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Comparing deliantra/server/common/init.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:35 2006 UTC vs.
Revision 1.38 by root, Sun Jul 1 05:00:17 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: init.C,v 1.2 2006/08/29 08:01:35 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29#define EXTERN 24#define EXTERN // horrible hack
30#define INIT_C 25
31#include <global.h> 26#include <global.h>
32#include <object.h> 27#include <object.h>
33 28
29extern const char *const attacktype_desc[NROFATTACKS] = {
30# define def(uc, lc, name, plus, change) # name,
31# include "attackinc.h"
32# undef def
33};
34
35extern const char *const resist_plus[NROFATTACKS] = {
36# define def(uc, lc, name, plus, change) # plus,
37# include "attackinc.h"
38# undef def
39};
40
41extern const char *const change_resist_msg[NROFATTACKS] = {
42# define def(uc, lc, name, plus, change) # change,
43# include "attackinc.h"
44# undef def
45};
46
47int resist_table[NROFATTACKS] = {
48# define def(uc, lc, name, plus, change) ATNR_ ## uc,
49# include "attackinc.h"
50# undef def
51};
52
34/* You unforunately need to looking in include/global.h to see what these 53/* You unforunately need to looking in include/global.h to see what these
35 * correspond to. 54 * correspond to.
36 */ 55 */
37struct Settings settings = { 56struct Settings settings = {
38LOGFILE, /* Logfile */ 57 LOGFILE, /* Logfile */
39CSPORT, /* Client/server port */ 58 CSPORT, /* Client/server port */
40 59
41/* Debug level */ 60/* Debug level */
42#ifdef DEBUG 61#ifdef DEBUG
43 llevDebug, 62 llevDebug,
44#else 63#else
45 llevInfo, 64 llevInfo,
46#endif 65#endif
47 66
480, NULL, 0, /* dumpvalues, dumparg, daemonmode */ 67 0, NULL, 0, /* dumpvalues, dumparg, daemonmode */
490, /* argc */ 68 0, /* argc */
50NULL, /* argv */ 69 NULL, /* argv */
51CONFDIR, 70 CONFDIR,
52DATADIR, 71 DATADIR,
53LOCALDIR, 72 LOCALDIR,
54PLAYERDIR, MAPDIR, ARCHETYPES,REGIONS,TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
55UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
56TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
57STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
58PK_LUCK_PENALTY,
59PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
60DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
61DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
62BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
63NOT_PERMADETH, 82 NOT_PERMADETH,
64SIMPLE_EXP, 83 SIMPLE_EXP,
65RESET_LOCATION_TIME,
66SET_TITLE, 84 SET_TITLE,
67RESURRECTION, 85 RESURRECTION,
68SEARCH_ITEMS, 86 SEARCH_ITEMS,
69SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
70SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
71CASTING_TIME, 89 SET_FRIENDLY_FIRE,
72REAL_WIZ, 90 0,
73RECYCLE_TMP_MAPS, 91 0,
74EXPLORE_MODE, 92 EXPLORE_MODE,
75SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
76SET_FRIENDLY_FIRE,
77"", /* Who format specifier */
78"", /* who wiz format specifier */
79MOTD, 94 MOTD,
80"rules", 95 "rules",
81"news", 96 "news",
82"", /* DM_MAIL */ 97 "", /* DM_MAIL */
830, /* This and the next 3 values are metaserver values */
84"",
85"",
860,
87"",
880,0,0,0,0,0,0,0, /* worldmap settings*/ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
89EMERGENCY_MAPPATH, EMERGENCY_X, EMERGENCY_Y, 99 0,
900,
911.0, 100 1.0,
101
92/* Armor enchantment stuff */ 102/* Armor enchantment stuff */
93ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
94ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
95ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
96ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
97ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
981, /* no_player_stealing */
991, /* create_home_portals */
100}; 108};
101 109
102/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
103 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
104 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
105 */ 113 */
106const char* const spellpathnames[NRSPELLPATHS] = { 114const char *const spellpathnames[NRSPELLPATHS] = {
107 "Protection", 115 "Protection",
108 "Fire", 116 "Fire",
109 "Frost", 117 "Frost",
110 "Electricity", 118 "Electricity",
111 "Missiles", 119 "Missiles",
112 "Self", 120 "Self",
113 "Summoning", 121 "Summoning",
114 "Abjuration", 122 "Abjuration",
115 "Restoration", 123 "Restoration",
116 "Detonation", 124 "Detonation",
117 "Mind", 125 "Mind",
118 "Creation", 126 "Creation",
119 "Teleportation", 127 "Teleportation",
120 "Information", 128 "Information",
121 "Transmutation", 129 "Transmutation",
122 "Transferrence", 130 "Transferrence",
123 "Turning", 131 "Turning",
124 "Wounding", 132 "Wounding",
125 "Death", 133 "Death",
126 "Light" 134 "Light"
127}; 135};
128
129
130/* This loads the emergency map information from a
131 * .emergency file in the map directory. Doing this makes
132 * it easier to switch between map distributions (don't need
133 * to recompile. Note that there is no reason I see that
134 * this could not be re-loaded during play, but it seems
135 * like there should be little reason to do that.
