ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/init.C
(Generate patch)

Comparing deliantra/server/common/init.C (file contents):
Revision 1.25 by root, Tue Mar 6 03:06:00 2007 UTC vs.
Revision 1.39 by root, Mon Jul 16 09:07:12 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#define EXTERN // horrible hack 24#define EXTERN // horrible hack
26 25
27#include <global.h> 26#include <global.h>
72 DATADIR, 71 DATADIR,
73 LOCALDIR, 72 LOCALDIR,
74 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, 73 PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES,
75 UNIQUE_DIR, TEMPLATE_DIR, 74 UNIQUE_DIR, TEMPLATE_DIR,
76 TMPDIR, 75 TMPDIR,
76 PK_LUCK_PENALTY,
77 STAT_LOSS_ON_DEATH, 77 STAT_LOSS_ON_DEATH,
78 PK_LUCK_PENALTY,
79 PERMANENT_EXPERIENCE_RATIO, 78 PERMANENT_EXPERIENCE_RATIO,
80 DEATH_PENALTY_RATIO, 79 DEATH_PENALTY_RATIO,
81 DEATH_PENALTY_LEVEL, 80 DEATH_PENALTY_LEVEL,
82 BALANCED_STAT_LOSS, 81 BALANCED_STAT_LOSS,
83 NOT_PERMADETH, 82 NOT_PERMADETH,
84 SIMPLE_EXP, 83 SIMPLE_EXP,
85 RESET_LOCATION_TIME,
86 SET_TITLE, 84 SET_TITLE,
87 RESURRECTION, 85 RESURRECTION,
88 SEARCH_ITEMS, 86 SEARCH_ITEMS,
89 SPELL_ENCUMBRANCE, 87 SPELL_ENCUMBRANCE,
90 SPELL_FAILURE_EFFECTS, 88 SPELL_FAILURE_EFFECTS,
91 CASTING_TIME, 89 SET_FRIENDLY_FIRE,
92 REAL_WIZ, 90 0,
91 0,
93 EXPLORE_MODE, 92 EXPLORE_MODE,
94 SPELLPOINT_LEVEL_DEPEND, 93 SPELLPOINT_LEVEL_DEPEND,
95 SET_FRIENDLY_FIRE,
96 MOTD, 94 MOTD,
97 "rules", 95 "rules",
98 "news", 96 "news",
99 "", /* DM_MAIL */ 97 "", /* DM_MAIL */
100 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ 98 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */
105 ARMOR_MAX_ENCHANT, 103 ARMOR_MAX_ENCHANT,
106 ARMOR_WEIGHT_REDUCTION, 104 ARMOR_WEIGHT_REDUCTION,
107 ARMOR_WEIGHT_LINEAR, 105 ARMOR_WEIGHT_LINEAR,
108 ARMOR_SPEED_IMPROVEMENT, 106 ARMOR_SPEED_IMPROVEMENT,
109 ARMOR_SPEED_LINEAR, 107 ARMOR_SPEED_LINEAR,
110 1, /* no_player_stealing */
111 1, /* create_home_portals */
112}; 108};
113 109
114/* perhaps not the best place for this, but needs to be 110/* perhaps not the best place for this, but needs to be
115 * in some file in the common area so that standalone 111 * in some file in the common area so that standalone
116 * programs, like the random map generator, can be built. 112 * programs, like the random map generator, can be built.
149void 145void
150init_library (void) 146init_library (void)
151{ 147{
152 init_globals (); 148 init_globals ();
153 init_block (); 149 init_block ();
154 ReadBmapNames ();
155 ReadSmooth ();
156 init_anim (); /* Must be after we read in the bitmaps */
157 init_archetypes (); /* Reads all archetypes from file */
158 init_dynamic (); 150 init_dynamic ();
159 init_attackmess (); 151 init_attackmess ();
160 init_clocks ();
161 init_experience (); 152 init_experience ();
162} 153}
163
164 154
165/* init_environ initialises values from the environmental variables. 155/* init_environ initialises values from the environmental variables.
166 * it needs to be called very early, since command line options should 156 * it needs to be called very early, since command line options should
167 * overwrite these if specified. 157 * overwrite these if specified.
