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Comparing deliantra/server/common/init.C (file contents):
Revision 1.13 by root, Thu Sep 14 22:33:58 2006 UTC vs.
Revision 1.18 by root, Sat Dec 30 10:16:10 2006 UTC

26#include <global.h> 26#include <global.h>
27#include <object.h> 27#include <object.h>
28 28
29extern const char *const attacktype_desc[NROFATTACKS] = { 29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name, 30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const keyword resist_save[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) KW_resist_ ## lc,
37# include "attackinc.h" 31# include "attackinc.h"
38# undef def 32# undef def
39}; 33};
40 34
41extern const char *const resist_plus[NROFATTACKS] = { 35extern const char *const resist_plus[NROFATTACKS] = {
93 SEARCH_ITEMS, 87 SEARCH_ITEMS,
94 SPELL_ENCUMBRANCE, 88 SPELL_ENCUMBRANCE,
95 SPELL_FAILURE_EFFECTS, 89 SPELL_FAILURE_EFFECTS,
96 CASTING_TIME, 90 CASTING_TIME,
97 REAL_WIZ, 91 REAL_WIZ,
98 RECYCLE_TMP_MAPS,
99 EXPLORE_MODE, 92 EXPLORE_MODE,
100 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
101 SET_FRIENDLY_FIRE, 94 SET_FRIENDLY_FIRE,
102 "", /* Who format specifier */
103 "", /* who wiz format specifier */
104 MOTD, 95 MOTD,
105 "rules", 96 "rules",
106 "news", 97 "news",
107 "", /* DM_MAIL */ 98 "", /* DM_MAIL */
108 0, /* This and the next 3 values are metaserver values */
109 "",
110 "",
111 0,
112 "",
113 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 99 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
114 EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y,
115 0, 100 0,
116 1.0, 101 1.0,
117 102
118/* Armor enchantment stuff */ 103/* Armor enchantment stuff */
119 ARMOR_MAX_ENCHANT, 104 ARMOR_MAX_ENCHANT,
150 "Wounding", 135 "Wounding",
151 "Death", 136 "Death",
152 "Light" 137 "Light"
153}; 138};
154 139
155
156/* This loads the emergency map information from a
157 * .emergency file in the map directory. Doing this makes
158 * it easier to switch between map distributions (don't need
159 * to recompile. Note that there is no reason I see that
160 * this could not be re-loaded during play, but it seems
161 * like there should be little reason to do that.
162 */
163static void
164init_emergency_mappath (void)
165{
166 char filename[MAX_BUF], tmpbuf[MAX_BUF];
167 FILE *fp;
168 int online = 0;
169
170 /* If this file doesn't exist, not a big deal */
171 sprintf (filename, "%s/%s/.emergency", settings.datadir, settings.mapdir);
172 if ((fp = fopen (filename, "r")) != NULL)
173 {
174 while (fgets (tmpbuf, MAX_BUF - 1, fp))
175 {
176 if (tmpbuf[0] == '#')
177 continue; /* ignore comments */
178
179 if (online == 0)
180 {
181 tmpbuf[strlen (tmpbuf) - 1] = 0; /* kill newline */
182 settings.emergency_mapname = strdup_local (tmpbuf);
183 }
184 else if (online == 1)
185 {
186 settings.emergency_x = atoi (tmpbuf);
187 }
188
189 else if (online == 2)
190 {
191 settings.emergency_y = atoi (tmpbuf);
192 }
193 online++;
194 if (online > 2)
195 break;
196 }
197 fclose (fp);
198 if (online <= 2)
199 LOG (llevError, "Online read partial data from %s\n", filename);
200 LOG (llevDebug, "Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname, settings.emergency_x, settings.emergency_y);
201 }
202}
203
204
205/* 140/*
206 * It is vital that init_library() is called by any functions 141 * It is vital that init_library() is called by any functions
207 * using this library. 142 * using this library.
208 * If you want to lessen the size of the program using the library, 143 * If you want to lessen the size of the program using the library,
209 * you can replace the call to init_library() with init_globals() and 144 * you can replace the call to init_library() with init_globals() and
210 * init_function_pointers(). Good idea to also call init_vars and 145 * init_function_pointers(). Good idea to also call init_vars and
211 * init_hash_table if you are doing any object loading. 146 * init_hash_table if you are doing any object loading.
212 */ 147 */
213
214void 148void
215init_library (void) 149init_library (void)
216{ 150{
217 init_environ (); 151 init_environ ();
218 init_globals (); 152 init_globals ();
223 init_anim (); /* Must be after we read in the bitmaps */ 157 init_anim (); /* Must be after we read in the bitmaps */
224 init_archetypes (); /* Reads all archetypes from file */ 158 init_archetypes (); /* Reads all archetypes from file */
225 init_dynamic (); 159 init_dynamic ();
226 init_attackmess (); 160 init_attackmess ();
227 init_clocks (); 161 init_clocks ();
228 init_emergency_mappath ();
229 init_experience (); 162 init_experience ();
230} 163}
231 164
232 165
233/* init_environ initializes values from the environmental variables. 166/* init_environ initializes values from the environmental variables.
430 { 363 {
431 p = strtok (buf, "="); 364 p = strtok (buf, "=");
432 attack_mess[mess][level].level = atoi (buf); 365 attack_mess[mess][level].level = atoi (buf);
433 p = strtok (NULL, "="); 366 p = strtok (NULL, "=");
434 if (p != NULL) 367 if (p != NULL)
435 attack_mess[mess][level].buf1 = strdup_local (p); 368 attack_mess[mess][level].buf1 = strdup (p);
436 else 369 else
437 attack_mess[mess][level].buf1 = strdup_local (""); 370 attack_mess[mess][level].buf1 = strdup ("");
438 mode = 2; 371 mode = 2;
439 continue; 372 continue;
440 } 373 }
441 else if (mode == 2) 374 else if (mode == 2)
442 { 375 {
443 p = strtok (buf, "="); 376 p = strtok (buf, "=");
444 attack_mess[mess][level].level = atoi (buf); 377 attack_mess[mess][level].level = atoi (buf);
445 p = strtok (NULL, "="); 378 p = strtok (NULL, "=");
446 if (p != NULL) 379 if (p != NULL)
447 attack_mess[mess][level].buf2 = strdup_local (p); 380 attack_mess[mess][level].buf2 = strdup (p);
448 else 381 else
449 attack_mess[mess][level].buf2 = strdup_local (""); 382 attack_mess[mess][level].buf2 = strdup ("");
450 mode = 3; 383 mode = 3;
451 continue; 384 continue;
452 } 385 }
453 else if (mode == 3) 386 else if (mode == 3)
454 { 387 {
455 p = strtok (buf, "="); 388 p = strtok (buf, "=");
456 attack_mess[mess][level].level = atoi (buf); 389 attack_mess[mess][level].level = atoi (buf);
457 p = strtok (NULL, "="); 390 p = strtok (NULL, "=");
458 if (p != NULL) 391 if (p != NULL)
459 attack_mess[mess][level].buf3 = strdup_local (p); 392 attack_mess[mess][level].buf3 = strdup (p);
460 else 393 else
461 attack_mess[mess][level].buf3 = strdup_local (""); 394 attack_mess[mess][level].buf3 = strdup ("");
462 mode = 1; 395 mode = 1;
463 level++; 396 level++;
464 total++; 397 total++;
465 continue; 398 continue;
466 } 399 }

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