136 */
137static void init_emergency_mappath(void)
138{
139 char filename[MAX_BUF], tmpbuf[MAX_BUF];
140 FILE *fp;
141 int online=0;
142
143 /* If this file doesn't exist, not a big deal */
144 sprintf(filename,"%s/%s/.emergency",settings.datadir, settings.mapdir);
145 if ((fp = fopen(filename, "r"))!=NULL) {
146 while (fgets(tmpbuf, MAX_BUF-1, fp)) {
147 if (tmpbuf[0] == '#') continue; /* ignore comments */
148
149 if (online == 0) {
150 tmpbuf[strlen(tmpbuf)-1] = 0; /* kill newline */
151 settings.emergency_mapname = strdup_local(tmpbuf);
152 }
153 else if (online == 1) {
154 settings.emergency_x = atoi(tmpbuf);
155 }
156
157 else if (online == 2) {
158 settings.emergency_y = atoi(tmpbuf);
159 }
160 online++;
161 if (online>2) break;
162 }
163 fclose(fp);
164 if (online<=2)
165 LOG(llevError,"Online read partial data from %s\n", filename);
166 LOG(llevDebug,"Emergency mappath reset to %s (%d, %d)\n", settings.emergency_mapname,
167 settings.emergency_x, settings.emergency_y);
168 }
169}
170
171 136
172/* 137/*
173 * It is vital that init_library() is called by any functions 138 * It is vital that init_library() is called by any functions
174 * using this library. 139 * using this library.
175 * If you want to lessen the size of the program using the library, 140 * If you want to lessen the size of the program using the library,
176 * you can replace the call to init_library() with init_globals() and 141 * you can replace the call to init_library() with init_globals() and
177 * init_function_pointers(). Good idea to also call init_vars and 142 * init_function_pointers(). Good idea to also call init_vars and
178 * init_hash_table if you are doing any object loading. 143 * init_hash_table if you are doing any object loading.
179 */ 144 */
180 145void
181void init_library(void) { 146init_library (void)
182 init_environ(); 147{
183 init_globals(); 148 init_globals ();
184 init_hash_table();
185 init_objects();
186 init_vars();
187 init_block(); 149 init_block ();
188 ReadBmapNames ();
189 ReadSmooth();
190 init_anim(); /* Must be after we read in the bitmaps */
191 init_archetypes(); /* Reads all archetypes from file */
192 init_dynamic (); 150 init_dynamic ();
193 init_attackmess(); 151 init_attackmess ();
194 init_clocks();
195 init_emergency_mappath();
196 init_experience(); 152 init_experience ();
197} 153}
198 154
199
200/* init_environ initializes values from the environmental variables. 155/* init_environ initialises values from the environmental variables.
201 * it needs to be called very early, since command line options should 156 * it needs to be called very early, since command line options should
202 * overwrite these if specified. 157 * overwrite these if specified.
203 */ 158 */
159void
204void init_environ(void) { 160init_environ (void)
161{
205 char *cp; 162 char *cp;
206 163
207 cp=getenv("CROSSFIRE_LIBDIR"); 164 cp = getenv ("CROSSFIRE_LIBDIR");
165 if (cp)
208 if (cp) settings.datadir=cp; 166 settings.datadir = cp;
167
209 cp=getenv("CROSSFIRE_LOCALDIR"); 168 cp = getenv ("CROSSFIRE_LOCALDIR");
169 if (cp)
210 if (cp) settings.localdir=cp; 170 settings.localdir = cp;
171
211 cp=getenv("CROSSFIRE_PLAYERDIR"); 172 cp = getenv ("CROSSFIRE_PLAYERDIR");
173 if (cp)
212 if (cp) settings.playerdir=cp; 174 settings.playerdir = cp;
175
213 cp=getenv("CROSSFIRE_MAPDIR"); 176 cp = getenv ("CROSSFIRE_MAPDIR");
177 if (cp)
214 if (cp) settings.mapdir=cp; 178 settings.mapdir = cp;
179
215 cp=getenv("CROSSFIRE_ARCHETYPES"); 180 cp = getenv ("CROSSFIRE_ARCHETYPES");
181 if (cp)
216 if (cp) settings.archetypes=cp; 182 settings.archetypes = cp;
183
217 cp=getenv("CROSSFIRE_TREASURES"); 184 cp = getenv ("CROSSFIRE_TREASURES");
185 if (cp)
218 if (cp) settings.treasures=cp; 186 settings.treasures = cp;
187
219 cp=getenv("CROSSFIRE_UNIQUEDIR"); 188 cp = getenv ("CROSSFIRE_UNIQUEDIR");
189 if (cp)
220 if (cp) settings.uniquedir=cp; 190 settings.uniquedir = cp;
191
221 cp=getenv("CROSSFIRE_TEMPLATEDIR"); 192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
193 if (cp)
222 if (cp) settings.templatedir=cp; 194 settings.templatedir = cp;
195
223 cp=getenv("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
197 if (cp)
224 if (cp) settings.tmpdir=cp; 198 settings.tmpdir = cp;
225} 199}
226
227 200
228/* 201/*
229 * Initialises all global variables. 202 * Initialises all global variables.
230 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
231 */ 204 */
232 205void
233void init_globals(void) { 206init_globals (void)
207{
234 if (settings.logfilename[0] == 0) { 208 if (settings.logfilename[0] == 0)
209 logfile = stderr;
210 else if ((logfile = fopen (settings.logfilename, "a")) == NULL)
211 {
212 fprintf (stderr, "Unable to open %s as the logfile - will use stderr instead\n", settings.logfilename);
235 logfile = stderr; 213 logfile = stderr;
236 } 214 }
237 else if ((logfile=fopen(settings.logfilename, "a"))==NULL) { 215 else
238 fprintf(stderr,"Unable to open %s as the logfile - will use stderr instead\n", 216 setvbuf (logfile, NULL, _IOLBF, 0);
239 settings.logfilename); 217}
240 logfile = stderr; 218
219void
220init_dynamic (void)
221{
222 for_all_archetypes (at)
223 {
224 if (at->type == MAP)
225 {
226 if (at->race)
227 first_map_ext_path = at->race;
228
229 if (EXIT_PATH (at))
230 {
231 first_map_path = EXIT_PATH (at);
232 return;
233 }
234 }
241 } 235 }
236
237 LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n");
238 exit (-1);
239}
240
241/*
242 * initialises the attack messages.
243 * Called by init_library().
244 */
245
246//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
247
248void
249init_attackmess (void)
250{
251 char buf[MAX_BUF];
252 char filename[MAX_BUF];
253 char *cp, *p;
254 FILE *fp;
255 static int has_been_done = 0;
256 int mess, level, comp;
257 int mode = 0, total = 0;
258
259 if (has_been_done)
260 return;
242 else { 261 else
243 setvbuf(logfile, NULL, _IOLBF, 0); 262 has_been_done = 1;
263
264 sprintf (filename, "%s/attackmess", settings.datadir);
265 LOG (llevDebug, "Reading attack messages from %s...\n", filename);
266 if ((fp = open_and_uncompress (filename, 0, &comp)) == NULL)
267 {
268 LOG (llevError, "Can't open %s.\n", filename);
269 return;
244 } 270 }
245 exiting = 0;
246 first_player=NULL;
247 first_friendly_object=NULL;
248 first_map=NULL;
249 first_treasurelist=NULL;
250 first_artifactlist=NULL;
