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Comparing deliantra/server/common/init.C (file contents):
Revision 1.17 by root, Mon Dec 18 02:35:00 2006 UTC vs.
Revision 1.39 by root, Mon Jul 16 09:07:12 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#define EXTERN // horrible hack 24#define EXTERN // horrible hack
25 25
26#include <global.h> 26#include <global.h>
27#include <object.h> 27#include <object.h>
71 DATADIR, 71 DATADIR,
72 LOCALDIR, 72 LOCALDIR,
73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
74 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
75 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
76 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
77 PK_LUCK_PENALTY,
78 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
79 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
80 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
81 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
82 NOT_PERMADETH, 82 NOT_PERMADETH,
83 SIMPLE_EXP, 83 SIMPLE_EXP,
84 RESET_LOCATION_TIME,
85 SET_TITLE, 84 SET_TITLE,
86 RESURRECTION, 85 RESURRECTION,
87 SEARCH_ITEMS, 86 SEARCH_ITEMS,
88 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
89 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
90 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
91 REAL_WIZ, 90 0,
91 0,
92 EXPLORE_MODE, 92 EXPLORE_MODE,
93 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
94 SET_FRIENDLY_FIRE,
95 MOTD, 94 MOTD,
96 "rules", 95 "rules",
97 "news", 96 "news",
98 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
100 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
101 0, 99 0,
102 1.0, 100 1.0,
103 101
104/* Armor enchantment stuff */ 102/* Armor enchantment stuff */
105 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
106 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
107 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
108 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
109 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
110 1, /* no_player_stealing */
111 1, /* create_home_portals */
112}; 108};
113 109
114/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
115 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
116 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
136 "Wounding", 132 "Wounding",
137 "Death", 133 "Death",
138 "Light" 134 "Light"
139}; 135};
140 136
141
142/* This loads the emergency map information from a
143 * .emergency file in the map directory. Doing this makes
144 * it easier to switch between map distributions (don't need
145 * to recompile. Note that there is no reason I see that
146 * this could not be re-loaded during play, but it seems
147 * like there should be little reason to do that.
148 */
149static void
150init_emergency_mappath (void)
151{
152 char filename[MAX_BUF], tmpbuf[MAX_BUF];
153 FILE *fp;
154 int online = 0;
155
156 /* If this file doesn't exist, not a big deal */
157 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
158 if ((fp = fopen (filename, "r")) != NULL)
159 {
160 while (fgets (tmpbuf, MAX_BUF - 1, fp))
161 {
162 if (tmpbuf[0] == '#')
163 continue; /* ignore comments */
164
165 if (online == 0)
166 {
167 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
168 settings.emergency_mapname = strdup (tmpbuf);
169 }
170 else if (online == 1)
171 {
172 settings.emergency_x = atoi (tmpbuf);
173 }
174
175 else if (online == 2)
176 {
177 settings.emergency_y = atoi (tmpbuf);
178 }
179 online++;
180 if (online > 2)
181 break;
182 }
183 fclose (fp);
184 if (online <= 2)
185 LOG (llevError, "Online read partial data from %s\n", filename);
186 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
187 }
188}
189
190
191/* 137/*
192 * It is vital that init_library() is called by any functions 138 * It is vital that init_library() is called by any functions
193 * using this library. 139 * using this library.
194 * If you want to lessen the size of the program using the library, 140 * If you want to lessen the size of the program using the library,
195 * you can replace the call to init_library() with init_globals() and 141 * you can replace the call to init_library() with init_globals() and
196 * init_function_pointers(). Good idea to also call init_vars and 142 * init_function_pointers(). Good idea to also call init_vars and
197 * init_hash_table if you are doing any object loading. 143 * init_hash_table if you are doing any object loading.
198 */ 144 */
199
200void 145void
201init_library (void) 146init_library (void)
202{ 147{
203 init_environ ();
204 init_globals (); 148 init_globals ();
205 init_vars ();
206 init_block (); 149 init_block ();
207 ReadBmapNames ();
208 ReadSmooth ();
209 init_anim (); /* Must be after we read in the bitmaps */
210 init_archetypes (); /* Reads all archetypes from file */
211 init_dynamic (); 150 init_dynamic ();
212 init_attackmess (); 151 init_attackmess ();
213 init_clocks ();
214 init_emergency_mappath ();
215 init_experience (); 152 init_experience ();
216} 153}
217 154
218
219/* init_environ initializes values from the environmental variables. 155/* init_environ initialises values from the environmental variables.
220 * it needs to be called very early, since command line options should 156 * it needs to be called very early, since command line options should
221 * overwrite these if specified. 157 * overwrite these if specified.
222 */ 158 */
223void 159void
224init_environ (void) 160init_environ (void)
226 char *cp; 162 char *cp;
227 163
228 cp = getenv ("CROSSFIRE_LIBDIR"); 164 cp = getenv ("CROSSFIRE_LIBDIR");
229 if (cp) 165 if (cp)
230 settings.datadir = cp; 166 settings.datadir = cp;
167
231 cp = getenv ("CROSSFIRE_LOCALDIR"); 168 cp = getenv ("CROSSFIRE_LOCALDIR");
232 if (cp) 169 if (cp)
233 settings.localdir = cp; 170 settings.localdir = cp;
171
234 cp = getenv ("CROSSFIRE_PLAYERDIR"); 172 cp = getenv ("CROSSFIRE_PLAYERDIR");
235 if (cp) 173 if (cp)
236 settings.playerdir = cp; 174 settings.playerdir = cp;
175
237 cp = getenv ("CROSSFIRE_MAPDIR"); 176 cp = getenv ("CROSSFIRE_MAPDIR");
238 if (cp) 177 if (cp)
239 settings.mapdir = cp; 178 settings.mapdir = cp;
179
240 cp = getenv ("CROSSFIRE_ARCHETYPES"); 180 cp = getenv ("CROSSFIRE_ARCHETYPES");
241 if (cp) 181 if (cp)
242 settings.archetypes = cp; 182 settings.archetypes = cp;
183
243 cp = getenv ("CROSSFIRE_TREASURES"); 184 cp = getenv ("CROSSFIRE_TREASURES");
244 if (cp) 185 if (cp)
245 settings.treasures = cp; 186 settings.treasures = cp;
187
246 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 188 cp = getenv ("CROSSFIRE_UNIQUEDIR");
247 if (cp) 189 if (cp)
248 settings.uniquedir = cp; 190 settings.uniquedir = cp;
191
249 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
250 if (cp) 193 if (cp)
251 settings.templatedir = cp; 194 settings.templatedir = cp;
195
252 cp = getenv ("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
253 if (cp) 197 if (cp)
254 settings.tmpdir = cp; 198 settings.tmpdir = cp;
255} 199}
256
257 200
258/* 201/*
259 * Initialises all global variables. 202 * Initialises all global variables.
260 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
261 */ 204 */
262
263void 205void
264init_globals (void) 206init_globals (void)
265{ 207{
266 if (settings.logfilename[0] == 0) 208 if (settings.logfilename[0] == 0)
267 logfile = stderr; 209 logfile = stderr;
275} 217}
276 218
277void 219void
278init_dynamic (void) 220init_dynamic (void)
279{ 221{
280 archetype *at = first_archetype; 222 first_map_ext_path = "/start/HallsOfSelection";
281 223 first_map_path = "/HallOfSelection";
282 while (at)
283 {
284 if (at->clone.type == MAP)
285 {
286 if (at->clone.race)
287 strcpy (first_map_ext_path, at->clone.race);
288
289 if (EXIT_PATH (&at->clone))
290 {
291 strcpy (first_map_path, EXIT_PATH (&at->clone));
292 return;
293 }
294 }
295
296 at = at->next;
297 }
298
299 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
300 exit (-1);
301} 224}
302
303unsigned long todtick;
304 225
305/* 226/*
306 * Write out the current time to the file so time does not
307 * reset every time the server reboots.
308 */
309
310void
311write_todclock (void)
312{
313 char filename[MAX_BUF];
314 FILE *fp;
315
316 sprintf (filename, "%s/clockdata", settings.localdir);
317 if ((fp = fopen (filename, "w")) == NULL)
318 {
319 LOG (llevError, "Cannot open %s for writing\n", filename);
320 return;
321 }
322 fprintf (fp, "%lu", todtick);
323 fclose (fp);
324}
325
326/*
327 * Initializes the gametime and TOD counters
328 * Called by init_library().
329 */
330
331void
332init_clocks (void)
333{
334 char filename[MAX_BUF];
335 FILE *fp;
336 static int has_been_done = 0;
337
338 if (has_been_done)
339 return;
340 else
341 has_been_done = 1;
342
343 sprintf (filename, "%s/clockdata", settings.localdir);
344 LOG (llevDebug, "Reading clockdata from %s...", filename);
345 if ((fp = fopen (filename, "r")) == NULL)
346 {
347 LOG (llevError, "Can't open %s.\n", filename);
348 todtick = 0;
349 write_todclock ();
350 return;
351 }
352 fscanf (fp, "%lu", &todtick);
353 LOG (llevDebug, "todtick=%lu\n", todtick);
354 fclose (fp);
355}
356
357/*
358 * Initializes the attack messages. 227 * initialises the attack messages.
359 * Called by init_library(). 228 * Called by init_library().
360 */ 229 */
361 230
362//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS]; 231//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
363 232
376 return; 245 return;
377 else 246 else
378 has_been_done = 1; 247 has_been_done = 1;
379 248
380 sprintf (filename, "%s/attackmess", settings.datadir); 249 sprintf (filename, "%s/attackmess", settings.datadir);
381 LOG (llevDebug, "Reading attack messages from %s...", filename); 250 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
382 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL) 251 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
383 { 252 {
384 LOG (llevError, "Can't open %s.\n", filename); 253 LOG (llevError, "Can't open %s.\n", filename);
385 return; 254 return;
386 } 255 }

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