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312 | { |
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313 | char filename[MAX_BUF]; |
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314 | FILE *fp; |
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315 | |
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316 | sprintf (filename, "%s/clockdata", settings.localdir); |
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317 | if ((fp = fopen (filename, "w")) == NULL) |
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318 | { |
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319 | LOG (llevError, "Cannot open %s for writing\n", filename); |
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320 | return; |
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321 | } |
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322 | fprintf (fp, "%lu", todtick); |
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323 | fclose (fp); |
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324 | } |
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325 | |
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326 | /* |
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327 | * Initializes the gametime and TOD counters |
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328 | * Called by init_library(). |
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329 | */ |
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330 | |
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331 | void |
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332 | init_clocks (void) |
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333 | { |
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334 | char filename[MAX_BUF]; |
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335 | FILE *fp; |
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336 | static int has_been_done = 0; |
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337 | |
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338 | if (has_been_done) |
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339 | return; |
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340 | else |
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341 | has_been_done = 1; |
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342 | |
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343 | sprintf (filename, "%s/clockdata", settings.localdir); |
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344 | LOG (llevDebug, "Reading clockdata from %s...", filename); |
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345 | if ((fp = fopen (filename, "r")) == NULL) |
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346 | { |
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347 | LOG (llevError, "Can't open %s.\n", filename); |
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348 | todtick = 0; |
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349 | write_todclock (); |
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350 | return; |
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351 | } |
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352 | fscanf (fp, "%lu", &todtick); |
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353 | LOG (llevDebug, "todtick=%lu\n", todtick); |
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354 | fclose (fp); |
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355 | } |
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356 | |
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357 | /* |
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358 | * Initializes the attack messages. |
243 | * initialises the attack messages. |
359 | * Called by init_library(). |
244 | * Called by init_library(). |
360 | */ |
245 | */ |
361 | |
246 | |
362 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
247 | //attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; |
363 | |
248 | |
… | |
… | |
376 | return; |
261 | return; |
377 | else |
262 | else |
378 | has_been_done = 1; |
263 | has_been_done = 1; |
379 | |
264 | |
380 | sprintf (filename, "%s/attackmess", settings.datadir); |
265 | sprintf (filename, "%s/attackmess", settings.datadir); |
381 | LOG (llevDebug, "Reading attack messages from %s...", filename); |
266 | LOG (llevDebug, "Reading attack messages from %s...\n", filename); |
382 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
267 | if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) |
383 | { |
268 | { |
384 | LOG (llevError, "Can't open %s.\n", filename); |
269 | LOG (llevError, "Can't open %s.\n", filename); |
385 | return; |
270 | return; |
386 | } |
271 | } |