251 first_archetype=NULL;
252 *first_map_ext_path=0;
253 warn_archetypes=0;
254 nroftreasures = 0;
255 nrofartifacts = 0;
256 nrofallowedstr=0;
257 ring_arch = NULL;
258 amulet_arch = NULL;
259 staff_arch = NULL;
260 undead_name = add_string("undead");
261 trying_emergency_save = 0;
262 num_animations=0;
263 animations=NULL;
264 animations_allocated=0;
265 init_defaults();
266}
267 271
268/* 272 level = 0;
269 * Sets up and initialises the linked list of free and used objects. 273 while (fgets (buf, MAX_BUF, fp) != NULL)
270 * Allocates a certain chunk of objects and puts them on the free list. 274 {
271 * Called by init_library(); 275 if (*buf == '#')
272 */ 276 continue;
277 if ((cp = strchr (buf, '\n')) != NULL)
278 *cp = '\0';
279 cp = buf;
280 while (*cp == ' ') /* Skip blanks */
281 cp++;
273 282
274void init_objects(void) { 283 if (strncmp (cp, "TYPE:", 5) == 0)
275 int i; 284 {
276/* Initialize all objects: */ 285 p = strtok (buf, ":");
277 objects=NULL; 286 p = strtok (NULL, ":");
278 active_objects = NULL; 287 if (mode == 1)
279 288 {
280#ifdef MEMORY_DEBUG 289 attack_mess[mess][level].level = -1;
281 free_objects=NULL; 290 attack_mess[mess][level].buf1 = NULL;
282#else 291 attack_mess[mess][level].buf2 = NULL;
283 free_objects=objarray; 292 attack_mess[mess][level].buf3 = NULL;
284 objarray[0].prev=NULL,
285 objarray[0].next= &objarray[1],
286 SET_FLAG(&objarray[0], FLAG_REMOVED);
287 SET_FLAG(&objarray[0], FLAG_FREED);
288 for(i=1;i<STARTMAX-1;i++) {
289 objarray[i].next= &objarray[i+1];
290 objarray[i].prev= &objarray[i-1];
291 SET_FLAG(&objarray[i], FLAG_REMOVED);
292 SET_FLAG(&objarray[i], FLAG_FREED);
293 }
294 objarray[STARTMAX-1].next=NULL;
295 objarray[STARTMAX-1].prev= &objarray[STARTMAX-2];
296 SET_FLAG(&objarray[STARTMAX-1], FLAG_REMOVED);
297 SET_FLAG(&objarray[STARTMAX-1], FLAG_FREED);
298#endif
299}
300
301/*
302 * Initialises global variables which can be changed by options.
303 * Called by init_library().
304 */
305
306void init_defaults(void) {
307 editor=0;
308 nroferrors=0;
309}
310
311
312void init_dynamic (void) {
313 archetype *at = first_archetype;
314 while (at) {
315 if (at->clone.type == MAP) {
316 if (at->clone.race) {
317 strcpy (first_map_ext_path, at->clone.race);
318 } 293 }
319 if (EXIT_PATH (&at->clone)) { 294 level = 0;
320 strcpy (first_map_path, EXIT_PATH (&at->clone)); 295 mess = atoi (p);
321 return; 296 mode = 1;
297 continue;
322 } 298 }
299 if (mode == 1)
323 } 300 {
324 at = at->next; 301 p = strtok (buf, "=");
302 attack_mess[mess][level].level = atoi (buf);
303 p = strtok (NULL, "=");
304 if (p != NULL)
305 attack_mess[mess][level].buf1 = strdup (p);
306 else
307 attack_mess[mess][level].buf1 = strdup ("");
308 mode = 2;
309 continue;
310 }
311 else if (mode == 2)
312 {
313 p = strtok (buf, "=");
314 attack_mess[mess][level].level = atoi (buf);
315 p = strtok (NULL, "=");
316 if (p != NULL)
317 attack_mess[mess][level].buf2 = strdup (p);
318 else
319 attack_mess[mess][level].buf2 = strdup ("");
320 mode = 3;
321 continue;
322 }
323 else if (mode == 3)
324 {
325 p = strtok (buf, "=");
326 attack_mess[mess][level].level = atoi (buf);
327 p = strtok (NULL, "=");
328 if (p != NULL)
329 attack_mess[mess][level].buf3 = strdup (p);
330 else
331 attack_mess[mess][level].buf3 = strdup ("");
332 mode = 1;
333 level++;
334 total++;
335 continue;
336 }
325 } 337 }
326 LOG(llevDebug,"You Need a archetype called 'map' and it have to contain start map\n");
327 exit (-1);
328}
329
330unsigned long todtick;
331
332/*
333 * Write out the current time to the file so time does not
334 * reset every time the server reboots.
