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Comparing deliantra/server/common/init.C (file contents):
Revision 1.23 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.43 by root, Fri Apr 11 21:09:52 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#define EXTERN // horrible hack 24#define EXTERN // horrible hack
26 25
27#include <global.h> 26#include <global.h>
72 DATADIR, 71 DATADIR,
73 LOCALDIR, 72 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 82 NOT_PERMADETH,
84 SIMPLE_EXP, 83 SIMPLE_EXP,
85 RESET_LOCATION_TIME,
86 SET_TITLE, 84 SET_TITLE,
87 RESURRECTION, 85 RESURRECTION,
88 SEARCH_ITEMS, 86 SEARCH_ITEMS,
89 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
90 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
91 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
92 REAL_WIZ, 90 0,
91 0,
93 EXPLORE_MODE, 92 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD, 94 MOTD,
97 "rules", 95 "rules",
98 "news", 96 "news",
99 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
105 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
106 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
107 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
108 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
109 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
110 1, /* no_player_stealing */
111 1, /* create_home_portals */
112}; 108};
113 109
114/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
115 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
116 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
136 "Wounding", 132 "Wounding",
137 "Death", 133 "Death",
138 "Light" 134 "Light"
139}; 135};
140 136
141/*
142 * It is vital that init_library() is called by any functions
143 * using this library.
144 * If you want to lessen the size of the program using the library,
145 * you can replace the call to init_library() with init_globals() and
146 * init_function_pointers(). Good idea to also call init_vars and
147 * init_hash_table if you are doing any object loading.
148 */
149void
150init_library (void)
151{
152 init_environ ();
153 init_globals ();
154 init_vars ();
155 init_block ();
156 ReadBmapNames ();
157 ReadSmooth ();
158 init_anim (); /* Must be after we read in the bitmaps */
159 init_archetypes (); /* Reads all archetypes from file */
160 init_dynamic ();
161 init_attackmess ();
162 init_clocks ();
163 init_experience ();
164}
165
166
167/* init_environ initialises values from the environmental variables. 137/* init_environ initialises values from the environmental variables.
168 * it needs to be called very early, since command line options should 138 * it needs to be called very early, since command line options should
169 * overwrite these if specified. 139 * overwrite these if specified.
170 */ 140 */
171void 141void
172init_environ (void) 142init_environ (void)
173{ 143{
174 char *cp; 144 char *cp;
175 145
176 cp = getenv ("CROSSFIRE_LIBDIR"); 146 cp = getenv ("DELIANTRA_LIBDIR");
177 if (cp) 147 if (cp)
178 settings.datadir = cp; 148 settings.datadir = cp;
149
179 cp = getenv ("CROSSFIRE_LOCALDIR"); 150 cp = getenv ("DELIANTRA_LOCALDIR");
180 if (cp) 151 if (cp)
181 settings.localdir = cp; 152 settings.localdir = cp;
153
182 cp = getenv ("CROSSFIRE_PLAYERDIR"); 154 cp = getenv ("DELIANTRA_PLAYERDIR");
183 if (cp) 155 if (cp)
184 settings.playerdir = cp; 156 settings.playerdir = cp;
157
185 cp = getenv ("CROSSFIRE_MAPDIR"); 158 cp = getenv ("DELIANTRA_MAPDIR");
186 if (cp) 159 if (cp)
187 settings.mapdir = cp; 160 settings.mapdir = cp;
161
188 cp = getenv ("CROSSFIRE_ARCHETYPES"); 162 cp = getenv ("DELIANTRA_ARCHETYPES");
189 if (cp) 163 if (cp)
190 settings.archetypes = cp; 164 settings.archetypes = cp;
165
191 cp = getenv ("CROSSFIRE_TREASURES"); 166 cp = getenv ("DELIANTRA_TREASURES");
192 if (cp) 167 if (cp)
193 settings.treasures = cp; 168 settings.treasures = cp;
169
194 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 170 cp = getenv ("DELIANTRA_UNIQUEDIR");
195 if (cp) 171 if (cp)
196 settings.uniquedir = cp; 172 settings.uniquedir = cp;
173
197 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 174 cp = getenv ("DELIANTRA_TEMPLATEDIR");
198 if (cp) 175 if (cp)
199 settings.templatedir = cp; 176 settings.templatedir = cp;
177
200 cp = getenv ("CROSSFIRE_TMPDIR"); 178 cp = getenv ("DELIANTRA_TMPDIR");
201 if (cp) 179 if (cp)
202 settings.tmpdir = cp; 180 settings.tmpdir = cp;
203} 181}
204
205 182
206/* 183/*
207 * Initialises all global variables. 184 * Initialises all global variables.
208 * Might use environment-variables as default for some of them. 185 * Might use environment-variables as default for some of them.
209 */ 186 */
210
211void 187void
212init_globals (void) 188init_globals (void)
213{ 189{
214 if (settings.logfilename[0] == 0) 190 if (settings.logfilename[0] == 0)
215 logfile = stderr; 191 logfile = stderr;
223} 199}
224 200
225void 201void
226init_dynamic (void) 202init_dynamic (void)
227{ 203{
228 archetype *at = first_archetype; 204 first_map_ext_path = "/start/HallsOfSelection";
229 205 first_map_path = "/HallOfSelection";
230 while (at)
231 {
232 if (at->clone.type == MAP)
233 {
234 if (at->clone.race)
235 first_map_ext_path = at->clone.race;
236
237 if (EXIT_PATH (&at->clone))
238 {
239 first_map_path = EXIT_PATH (&at->clone);
240 return;
241 }
242 }
243
244 at = at->next;
245 }
246
247 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
248 exit (-1);
249}
250
251unsigned long todtick;
252
253/*
254 * Write out the current time to the file so time does not
255 * reset every time the server reboots.
256 */
257
258void
259write_todclock (void)
260{
261 char filename[MAX_BUF];
262 FILE *fp;
263
264 sprintf (filename, "%s/clockdata", settings.localdir);
265 if ((fp = fopen (filename, "w")) == NULL)
266 {
267 LOG (llevError, "Cannot open %s for writing\n", filename);
268 return;
269 }
270 fprintf (fp, "%lu", todtick);
271 fclose (fp);
272}
273
274/*
275 * initialises the gametime and TOD counters
276 * Called by init_library().
277 */
278
279void
280init_clocks (void)
281{
282 char filename[MAX_BUF];
283 FILE *fp;
284 static int has_been_done = 0;
285
286 if (has_been_done)
287 return;
288 else
289 has_been_done = 1;
290
291 sprintf (filename, "%s/clockdata", settings.localdir);
292 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
293 if ((fp = fopen (filename, "r")) == NULL)
294 {
295 LOG (llevError, "Can't open %s.\n", filename);
296 todtick = 0;
297 write_todclock ();
298 return;
299 }
300 fscanf (fp, "%lu", &todtick);
301 LOG (llevDebug, "todtick=%lu\n", todtick);
302 fclose (fp);
303} 206}
304 207
305/* 208/*
306 * initialises the attack messages. 209 * initialises the attack messages.
307 * Called by init_library(). 210 * Called by init_library().

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