168 */ 158 */
172 char *cp; 162 char *cp;
173 163
174 cp = getenv ("CROSSFIRE_LIBDIR"); 164 cp = getenv ("CROSSFIRE_LIBDIR");
175 if (cp) 165 if (cp)
176 settings.datadir = cp; 166 settings.datadir = cp;
167
177 cp = getenv ("CROSSFIRE_LOCALDIR"); 168 cp = getenv ("CROSSFIRE_LOCALDIR");
178 if (cp) 169 if (cp)
179 settings.localdir = cp; 170 settings.localdir = cp;
171
180 cp = getenv ("CROSSFIRE_PLAYERDIR"); 172 cp = getenv ("CROSSFIRE_PLAYERDIR");
181 if (cp) 173 if (cp)
182 settings.playerdir = cp; 174 settings.playerdir = cp;
175
183 cp = getenv ("CROSSFIRE_MAPDIR"); 176 cp = getenv ("CROSSFIRE_MAPDIR");
184 if (cp) 177 if (cp)
185 settings.mapdir = cp; 178 settings.mapdir = cp;
179
186 cp = getenv ("CROSSFIRE_ARCHETYPES"); 180 cp = getenv ("CROSSFIRE_ARCHETYPES");
187 if (cp) 181 if (cp)
188 settings.archetypes = cp; 182 settings.archetypes = cp;
183
189 cp = getenv ("CROSSFIRE_TREASURES"); 184 cp = getenv ("CROSSFIRE_TREASURES");
190 if (cp) 185 if (cp)
191 settings.treasures = cp; 186 settings.treasures = cp;
187
192 cp = getenv ("CROSSFIRE_UNIQUEDIR"); 188 cp = getenv ("CROSSFIRE_UNIQUEDIR");
193 if (cp) 189 if (cp)
194 settings.uniquedir = cp; 190 settings.uniquedir = cp;
191
195 cp = getenv ("CROSSFIRE_TEMPLATEDIR"); 192 cp = getenv ("CROSSFIRE_TEMPLATEDIR");
196 if (cp) 193 if (cp)
197 settings.templatedir = cp; 194 settings.templatedir = cp;
195
198 cp = getenv ("CROSSFIRE_TMPDIR"); 196 cp = getenv ("CROSSFIRE_TMPDIR");
199 if (cp) 197 if (cp)
200 settings.tmpdir = cp; 198 settings.tmpdir = cp;
201} 199}
202
203 200
204/* 201/*
205 * Initialises all global variables. 202 * Initialises all global variables.
206 * Might use environment-variables as default for some of them. 203 * Might use environment-variables as default for some of them.
207 */ 204 */
208
209void 205void
210init_globals (void) 206init_globals (void)
211{ 207{
212 if (settings.logfilename[0] == 0) 208 if (settings.logfilename[0] == 0)
213 logfile = stderr; 209 logfile = stderr;
221} 217}
222 218
223void 219void
224init_dynamic (void) 220init_dynamic (void)
225{ 221{
226 archetype *at = first_archetype; 222 first_map_ext_path = "/start/HallsOfSelection";
227 223 first_map_path = "/HallOfSelection";
228 while (at)
229 {
230 if (at->clone.type == MAP)
231 {
232 if (at->clone.race)
233 first_map_ext_path = at->clone.race;
234
235 if (EXIT_PATH (&at->clone))
236 {
237 first_map_path = EXIT_PATH (&at->clone);
238 return;
239 }
240 }
241
242 at = at->next;
243 }
244
245 LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n");
246 exit (-1);
247}
248
249unsigned long todtick;
250
251/*
252 * Write out the current time to the file so time does not
253 * reset every time the server reboots.
254 */
255
256void
257write_todclock (void)
258{
259 char filename[MAX_BUF];
260 FILE *fp;
261
262 sprintf (filename, "%s/clockdata", settings.localdir);
263 if ((fp = fopen (filename, "w")) == NULL)
264 {
265 LOG (llevError, "Cannot open %s for writing\n", filename);
266 return;
267 }
268 fprintf (fp, "%lu", todtick);
269 fclose (fp);
270}
271
272/*
273 * initialises the gametime and TOD counters
274 * Called by init_library().
275 */
276
277void
278init_clocks (void)
279{
280 char filename[MAX_BUF];
281 FILE *fp;
282 static int has_been_done = 0;
283
284 if (has_been_done)
285 return;
286 else
287 has_been_done = 1;
288
289 sprintf (filename, "%s/clockdata", settings.localdir);
290 LOG (llevDebug, "Reading clockdata from %s...\n", filename);
291 if ((fp = fopen (filename, "r")) == NULL)
292 {
293 LOG (llevError, "Can't open %s.\n", filename);
294 todtick = 0;
295 write_todclock ();
296 return;
297 }
298 fscanf (fp, "%lu", &todtick);
299 LOG (llevDebug, "todtick=%lu\n", todtick);
300 fclose (fp);
301} 224}
302 225
303/* 226/*
304 * initialises the attack messages. 227 * initialises the attack messages.
305 * Called by init_library(). 228 * Called by init_library().

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines