1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #define EXTERN // horrible hack |
24 | #define EXTERN // horrible hack |
26 | |
25 | |
27 | #include <global.h> |
26 | #include <global.h> |
… | |
… | |
72 | DATADIR, |
71 | DATADIR, |
73 | LOCALDIR, |
72 | LOCALDIR, |
74 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
73 | PLAYERDIR, MAPDIR, ARCHETYPES, REGIONS, TREASURES, |
75 | UNIQUE_DIR, TEMPLATE_DIR, |
74 | UNIQUE_DIR, TEMPLATE_DIR, |
76 | TMPDIR, |
75 | TMPDIR, |
|
|
76 | PK_LUCK_PENALTY, |
77 | STAT_LOSS_ON_DEATH, |
77 | STAT_LOSS_ON_DEATH, |
78 | PK_LUCK_PENALTY, |
|
|
79 | PERMANENT_EXPERIENCE_RATIO, |
78 | PERMANENT_EXPERIENCE_RATIO, |
80 | DEATH_PENALTY_RATIO, |
79 | DEATH_PENALTY_RATIO, |
81 | DEATH_PENALTY_LEVEL, |
80 | DEATH_PENALTY_LEVEL, |
82 | BALANCED_STAT_LOSS, |
81 | BALANCED_STAT_LOSS, |
83 | NOT_PERMADETH, |
82 | NOT_PERMADETH, |
84 | SIMPLE_EXP, |
83 | SIMPLE_EXP, |
85 | RESET_LOCATION_TIME, |
|
|
86 | SET_TITLE, |
84 | SET_TITLE, |
87 | RESURRECTION, |
85 | RESURRECTION, |
88 | SEARCH_ITEMS, |
86 | SEARCH_ITEMS, |
89 | SPELL_ENCUMBRANCE, |
87 | SPELL_ENCUMBRANCE, |
90 | SPELL_FAILURE_EFFECTS, |
88 | SPELL_FAILURE_EFFECTS, |
91 | CASTING_TIME, |
89 | SET_FRIENDLY_FIRE, |
92 | REAL_WIZ, |
90 | 0, |
|
|
91 | 0, |
93 | EXPLORE_MODE, |
92 | EXPLORE_MODE, |
94 | SPELLPOINT_LEVEL_DEPEND, |
93 | SPELLPOINT_LEVEL_DEPEND, |
95 | SET_FRIENDLY_FIRE, |
|
|
96 | MOTD, |
94 | MOTD, |
97 | "rules", |
95 | "rules", |
98 | "news", |
96 | "news", |
99 | "", /* DM_MAIL */ |
97 | "", /* DM_MAIL */ |
100 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
98 | 0, 0, 0, 0, 0, 0, 0, 0, /* worldmap settings */ |
… | |
… | |
105 | ARMOR_MAX_ENCHANT, |
103 | ARMOR_MAX_ENCHANT, |
106 | ARMOR_WEIGHT_REDUCTION, |
104 | ARMOR_WEIGHT_REDUCTION, |
107 | ARMOR_WEIGHT_LINEAR, |
105 | ARMOR_WEIGHT_LINEAR, |
108 | ARMOR_SPEED_IMPROVEMENT, |
106 | ARMOR_SPEED_IMPROVEMENT, |
109 | ARMOR_SPEED_LINEAR, |
107 | ARMOR_SPEED_LINEAR, |
110 | 1, /* no_player_stealing */ |
|
|
111 | 1, /* create_home_portals */ |
|
|
112 | }; |
108 | }; |
113 | |
109 | |
114 | /* perhaps not the best place for this, but needs to be |
110 | /* perhaps not the best place for this, but needs to be |
115 | * in some file in the common area so that standalone |
111 | * in some file in the common area so that standalone |
116 | * programs, like the random map generator, can be built. |
112 | * programs, like the random map generator, can be built. |
… | |
… | |
149 | void |
145 | void |
150 | init_library (void) |
146 | init_library (void) |
151 | { |
147 | { |
152 | init_globals (); |
148 | init_globals (); |
153 | init_block (); |
149 | init_block (); |
154 | ReadBmapNames (); |
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|
155 | ReadSmooth (); |
|
|
156 | init_anim (); /* Must be after we read in the bitmaps */ |
|
|
157 | init_archetypes (); /* Reads all archetypes from file */ |
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|
158 | init_dynamic (); |
150 | init_dynamic (); |
159 | init_attackmess (); |
151 | init_attackmess (); |
160 | init_clocks (); |
|
|
161 | init_experience (); |
152 | init_experience (); |
162 | } |
153 | } |
163 | |
|
|
164 | |
154 | |
165 | /* init_environ initialises values from the environmental variables. |
155 | /* init_environ initialises values from the environmental variables. |
166 | * it needs to be called very early, since command line options should |
156 | * it needs to be called very early, since command line options should |
167 | * overwrite these if specified. |
157 | * overwrite these if specified. |
168 | */ |
158 | */ |
… | |
… | |
172 | char *cp; |
162 | char *cp; |
173 | |
163 | |
174 | cp = getenv ("CROSSFIRE_LIBDIR"); |
164 | cp = getenv ("CROSSFIRE_LIBDIR"); |
175 | if (cp) |
165 | if (cp) |
176 | settings.datadir = cp; |
166 | settings.datadir = cp; |
|
|
167 | |
177 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
168 | cp = getenv ("CROSSFIRE_LOCALDIR"); |
178 | if (cp) |
169 | if (cp) |
179 | settings.localdir = cp; |
170 | settings.localdir = cp; |
|
|
171 | |
180 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
172 | cp = getenv ("CROSSFIRE_PLAYERDIR"); |
181 | if (cp) |
173 | if (cp) |
182 | settings.playerdir = cp; |
174 | settings.playerdir = cp; |
|
|
175 | |
183 | cp = getenv ("CROSSFIRE_MAPDIR"); |
176 | cp = getenv ("CROSSFIRE_MAPDIR"); |
184 | if (cp) |
177 | if (cp) |
185 | settings.mapdir = cp; |
178 | settings.mapdir = cp; |
|
|
179 | |
186 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
180 | cp = getenv ("CROSSFIRE_ARCHETYPES"); |
187 | if (cp) |
181 | if (cp) |
188 | settings.archetypes = cp; |
182 | settings.archetypes = cp; |
|
|
183 | |
189 | cp = getenv ("CROSSFIRE_TREASURES"); |
184 | cp = getenv ("CROSSFIRE_TREASURES"); |
190 | if (cp) |
185 | if (cp) |
191 | settings.treasures = cp; |
186 | settings.treasures = cp; |
|
|
187 | |
192 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
188 | cp = getenv ("CROSSFIRE_UNIQUEDIR"); |
193 | if (cp) |
189 | if (cp) |
194 | settings.uniquedir = cp; |
190 | settings.uniquedir = cp; |
|
|
191 | |
195 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
192 | cp = getenv ("CROSSFIRE_TEMPLATEDIR"); |
196 | if (cp) |
193 | if (cp) |
197 | settings.templatedir = cp; |
194 | settings.templatedir = cp; |
|
|
195 | |
198 | cp = getenv ("CROSSFIRE_TMPDIR"); |
196 | cp = getenv ("CROSSFIRE_TMPDIR"); |
199 | if (cp) |
197 | if (cp) |
200 | settings.tmpdir = cp; |
198 | settings.tmpdir = cp; |
201 | } |
199 | } |
202 | |
200 | |
… | |
… | |
219 | } |
217 | } |
220 | |
218 | |
221 | void |
219 | void |
222 | init_dynamic (void) |
220 | init_dynamic (void) |
223 | { |
221 | { |
224 | archetype *at = first_archetype; |
222 | for_all_archetypes (at) |
225 | |
|
|
226 | while (at) |
|
|
227 | { |
223 | { |
228 | if (at->clone.type == MAP) |
224 | if (at->type == MAP) |
229 | { |
225 | { |
230 | if (at->clone.race) |
226 | if (at->race) |
231 | first_map_ext_path = at->clone.race; |
227 | first_map_ext_path = at->race; |
232 | |
228 | |
233 | if (EXIT_PATH (&at->clone)) |
229 | if (EXIT_PATH (at)) |
234 | { |
230 | { |
235 | first_map_path = EXIT_PATH (&at->clone); |
231 | first_map_path = EXIT_PATH (at); |
236 | return; |
232 | return; |
237 | } |
233 | } |
238 | } |
234 | } |
239 | |
|
|
240 | at = at->next; |
|
|
241 | } |
235 | } |
242 | |
236 | |
243 | LOG (llevDebug, "You Need a archetype called 'map' and it have to contain start map\n"); |
237 | LOG (llevDebug, "You need an archetype of type 'map' and it has to contain the player start map\n"); |
244 | exit (-1); |
238 | exit (-1); |
245 | } |
|
|
246 | |
|
|
247 | unsigned long todtick; |
|
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248 | |
|
|
249 | /* |
|
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250 | * Write out the current time to the file so time does not |
|
|
251 | * reset every time the server reboots. |
|
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252 | */ |
|
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253 | void |
|
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254 | write_todclock (void) |
|
|
255 | { |
|
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256 | char filename[MAX_BUF]; |
|
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257 | FILE *fp; |
|
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258 | |
|
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259 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
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260 | if ((fp = fopen (filename, "w")) == NULL) |
|
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261 | { |
|
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262 | LOG (llevError, "Cannot open %s for writing\n", filename); |
|
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263 | return; |
|
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264 | } |
|
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265 | fprintf (fp, "%lu", todtick); |
|
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266 | fclose (fp); |
|
|
267 | } |
|
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268 | |
|
|
269 | /* |
|
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270 | * initialises the gametime and TOD counters |
|
|
271 | * Called by init_library(). |
|
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272 | */ |
|
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273 | void |
|
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274 | init_clocks (void) |
|
|
275 | { |
|
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276 | char filename[MAX_BUF]; |
|
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277 | FILE *fp; |
|
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278 | static int has_been_done = 0; |
|
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279 | |
|
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280 | if (has_been_done) |
|
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281 | return; |
|
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282 | else |
|
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283 | has_been_done = 1; |
|
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284 | |
|
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285 | sprintf (filename, "%s/clockdata", settings.localdir); |
|
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286 | LOG (llevDebug, "Reading clockdata from %s...\n", filename); |
|
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287 | if ((fp = fopen (filename, "r")) == NULL) |
|
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288 | { |
|
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289 | LOG (llevError, "Can't open %s.\n", filename); |
|
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290 | todtick = 0; |
|
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291 | write_todclock (); |
|
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292 | return; |
|
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293 | } |
|
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294 | |
|
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295 | fscanf (fp, "%lu", &todtick); |
|
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296 | LOG (llevDebug, "todtick=%lu\n", todtick); |
|
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297 | fclose (fp); |
|
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298 | } |
239 | } |
299 | |
240 | |
300 | /* |
241 | /* |
301 | * initialises the attack messages. |
242 | * initialises the attack messages. |
302 | * Called by init_library(). |
243 | * Called by init_library(). |