335 */
336
337void write_todclock(void)
338{
339 char filename[MAX_BUF];
340 FILE *fp;
341
342 sprintf(filename, "%s/clockdata", settings.localdir);
343 if ((fp = fopen(filename, "w")) == NULL) {
344 LOG(llevError, "Cannot open %s for writing\n", filename);
345 return;
346 }
347 fprintf(fp, "%lu", todtick);
348 fclose(fp);
349}
350
351/*
352 * Initializes the gametime and TOD counters
353 * Called by init_library().
354 */
355
356void init_clocks(void)
357{
358 char filename[MAX_BUF];
359 FILE *fp;
360 static int has_been_done=0;
361
362 if (has_been_done)
363 return;
364 else
365 has_been_done = 1;
366
367 sprintf(filename, "%s/clockdata", settings.localdir);
368 LOG(llevDebug, "Reading clockdata from %s...", filename);
369 if ((fp = fopen(filename, "r")) == NULL) {
370 LOG(llevError, "Can't open %s.\n", filename);
371 todtick = 0;
372 write_todclock();
373 return;
374 }
375 fscanf(fp, "%lu", &todtick);
376 LOG(llevDebug, "todtick=%lu\n", todtick);
377 fclose(fp);
378}
379
380/*
381 * Initializes the attack messages.
382 * Called by init_library().
383 */
384
385//attackmess_t attack_mess[NROFATTACKMESS][MAXATTACKMESS];
386
387void init_attackmess(void){
388 char buf[MAX_BUF];
389 char filename[MAX_BUF];
390 char *cp, *p;
391 FILE *fp;
392 static int has_been_done=0;
393 int mess, level, comp;
394 int mode=0, total=0;
395
396 if (has_been_done)
397 return;
398 else
399 has_been_done = 1;
400
401 sprintf(filename, "%s/attackmess", settings.datadir);
402 LOG(llevDebug, "Reading attack messages from %s...", filename);
403 if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) {
404 LOG(llevError, "Can't open %s.\n", filename);
405 return;
406 }
407
408 level = 0;
409 while (fgets(buf, MAX_BUF, fp)!=NULL) {
410 if (*buf=='#') continue;
411 if((cp=strchr(buf,'\n'))!=NULL)
412 *cp='\0';
413 cp=buf;
414 while(*cp==' ') /* Skip blanks */
415 cp++;
416
417 if (strncmp(cp, "TYPE:", 5)==0) {
418 p = strtok(buf, ":");
419 p = strtok(NULL, ":");
420 if (mode == 1) {
421 attack_mess[mess][level].level = -1;
422 attack_mess[mess][level].buf1 = NULL;
423 attack_mess[mess][level].buf2 = NULL;
424 attack_mess[mess][level].buf3 = NULL;
425 }
426 level = 0;
427 mess = atoi(p);
428 mode = 1;
429 continue;
430 }
431 if (mode==1) {
432 p = strtok(buf, "=");
433 attack_mess[mess][level].level = atoi(buf);
434 p = strtok(NULL, "=");
435 if (p != NULL)
436 attack_mess[mess][level].buf1 = strdup_local(p);
437 else
438 attack_mess[mess][level].buf1 = strdup_local("");
439 mode = 2;
440 continue;
441 } else if (mode==2) {
442 p = strtok(buf, "=");
443 attack_mess[mess][level].level = atoi(buf);
444 p = strtok(NULL, "=");
445 if (p != NULL)
446 attack_mess[mess][level].buf2 = strdup_local(p);
447 else
448 attack_mess[mess][level].buf2 = strdup_local("");
449 mode = 3;
450 continue;
451 } else if (mode==3) {
452 p = strtok(buf, "=");
453 attack_mess[mess][level].level = atoi(buf);
454 p = strtok(NULL, "=");
455 if (p != NULL)
456 attack_mess[mess][level].buf3 = strdup_local(p);
457 else
458 attack_mess[mess][level].buf3 = strdup_local("");
459 mode = 1;
460 level++;
461 total++;
462 continue;
463 }
464 }
465 LOG(llevDebug, "got %d messages in %d categories.\n", total, mess+1); 338 LOG (llevDebug, "got %d messages in %d categories.\n", total, mess + 1);
466 close_and_delete(fp, comp); 339 close_and_delete (fp, comp);
467} 340}

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